Very few games will have that Dark ending. Even if a game series is on a trilogy, like Gears of War and Mass Effect, they still have that happy ending with each game.
I would argue that it's not the darkness of Metal Gear Solid 3's ending that makes is meaningful, it's that it's meaningful. You can have a very meaningful happy ending, or a bittersweet one. It all depends on if the artists behind them create their work with intent to see their vision through, attention to craftmaship, and true passion for their ideas.
I'd say that Shadow of the Colossus's "baby" ending is happy, in that the main character seems to get a new lease on life. That happiness doesn't lessen it's meaning or impact. No More Heroes 1 and 2 also have "happy" endings which mean a lot to me.
So yeah, tone doesn't matter so much as complexity, depth, and genuine meaning.
I'd say that Shadow of the Colossus's "baby" ending is happy, in that the main character seems to get a new lease on life. That happiness doesn't lessen it's meaning or impact. No More Heroes 1 and 2 also have "happy" endings which mean a lot to me.
So yeah, tone doesn't matter so much as complexity, depth, and genuine meaning.
I think I agree with you, Stephanie. While happy endings can be nice sometimes and leave you feeling cheerful, the not-so-happy endings are the ones that keep me thinking long after I've finished the game. One of my favorite endings to a video game was in an indie game called Hero Core. [spoilers] After the hero defeats the final boss (some kind of robotic entity that has been terrorizing the galaxy), the hero is killed in the resulting explosion. But even though the main character dies, it was a very heroic death which brought peace to the galaxy, so it seemed like a fitting ending. [/spoilers] This is very different from endings to similar games like Metroid, where Samus is able to somehow escape from the explosion and make it home safely.
I think the same goes for movies. A lot of my favorite movies have not-so-happy endings (Lost in Translation, Nobody Knows, A Serious Man, etc.) They might not leave me feeling cheerful about life, but they do satisfy me in a way, and I keep thinking about them long after they've ended.
I think the same goes for movies. A lot of my favorite movies have not-so-happy endings (Lost in Translation, Nobody Knows, A Serious Man, etc.) They might not leave me feeling cheerful about life, but they do satisfy me in a way, and I keep thinking about them long after they've ended.
I feel the same way, this has been bugging me for a while too. I hate it when any media builds this incredible story with hardships and tragedy, then they throw it all away at the last couple of minutes to get an artificial happy ending, that doesn't gel with everything that happened before. Happy I had recap duty today so I could give you a topsauce.
I have to admit that the ending of Resistance 2... where Nathan Hale (the main character you play in the game) is shot by his friend because he has mutatated... yeah, that ending was sad and it definitely did stay with me much longer.
Even if there is a "happy ending", if it is overshadowed by some form of tragedy or more complexity, then yeah... it just makes for a much better plot.
Even if there is a "happy ending", if it is overshadowed by some form of tragedy or more complexity, then yeah... it just makes for a much better plot.
Fappy! 3 words , silent hill 2! I agree with you on this , in most cases it just feels more realistic thus more relatable when not everything turns into a fairytale at the end:
I don't know, I really enjoyed futuristic soldiers shooting people, until the gaming industry got so saturated with them. don't you think the breath of fresh air you feel when you experience that bitter sweet end, and watch the credits roll would become just another ending before too long if that was the new standard? The writers for the games you mentioned aren't deviating from the normal happy ending on a whim, it is thought out, and usually comes at the end of a game that would still have a great story regardless. imagine if the big game designers latched on to depressing game endings, like they latched on to space marines, and earthy color palates, both those things were cool and interesting until one day you wake up, and every triple a title that's being announced looks like a recently functioning sewage facility, and every character has lost the ability to produce offspring from prolonged steroid use!

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