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I am an avid fan of art, literature, and history. I live in New Jersey, and am currently a student at Seton hall. I have always been a fan of Anime since I was six and i was first introduced to Dragon Ball Z. I have always wanted to start a blog, but was afraid that I would never be able to update it as often as i wanted to. With Christmas almost hear my New Years resolution is to update my blog here at least once a week. Any way here are some basic things you should know about me

Name: Alex
Relationship: Single
Likes: Movies , art , Fan fiction, Literature. TV Dramas, Cartoons, and Games.

My Favorite cartoons (American) The Simpsons, Batman the animated series, Batman Beyond , Justice League ,Transformers Armada, Sonic Sat AM. Ed, Edd, And Eddy. Dexter s Lab, Power Puff Girls, Megus XLR, basically anything from Cartoonetwork 1998-2004. Hey Arnold, Rug rats, Cat Dog. Rocket power, Southpark, Family Guy, Cubix Robots for everyone, Jakie Chan Adventures

My Favorite cartoons (Japanese Anime) Tooonami ,Sailor Moon, Gundam Wing, Evangelion, Dragon Ball Z, Elfen Lied, Clannad, Mezzo DSA, Nightwalker the midnight detective, Fist Of The North Star, Berserk, Pokemon (First 3 seasons) Digimon (First two Seasons) Ruroni Kenshin Episodes 1-65 (Everything after that was just filler) Yu Yu Hakusho, Yugioh, Sonic x (Japanese Dub Only) Naruto ( Not Shipudden it completely destroyed everything that the first series established).

Favorite books. Star wars, Lord of the flies, The New Police Man, Maze Runner ( Soon to be a feature Film) Goosebumps (Series) Ender's game.

Favorite Films (Not Animated): Star wars, Terminator 2, Dead Poet Society, Jurassic park, The Goonies, Back to the future 1, and 2, Indiana Jones trilogy, Good Will Hunting, The Wolverine, 300, Skyfall, Casino Royal, Goldeneye, A veiw to a kill, Tomorrow never dies, From Russia with Love, Goldfinger, The world is not enough. Die Hard 1-4

Favorite animated Films: Akira, Children who Chase lost voices from deep below, End of Evangelion, Buddha The Great Departure, The Evangelion Rebuilds (Not 3.0 that movie sucked) Berserk the golden age ark films. Toy story trilogy, How to train your dragon, transformers (1986) The Hunchback of Notrodome, Disney's Aladdin.

Favorite manga: Detective Conan/Case closed, Evangelion, Evangelion Shinji Ikari Raising Project, Berserk, Ruroni Kenshin, Fist of the north star, Dragon ball Z, Change Guy, Change 123, Elfen Lied, Akira, and Yugioh.

Favorite Shows: Breaking Bad, Law and Order svu, The Twilight zone, New Amsterdam, The new outer limits, 24, The angry video game nerd Web series.

Favorite games: Sonic 3 And knuckles, Sonic adventure, Bioshock infinite, Rayman 2 the great escape, Super Mario 64, Mario galaxy 1 and 2, Mario kart 64, Metal gear solid series, Golden sun 1, and 2, Skies of Arcadia, Dark souls, Resident evil 4, uncharted 2, The last of us, Max Payne 1, 2, and 3 , Red Dead Redemption, L.A. Noire, GTA 4. Call Of Duty 4, Zelda Majora's, mask, Super Smash Brothers (Series) Metroid prime 3, Super Metroid, Mega Man 2, Ecco The dolphin, Soul Calibur, Tech Romancer, God of war Series, Castlevania (The good ones) Killzone 3, Halo 2, Amnesia the dark decent, Age of Empire2, gone home, FTL, X-com enemy unknown. Singularity, Star wars Jedi Knight 3 Jedi Academy,

Well that's the basic just of me, I do hope to write journal entries more often. Also I currently have written most of my articles on my gamespot account, this includes my game reviews. www.gamespot.com/profile
and my Youtube account is. http://www.youtube.com/user/sonicshuffler Hope that helps
Following (5)  

10:31 PM on 12.31.2014

Happy New Years.

9:02 PM on 11.27.2014

I just wanted to wish you all a happy thanksgiving, so for all the people out there reading this tell me what you did for thanksgiving today.


It's been a while since 2012 has ended, with that being said I think I can post my opinions on the best games that came out last year without anyone being to upset that/if their favorite game wasn't on this list. 
First though I want to lay out some rules. 
Rule #1  Only games that were released from January 1st 2012 up until December 31 2012 any where in the world are eligible to be on this list. 
If a game was released in Japan or Europe or any other country prior to this date then it won't have a chance to be on this list.
This also goes for Persona 4 Golden, for as amazing as it was it's a re-release of a ps2 game that came out back in 2008.
Rule#2.  I don't rate games based on how much I like them, I rate games based on how well they perform in doing what they set out to do.  For example I may rate a game like Zero's escape Virtue's last reward a perfect 10, and another game like the walking dead an 8  If I had to choose a game to play for just a couple of hours for fun then I would choose the walking dead. Because While I think Zero escape is a masterpiece in its own rite it's not the type of game that I would just be able to jump into for the fun of it.  
This list is made based on how much fun I ad with these games, NOT how high I score them.
Rule# 3. I can't possibly play every video game that comes out in a year so If your favorite game is not on the list It's probably because I either haven't played it, or god forbid I'm not interested.
Well those are the rules so now here are my top ten favorite games of 2012
#10.  SONIC AND ALL STARS RACING TRANSFORMED.   HOLLY FUCK BALLS can it be a Sonic game that's actually worth playing?
Sumo digital has done the impossible make a Sonic game that is Genuinely  fun, doesn't rely on stupid gimmicks, and focuses on what's important in a racing game,  the Racing. While previous Sonic Racing games like sonic R for the Saturn focused on terrible controls and horrible music.  Games like sonic Drift and Sonic Drift 2 where all about giving you a hernia on a small screen, and the Riders Series was focused on making a convoluted mess of a story with mediocre if not below average gameplay,  All Stars Racing is accessible to everyone and focuses on well designed tracks colorful stages and an Excellent sense of speed and technique.  If your a Die hard sega Fan and Want to see what Vyse Inglebard from Skies of Arcadia, or Beat from Jet Set Radio would look like in HD then here's your chance.  With a variety of missions and wealth of unlockables this is a game that any racing fan should be proud of.  Sega also didn't Scrouge around to appeal to the lowest common denominator and payed professional NASCAR driver Danica Patrick for use of her likeness in this game.  Thank you Sumo  digital,  with sega pumping out a new Sonic game seemingly every five seconds you and Dimps are two devs who I trust to make quality sonic titles.
Another surprise, While the Call of duty series has definitely seen its fair share of questionable undeserving hate Black ops 2 tries to reach out and do something different.  While it is by no means the most revolutionary shooter on the planet,  The inclusion of story segments that can be altered by your choices and a verity of different paths to choose make this perhaps the best call of duty game Treyarch has ever made.  While the game definitely could have benefited from not having those annoying Strike force missions, and the fact that you are only given one save file in a game that's all about choice can be agitating the scope of this game gives it the larger then life felling that people have come to expect from a franchise like this. 
Fun fact about me I love Dragon Ball Z.  I watched it religiously growing up as a kid ever since I was six years old.
Naturally I bout the video games to satisfy my need for more anime action, and while the budukia franchise was fun as a fighting game, it just didn't capture what Dragon Ball Z was about.  Enter Asura's Wrath a game that's all about flashy explosions, shooting energy beams at gods, and saving the world from generic, yet oh so lovable bad guys.  The game is mostly a giant guicktime event, but it does have some straight up brawling sequences that break up the heavy cinematics. For more on why I love this game just read my review   
Firaxis and Two K have brought back a dying franchise, and brought it up to date with everything a strategy fan could love about sci-fi alien shooter games.  While the texture pop up is still an issue in the pc version,  Being able to skip through cut-scenes faster and having full control over the battlefield with a keyboard and mouse is so much more satisfying than on Consoles.  
If the menu's weren't so confusing then this game might have even been higher on my list,  If only I could recruit five members per team instead of four at the very beginning and had a mode where you could just play for fun like a simulation room, but  still this game takes the cake for strategy games, and I really am hopeful that Firaxis makes a game this fun maybe based on another long forgotten strategy game. Maybe a sequel to The Temple Of Elemental Evil ever since Troika games went under.   
I'm pretty sure by now if your into gaming then you've heard of this game.  An Indie game that only lasts 2 hours at most yet has gained huge critical and commercial success. Both IGN and Gamespot gave it their 2012 game of the year awards, and while I wholeheartedly respect them I have to disagree.  Journey is whatever you make out of it.  it's not something that you preach to the masses and expect them to understand.  "This is the defining game of our generation" say some game journalists.
It singlehandedly reformed what is to be expected from an indie game and shows that with the right people given the freedom to do what they want, nothing is impossible.  It cured cancer, it brought world peace, I'm sure you've heard everything.
The bottom line is that Journey is only what you make of it.  I can't place it higher on this list because to me it doesn't scream most amazing game ever.  Journey is not so much a game as it is a way of trying to get people to come to face with themselves on what a video came is about.  It's a story without a story a game that has every right to boast of itself.  However it just doesn't feel like a complete "Game" to me.  It's still a fun experience, but it is by no means the life changing masterpiece that some try to make it out to be.  Just enjoy it for what it is and move on.
#5. SPEC OPS THE LINE:  A three man delta squad are sent on a mission to rescue a group of foreigners  stranded in Dubai six months after a massive Sandstorm has wiped the cit off the map.  While on the outside it seems like a standard Shooter,  Once you've played it all the way through you realize that this is not a typical shooter,  This is a story of one mans decent into madness. If you would like to view a more in depth analysis of the games narrative then copy and paste this link http://www.escapistmagazine.com/articles/view/columns/extra-punctuation/9810-Crossing-Spec-Ops-The-Line 
for my review of the game just click on my username and it will bring you to my review page.  You will find it there.
#4 ZERO ESCAPE VIRTUE'S LAST REWARD.  Making a follow up game to 2010's  cult hit 999 was not an easy task, especially when it wasn't intended.  However being the genius that he is Kōtarō Uchikoshi made a sequel that is surprising arguably better than the first game.  The game is a masterpiece in its own rite.  It shows some of the deepest and most well thought out relationships throughout the roughly 40 hour experience.  This is made even more amazing by the fact that the majority of this game is text based. I dare not spoil anything from this holy grail of an adventure.  Play it yourself and be amazed.
Overrated maybe but there is still no denying how brilliant of an idea this was.  While most comic book games tend to be horrible the atmosphere in the walking dead as well as the kick ass finale and ending them will most likely stick with you for months to come.  When you get to the part where you are surrounded by a sea of the undead armed with nothing more than a meat cleaver and a glass shard, you feel like a Complete BAMF.  Not because you are playing as a space marine trying to save the world or a marine commando gunning down terrorists, but because there is a little girl who needs you, and you are her guid to a safer place in a zombie infested hell hole.  Excellent music, sense of atmosphere and characters made this an enjoyable game throughout regardless of if your a fan of the comics or not.

Taking everything I love from games like Chronicles of Riddick escape from butcher bay, and turning it up to 11 Dishonored is a fine example of an action stealth game done right. Just like in Riddick you take out enemies stealth-fully and carry their bodies around so that you won't raise suspicion. However here you are given special powers to help aid you along the way. Being able to teleport from one rooftop from the next all while hounding down corrupt town guards and trying to figure out who framed you so that you may reclaim your honor is something that never gets old. If you love the Riddick games, or are a fan of stealth games in general, or just want something a little new, Dishonored has something for everyone.

#1 MAX PAYNE 3. Max Payne. A fitting name for a man who lost everything. A man whose seen the deepest, darkest parts of his own mind. His whole life has been torn apart by the evil and corrupt. But where many would crumble, Max just got harder. Because that's what Max is: a survivor, a paradox. The man has nothing to live for, but he refuses to die. This game was just pure fun from beginning to end. Rockstar has never been one to disappoint, and Max Payne 3 is another fine example of a Quality product from a company that always tries to push the envelope. Whether it be an incredible recreation of 1910 america in Red Dead Redemption, an Amazing life of Drugs hookers and Gang Violence in GTA4, or over the top balls to the walls action is Max Payne 3, Rockstar is a company that you can trust. To see why I love this game so much, just read my review. http://www.gamespot.com/max-payne-3/user-reviews/797932/platform/ps3/ And that's my list of games that I loved from 2012. Tell me some of your favorites. If you haven't played any of these games, or are on the fence about whether or not you want to shell out cash for any of them, then don't be afraid. It will be money well spent

3:43 PM on 10.29.2014

Wolfenstien 2014 review.

After the last release in the Wolfenstien franchise in 2009 fans have been craving a more action pact experience with less filler.

2014's Wolfenstien reboot was shaping up to be a great game. It looked impressive, the story was unique, and the trailer showed different sections of the world being overtaken by Nazi rule.

However the finished product fails to live up to the hype.

The game starts off in Poland in the 1940's you fight Nazis you blow up giant robots and people die.

Then after taking some shrapnel to the head, BJ Blazkowitz is comatose for 14 years and awakens to a world taken over by the axis powers

The story is ridiculous, however it's that certain level of ridiculous that fans of the franchise can adjust to.

While I don't mind following a ridiculous story to further the plot I felt that the game doesn't do enough to immerse you in its world.

The game is a linear shooter with very little exploration in each level. A contrast to Wolfenstien 3d which was all about exploring a giant building for secret rooms.

I wanted to know more about the world that I was in, I wanted to see how the Nazis changed people's views, ideologies, and ordinary citizens taking about the world that they live in and how it has affected them.

Unfortunately the most that you will get in terms of immersion come from news paper snippets explaining how the world has changed in the past 14 years scattered throughout the game.

There are no innocent people walking amongst the street, no children playing outside singing German songs, or talking about how they live their lives. Things like this would have added to the immersion.

The developers went through all this trouble to create this world, and they barley did anything with it. This doesn't even have to take place on planet earth it could be an another world that was invaded by Nazi robot space pirates.

The gameplay is solid you can carry as many guns as the game has to offer, though they don't feel unique. You don't get access to sci-fi weapons like you did in the 2009 game. I mean seriously the game is all about fighting giant robots and futuristic soldiers, why can't I acquire a laser gun.

The enemy AI is competent but sometimes lacking. There was one instance in which I shot right in front of someone, but they still didn't see me. There aren’t anywhere near enough boss fights in the game and the ones that they're feel lacking.

The games combat system is very similar to Resistance: Fall Of Man. You have a weapon wheel and 4 health bars each of which will replenish so long as not all of one is depleted.

The game does however do stealth well, as many scenarios offer you a different way to approach them as apposed to just shooting your way out of every situation. Though the payoff is minimal as there is never a time when choosing stealth over action gives you anything substantial.

Also the game has some inconsistent rules. Sometimes when you kill an enemy their body disappears, but sometimes it doesn't. Since enemies will sound the alarm if they come across a dead body you never know how to plan your tactics since the difficulty of the game is dictated by randomness.

You also can't drag bodies around like in games like Dishonored or the Chronicles of Riddick games, so you better make sure that if you kill an enemy it's in a remote location if your trying to be stealth-full.

Also the game looks extremely gritty, and not in a good way. I wouldn't be impressed by these visuals if the games came out back in 2008. It looks like a PS2 game that was upscaled for the PS3.

It's not just the lighting, the characters look a bit off to. After being in a coma for 14 year BJ doesn't look a day older then he did at the start of the game, and he still has all of his muscle.

I can't help but be disappointed by this new Wolfenstien game. I was hoping for something that would only be possible to develop on next gen consoles, and what I got was something that feels like it could have come out at the start of this console generation. It is marginally better than 2009's Wolfenstien made by Raven Software, but after half a decade of waiting I expected a little better.


6:26 PM on 07.18.2014

As a long time fan of the angry video game nerd I was naturally excited by the announcement of this game.

At its core AVGN adventures is a platformer that specializes around satirizing other games. All of the levels in this game are parodies of old school late 80's early 90's platformer games. And with titles like "Dungeons and Dickholes"
and "Asshole Vania" how could you not help but chuckle.

Though the novelty wears off soon after you've played through all the stages it's still a fun time to be had by platformer game fans. What I mean is the game may be fun at first glance, but after you've played all the levels, they start to feel very similar. Sure one stage may have more death traps then another, and some stages have a more colourful pallet to them, they all basically function the same. Each level has invincible enemies that rotate around in a certain pattern. These enemies can be spike balls, ghosts, fireballs, and just about anything that typically would appear in a platform game. The games biggest offender would have to be the insta kill blocks that kill you instantly. These skull marked boxes often appear out of nowhere and it can be extremely difficult to see where they are in dimply lit stages such as a haunted house themed stage.

I know that platform games are supposed to be about trial and error, but here it feel like it's more about luck then skill most of the times. Also since it's release the game has been a bit glitchy, there was a moment that my character was frozen in place forcing me to exit the level and restart the stage because the options menu doesn't just let you restart from a checkpoint, instead you have to exit the level in its entirety.

This only happened to me once, but I have seen videos of people complaining about this happening constantly, as well as steam forums demanding that this be fixed. So until a patch is released you will just have to settle with a game that occasionally glitches up.

Since this is a game based on a character who makes skits about games as well as other topics you can expect to see a lot of references to James Rolfe's work and his friends make cameo appearances as well. Some of witch are playable characters. Kyle Justin the Guitar guy can shoot sound waves through walls to hit switches and enemies that would normally be inaccessible to other characters. Mike Matei can jump higher than other playable characters, see cracks in certain walls and break them to reveal hidden objects. Bullshit man ( Yes that's his name) has the power to double jump allowing you to get to areas that would other wise be inaccessible.

While the novelty of playing as these characters is a guilty pleasure non of them are necessary because the nerd (Your default character) is the only one you need to beat the game. It would have been nice to see a secret stage that required the powers of all 4 playable characters to progress through. However whenever you are fighting bosses, or have just aquired a gun power up the nerd is the best character to use. He is the only one who can shoot in multiple directions, and since almost all the games bosses float around the screen in a figure 8 pattern the nerd is the only one who has the ability to inflict damage most often. Also I'm not sure if this was intentional, but every time I pick up a gun upgrade with the nerd, and then switch to another character and back the upgrade he acquired was gone.

This doesn't happen with any of the other upgrades that I got so it makes me wonder if this was just something the developers overlooked. I can understand getting hit causing you to loose a power up, but switching characters? As far as the power ups go their are rocks that are pretty much useless and only there so that the nerd can make fun of them, there's the game glitch gremlin that freezes all the enemies in place, and Super Mecha death christ 2000 B.C. 4.0 beta that acts as a screen nuke and kills all small enemies in your line of sight. The game also occasionally suffers from poor level design. Outside of insta kill death boxes there was one time when I tried to grab a beer ( Beers are health in this game) while walls with spikes were closing in on me making it impossible to get the beer without getting hurt yourself. The nerd even makes fun of this stating "who the hell put a beer over their are you really expecting me to get that." This is a reference to one of his earlier reviews for teenage mutant ninja turtles. I got the reference because I'm a fan but non fans will just see this as bad level design. Also in one level when I went down a latter I instantly fell down to my death into a pit of sharks, spikes and just about every other hazard there was. I can understand that this was a reference to his Pitfall harry review, but what's the point of having all these references if the only people who will understand this are fanatics of his show. I get that they wanted to put references in the game, but weren't all the cameos enough? Farcry 3 blood dragon proved that you don't need to make a game's level design bad in order to make fun of itself. And separated itself from games that I like to call "Bad games that think that they can get away with being bad by making fun of their obvious flaws genre" Games such as the simpsons game, Duke Nukem Forever, and the fairly recent deadpool game all fall into this category. Angry Video Game Nerd adventures manages to stay just shy of being placed into that genre due to its solid level design great sense of challenge, and awesome set pieces ( What other game lets you fly on top of the back of a gigantic lava shark that shoots laser beams out of its eyes while you are surfing on lava.)

AVGN Adventures is a mix of old school level design, cooky nonsense some comedic elements and the nerd we all love.

TWEWY centers around the exploits of a teenage boy named Neku who loathes his life and has a difficult time understanding and getting along with people. Just as he is mono logging giving the player an idea of the kind of person he is He's shot from out of nowhere and wakes up in modern day Shibuya, Japan as a ghost with no memory as to how he died. He is then given a number on his palm that decreases over time then out of nowhere monsters attack and he is forced to team up with a partner to save his life. This is where the criticism comes in.

 The world ends with you is another one of those R.P.G. games that are about saving the world, and you do this by fighting things, eating foods to increase your stats, controlling peoples thoughts, reading people's minds, buying clothes, and of course discovering the true meaning of friendship. But by forcing relationships in such a way makes it seem like the game is trying to hard to teach a moral and doesn't focus enough on the characters themselves. Over time you get to know more about these characters individually, but when there together the whole game just feels like a sitcom.

 Each of the cover art characters (with the exception of Rhyme a tom boyish girl who disappears from the story roughly a third of a way into the game) has an interesting back story which are interesting and give you an incentive to keep you on your toes till you've finished the story. however you just can't help but feel that there should be more closure towards the end of the story. The whole focus on the game is asking the player how valuable there life is and if you were to die what reason could be good enough to warrant a return to humanity.
 These questions are somewhat answered by the games end but you just can't help but feel that there should have been a little bit more. though after completing it you unlock a bonus chapter which will have you view the main characters in an alternate reality in a much more comedic form.
Though despite my gripes with the games story the presentation and gameplay are what managed to keep me hooked for hours on end even after completing the main story. In Twewy You control your bottom screen charter Neku with the stylus while the upper screen you control with either the d-pad or a,b,y,and x buttons depending on whether your left or right handed. This is probably one of the coolest game play methods that I've seen on the DS to date. Only one problem there's up to six different attacks that you can use at a time depending on what types of pins your using on the bottom screen alone and they each require you to use such precision that sometimes the game cannot tell one stroke from another and get's your commands mixed up.
 Thankfully you can put some of your pins to sub mode by pressing the shoulder buttons. Outside of combat your characters will be taken around varies parts of a fictionalized version of Shiubuya with some shops (Such as the 104 building based on the real Shibuya's 109 building) being derived from actual Japanese stores though they obviously couldn't name them after there official names due to copy write reasons.

You'll be able to buy brand named clothes for your characters and equip them to increase there status. You can also increase the strength and dexterity of your equipped items and pins by fighting numerous battles in certain sections of the city which in turn depending on what brand you have equipped the most of that brand will become more popular. The hand drawn art style for the cutscenes remains impressive to this day every section of the city has something that will make you just sit there marveling at the attention to detail. and the colorfully hand drawn enemies fit all the more so because of it. Many rpg's focus to much on the environments and the characters and enemies feel like they were an afterthought (Cough Final Fantasy 7) that's not the case with twewy, every design feels like it was well thought out in the grant scheme of things never once did I feel like the environments were generic or just cut and paste.

 If you've ever wanted to take a look at what Japanese society is like then you will get a boat load of cultural references and cameos that will almost make you feel as if you really are in an alternate reality. There is a lot of re playability, from leveling up your pins through extensive use, to hopscotching back and forth between levels after you've completed the game with cool side activities to accomplish and even a minigame that allows you to play with up to three other people locally add to this the fact that your pin's status evolve over a course of however much time your not playing the game, I can see The World Ends With You becoming a fan favorite ds title to be played for years to come.

 However analyzing this game further you will start to see that it owes a lot of its
  existence to other franchises. The hand drawn art style and J-Punk music are reminiscent and can easily be attributed to Sega's Jet Grind Radio and the story as interesting as it may be at one point could no should openly say that it was heavily "Inspired" by GATZ an anime about two teenagers who die and wake up in there world as ghosts who have to perform certain tasks while a timer is counting down on there hands. You know I get this uneasy feeling that every
time Square Enix tries to build a new game from the ground up there's always some guy who bursts into there office and tells them that he won't let them do it unless they rip off at least some other franchise. so they throw darts at a spinning wheel with pictures of different anime and games and "Borrow" heavily from that particular sub genre.

As cool as the game mechanics are flipping the coin over to the the story side of the game it falls short of anything great. It often feels like your watching the story in action and don't feel like your actually doing something. Let me give you an example. There was this part in the game where I was asked to go a place with the symbol's 100 + 4 assuming your memory isn't impaired you will remember a building called the 104 building that stands tall in the middle of a crossing walk.
 So I went to the building to try to meet up with the reapers ,but I cant because there's an invisible barrier keeping me from going there. The barrier will only go down after I've talked to someone who's role it is to help me out with the story, and then wait for them to flat out tell you to go to the 104 building. See what I mean when I say that it doesn't feel like your doing anything.
 The game tries to force you to meet characters, but it dose it in the wrong way. All games that have lot's of character development take at least a little bit off of the game play but this is just stupid. another scenario of this would be during a point when an npc was being attacked , the game gives you two options you can either save him or not save him. Obviously I chose to save him, but when I made that choice I was immediately ambushed by noise. after my battle with them the npc dies and your character says "It's to late we left him to die" however if you chose not to save him he still dies anyway, and the same dialog is spoken, so what's the point of giving you options if the outcome is the same regardless.
 I can't stretch enough how I love the art style animation and the game play is one of the most innovative ideas on Nintendo DS, but the game play comes at a price, a storyline that will have you wanting more to be explained and keeping you in anticipation for something that you know isn't there. overall score 9/10.