I think it's harder for gamers that are used to consoles or handhelds to find games on iOS devices that we like. I too have tried many different games, and very few hold my attention span for more than a few moments. I generally like RPG's and shooter games and these just seem to translate poorly to iOS devices. :(
It took me awhile but I did find my niche. I like word games... games like Wordstorm, Wordwarp, Scrabbleblast, Word Solitaire, Whirly Word... these games seem perfectly suited to the iPhone/Ipad.
... though I tend to play them most while playing MAG on my PS3 and waiting in a queue for the next game to launch! LOL!
Sometimes it just takes finding that one game that you like.. and then finding other similar games... and sooner than you know it, you do have a collection of games that you actually do like and do play. I think I lucked out and found a genre that isn't really offered on a console, so playing word games is something totally different and draws no comparisons.
It took me awhile but I did find my niche. I like word games... games like Wordstorm, Wordwarp, Scrabbleblast, Word Solitaire, Whirly Word... these games seem perfectly suited to the iPhone/Ipad.
... though I tend to play them most while playing MAG on my PS3 and waiting in a queue for the next game to launch! LOL!
Sometimes it just takes finding that one game that you like.. and then finding other similar games... and sooner than you know it, you do have a collection of games that you actually do like and do play. I think I lucked out and found a genre that isn't really offered on a console, so playing word games is something totally different and draws no comparisons.
I agree. there is not that much good games, just games that are fun foir a few minutes and then get tiresome and repetitive. And with more and more small, uncreative developers fighting for space on those stores, I also believe that a App Market colapse similar to the Internet bubble years ago will hurt those kind of business hard.
In order to treat the device as a serious gaming platform, you need to venture beyond the $1 games and splurge on some of the bigger titles. I've had more fun with Infinity Blade, Dead Space, Plants vs Zombies, Game Dev Story, etc. than ANY of the $1 games you mention.
I mostly agree. I recently got an iPhone and my excitement to try out all the games I'd been missing quickly turned into boredom and disillusionment.
I downloaded tons of games and kept a tiny percentage. Between boring simplistic gameplay, atrocious controls, and difficulty finding good games, I've almost given up.
Some games work well, but they're mostly board games that I can play with other people at my own pace (Words with Friends or Boardz), visual novels, etc.
What is funny is how many people I've heard or read saying that soon there will be no more dedicated gaming platforms and that all games will be done on phones. This may be true for casual games, but I can't see this happening for anything else in the near future.
I downloaded tons of games and kept a tiny percentage. Between boring simplistic gameplay, atrocious controls, and difficulty finding good games, I've almost given up.
Some games work well, but they're mostly board games that I can play with other people at my own pace (Words with Friends or Boardz), visual novels, etc.
What is funny is how many people I've heard or read saying that soon there will be no more dedicated gaming platforms and that all games will be done on phones. This may be true for casual games, but I can't see this happening for anything else in the near future.
I want an iPad for two reasons. The first is as a portable digital art tablet. The second is for the many, many euro style boardgames that have been ported. But everytime someone shows me one of those "incredible" iOS games, it bores the shit out of me. "No no, you flick it to make the dice roll and you're trying to get certain numbers." When I'm used to my dice meaning anything from which monster comes out to how much food I hunted, flick and roll is shallow and meaningless...
I don't have a problem with phone games. Obviously you have to make sure you aren't buying the crap games, but I've had a lot of fun with many $1 games and even free games. Considering the price, I think if you're getting even a few minutes of fun out of it, then its worth it. I play many of my $1 phone games more than $60 console games these days.
I think your mantra of "Download a $1 game. Get the point. Delete." translates to "Buy a $60 game. Get the point. Sit on a shelf." in the console world. In January I did a massive purge of my game collection because I had literally hundreds of games sitting there that I never played.
I think your mantra of "Download a $1 game. Get the point. Delete." translates to "Buy a $60 game. Get the point. Sit on a shelf." in the console world. In January I did a massive purge of my game collection because I had literally hundreds of games sitting there that I never played.
As an iphone game reviewer, i kind of have a different view. I mean yeah, because of the price and the overwhelming selction of games, most titles are going to be rather simplistic and might not hold attention for very long (i mean this is a mobile gaming platform, where quick bursts of gameplay are what's desired by most players).
That being said, Rhuno made the point that plenty of big console titles that have large price tags would also make one regret the money and time wasted. Those moments you speak of, with Tetris, Advance Wars, and Lumines... well i can't speak for you, but to me those joyous ah-ha moments of gaming are very very rare, and i have found them on the iphone (i mean with all the games out there, it had to happen eventually).
I guess my point is that the iphone shouldn't be discounted as a gaming device. You may be right that a crash or devestating shrinking of the userbase is coming, but for now there are some amazing experiences on the device, it just can be harder to find them.
That being said, Rhuno made the point that plenty of big console titles that have large price tags would also make one regret the money and time wasted. Those moments you speak of, with Tetris, Advance Wars, and Lumines... well i can't speak for you, but to me those joyous ah-ha moments of gaming are very very rare, and i have found them on the iphone (i mean with all the games out there, it had to happen eventually).
I guess my point is that the iphone shouldn't be discounted as a gaming device. You may be right that a crash or devestating shrinking of the userbase is coming, but for now there are some amazing experiences on the device, it just can be harder to find them.
I'm right there with you I've been messing around with tablet and smartphone gaming in the last couple of months, and I've walked away extremely disappointed. I kept hearing that phone/tablet gaming is just as good as anything on dedicated handheld, so I was genuinely excited to see what the stores had to offer. I'll admit there's some fun stuff on there, but it's really not that great. I've come to realize that all these people that are talking up phone/tablet gaming to be amazing are people that never really appreciated portable gaming before, so to them it's something new. As a phone that plays games it does a decent job, but as a dedicated handheld it's not that great. People had issues with the DS Lite D-Pad and PSP analog nub, I don't understand how those same people could be okay with touch screen d pads and buttons.
I've actually been playing my iTouch more than anything these last few weeks. Some of them you may want to check out are:
- Final Fantasy Tactics (port of the PSP game but freaking addictive)
- GameDevStory & Pocket Academy (anything Kairosoft makes is golden)
- Street Fighter IV (works surprisingly well for touch controls)
- Star Battalion (a space dogfighting game with a strong online coop mode)
- Civ Revolution (turn-base strategy game will give you weeks of fun)
- Chu Chu Rocket (shit ton more levels than the DC version)
- Bit.Trip Beat (WiiWare classic in your palm)
- Mega Jump (my go-to game for a quick break, awesome for a casual game)
- 100 Rogues (a rogue that's fun and challenging)
- Final Fantasy Tactics (port of the PSP game but freaking addictive)
- GameDevStory & Pocket Academy (anything Kairosoft makes is golden)
- Street Fighter IV (works surprisingly well for touch controls)
- Star Battalion (a space dogfighting game with a strong online coop mode)
- Civ Revolution (turn-base strategy game will give you weeks of fun)
- Chu Chu Rocket (shit ton more levels than the DC version)
- Bit.Trip Beat (WiiWare classic in your palm)
- Mega Jump (my go-to game for a quick break, awesome for a casual game)
- 100 Rogues (a rogue that's fun and challenging)
@ Andy: The problem is if we must pay more for a game to have more quality, it loses the point many people says about mobile phone games vs dedicated game devices. If I must pay, say, 19,99 for a good iOS game, why not pay 19,99 for a good DS or PSP game?
"The problem is if we must pay more for a game to have more quality, it loses the point many people says about mobile phone games vs dedicated game devices. If I must pay, say, 19,99 for a good iOS game, why not pay 19,99 for a good DS or PSP game?"
I disagree that you're losing anything. I mean, you've already benefited by consolidating multiple devices (phone + handheld console) into one piece of hardware, so you're saving at least $100 just in hardware costs. Being expected to pay a comparable price for comparable games doesn't seem like that big of a negative.
And regardless, the most I've ever spent on an iPhone game is $7 (Infinity Blade), so we're not quite into the $20 territory... yet, at least.
I disagree that you're losing anything. I mean, you've already benefited by consolidating multiple devices (phone + handheld console) into one piece of hardware, so you're saving at least $100 just in hardware costs. Being expected to pay a comparable price for comparable games doesn't seem like that big of a negative.
And regardless, the most I've ever spent on an iPhone game is $7 (Infinity Blade), so we're not quite into the $20 territory... yet, at least.

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