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Why I’m Done with iPhone Games
StMcDuck | 1:32 PM on 08.09.2011 12 comments




I can’t count how many demos or $1 games I’ve bought since I got an iPod Touch back in 2008. Every day I was looking for new games to try out, be it on the poorly-organized App Store charts or on mobile gaming-dedicated websites. If it was free or cheap and looked half-way decent, I’d add it to my Touch and keep it around for a rainy day, or a slow day at work.

Puzzle games, adventure games, RPG’s, Angry Birds. They all provided minutes of fun. And then I’d delete them.

Download a demo. Play it for a life/round/minute. Delete. Download a $1 game. Get the point. Delete. Actually have some increment of fun playing something. Never come back to it again. Delete.

I don’t want to do it anymore. I’m sick of it. These ‘experiences,’ many based off similar ‘experiences’ from other companies selling similar Apps, are lifeless. Sure, Tiny Wings is beautiful to look at, but after getting to level 6 and having the sun set, I stop caring. Sonic the Hedgehog? Sorry, touch-screen controls for platformers can disappear along with the US economy. Hero of Sparta made me both stop caring AND curse the controls at the same time.

To be blunt, iPhone games aren’t fun.

When I look at my iPod Touch as a gaming device, I throw up in my mouth a little bit. It’s not a gaming device. It’s a music player. If it was an iPhone, it would be a music player and a phone. I have used it for games, or rather, tried to use it for games, for over three years now, and not once have I experienced my ‘Tetris Moment’ (Gameboy) or my ‘Lumines Moment’ (PSP) or my ‘Advance Wars Moment’ (GB Advance). That Moment when all that the system is and can be is absorbed into your brain. It’s a moment of brilliance which is rare, and after three years of trying to find it amidst the mass of pointless, moronic, copycat, or just plain impossible-to-control ‘games’ on the iPhone platform, I’m done looking for it. No more wasted time trying to find a diamond in the rough. It’s beyond a needle in a haystack now. The App Store is a wasteland that I no longer feel the need to trudge through. There’s so many things wrong with it that the occasional mildly-amusing cheap game that I may be missing won’t matter.

I’m going to make a prediction: games on the App Store will suffer their own market collapse at some point in the next 5 years. Be it through lack of innovation or consumer indifference, the store will cease to be the money-printer it is right now. How many times can people pay $1 for a game they’ve already downloaded fifty times under a different title? How many in-game lives must be lost to horrible touch-controls that can only be rectified by actual buttons? How many minutes must be wasted downloading and installing the next mini-game, only to delete it minutes later because you’ve seen all there is to see?

My time is more valuable than that. I’m not against indie games, or even spirited re-imaginations of existing games, but I am against the devaluation of games as fun. The iPhone is a great device (when people don’t drive with it), and kudos to Apple for innovating in a space that had become stagnant with boring cell handsets, but games shall no longer grace my iPod Touch, or my iPhone if I ever get one.

I’m a gamer. I play real games. On real systems.



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12 comments | showing # 1 to 12
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Elsa's Avatar - Comment posted on 08/09/2011 14:01
Elsa
I think it's harder for gamers that are used to consoles or handhelds to find games on iOS devices that we like. I too have tried many different games, and very few hold my attention span for more than a few moments. I generally like RPG's and shooter games and these just seem to translate poorly to iOS devices. :(

It took me awhile but I did find my niche. I like word games... games like Wordstorm, Wordwarp, Scrabbleblast, Word Solitaire, Whirly Word... these games seem perfectly suited to the iPhone/Ipad.

... though I tend to play them most while playing MAG on my PS3 and waiting in a queue for the next game to launch! LOL!

Sometimes it just takes finding that one game that you like.. and then finding other similar games... and sooner than you know it, you do have a collection of games that you actually do like and do play. I think I lucked out and found a genre that isn't really offered on a console, so playing word games is something totally different and draws no comparisons.
ManWithNoName's Avatar - Comment posted on 08/09/2011 15:05
ManWithNoName
I agree. there is not that much good games, just games that are fun foir a few minutes and then get tiresome and repetitive. And with more and more small, uncreative developers fighting for space on those stores, I also believe that a App Market colapse similar to the Internet bubble years ago will hurt those kind of business hard.
Mr Andy Dixon's Avatar - Comment posted on 08/09/2011 15:39
Mr Andy Dixon
In order to treat the device as a serious gaming platform, you need to venture beyond the $1 games and splurge on some of the bigger titles. I've had more fun with Infinity Blade, Dead Space, Plants vs Zombies, Game Dev Story, etc. than ANY of the $1 games you mention.
Jeff McCall's Avatar - Comment posted on 08/09/2011 15:45
Jeff McCall
I mostly agree. I recently got an iPhone and my excitement to try out all the games I'd been missing quickly turned into boredom and disillusionment.

I downloaded tons of games and kept a tiny percentage. Between boring simplistic gameplay, atrocious controls, and difficulty finding good games, I've almost given up.

Some games work well, but they're mostly board games that I can play with other people at my own pace (Words with Friends or Boardz), visual novels, etc.

What is funny is how many people I've heard or read saying that soon there will be no more dedicated gaming platforms and that all games will be done on phones. This may be true for casual games, but I can't see this happening for anything else in the near future.
sheppy's Avatar - Comment posted on 08/09/2011 19:26
sheppy
I want an iPad for two reasons. The first is as a portable digital art tablet. The second is for the many, many euro style boardgames that have been ported. But everytime someone shows me one of those "incredible" iOS games, it bores the shit out of me. "No no, you flick it to make the dice roll and you're trying to get certain numbers." When I'm used to my dice meaning anything from which monster comes out to how much food I hunted, flick and roll is shallow and meaningless...
Rhuno's Avatar - Comment posted on 08/09/2011 21:04
Rhuno
I don't have a problem with phone games. Obviously you have to make sure you aren't buying the crap games, but I've had a lot of fun with many $1 games and even free games. Considering the price, I think if you're getting even a few minutes of fun out of it, then its worth it. I play many of my $1 phone games more than $60 console games these days.

I think your mantra of "Download a $1 game. Get the point. Delete." translates to "Buy a $60 game. Get the point. Sit on a shelf." in the console world. In January I did a massive purge of my game collection because I had literally hundreds of games sitting there that I never played.
KingSigy's Avatar - Comment posted on 08/09/2011 21:58
KingSigy
Try Street Fighter IV Volt. You'll change your mind.
Dave Flodine's Avatar - Comment posted on 08/09/2011 22:14
Dave Flodine
As an iphone game reviewer, i kind of have a different view. I mean yeah, because of the price and the overwhelming selction of games, most titles are going to be rather simplistic and might not hold attention for very long (i mean this is a mobile gaming platform, where quick bursts of gameplay are what's desired by most players).

That being said, Rhuno made the point that plenty of big console titles that have large price tags would also make one regret the money and time wasted. Those moments you speak of, with Tetris, Advance Wars, and Lumines... well i can't speak for you, but to me those joyous ah-ha moments of gaming are very very rare, and i have found them on the iphone (i mean with all the games out there, it had to happen eventually).

I guess my point is that the iphone shouldn't be discounted as a gaming device. You may be right that a crash or devestating shrinking of the userbase is coming, but for now there are some amazing experiences on the device, it just can be harder to find them.
Scissors's Avatar - Comment posted on 08/10/2011 00:04
Scissors
I'm right there with you I've been messing around with tablet and smartphone gaming in the last couple of months, and I've walked away extremely disappointed. I kept hearing that phone/tablet gaming is just as good as anything on dedicated handheld, so I was genuinely excited to see what the stores had to offer. I'll admit there's some fun stuff on there, but it's really not that great. I've come to realize that all these people that are talking up phone/tablet gaming to be amazing are people that never really appreciated portable gaming before, so to them it's something new. As a phone that plays games it does a decent job, but as a dedicated handheld it's not that great. People had issues with the DS Lite D-Pad and PSP analog nub, I don't understand how those same people could be okay with touch screen d pads and buttons.
CelicaCrazed's Avatar - Comment posted on 08/10/2011 02:10
CelicaCrazed
I've actually been playing my iTouch more than anything these last few weeks. Some of them you may want to check out are:
- Final Fantasy Tactics (port of the PSP game but freaking addictive)
- GameDevStory & Pocket Academy (anything Kairosoft makes is golden)
- Street Fighter IV (works surprisingly well for touch controls)
- Star Battalion (a space dogfighting game with a strong online coop mode)
- Civ Revolution (turn-base strategy game will give you weeks of fun)
- Chu Chu Rocket (shit ton more levels than the DC version)
- Bit.Trip Beat (WiiWare classic in your palm)
- Mega Jump (my go-to game for a quick break, awesome for a casual game)
- 100 Rogues (a rogue that's fun and challenging)
ManWithNoName's Avatar - Comment posted on 08/10/2011 08:20
ManWithNoName
@ Andy: The problem is if we must pay more for a game to have more quality, it loses the point many people says about mobile phone games vs dedicated game devices. If I must pay, say, 19,99 for a good iOS game, why not pay 19,99 for a good DS or PSP game?
Mr Andy Dixon's Avatar - Comment posted on 08/10/2011 16:51
Mr Andy Dixon
"The problem is if we must pay more for a game to have more quality, it loses the point many people says about mobile phone games vs dedicated game devices. If I must pay, say, 19,99 for a good iOS game, why not pay 19,99 for a good DS or PSP game?"

I disagree that you're losing anything. I mean, you've already benefited by consolidating multiple devices (phone + handheld console) into one piece of hardware, so you're saving at least $100 just in hardware costs. Being expected to pay a comparable price for comparable games doesn't seem like that big of a negative.

And regardless, the most I've ever spent on an iPhone game is $7 (Infinity Blade), so we're not quite into the $20 territory... yet, at least.
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