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12:01 AM on 04.07.2015  

Well my cat just died

My cat just dies of cancer today.

RIP Mushie 2004-april 6th 2015 

Here are my last moments with my cat 

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11:35 AM on 03.18.2015  

Singularity Review

Alex Moretti   

Singularity is a game that was developed by Raven Software and released on June 10th 2010. It was the last full game to be developed by Raven before they became a map developer for the call of duty games.

 

It was released to positive critical reception, but only sold roughly over 400,000 copies worldwide.

 

The premise is simple back in the 1950’s the evil Russian Government discovered a rare element that has strange effects on people both good and bad. Scientists discovered that it had supernatural powers and after an island exploded off the coast of Russia it remained top secret for more than 50 years.

 

That’s where you come in as Captain Nathan Renko you are sent off to investigate the island after satellites picked up signs of distress. Upon crash landing on the island you are quickly bombarded with an energy wave that sends you back in time upon where you must escape a burning building, but not before saving a man from burning to death.

 

When you are returned to the present by the power of plot device you will notice that things have changed and that you have altered history. From here on the game will have you focus on writing the wrongs you’ve done by giving you a badass arsenal of weapons and even a device that lets you control time. The Time Manipulation Device or TMD allows you to do all sorts of kooky thing that you’d want in a sci fi game. You can shoot a giant time buble to freeze enemies and slow down the environment around you. You can age enemies to death or turn them into mutants. You can even pick up small objects like Half Life 2’s gravity gun and launch them like a projectile. To quote Kevin Vanord from gamespot “Who needs a reason for all this it’s super fun.”

 

I especially loved experimenting on different types of enemies. Since this is a sci fi game after all, you will fight not only humans but mutants. Different enemies react differently to your TMD’s functions. Phase ticks will implode when you pump them with energy from your gauntlet, Zeks will slow down becoming virtually immobile, while reverts will turn into time bombs and explode after a while.

 

Though while having this OP weapon does make the game easy for the most part don’t get too cocky. Every time you use your TMD it drains a certain amount of E99, energy that you’ll find on the island in the form of crystals. Very rarely this happened, but if you run out of energy since your only means of melee combat once you acquire the TMD is its impulse shock attack which shoots out a horizontal beam of death, once your out of energy and your out of ammo you will be completely defenseless. Why couldn’t the developers make it so that once you run out of energy the melee attack becomes your knife again? Or map the knife to a different button, or something.    Since your gauntlets’ energy recovers naturally at a snails pace the only way to constantly stay one step ahead of your enemies is to search the island for E99 energy.  You will also be able to find audio recordings of people hidden throughout the game that do a good job of immersing you in this world. If it seems like I’ve been describing Bio-Shock or Half Life then kudos to you you’ve played a handful of popular video games before. I often joked to  myself saying that this game should have been titled “Similarity” because of how similar it is to other popular games.  

 

The game also has upgrade stations scattered throughout that allow you to increase your guns strength, ammo capacity, and reload speed. As well as many other character upgrades that I won’t spoil for you.

 

The game also has a multiplayer feature, but since this game was released back in 2010 nobody seems to be playing it online anymore.

 

As much as I liked going along for the ride the game lost a lot of its luster towards the end. Towards the final hour of the game you're so overpowered that you’d pretty much have to try to get yourself killed.  And the games twist if it could be called that had me yearning for more.

 

But at the end of the day Singularity is fun game that should not be overlooked.  Only hope that RavenSoft or Activision realizes the potential that this game has and decide to franchise it.


Overall score 8.25/10

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12:56 AM on 03.09.2015  

Valkyria Chronicles HD Trilogy for PS4 and Vita

I have been a fan of Valkyria Chronicles ever since the first game came out in 2008. I watched the 26 episode anime series and read the manga. with the re release of Valkyria Chronicles on steam being one of the most popular releases of 2014 I am hoping that Sega will realize that there is great potential remaining in this franchise. Valkyria Chronicles 3 was released exclusively in Japan back in 2011. With HD re-releases of old games being a popular thing (Metal Gear Solid HD collection, Jack and Dexter HD collection Halo the Master Chief Collection, Etc) I would love to see all three Valkyria Chronicles games be remastered in HD for the Playstation 4 and Playstation Vita. This way people outside of japan will be able to expireince all 3 games. The biggest problem with Valkyria Chronicles 2 and 3, was that they were both exclusive to the Playstation portable, a system that not that many people had. Having all 3 games become available for the Playstation 4 and Vita systems will increase their chances of being sold. After all the first game on ps3 sold over a million copies when it first came out. If they sell well enough then We might see more games in this franchise http://www.ipetitions.com/petition/valkyria-chronicles-hd-trilogy-for-ps4-and-vita please sign the petition.

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12:38 AM on 03.07.2015  

Venetian Blinds, the story of Activision original post date 1/25/2011

 

Back in 1982 A small group of Atari employees led by DavidCrane create a demo game for the Atari 2600 which they called “The Venetian Blinds technique.”

While the game was never released it was a revolutionary idea for video game developers at the time due to its unique features.  The game’s feature allowed half an image to be displayed on the screen half the time which would allow a game to have up to 8 different images on screen at once instead of the usual six.  As soon as this idea was announced to the public Atari wanted to take full credit for this and shaft David and his entire group.

David and his staff then decided that before they released the game they would break apart from Atari and form their own company called “Activision” who went on to create games such as pitfall, Ghostbusters, Freeway, canyon bomber, and so on. Once they were about to release their Venetian Blinds game and Atari caught wind of it, Atari attempted to sue Activision for “Proprietary infringement” clamming that the technique that they were using was owned solemnly by Atari studios.  David Crane and the rest of Activision knew that they hadn’t done anything wrong so they showed the demo to the public and called out Atari as a liar.  After the lawsuit passed in Activision’s favor they went on to creating games with the intention of creating a business that would accept innovative ideas while being fair and truthful to the developers.

 

But low and behold almost 30 years later Activision is one of the most corrupt and hated companies in the video game industry.  Let’s start about a year ago.  About a month before the release of call of duty modern warfare 2 Activision had made a contract with the two lead developers at Infinity Ward Jason West and Vince Zempela.  The contract clearly states these things.  If modern warfare 2 is finished and released to the public before the date of November 15th 2009 then the developers Jason And Vince would be paid royalties in the form of thirteen million dollars each.  The contract also states that  After modern warfare 2 was released that Infinity Ward would have the right to break apart from Activision and work independently as their own company.

So did Activision stay true to their promises… HELL NO.

 

On November 15th 2009.  Activision’s current CEO Bobby Kotick  burst into one of his Infinity Ward, and fired the two lead developers of Call of duty modern warfare 2 claiming that it was for “Reasons that they already knew.” After many days had gone bye giving him time to come up with an excuse he stated that they had conspired against him by planning to merge with an other company after Activision had let them go.  Even though there was absolutely no proof at all to support this accusation he still ended up firing them and because he had fired the two main developers the rest of the contract was apparently null and void as well.

This is not the way to run a business, this is Slavery.  When you have the power to choose to null and void a written contract you’re pretty much forcing your developers to work underneath your foot until they either retire or die.

 

To further prove my point in late December 70 former employees at infinity ward had left to work with Vince and Jason at EA studios under a new subsidiary company which they call Respon Entertainment.  After hearing this Activision was furious that an other company offered them better deals and treated them fairly.  So just to try to prove that once you work at Activision you’re their slaves Activision filled a $400 million civil suit against EA last December claiming that EA Was using Jason and Vince to lure former employees over in an attempt to delay modern warfare3.  And that as of July 2009 Jason and Vince had been conspiring against Activision and that they were trading company secrets with EA since before they were fired.  EA has shrugged the lawsuit off their shoulders claiming that there is no evidence of this what so ever, and that Activision are using scare tactics to keep their employees from joining other companies.

 

As if that’s not bad enough Activision has also exploited many other of their subsidiary companies over the years.  Their latest victim is Raven Software.  In June of 2010 Raven software released Singularity to the public.  The game had extremely disappointing sales according to Activision and because of this in December of 2010 Activision fired the forty employees at Raven Software who developed the game.  This is just downright disgusting.  The game in question had very little if any marketing support and even though it’s partly Activision’s fault for not paying to advertise for it they didn’t want to take any of the blame for themselves and wanted to punish Raven for simply trying out a new IP.  This is Activision’s main problem they are to dependant on their super huge mega franchises that they don’t have time to focus on the little guys.  What makes this disgusting is that it’s not that Activision didn’t pay to advertise for it, but that they simply didn’t want to.  It’s not as though they were to busy for any number of possible reasons, but they flat out didn’t care.  To prove this let’s take a look at Call Of Duty Black Ops.  Three months prior to this games release the game already had over four million pre orders at GameStop alone.  But this didn’t stop Activision from advertising for it.  After the game had been released there were commercials on tv on billboards on blimps.

Even though this game already sold like hot cakes they still spent millions to advertise for  it.  So while they may seem like their interested in new ideas the truth is your nothing to them unless you develop titanic super games. 

Here’s the basic rundown for Activision’s profits’ 70%  World of Warcraft 20% Call Of Duty, and 10% everything else.

It is said that the most common cause of suffering is success and failure.  Never have truer words been spoken when it comes to Activision If you create mediocre games for them that and multi million dollar sellers then they shaft your studio for insufficient sales.

But if you create a titanic super game franchise like Call Of Duty then Activision thinks of the best ways to exploit your hard work.  It’s a shame to see that the once proud Activision who once symbolized original and innovative ideas and stood for equality has

grown up to be the Bastard demon child of Atari.

 

My only advise is stop buying games that we know will sell a million copies and start buying games with the potential to sell a million copies because potential is what all businesses should look at not trying to milk a yearly franchise with a development team who is scared and angry at their employers.  Because sooner or later it’s all going to come crumbling down on you realize that people are fed up with your franchise and you haven’t tried anything or experimented with new ideas for years.

1/25/11

 

 

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5:23 PM on 02.16.2015  

Visit my ebay page

I'm currently selling a lot of stuf on ebay. If anyone is intersted here's a link http://www.ebay.com/itm/191513701163?ssPageName=STRK:MESELX:IT&_trksid=p3984.m1555.l2649

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7:59 PM on 02.06.2015  

Top ten movies I hate that everyone else likes

This is the follow up to my latest blog top ten movies I like that everyone else hates.

I just want to make it perfectly clear that I do not entirely hate all the movies on this list, I just don't like them as much as most people.

10. The lincoln Lawer.  

Pretentious and overatted The Lincoln Lawer is one of those films that I could never really understand why people like it. The acting was okay, the screenplay was okay but the main character's oersonality just didn't feel write. When we are first introuduced to him he is an unlikeable jerk who doesn't care if you innocent or guilty, but then all of a sudden when he sees that something has gone amiss he jumps at the chance to do the rite thing. for me this was a 6/10. Nothing terrible, but nothing great. 

9,8,7. The Hobbit trilogy.  Was this necessary? 3 3 hour long movies based on a 300 page book. The amount of filler makes me want to just role my eyes and say "Get on with it"  Nearly 9 hours of walking talking singing and traversing the most uniterestin CGI environments with the most unconvincing environments in a movie I've ever seen. Seriously the fight with Smoug looked like a video game. Everything was unnaturally place against another thing to create a convient way to fight the dragon."Hit this to activate this trap, jump at this exact moment to access the next platform." It's like the writters just took a look at every video game ever and said "We can do that." It looks like a video game, I wouldn't be surprised if the lego hobbit games were the inspiration for the movie's environments and not the other way around. Fuck this trilogy. 5/10 (Only reason why is the goregous landscapes.)

6. Monsters inc I just could never get into this movie for some reason. The imagination was their but my interest just faded away halfway into the film. I liked the prequel better to be honest. 6/10

5. Evangelion 3.0 How can anyone like this? I was surprised when I saw that this movie got a 7.0 on IMBD. I wrote a blog review explaining why I hate this film, go read that. 3/10

4.The Mist.  This movie is Fucking terrible. Evrything form the acting to the characters to the overabundance of characters screaming at eachother. This movie had nothing good about it. They were trying to go for a subtle undertone of people being their own worst enemy, but they failed miserably. Their was an episode of the twighlight zone that did this rite. Some aliens come from space and dissable all of the electronics in a neighborhood except for one house. Naturaly this makes people suspicous, and eventually everyone is at each others throats. This movie took away the subtle undertones and replaced them with screaming riligous finatics and some of the most obnoxous and unrelateable characters in existance. 0/10

3. Fruitville station.  "If you don't like this movie your a racist." That is pretty much the only reason I can think that this got a 94 on rotten tomatoes. Same score as 12 years a slave. Mediocre acting, boring protagonist and horrible camera quality made this film to me mediocre at best. 5/10

2.Ghostbusters. The thing that got me interested in this movie was James Rolfe's review of the NES game. After hearing about how much of a finomenom this film was back in the 1980's I had to go see it. One Christmas eve I got a chance to sit down and see it and holy shit was it boring. How is this one of the best movies of the 1980's? How was this even a contendor for best film of 1984? Beverly Hills Cop and The Terminator were much better. I especially hated the ending were this stay puff marshmellow man just comes out of nowhere and we as an audiance are suppossed to care. Sure the Ghostbusters know who he is but we don't. I was like Who is this guy we never knew anything about him, why should we be shocked to see him? This movie is one of the most overatted films ever. Sure the Practicle effects still hold up pretty well after 30 years but that's about it. 6/10

1. Finding Nemo  This film has a 99% fresh raiting on Rotten tomatoes. I am part of the other 1%. Don't ask me why I just didn't like it.

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3:53 PM on 02.02.2015  

Top ten movies I like that everyone else hates

Have you ever enjoyed something but were compelled to keep it to yourself under fear of riddiclule? 

As a self proclaimed film critic There are a lot of films that I enjoy that are genrally looked down on by the mass majority of movie buffs. 

While I wouldn't go so far a to call every movie on this list good, some of them are guilty pleasures at the very least. 

10. Total recall 2012.   Rotten tomatoes score 30% A fun sci fi movie that got panned by critcs when it came out. Critcs citted it as being bland and unimaginative. I just enjoyed it for what it is, a goffy acid trip of a film that built up on its predessesor and delivered. I never understood why so many critics could hate it but call the original 1990 film with Arnold Schwarzeneggar such a classic. They both have there their charm, but I liked this one better, so sue me.

9. The Sandlot 2.  Rotten Tomatoes Score 40%.  Being make 12 years after the original film this sequel added in a female character, but did not try to incorporate a stupid love story. A lot of people didn't like how the writters did not give more chemistry to the female character, but if they gave her to much of a presense and made the movie  a stupid tween love romp film then it would have been criticized for the exact opposite reason.

8. Jurassic Park 3   Rotten Tommatoes score 49%. A lot of people hate the Jurassic Park sequels. While I can agree that 2 was an obvious cash grab 3 was a new thing. It didn't rely on the audience to have knowlege of the first two films and bacause of its shorter run time than the previous 2 films the film felt like it had a lot less filler and focused more on the action. Unlike in Jurassic Park 2 where the characters are hanging on the edge of a cliff for like half an hour.

7. Halloween 2007. Rotten Tomatoes Score 25% .     A lot of people hate this film and although I can kind of see why I can't belive the amount of improvements that this film made went over everybody's head. For 1 at least now we have real teenagers playing teenagers, not women in their 30's. 2 The children in this movie act like real kids. They jump up and down on beds they laugh, they act like what kids would act like on Halloween night. They don't just stare motionlessly at the camera like in the first film This film was lamblasted by critics for bing too violent and too over the top. But hey if that's what your looking for in a horror movie then by all means enjoy it. Now it's sequel on the other hand, you couldn't pay me to watch that.

6. The Bench Warmers  Rotten tomatoes Score 11%.              A funny over the top cartooney film about three guys who come together to play baseball. It's not the most dignified commedy but it's no where near as terrible as people make it out to be.

5. Robocop 3  Rotten Tomatoes Score 3%.                              I honestly never understood why people hated this film. Its got action its got suspense. It has Robocop flying around in a Jetpack. 

4. Doogle. Rotten Tomatoes score 8%                                          By looking at the front cover for this film you might be thinking to yourself that this is CGI garbage. A lot of people would agree with you on that, but this to me is an excellent fantasy adventure film.

3. Scary Movie 4Rotten Tomatoes Score 37%. Just take my word for it.

2. Never Ending Story 2. Rotten Tomatoes Score 0%               I don't see why this film got so much hate. At least they got a real Native American Kid to play the role of an Native American, and not some white kid that they dressed up to look Native American like in the first film. This film had a fun cast of characters, and a really charming ending. A lot of people hated it because the bad guys were to cartooney, but lets be real here this is a fantasy adventure film. What were you expecting richly develloped bad guys with lots of personality and thought provking questions about morrality? If you were then go watch something else. Now neverending story 3 on the other hand that's something that I wouldn't wish on my worst enemy.

1. Pirates of the Caribbean 4  rotten Tomatoes score 33%. A great film that I enjoyed from begining to end. I'm looking forward to Pirates 5 coming out in 2017.

What are some films that you like that everyone else seems to hate? Join me next week for the top ten films that I hate that everyone else likes.

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10:31 PM on 12.31.2014  

Happy New Years

Happy New Years.

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9:02 PM on 11.27.2014  

Happy Thanksgiving

I just wanted to wish you all a happy thanksgiving, so for all the people out there reading this tell me what you did for thanksgiving today.

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8:08 PM on 11.15.2014  

RE upload top 10 games of 2012

 

It's been a while since 2012 has ended, with that being said I think I can post my opinions on the best games that came out last year without anyone being to upset that/if their favorite game wasn't on this list. 
First though I want to lay out some rules. 
Rule #1  Only games that were released from January 1st 2012 up until December 31 2012 any where in the world are eligible to be on this list. 
If a game was released in Japan or Europe or any other country prior to this date then it won't have a chance to be on this list.
This also goes for Persona 4 Golden, for as amazing as it was it's a re-release of a ps2 game that came out back in 2008.
 
Rule#2.  I don't rate games based on how much I like them, I rate games based on how well they perform in doing what they set out to do.  For example I may rate a game like Zero's escape Virtue's last reward a perfect 10, and another game like the walking dead an 8  If I had to choose a game to play for just a couple of hours for fun then I would choose the walking dead. Because While I think Zero escape is a masterpiece in its own rite it's not the type of game that I would just be able to jump into for the fun of it.  
This list is made based on how much fun I ad with these games, NOT how high I score them.
 
Rule# 3. I can't possibly play every video game that comes out in a year so If your favorite game is not on the list It's probably because I either haven't played it, or god forbid I'm not interested.
 
Well those are the rules so now here are my top ten favorite games of 2012
 
#10.  SONIC AND ALL STARS RACING TRANSFORMED.   HOLLY FUCK BALLS can it be a Sonic game that's actually worth playing?
Sumo digital has done the impossible make a Sonic game that is Genuinely  fun, doesn't rely on stupid gimmicks, and focuses on what's important in a racing game,  the Racing. While previous Sonic Racing games like sonic R for the Saturn focused on terrible controls and horrible music.  Games like sonic Drift and Sonic Drift 2 where all about giving you a hernia on a small screen, and the Riders Series was focused on making a convoluted mess of a story with mediocre if not below average gameplay,  All Stars Racing is accessible to everyone and focuses on well designed tracks colorful stages and an Excellent sense of speed and technique.  If your a Die hard sega Fan and Want to see what Vyse Inglebard from Skies of Arcadia, or Beat from Jet Set Radio would look like in HD then here's your chance.  With a variety of missions and wealth of unlockables this is a game that any racing fan should be proud of.  Sega also didn't Scrouge around to appeal to the lowest common denominator and payed professional NASCAR driver Danica Patrick for use of her likeness in this game.  Thank you Sumo  digital,  with sega pumping out a new Sonic game seemingly every five seconds you and Dimps are two devs who I trust to make quality sonic titles.
 
#9 CALL OF DUTY BLACK OPS 2.
Another surprise, While the Call of duty series has definitely seen its fair share of questionable undeserving hate Black ops 2 tries to reach out and do something different.  While it is by no means the most revolutionary shooter on the planet,  The inclusion of story segments that can be altered by your choices and a verity of different paths to choose make this perhaps the best call of duty game Treyarch has ever made.  While the game definitely could have benefited from not having those annoying Strike force missions, and the fact that you are only given one save file in a game that's all about choice can be agitating the scope of this game gives it the larger then life felling that people have come to expect from a franchise like this. 
 
#8 ASURA'S WRATH.
Fun fact about me I love Dragon Ball Z.  I watched it religiously growing up as a kid ever since I was six years old.
Naturally I bout the video games to satisfy my need for more anime action, and while the budukia franchise was fun as a fighting game, it just didn't capture what Dragon Ball Z was about.  Enter Asura's Wrath a game that's all about flashy explosions, shooting energy beams at gods, and saving the world from generic, yet oh so lovable bad guys.  The game is mostly a giant guicktime event, but it does have some straight up brawling sequences that break up the heavy cinematics. For more on why I love this game just read my review   
 
 
#7 X-COM ENEMY UNKNOWN  (PC VERSION)
 
Firaxis and Two K have brought back a dying franchise, and brought it up to date with everything a strategy fan could love about sci-fi alien shooter games.  While the texture pop up is still an issue in the pc version,  Being able to skip through cut-scenes faster and having full control over the battlefield with a keyboard and mouse is so much more satisfying than on Consoles.  
If the menu's weren't so confusing then this game might have even been higher on my list,  If only I could recruit five members per team instead of four at the very beginning and had a mode where you could just play for fun like a simulation room, but  still this game takes the cake for strategy games, and I really am hopeful that Firaxis makes a game this fun maybe based on another long forgotten strategy game. Maybe a sequel to The Temple Of Elemental Evil ever since Troika games went under.   
 
#6. JOURNEY.
 
I'm pretty sure by now if your into gaming then you've heard of this game.  An Indie game that only lasts 2 hours at most yet has gained huge critical and commercial success. Both IGN and Gamespot gave it their 2012 game of the year awards, and while I wholeheartedly respect them I have to disagree.  Journey is whatever you make out of it.  it's not something that you preach to the masses and expect them to understand.  "This is the defining game of our generation" say some game journalists.
It singlehandedly reformed what is to be expected from an indie game and shows that with the right people given the freedom to do what they want, nothing is impossible.  It cured cancer, it brought world peace, I'm sure you've heard everything.
The bottom line is that Journey is only what you make of it.  I can't place it higher on this list because to me it doesn't scream most amazing game ever.  Journey is not so much a game as it is a way of trying to get people to come to face with themselves on what a video came is about.  It's a story without a story a game that has every right to boast of itself.  However it just doesn't feel like a complete "Game" to me.  It's still a fun experience, but it is by no means the life changing masterpiece that some try to make it out to be.  Just enjoy it for what it is and move on.
 
#5. SPEC OPS THE LINE:  A three man delta squad are sent on a mission to rescue a group of foreigners  stranded in Dubai six months after a massive Sandstorm has wiped the cit off the map.  While on the outside it seems like a standard Shooter,  Once you've played it all the way through you realize that this is not a typical shooter,  This is a story of one mans decent into madness. If you would like to view a more in depth analysis of the games narrative then copy and paste this link http://www.escapistmagazine.com/articles/view/columns/extra-punctuation/9810-Crossing-Spec-Ops-The-Line 
for my review of the game just click on my username and it will bring you to my review page.  You will find it there.
 
#4 ZERO ESCAPE VIRTUE'S LAST REWARD.  Making a follow up game to 2010's  cult hit 999 was not an easy task, especially when it wasn't intended.  However being the genius that he is Kōtarō Uchikoshi made a sequel that is surprising arguably better than the first game.  The game is a masterpiece in its own rite.  It shows some of the deepest and most well thought out relationships throughout the roughly 40 hour experience.  This is made even more amazing by the fact that the majority of this game is text based. I dare not spoil anything from this holy grail of an adventure.  Play it yourself and be amazed.
 
#3 THE WALKING DEAD.
Overrated maybe but there is still no denying how brilliant of an idea this was.  While most comic book games tend to be horrible the atmosphere in the walking dead as well as the kick ass finale and ending them will most likely stick with you for months to come.  When you get to the part where you are surrounded by a sea of the undead armed with nothing more than a meat cleaver and a glass shard, you feel like a Complete BAMF.  Not because you are playing as a space marine trying to save the world or a marine commando gunning down terrorists, but because there is a little girl who needs you, and you are her guid to a safer place in a zombie infested hell hole.  Excellent music, sense of atmosphere and characters made this an enjoyable game throughout regardless of if your a fan of the comics or not.
 
#2  DISHONORED.  

Taking everything I love from games like Chronicles of Riddick escape from butcher bay, and turning it up to 11 Dishonored is a fine example of an action stealth game done right. Just like in Riddick you take out enemies stealth-fully and carry their bodies around so that you won't raise suspicion. However here you are given special powers to help aid you along the way. Being able to teleport from one rooftop from the next all while hounding down corrupt town guards and trying to figure out who framed you so that you may reclaim your honor is something that never gets old. If you love the Riddick games, or are a fan of stealth games in general, or just want something a little new, Dishonored has something for everyone.

#1 MAX PAYNE 3. Max Payne. A fitting name for a man who lost everything. A man whose seen the deepest, darkest parts of his own mind. His whole life has been torn apart by the evil and corrupt. But where many would crumble, Max just got harder. Because that's what Max is: a survivor, a paradox. The man has nothing to live for, but he refuses to die. This game was just pure fun from beginning to end. Rockstar has never been one to disappoint, and Max Payne 3 is another fine example of a Quality product from a company that always tries to push the envelope. Whether it be an incredible recreation of 1910 america in Red Dead Redemption, an Amazing life of Drugs hookers and Gang Violence in GTA4, or over the top balls to the walls action is Max Payne 3, Rockstar is a company that you can trust. To see why I love this game so much, just read my review. http://www.gamespot.com/max-payne-3/user-reviews/797932/platform/ps3/ And that's my list of games that I loved from 2012. Tell me some of your favorites. If you haven't played any of these games, or are on the fence about whether or not you want to shell out cash for any of them, then don't be afraid. It will be money well spent

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3:43 PM on 10.29.2014  

Wolfenstien 2014 review

Wolfenstien 2014 review.

After the last release in the Wolfenstien franchise in 2009 fans have been craving a more action pact experience with less filler.

2014's Wolfenstien reboot was shaping up to be a great game. It looked impressive, the story was unique, and the trailer showed different sections of the world being overtaken by Nazi rule.

However the finished product fails to live up to the hype.

The game starts off in Poland in the 1940's you fight Nazis you blow up giant robots and people die.

Then after taking some shrapnel to the head, BJ Blazkowitz is comatose for 14 years and awakens to a world taken over by the axis powers

The story is ridiculous, however it's that certain level of ridiculous that fans of the franchise can adjust to.

While I don't mind following a ridiculous story to further the plot I felt that the game doesn't do enough to immerse you in its world.

The game is a linear shooter with very little exploration in each level. A contrast to Wolfenstien 3d which was all about exploring a giant building for secret rooms.

I wanted to know more about the world that I was in, I wanted to see how the Nazis changed people's views, ideologies, and ordinary citizens taking about the world that they live in and how it has affected them.

Unfortunately the most that you will get in terms of immersion come from news paper snippets explaining how the world has changed in the past 14 years scattered throughout the game.

There are no innocent people walking amongst the street, no children playing outside singing German songs, or talking about how they live their lives. Things like this would have added to the immersion.

The developers went through all this trouble to create this world, and they barley did anything with it. This doesn't even have to take place on planet earth it could be an another world that was invaded by Nazi robot space pirates.

The gameplay is solid you can carry as many guns as the game has to offer, though they don't feel unique. You don't get access to sci-fi weapons like you did in the 2009 game. I mean seriously the game is all about fighting giant robots and futuristic soldiers, why can't I acquire a laser gun.

The enemy AI is competent but sometimes lacking. There was one instance in which I shot right in front of someone, but they still didn't see me. There aren’t anywhere near enough boss fights in the game and the ones that they're feel lacking.

The games combat system is very similar to Resistance: Fall Of Man. You have a weapon wheel and 4 health bars each of which will replenish so long as not all of one is depleted.

The game does however do stealth well, as many scenarios offer you a different way to approach them as apposed to just shooting your way out of every situation. Though the payoff is minimal as there is never a time when choosing stealth over action gives you anything substantial.

Also the game has some inconsistent rules. Sometimes when you kill an enemy their body disappears, but sometimes it doesn't. Since enemies will sound the alarm if they come across a dead body you never know how to plan your tactics since the difficulty of the game is dictated by randomness.

You also can't drag bodies around like in games like Dishonored or the Chronicles of Riddick games, so you better make sure that if you kill an enemy it's in a remote location if your trying to be stealth-full.

Also the game looks extremely gritty, and not in a good way. I wouldn't be impressed by these visuals if the games came out back in 2008. It looks like a PS2 game that was upscaled for the PS3.

It's not just the lighting, the characters look a bit off to. After being in a coma for 14 year BJ doesn't look a day older then he did at the start of the game, and he still has all of his muscle.

I can't help but be disappointed by this new Wolfenstien game. I was hoping for something that would only be possible to develop on next gen consoles, and what I got was something that feels like it could have come out at the start of this console generation. It is marginally better than 2009's Wolfenstien made by Raven Software, but after half a decade of waiting I expected a little better.

7.5/10

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6:26 PM on 07.18.2014  

AVGN Adventure review

As a long time fan of the angry video game nerd I was naturally excited by the announcement of this game.

At its core AVGN adventures is a platformer that specializes around satirizing other games. All of the levels in this game are parodies of old school late 80's early 90's platformer games. And with titles like "Dungeons and Dickholes"
and "Asshole Vania" how could you not help but chuckle.

Though the novelty wears off soon after you've played through all the stages it's still a fun time to be had by platformer game fans. What I mean is the game may be fun at first glance, but after you've played all the levels, they start to feel very similar. Sure one stage may have more death traps then another, and some stages have a more colourful pallet to them, they all basically function the same. Each level has invincible enemies that rotate around in a certain pattern. These enemies can be spike balls, ghosts, fireballs, and just about anything that typically would appear in a platform game. The games biggest offender would have to be the insta kill blocks that kill you instantly. These skull marked boxes often appear out of nowhere and it can be extremely difficult to see where they are in dimply lit stages such as a haunted house themed stage.

I know that platform games are supposed to be about trial and error, but here it feel like it's more about luck then skill most of the times. Also since it's release the game has been a bit glitchy, there was a moment that my character was frozen in place forcing me to exit the level and restart the stage because the options menu doesn't just let you restart from a checkpoint, instead you have to exit the level in its entirety.

This only happened to me once, but I have seen videos of people complaining about this happening constantly, as well as steam forums demanding that this be fixed. So until a patch is released you will just have to settle with a game that occasionally glitches up.

Since this is a game based on a character who makes skits about games as well as other topics you can expect to see a lot of references to James Rolfe's work and his friends make cameo appearances as well. Some of witch are playable characters. Kyle Justin the Guitar guy can shoot sound waves through walls to hit switches and enemies that would normally be inaccessible to other characters. Mike Matei can jump higher than other playable characters, see cracks in certain walls and break them to reveal hidden objects. Bullshit man ( Yes that's his name) has the power to double jump allowing you to get to areas that would other wise be inaccessible.

While the novelty of playing as these characters is a guilty pleasure non of them are necessary because the nerd (Your default character) is the only one you need to beat the game. It would have been nice to see a secret stage that required the powers of all 4 playable characters to progress through. However whenever you are fighting bosses, or have just aquired a gun power up the nerd is the best character to use. He is the only one who can shoot in multiple directions, and since almost all the games bosses float around the screen in a figure 8 pattern the nerd is the only one who has the ability to inflict damage most often. Also I'm not sure if this was intentional, but every time I pick up a gun upgrade with the nerd, and then switch to another character and back the upgrade he acquired was gone.

This doesn't happen with any of the other upgrades that I got so it makes me wonder if this was just something the developers overlooked. I can understand getting hit causing you to loose a power up, but switching characters? As far as the power ups go their are rocks that are pretty much useless and only there so that the nerd can make fun of them, there's the game glitch gremlin that freezes all the enemies in place, and Super Mecha death christ 2000 B.C. 4.0 beta that acts as a screen nuke and kills all small enemies in your line of sight. The game also occasionally suffers from poor level design. Outside of insta kill death boxes there was one time when I tried to grab a beer ( Beers are health in this game) while walls with spikes were closing in on me making it impossible to get the beer without getting hurt yourself. The nerd even makes fun of this stating "who the hell put a beer over their are you really expecting me to get that." This is a reference to one of his earlier reviews for teenage mutant ninja turtles. I got the reference because I'm a fan but non fans will just see this as bad level design. Also in one level when I went down a latter I instantly fell down to my death into a pit of sharks, spikes and just about every other hazard there was. I can understand that this was a reference to his Pitfall harry review, but what's the point of having all these references if the only people who will understand this are fanatics of his show. I get that they wanted to put references in the game, but weren't all the cameos enough? Farcry 3 blood dragon proved that you don't need to make a game's level design bad in order to make fun of itself. And separated itself from games that I like to call "Bad games that think that they can get away with being bad by making fun of their obvious flaws genre" Games such as the simpsons game, Duke Nukem Forever, and the fairly recent deadpool game all fall into this category. Angry Video Game Nerd adventures manages to stay just shy of being placed into that genre due to its solid level design great sense of challenge, and awesome set pieces ( What other game lets you fly on top of the back of a gigantic lava shark that shoots laser beams out of its eyes while you are surfing on lava.)

AVGN Adventures is a mix of old school level design, cooky nonsense some comedic elements and the nerd we all love.   read







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