After reading the entry about EA wanting to sell spore parts, I thought a bit about microtransactions. I decided that, overall, I do not like this trend. There is a time and place for this kind of system, but I'm not really one who likes being part of these places or being present in those times.
X-Box Live is a huge source of these microtransactions, and once I saw the infamous horse armor in Oblivion I knew things were heading down a bad path. I thought about saying things like maps in Halo and stuff are find to pay for, but I don't think so. Remember that people were creating maps for Unreal Tournament years ago, and many of them were as good as if not better than the maps included in the few released Halo maps.
I always have this nagging feeling that companies are keeping out more and more materials just to sell it to us in a pack down the road. I don't want to pay $5 dollars for a set of guns that should have already been in my game. It is just silly. Sure, I don't have to have it, but am I the only one who feels like we're being cheated?
Right now we're still on steady ground, but if any company would push the microtransactions over the edge, I believe it would be EA. EA seems to be the monster of the gaming world by producing many low quality games--in my opinion, you may disagree--and charging an arm and leg for pieces of the games that really should have been in the retail game could be the next step. I hope it doesn't come to that, but can you imagine how tempting it would be to rush a game out unfinished and offer the rest--that didn't make the cut--for more money?
Some companies build their whole game on microtransactions. These games are normally free to play MMOs. A great example is Maple Story. I personally cannot get into these games that are free, but allow the players that have more money to spend to become the best players; however, it is an amazing marketing strategy.
I fear that microtransactions will not be going away anytime soon, but I hope they do not become the next big thing.
I hate DLC in pretty much all its forms. What isn't a blatant attempt to nickel & dime customers is overpriced.
The probably is that as long as people keep paying for a couple of maps or a few new skins it is only going to get worse, and it will get worse.
Things like maps and new armor take next to no time to create, and with the game already out there the money is just extra profit. Coming from the PC I can see just how ridiculous charging for such small additions is, but people who have been console gamers all their life don't seem to realise they are being exploited.
Hopefully people will start to wise up and realise the true value of these things.
I wouldn't say that things like maps and new armor take no time to create. Armor needs to be modeled if it's not just a re-skin, and maps need to be playtested and balanced and re-designed if something doesn't work right. Even the best community maps in most FPS games go through iteration after iteration as small things are tightened up and made better.
Sure it'd be great if they released the stuff for free, but it's not fair to say that they're just dumping things out there that take no effort.
I don't really mean that they can just be thrown out every 5 minutes. I've played enough mods and dabbled enough myself to know how easy it is to make a bad map. In my opinion though, the cost of the new maps far outweighs the effort that goes into making them (the total they make from purchases of one pack would probably pay the salary of a bunch of map designers for an entire year).
Lets not forget either that in the case of Halo 3 maps, most of them are reworkings of old maps so it isn't even like they were starting from scratch.
DLC has been a godsend with Rock Band, which adds something fresh to the game every week at a very reasonable price.
I was kind of insulted by the DLC for Ninja Gaiden II, though. There were not nearly enough things to unlock after beating the game (1 new outfit per difficulty level, weee!), so having to pay for the coolest looking armor sucks ass. Plus there's another set of missions/challenges that was recently released, which should have just been a part of the game.
I guess you have to take the good with the bad.
HORSE ARMOR
Rock Band is a game that works for DLC. Something like Spore, not so much
Well EA might be bad but what about Namco? the idol master and ace combat DLC is a joke. We laughed when we read about it going on in Japan but just look at what their doing with soul caliber 4.....A DLC charactor you have to pay for thats probably on the disc????
i dont hate all DLC when it adds to a COMPLETE game but its gone to far!!!!!!!!!!
Our power is in our numbers and refusing to buy stuff. we need to make more fuss until prices come down or disappear.
@Roland9000
And that is exactly the problem with DLC. It is a very slippery slope. I hate that it feels like I can't support it when it is good, but if I do, what stops them from going too far? It is a very fine line.