I tend to agree with most of what you say... though there are some minor quibbles (you can actually make better armour than what can be found in the game, there are a few dark areas - though there are so many ways to use night eye that it's not needed as a base skill, and same with underwater... a few interesting places, but there are rings and spells and armour that give the ability early in the game).
I think that the biggest issue for me was the fact that Skyrim was not a huge improvement on Oblivion. The only truly good addition to Skyrim was the constant companion system and frankly they mostly end up being pack mules.
Oblivion was a longer game.
Oblivion had shorter load screens (Skyrim's are REALLY LONG!)
Oblivion had fewer technical issues than Skyrim (on the PS3 anyway)
Oblivion had better DLC - though Shivering Isles did come out after a bunch of rather crap initial DLC so we may still see something decent and Shivering Isles level quality for Skyrim yet.
In all honesty, even though I'm a huge Bethesda fan, I'm liking Dragon's Dogma better than either Oblivion or Skyrim. The story is better, the game is technically better (very few load screens, there were stores I avoided in Oblivion/Skyrim because of the load screens), and the battle mechanics are MUCH better. Choosing a class means something and the way you fight changes entirely. There are huge advantages to trying out the various classes (getting the augments) and I love the unique pawn system (it's especially fun using your friend's pawns and seeing what they come up with... my pawn currently looks exactly like my husband!.. and he's named "Husband4hire"!)
He's a good husband... a healer class though I may change him to a fighter class so he can wear some of the more manly armour! LOL!)
I think that the biggest issue for me was the fact that Skyrim was not a huge improvement on Oblivion. The only truly good addition to Skyrim was the constant companion system and frankly they mostly end up being pack mules.
Oblivion was a longer game.
Oblivion had shorter load screens (Skyrim's are REALLY LONG!)
Oblivion had fewer technical issues than Skyrim (on the PS3 anyway)
Oblivion had better DLC - though Shivering Isles did come out after a bunch of rather crap initial DLC so we may still see something decent and Shivering Isles level quality for Skyrim yet.
In all honesty, even though I'm a huge Bethesda fan, I'm liking Dragon's Dogma better than either Oblivion or Skyrim. The story is better, the game is technically better (very few load screens, there were stores I avoided in Oblivion/Skyrim because of the load screens), and the battle mechanics are MUCH better. Choosing a class means something and the way you fight changes entirely. There are huge advantages to trying out the various classes (getting the augments) and I love the unique pawn system (it's especially fun using your friend's pawns and seeing what they come up with... my pawn currently looks exactly like my husband!.. and he's named "Husband4hire"!)
He's a good husband... a healer class though I may change him to a fighter class so he can wear some of the more manly armour! LOL!)
In my opinion, Skyrim's biggest problem is the inventory system. Hundreds of pieces of shit, organised by name, not function, with no subcategories? Great, because I like the feeling of constantly having to tidy up in my videogame.
I use smithing a ton not to grind out levels, but to make crossbow ammo, my own armor and most importantly - to make money. Only Dawnguard drop bolts, so you'd have to pick Vampire lord to have them as regular enemies, but becoming a Dawnguard scores you the ability to make exploding and dwarven bolts.
Kajiit have an advantage in unarmed combat other races don't get. Nords are resistant to ice magic, not cold weather. That weather thing hasn't even been a factor since I can remember. Resist Cold and Resist Fire have their uses
I use swimming quite a bit where available to escape particular enemies and there are some dungeons and missions that its an asset as well. Argonians just don't need special equipment - they can breath underwater, so that's one less piece of inventory for them to worry about
Sleep provides leveling bonuses, which stack with Guardian Stone and Lever's Stone bonuses. If you choose to become a werewolf, you don't have access to resting bonuses.
Why wouldn't there be inns? Even with Sleep off the table there a place to gather information for quests and places other NPCs would realistically go after a long trip on the road. Its an environmental staple and if you need to sleep there, you can.
Kajiit have an advantage in unarmed combat other races don't get. Nords are resistant to ice magic, not cold weather. That weather thing hasn't even been a factor since I can remember. Resist Cold and Resist Fire have their uses
I use swimming quite a bit where available to escape particular enemies and there are some dungeons and missions that its an asset as well. Argonians just don't need special equipment - they can breath underwater, so that's one less piece of inventory for them to worry about
Sleep provides leveling bonuses, which stack with Guardian Stone and Lever's Stone bonuses. If you choose to become a werewolf, you don't have access to resting bonuses.
Why wouldn't there be inns? Even with Sleep off the table there a place to gather information for quests and places other NPCs would realistically go after a long trip on the road. Its an environmental staple and if you need to sleep there, you can.
Definitely agree with Sean Daisy, the inventory is terrible. My quibble(s) with the game are similar - cooking was such a cool little niche idea but is completely pointless.
Alchemy is also sort of worthless too. All I ever made was health potions, then mashed all my ingredients together simply to level the skill, sell the random elixirs I made and make a profit.
This brings me to the fact that the player gets WAYYYY too much gold. Things become trivial then. All I'd ever buy was potions. My weapons and armor would get maxxed out so no need to ever glance at a shop again. Thank heavens for the bug whereby the guy in the first town you come across somehow has 10k gold as opposed to every other fucking shop who'd only have pocket change.
Sleep - I like games in which you could sleep (remember having to be home by ten in Shen Mue?). Seems to make things more realistic for me. It's so innocuous an action. Like taking a dump. Games should feature more such actions like needing to eat/drink (similar to Fallout, and would solve the cooking issue). Is having a bladder gauge too far though?
Alchemy is also sort of worthless too. All I ever made was health potions, then mashed all my ingredients together simply to level the skill, sell the random elixirs I made and make a profit.
This brings me to the fact that the player gets WAYYYY too much gold. Things become trivial then. All I'd ever buy was potions. My weapons and armor would get maxxed out so no need to ever glance at a shop again. Thank heavens for the bug whereby the guy in the first town you come across somehow has 10k gold as opposed to every other fucking shop who'd only have pocket change.
Sleep - I like games in which you could sleep (remember having to be home by ten in Shen Mue?). Seems to make things more realistic for me. It's so innocuous an action. Like taking a dump. Games should feature more such actions like needing to eat/drink (similar to Fallout, and would solve the cooking issue). Is having a bladder gauge too far though?
Skyrim is the biggest most emptiest game I have ever played, its a big giant world and nothing interesting to see in it, the big scary dragons are a complete joke to fight, I mean shit, you don't even leave footprints when you walk on the snow, that right there is the epitome of just how little care went into the game. Its something so insanely basic and they fucked it up.
Then again I've never understood the popularity of the elder scrolls saga, they always felt very bland to me.
Then again I've never understood the popularity of the elder scrolls saga, they always felt very bland to me.
I love Skyrim and am an unabashed Bethesda fanboy, but I concede all of your points here. It seems like a lot of "open world" games, such as the Elder Scrolls games and GTA games, have been concerned with a "bullet points" mentality, where they can say something like:
"In this game, you can
-Ride horses
-Create weapons
-Go bowling or play darts (GTA, obviously)
-Go on dates (ditto)
-Cook"
...and so on, without worrying about actually giving depth or meaning to these supposed features. Furthermore, like you pointed out, balancing is an issue when you add so many different things, as it was with smithing. (Sneaking has been such an easy path in Bethesda games for years now, too, as a bit of sneaking skill makes their games easy and a lot of it makes their games a joke, but that's another topic.)
"In this game, you can
-Ride horses
-Create weapons
-Go bowling or play darts (GTA, obviously)
-Go on dates (ditto)
-Cook"
...and so on, without worrying about actually giving depth or meaning to these supposed features. Furthermore, like you pointed out, balancing is an issue when you add so many different things, as it was with smithing. (Sneaking has been such an easy path in Bethesda games for years now, too, as a bit of sneaking skill makes their games easy and a lot of it makes their games a joke, but that's another topic.)
This is why I say Bethesda is really a rudderless studio....what the hell did Todd Howard do....he certainly didn't have his eye on the ball with this games development.
Nothing was cut out or give rules or mechanism to make it more logical or functional. There is NO ECONOMY in the game because there are TOO MANY of everything and you can
Food you don't eat. Sleep you don't need. Inns you don't need to use. Weapons and armor in shops you never need to buy. Merchantman you sell to 90% of the time and buy from rarely...the player has abetter supply of goods then any merchant in the game. Night is not dark...and a windowless cave has light then the night outside.
NOT ONE BIT OF THOUGHT WAS PUT INTO THIS GAME IT SEEMS. All the mechanisms and rules of the game apply to games and system from four games ago. Skyrim is all baggage and not one second of "do we need this" was applied to the design.
Nothing was cut out or give rules or mechanism to make it more logical or functional. There is NO ECONOMY in the game because there are TOO MANY of everything and you can
Food you don't eat. Sleep you don't need. Inns you don't need to use. Weapons and armor in shops you never need to buy. Merchantman you sell to 90% of the time and buy from rarely...the player has abetter supply of goods then any merchant in the game. Night is not dark...and a windowless cave has light then the night outside.
NOT ONE BIT OF THOUGHT WAS PUT INTO THIS GAME IT SEEMS. All the mechanisms and rules of the game apply to games and system from four games ago. Skyrim is all baggage and not one second of "do we need this" was applied to the design.
@Silent Protagonist: Nords are resistant to cold, regardless of whether it is weather or magic. So they should need that resistance to live in Skyrim, but anyone can go around naked in blizzards and be fine. Khajiit claw attacks are still useless without a skill to level and Argonians have claw attacks too.
@Kyousuke Nanbu: People generally love the series for its wonderful story and settings. The gameplay only really got in the way like this in Skyrim. At least Oblivion had spellmaking and even if you didn't make your own spells, you still had 3 times as many spells as Skyrim does to pick from. Blegh, Skyrim is saddening because it really did have some true potential for an epic entry but was instead the worst Elder Scrolls game so far. I don't even have to play the older games to say that since they had better magic and skills by sheer variety.
@Neeklus: Having a bladder gauge is not too much as evidenced by the Sims series. If people will buy those games, they will deal with any form of shitting as a game mechanic.
@Kyousuke Nanbu: People generally love the series for its wonderful story and settings. The gameplay only really got in the way like this in Skyrim. At least Oblivion had spellmaking and even if you didn't make your own spells, you still had 3 times as many spells as Skyrim does to pick from. Blegh, Skyrim is saddening because it really did have some true potential for an epic entry but was instead the worst Elder Scrolls game so far. I don't even have to play the older games to say that since they had better magic and skills by sheer variety.
@Neeklus: Having a bladder gauge is not too much as evidenced by the Sims series. If people will buy those games, they will deal with any form of shitting as a game mechanic.

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