I've always been a fan of racing games, every since I first played Mario Kart 64. Those were the good old days, when I was younger and times were simpler. Actually even today I crank out Mario Kart DD once in a while for late night multilayer gaming. I later moved up to Need for Speed starting with Hot Pursuit. That game's offline multiplayer was a blast, especially the cop chases. Then I moved up to the world of GT and later Grid, the more realistic driving games. It took a little while getting used too but I've always chased after realism and now I love GT. Now I'll agree that GT5P is realistic as it is and I was impressed, but there is always room for improvement. Here are two realism improvements I hope for, in GT5, next spring.
Rollovers, Flips, and Cars crashing off the ground in general Imagine if you were driving a Mini copper with its height tuned up high and you went around a sharp bend too fast. What would happen? Well lets just say your world would be spinning :p
A sophisticated damage system Grid's damage system has got to be the best I've seen. Not only because of the visuals, but for anybody who hasn't played grid, their is a little damage indicator in the corner, that shows various components of your car and their damage state. Not only that, but damage to your car would change the cars control and performance. For example if your right wheel was squashed inwards, you may find it hard to turn left. It is also possible to completely "total" your car, meaning you can no longer race. A damage system like this is what I'm hoping for in GT5 which is why I'm glad the game was delayed. The current damage system doesn't look to promising at the moment. In case you're interested here is what it looks like at the moment:
Looks like "Burnout 3: Takedown" from years ago Right?
Their really isn't anything else major that I can think of at this moment. The two things listed above are really the only thing, I think, is holding GT back from being A "Full Driving Simulator". Hopefully Polyphony have realized this and are working on these. I know they are working on the damage system, but it isn't quite up to my standards yet.
i don't think it'll launch with full on damage but expect a later update/dlc to maybe add in more realistic performance damage, it just all depends to me, do you want to race 300 laps and on the last ten something happens and you ruin your car? i really need to see how the nascar races are. i'm imagining certain race types have a different damage system unless its all just cosmetic.
What's that supposed to mean? I understand that's what he wants, and the same goes for millions of people, but the fact is that its confirmed, what more can you do? Voicing your opinion about this matter is only preaching to the choir at this point. Polyphony Digital already acknowledges the demand for those things, and that's why they are working on it. All you really should be doing now is waiting.
What is the point of this blog? I guess expressing your thoughts, but like I said, at this point those thoughts have become irrelevant because not only have they been heard by different people but they have been taken care of.
This site never has anything good to say about PS3 in anyway, GT5 isn't even out an people are talk shit on it. Sorry but until the game is fully out, no one can say anything about it.
No problem, while it's not the most important thing in the world it certainly is an extremely nice thing to have and I'm sure it's welcomed by the whole GT community. I can't wait to play this beast.
@phosphor112
The main gripe with the damage aspect is the fact that the currently implemented damage systems are very light, whereas we're used to much better from DiRT2 or Burnout:P.
Most of this is down to licencing though, so it's not really avoidable.
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http://us.gran-turismo.com/us/news/d5075.html
What is the point of this blog? I guess expressing your thoughts, but like I said, at this point those thoughts have become irrelevant because not only have they been heard by different people but they have been taken care of.
This go's for all games an not just PS3 ones to.
Thanks for the link to the press release. I'm glad to see it is on their To Do list. Can't wait to see it in action.
No problem, while it's not the most important thing in the world it certainly is an extremely nice thing to have and I'm sure it's welcomed by the whole GT community. I can't wait to play this beast.
The main gripe with the damage aspect is the fact that the currently implemented damage systems are very light, whereas we're used to much better from DiRT2 or Burnout:P.
Most of this is down to licencing though, so it's not really avoidable.