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Community Discussion: Blog by Stavros StevieGreek Dimou | Skyrim's biggest problem: Redundant Features.Destructoid
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Skyrim is a huge game,and I'm sure it can last many hours because as everyone says there are so many things you can do in Skyrim. I won't say there aren't things you can do in Skyrim,but what I will do say is that there is absolutely no reason to do some of those things,and perhaps there wasn't even a reason for Bethesda to add them in first place. Fans of the series wished that Skyrim would have many features,and Bethesda decided to please them by adding them,but most of them aren't as much fleshed out as they should be to worth including them. This might sound too general for some,so I decided to make a list with some of the most redundant features of Skyrim,and explain why each one of them is useless in particular.


1) Horse Combat

There isn't a single action game where the player can ride a horse,that its fans didn't asked for horse combat.The Elder Scrolls is one of those series that didn't allowed the player to ride horses until a recent update for Skyrim which added the much desired feature. So Bethesda decided to finally include Horseback Fighting in the game,and what they did was to add 2 attack moves (1 per side) that you can do while you are up on a horse. Problem is they forgot to give the ability for npcs to fight from horseback too,so you can't really have a mounted fight with anyone. Oh,and when you try to hit anything you almost always miss,because the enemy creature is either too short and under your line of attack,or the attack's radius is pretty small to reach an enemy while you are on a horse. They gave us the ability to try this new feature and slash the air from the back of a horse,just so each one of us can say "Yay I'm such a cool badass now!",only that the only thing we are ever going to slash while on a horse's back is air.

2) Sleep

In Oblivion the sleep option made sense,because every time you where to level up,you had to sleep. In Skyrim you can level up anywhere,and while this is convenient for leveling up,it resulted on making sleep useless. Well you get a "rested" bonus if you sleep,but it's nothing special,the help it provides is so small you can finish the game with or without it and never realizing any difference on your experience or the game's difficulty.

3) Inns

As sleep is redundant in Skyrim,paying for a sleep is also redundant. In Oblivion every time you wanted to level up you had to rent a room for a night until you are rich and can spend tens of thousands of coins for your own house. In Skyrim you can buy a house much faster,and you never need to sleep. There is no reason for the player to use an inn.


4) Nighteye

Nighteye is the ability to see in the dark. A player might acquire this ability as a spell,he can get his armor enchanted with it,or he can have it as a race power if he chose to play as a Khajit. The thing is everything in Skyrim is so bright you can perfectly see and distinguish enemies,rocks,items,whatever in any place and at any time in this game.Be it the deepest of the dungeons,or a wild forest at 23:00 hours. An ability that makes you see in the dark,makes sense if there are dark places,like they where in Morrowind and Oblivion. Since Skyrim is globally illuminated and there isn't a single dark place in it,I wonder why they left Nighteye in. The irony is that Nighteye's visual effects will make it harder for you to see what is happening on the screen..

5) Cooking

In Skyrim you can gather ingredients and cook food.Finding all the needed ingredients to cook might sound like a chore,but the effects of cooked food are so weak in comparison to the effects of the potions that you can buy for a few coins from every single city you can fast travel to,that makes cooking redundant. It would make sense if there where things like cooking contests or something,but as it is,cooking is added just for the shake of making the game's feature list look bigger.

6) The Bard's College

O.K. things are pretty simple here. You saw that there are musical instruments you can pick up in Skyrim,you heard that there is a Bard's College here that teaches music and the player can join it,and you expected to start playing music yourself. Yet when you become a member they never teach you how to sing or how to play music,but they send you to dangerous dungeons to kill guys and monsters. All these quests could have made more sense if they where included in the Companion's Guild,or even if they where simple missions you get from random NPCs. A music school that doesn't teach you music but instead asks you to do the same things every other function and ordinary NPC asks you to do,doesn't need to be named a music school.There isn't a reason for this guild to exist.

7) Race #1 Argonians

What differentiated Argonians from other races in past games where their immunity to poison and diseases,and their ability to breath underwater. In Skyrim there are no points where you will have to get underwater,diseases are not a danger since there are no attributes to be damaged,and NPCs never use poison on their weapons. The only way to get poisoned in Skyrim is by having a Frostbite spider attack you,but since the poison deals about 2~4 health points damage max and its effect lasts about 2-3 seconds,all of the Argonian's special features are useless.

8) Race #2 Khajit

Khajit in past games had 2 basic abilities that made them interesting to choose and play as one. You could see in dark places,and you had good acrobatics,meaning you would loose less health points by falling from high places. In Skyrim there are no dark places,and there is no acrobatics skill,meaning Khajits doesn't have any advantages from the other races.

9) Race #3 Nord

What made Nords special in past games was their natural resistance to cold. This ability made sense in older games,because there where "cold" areas where your non-Nord character would be loosing life as much as he stayed there,and would have to drink 'Resist Cold' potions to survive,which gave Nords an advantage. But in Skyrim there aren't areas where your character gets damage because of cold. Cold as a hazard has been removed from the game,and even if you swim in waters that have ice crust on the surface,there is still absolutely no Cold Damage affecting your character. That means you have no advantages for playing as a Nord.

10) Smithing.

A lot of players abused smithing to level up faster,but the truth is that for anyone that doesn't want to abuse and farm the game like that,smithing is useless. By the time you will be able to craft an armor or weapon,you will probably have already found it for free in large quantities in your travels.



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I tend to agree with most of what you say... though there are some minor quibbles (you can actually make better armour than what can be found in the game, there are a few dark areas - though there are so many ways to use night eye that it's not needed as a base skill, and same with underwater... a few interesting places, but there are rings and spells and armour that give the ability early in the game).

I think that the biggest issue for me was the fact that Skyrim was not a huge improvement on Oblivion. The only truly good addition to Skyrim was the constant companion system and frankly they mostly end up being pack mules.
Oblivion was a longer game.
Oblivion had shorter load screens (Skyrim's are REALLY LONG!)
Oblivion had fewer technical issues than Skyrim (on the PS3 anyway)
Oblivion had better DLC - though Shivering Isles did come out after a bunch of rather crap initial DLC so we may still see something decent and Shivering Isles level quality for Skyrim yet.

In all honesty, even though I'm a huge Bethesda fan, I'm liking Dragon's Dogma better than either Oblivion or Skyrim. The story is better, the game is technically better (very few load screens, there were stores I avoided in Oblivion/Skyrim because of the load screens), and the battle mechanics are MUCH better. Choosing a class means something and the way you fight changes entirely. There are huge advantages to trying out the various classes (getting the augments) and I love the unique pawn system (it's especially fun using your friend's pawns and seeing what they come up with... my pawn currently looks exactly like my husband!.. and he's named "Husband4hire"!)
He's a good husband... a healer class though I may change him to a fighter class so he can wear some of the more manly armour! LOL!)
In my opinion, Skyrim's biggest problem is the inventory system. Hundreds of pieces of shit, organised by name, not function, with no subcategories? Great, because I like the feeling of constantly having to tidy up in my videogame.
I use smithing a ton not to grind out levels, but to make crossbow ammo, my own armor and most importantly - to make money. Only Dawnguard drop bolts, so you'd have to pick Vampire lord to have them as regular enemies, but becoming a Dawnguard scores you the ability to make exploding and dwarven bolts.

Kajiit have an advantage in unarmed combat other races don't get. Nords are resistant to ice magic, not cold weather. That weather thing hasn't even been a factor since I can remember. Resist Cold and Resist Fire have their uses

I use swimming quite a bit where available to escape particular enemies and there are some dungeons and missions that its an asset as well. Argonians just don't need special equipment - they can breath underwater, so that's one less piece of inventory for them to worry about

Sleep provides leveling bonuses, which stack with Guardian Stone and Lever's Stone bonuses. If you choose to become a werewolf, you don't have access to resting bonuses.

Why wouldn't there be inns? Even with Sleep off the table there a place to gather information for quests and places other NPCs would realistically go after a long trip on the road. Its an environmental staple and if you need to sleep there, you can.
Definitely agree with Sean Daisy, the inventory is terrible. My quibble(s) with the game are similar - cooking was such a cool little niche idea but is completely pointless.

Alchemy is also sort of worthless too. All I ever made was health potions, then mashed all my ingredients together simply to level the skill, sell the random elixirs I made and make a profit.

This brings me to the fact that the player gets WAYYYY too much gold. Things become trivial then. All I'd ever buy was potions. My weapons and armor would get maxxed out so no need to ever glance at a shop again. Thank heavens for the bug whereby the guy in the first town you come across somehow has 10k gold as opposed to every other fucking shop who'd only have pocket change.


Sleep - I like games in which you could sleep (remember having to be home by ten in Shen Mue?). Seems to make things more realistic for me. It's so innocuous an action. Like taking a dump. Games should feature more such actions like needing to eat/drink (similar to Fallout, and would solve the cooking issue). Is having a bladder gauge too far though?
Skyrim is the epitome of quantity over quality.
Skyrim is the biggest most emptiest game I have ever played, its a big giant world and nothing interesting to see in it, the big scary dragons are a complete joke to fight, I mean shit, you don't even leave footprints when you walk on the snow, that right there is the epitome of just how little care went into the game. Its something so insanely basic and they fucked it up.

Then again I've never understood the popularity of the elder scrolls saga, they always felt very bland to me.
I love Skyrim and am an unabashed Bethesda fanboy, but I concede all of your points here. It seems like a lot of "open world" games, such as the Elder Scrolls games and GTA games, have been concerned with a "bullet points" mentality, where they can say something like:

"In this game, you can
-Ride horses
-Create weapons
-Go bowling or play darts (GTA, obviously)
-Go on dates (ditto)
-Cook"

...and so on, without worrying about actually giving depth or meaning to these supposed features. Furthermore, like you pointed out, balancing is an issue when you add so many different things, as it was with smithing. (Sneaking has been such an easy path in Bethesda games for years now, too, as a bit of sneaking skill makes their games easy and a lot of it makes their games a joke, but that's another topic.)
This is why I say Bethesda is really a rudderless studio....what the hell did Todd Howard do....he certainly didn't have his eye on the ball with this games development.

Nothing was cut out or give rules or mechanism to make it more logical or functional. There is NO ECONOMY in the game because there are TOO MANY of everything and you can

Food you don't eat. Sleep you don't need. Inns you don't need to use. Weapons and armor in shops you never need to buy. Merchantman you sell to 90% of the time and buy from rarely...the player has abetter supply of goods then any merchant in the game. Night is not dark...and a windowless cave has light then the night outside.

NOT ONE BIT OF THOUGHT WAS PUT INTO THIS GAME IT SEEMS. All the mechanisms and rules of the game apply to games and system from four games ago. Skyrim is all baggage and not one second of "do we need this" was applied to the design.
@Silent Protagonist: Nords are resistant to cold, regardless of whether it is weather or magic. So they should need that resistance to live in Skyrim, but anyone can go around naked in blizzards and be fine. Khajiit claw attacks are still useless without a skill to level and Argonians have claw attacks too.

@Kyousuke Nanbu: People generally love the series for its wonderful story and settings. The gameplay only really got in the way like this in Skyrim. At least Oblivion had spellmaking and even if you didn't make your own spells, you still had 3 times as many spells as Skyrim does to pick from. Blegh, Skyrim is saddening because it really did have some true potential for an epic entry but was instead the worst Elder Scrolls game so far. I don't even have to play the older games to say that since they had better magic and skills by sheer variety.

@Neeklus: Having a bladder gauge is not too much as evidenced by the Sims series. If people will buy those games, they will deal with any form of shitting as a game mechanic.

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