I can’t count how many demos or $1 games I’ve bought since I got an iPod Touch back in 2008. Every day I was looking for new games to try out, be it on the poorly-organized App Store charts or on mobile gaming-dedicated websites. If it was free or cheap and looked half-way decent, I’d add it to my Touch and keep it around for a rainy day, or a slow day at work.
Puzzle games, adventure games, RPG’s, Angry Birds. They all provided minutes of fun. And then I’d delete them.
Download a demo. Play it for a life/round/minute. Delete. Download a $1 game. Get the point. Delete. Actually have some increment of fun playing something. Never come back to it again. Delete.
I don’t want to do it anymore. I’m sick of it. These ‘experiences,’ many based off similar ‘experiences’ from other companies selling similar Apps, are lifeless. Sure, Tiny Wings is beautiful to look at, but after getting to level 6 and having the sun set, I stop caring. Sonic the Hedgehog? Sorry, touch-screen controls for platformers can disappear along with the US economy. Hero of Sparta made me both stop caring AND curse the controls at the same time.
To be blunt, iPhone games aren’t fun.
When I look at my iPod Touch as a gaming device, I throw up in my mouth a little bit. It’s not a gaming device. It’s a music player. If it was an iPhone, it would be a music player and a phone. I have used it for games, or rather, tried to use it for games, for over three years now, and not once have I experienced my ‘Tetris Moment’ (Gameboy) or my ‘Lumines Moment’ (PSP) or my ‘Advance Wars Moment’ (GB Advance). That Moment when all that the system is and can be is absorbed into your brain. It’s a moment of brilliance which is rare, and after three years of trying to find it amidst the mass of pointless, moronic, copycat, or just plain impossible-to-control ‘games’ on the iPhone platform, I’m done looking for it. No more wasted time trying to find a diamond in the rough. It’s beyond a needle in a haystack now. The App Store is a wasteland that I no longer feel the need to trudge through. There’s so many things wrong with it that the occasional mildly-amusing cheap game that I may be missing won’t matter.
I’m going to make a prediction: games on the App Store will suffer their own market collapse at some point in the next 5 years. Be it through lack of innovation or consumer indifference, the store will cease to be the money-printer it is right now. How many times can people pay $1 for a game they’ve already downloaded fifty times under a different title? How many in-game lives must be lost to horrible touch-controls that can only be rectified by actual buttons? How many minutes must be wasted downloading and installing the next mini-game, only to delete it minutes later because you’ve seen all there is to see?
My time is more valuable than that. I’m not against indie games, or even spirited re-imaginations of existing games, but I am against the devaluation of games as fun. The iPhone is a great device (when people don’t drive with it), and kudos to Apple for innovating in a space that had become stagnant with boring cell handsets, but games shall no longer grace my iPod Touch, or my iPhone if I ever get one.
I’m a gamer. I play real games. On real systems.
It took me awhile but I did find my niche. I like word games... games like Wordstorm, Wordwarp, Scrabbleblast, Word Solitaire, Whirly Word... these games seem perfectly suited to the iPhone/Ipad.
... though I tend to play them most while playing MAG on my PS3 and waiting in a queue for the next game to launch! LOL!
Sometimes it just takes finding that one game that you like.. and then finding other similar games... and sooner than you know it, you do have a collection of games that you actually do like and do play. I think I lucked out and found a genre that isn't really offered on a console, so playing word games is something totally different and draws no comparisons.
I downloaded tons of games and kept a tiny percentage. Between boring simplistic gameplay, atrocious controls, and difficulty finding good games, I've almost given up.
Some games work well, but they're mostly board games that I can play with other people at my own pace (Words with Friends or Boardz), visual novels, etc.
What is funny is how many people I've heard or read saying that soon there will be no more dedicated gaming platforms and that all games will be done on phones. This may be true for casual games, but I can't see this happening for anything else in the near future.
I think your mantra of "Download a $1 game. Get the point. Delete." translates to "Buy a $60 game. Get the point. Sit on a shelf." in the console world. In January I did a massive purge of my game collection because I had literally hundreds of games sitting there that I never played.
That being said, Rhuno made the point that plenty of big console titles that have large price tags would also make one regret the money and time wasted. Those moments you speak of, with Tetris, Advance Wars, and Lumines... well i can't speak for you, but to me those joyous ah-ha moments of gaming are very very rare, and i have found them on the iphone (i mean with all the games out there, it had to happen eventually).
I guess my point is that the iphone shouldn't be discounted as a gaming device. You may be right that a crash or devestating shrinking of the userbase is coming, but for now there are some amazing experiences on the device, it just can be harder to find them.
- Final Fantasy Tactics (port of the PSP game but freaking addictive)
- GameDevStory & Pocket Academy (anything Kairosoft makes is golden)
- Street Fighter IV (works surprisingly well for touch controls)
- Star Battalion (a space dogfighting game with a strong online coop mode)
- Civ Revolution (turn-base strategy game will give you weeks of fun)
- Chu Chu Rocket (shit ton more levels than the DC version)
- Bit.Trip Beat (WiiWare classic in your palm)
- Mega Jump (my go-to game for a quick break, awesome for a casual game)
- 100 Rogues (a rogue that's fun and challenging)
I disagree that you're losing anything. I mean, you've already benefited by consolidating multiple devices (phone + handheld console) into one piece of hardware, so you're saving at least $100 just in hardware costs. Being expected to pay a comparable price for comparable games doesn't seem like that big of a negative.
And regardless, the most I've ever spent on an iPhone game is $7 (Infinity Blade), so we're not quite into the $20 territory... yet, at least.