I've always enjoyed seeing concept art for games. Whether it was a good game
or a terrible game
the concept art is usually decent. It's the ability to look inside what the artist and game designer truly wanted the game to look like that really draw me to it.
I just dled Lost Winds for the Wii this weekend and loved ever second of it. It was waaay too short for my taste and from what I've heard there are a lot of sequels in the works to flesh out the adventure into something along the lines of Link or Okami. Its nice to see something like this, I assume its a episodic game, making waves. After playing it the first thought through my head was, "Man, this would be awesome as a full disc adventure." That mainly comes from my earlier statement - it was way too short. But now I can see Nintendo using the WiiWare channel AS a demo channel. Put a tidbit of a game that might be able to go into a full development, see the industry reaction and the download numbers to decide if they want to invest in a retail game.
Besides Nintendo's lack of storage space, one of my biggest problems with the Wii is there is no way to demo games. Sure its in their favor sometimes to not allow this, mainly for the huge dump of shitty games developers hastily move to capitalize on the Wii x-plosion. But it would be nice to know what your getting before you drunking-ly stumble into a game store and buy the near game on the shelf. Yes, it is like a secret santa gift for yourself.
Needless to say I cant wait for the next installment of Lost Winds. Its a must download and a gem in Nintendo's library. Enough of my rambling, heres a small gallery of concept art I liked and just found on the Lost Winds interweb page.
There is plenty more available at their site.
PS. The character line art shows some interesting moves that we not in Lost Winds. Looks like some cool new mechanics and puzzles are in the works. read