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The Meaning of the Valve Logo
SovietMudkipz | 10:51 PM on 02.06.2009 19 comments




When was the last time you saw a company logo like this? A company logo which immediately inspired a thoughtful reaction of you? When was the last time a logo made you think about what a company does, rather than the name of the company?

A logo serves as a universal representation of a product or brand. A logo exists to give the logo/brand that posseses it an instantly recognizable identity. Valve Software's logo is no exception. What it is the exception to, however, is being only a representation of the name "Valve Software" itself. Using very intelligent atmospheric and artistic design elements that are present in a wide variety of the company's products, Valve has established their logo as a veritable mission statement, symbolizing everything they set out to achieve as a game developer.



With this logo, Valve means to siginify that they are the stimulus for a revolution of how video game players perceive games. The valve is a lever which makes the flow of ideas readily accessible; Valve Software's existence provokes thoughtful interpretations using interactive medium. The valve is present and the flow of innovative ideas will commence when the player begins to move through Half-Life 1. So why is the Valve placed on the man's eye?

This first logo, the one that appears at the start of Half-Life 1, was first revealed in 1998; a time when the N64 and the PSOne were still alive, where the most basic of 3d environments were created. Developers put a focus on managing the existence of these environments, not utilizing their full potential. Using 3d games to communicate an artistic vision a la BioShock, as a three-dimensional painting if you will, would not occur until years later. Half-Life 1 doesn't count because what contributed to the atmosphere was the way the player navigates through the game world, not the game world itself. The story and characters were extraordinary; the environment, Black Mesa, was not. Half-Life 1 was groundbreaking because of the way it influenced perception, not necessarily insight.

It was not until 2007 (when The Orange Box was released) that Valve stopped using this logo. Why? After all, Half-Life 2 and the Source engine had existed for years by the time The Orange Box was released. [EDIT: I've noticed an inconsistency. The old Valve logo was used in Episode One, which was released in 2006. The 360 was already out at that time. I still stand by my analysis, however.]

Because the Xbox 360 and the Playstation 3, or rather, the current generation of interactive media technologies did not exist when the old logo was in effect. Games are no longer just places now. They are living, breathing environments with mass and depth, and Valve has changed the representation of their position as a developer (their logo) in accordance with this change.



This man's facial features, while obviously present, are not immediately distinguishable. Instead of a system which involves only the components of the man's skin-deep sensory reactions, this valve allows thought to flow through the system of the mind, which accumulates and contrasts the senses gathered by the components of the man's face. While perception plays a role, it is secondary to the processes of the mind. Valve has again made creative use of texture and detail as to instil a thought provoking atmosphere, as is done with games such as Half-Life 2. The difference is that this time the system occurs in a different sector, and the way insight circulates throughout the mentality of those who play Valve's games has been subjected to variations. Another point of reference is that the scalp of the man reflects light into the eyes of others, not the eyes of the man himself. This reflection is recieved by our eyes and helps the flow of insight continue without inhibition, as our eyes are part of the system of the mind. In this second logo, the beginning of the system is not located at a facial feature, so the system can not be self-contained and we as gamers are forced to contrast our views with other gamers. In the case of modern gaming culture, there is a greater interdependence amongst the ideas of all gamers than ever before. Through the creation of the second logo and the establishment of Steam, Valve has taken note of this.

Am I completely bullshitting myself? Does Valve Software just like using plumbing terminology to give itself a name? Perhaps. Even so, there is an aspect of these two logos with undeniably segregates them from the crop and and they deserve recognition thereof.



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15 comments | showing # 1 to 15
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DonHonk's Avatar - Comment posted on 02/06/2009 23:23
DonHonk
Wowzerz! Pretty in depth analysis. Great read.
Wexx's Avatar - Comment posted on 02/06/2009 23:23
Wexx
Dang, awesome post. Valve's games (Half-Life 2, specifically) have some pretty deep themes and motifs in them, so I'd assume their train of thought in logo choice is most definitely something similar to this.
s0lesurviv0r's Avatar - Comment posted on 02/06/2009 23:26
s0lesurviv0r
That's an interesting take. I do think they like the plumbing terminology though.
Barcode's Avatar - Comment posted on 02/07/2009 00:17
Barcode
That's deep! And Valve's logos are the only ones that kept me thinking when I first saw them.
grafkhun's Avatar - Comment posted on 02/07/2009 00:20
grafkhun
Your take on the first logo is exactly what I would say, but I'm a bit woozy about the second one. I see what you mean though and my brain is churning it around right now. Great post, Hamza better put this in the community recap post.
BrickRoadDX's Avatar - Comment posted on 02/07/2009 00:27
BrickRoadDX
They look cool too.
braulio09's Avatar - Comment posted on 02/07/2009 02:41
braulio09
You posted this on Valve forums? You might get some sort of special recognition by the devs :)
RonBurgandy2010's Avatar - Comment posted on 02/07/2009 06:32
RonBurgandy2010
I think it's just that his brain runs on water, nothing much.
PhazonYoshi's Avatar - Comment posted on 02/07/2009 08:44
PhazonYoshi
I assumed a run-in with Mario, which would explain why they make such great games - they can't beat mario in one on one combat, but they can drive him out of the market with awesome games!

Ok, I made that up on the spot. Sorry.
flabzilla's Avatar - Comment posted on 02/07/2009 11:12
flabzilla
Sounds like a lot of bullshit to me, sorry :(
Dead Movie Star's Avatar - Comment posted on 02/07/2009 11:18
Dead Movie Star
Or it's just totally awesome, but whatever.
Move the Bongos's Avatar - Comment posted on 02/07/2009 12:04
Move the Bongos
like the way you think!
retroNutZ's Avatar - Comment posted on 02/07/2009 12:41
retroNutZ
I understand exactly what your saying. How great would it be to design for Valve (sigh).
SovietMudkipz's Avatar - Comment posted on 02/07/2009 16:49
SovietMudkipz
Thank you all for your support.
's Avatar - Comment posted on 02/08/2009 08:43
Clint
Heh, I thought this was going to be about the lambda. Nice analysis! I don't 100% agree, but it rally comes down to opinion, and yours are very well thought out :)
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