Uncharted 2: Among thieves is shaping up to be a great game, possibly the best game on the PS3 so far. Personally I have been involved in the multiplayer beta, back in June, and I also pre-ordered my copy from EBGames, so I am also participating in the current demo/beta. After having these opportunities, to play part of the multiplayer aspect of the game, I must say I am excited for the release of Uncharted 2, especially with the outstanding reviews so far. So, now, without further adieu here is a breakdown of Uncharted 2's Overall Review Score as of September 28th 2009, 15 days before launch:
(Note: Soft Sailor did Review U2 but did not give it a score)
Gray Online - 97/100 - 9.7/10 XTGN - 10/10 Meristation - 9.5/10 PSM France - 10/10 Gamereactor (Finland) - 9/10 Gamereactor (Denmark) - 8/10 Consoles Plus - 9.5/10 Official Playstation Magazine UK - 10/10 indian video gamer - 10/10 Gorilla Jumpers - A+/A+ - 10/10 Official Playstation Magazine USA - 5/5 - 10/10 Gamereactor (Norway) - 9/10 E4G - 9.8/10 IGN - 9.5/10 GameBlog.fr - 5/5 - 10/10 GamesRadar - 10/10 PSM3 - 21/20 - 10.5/10
This Gives U2 an Overall Score of: 9.7/10
I have tried to include all reviews up to September 28th. If I missed any Reviews that came before September 28th Please notify me and I will update the score. Besides that, I'll do this again on October 13th. The day of U2's Release.
I've always been a fan of racing games, every since I first played Mario Kart 64. Those were the good old days, when I was younger and times were simpler. Actually even today I crank out Mario Kart DD once in a while for late night multilayer gaming. I later moved up to Need for Speed starting with Hot Pursuit. That game's offline multiplayer was a blast, especially the cop chases. Then I moved up to the world of GT and later Grid, the more realistic driving games. It took a little while getting used too but I've always chased after realism and now I love GT. Now I'll agree that GT5P is realistic as it is and I was impressed, but there is always room for improvement. Here are two realism improvements I hope for, in GT5, next spring.
Rollovers, Flips, and Cars crashing off the ground in general Imagine if you were driving a Mini copper with its height tuned up high and you went around a sharp bend too fast. What would happen? Well lets just say your world would be spinning :p
A sophisticated damage system Grid's damage system has got to be the best I've seen. Not only because of the visuals, but for anybody who hasn't played grid, their is a little damage indicator in the corner, that shows various components of your car and their damage state. Not only that, but damage to your car would change the cars control and performance. For example if your right wheel was squashed inwards, you may find it hard to turn left. It is also possible to completely "total" your car, meaning you can no longer race. A damage system like this is what I'm hoping for in GT5 which is why I'm glad the game was delayed. The current damage system doesn't look to promising at the moment. In case you're interested here is what it looks like at the moment:
Looks like "Burnout 3: Takedown" from years ago Right?
Their really isn't anything else major that I can think of at this moment. The two things listed above are really the only thing, I think, is holding GT back from being A "Full Driving Simulator". Hopefully Polyphony have realized this and are working on these. I know they are working on the damage system, but it isn't quite up to my standards yet.
One of the many issues that people have been having with the fairly recent firmware 3.00, for the PS3, is that there is too much forced advertisements, such as that ticker in the new status bar. Many people have wished Sony had made a way to turn that ticker off. Now there is a way. A smart chap over at the official Playstation forums has found out a way of how to turn off that pesky ticker. Here are his words:
"what you do is change your date and time settings to the future, like changing the year from 2009 to 2010, then restart your ps3 and feast your eyes on a tickerless XMB"
Pretty simple and it works. Enjoy your Tickerless XMB!"