For the fiscal year ended June 30, 2007, Microsoft announced revenue of $51.12 billion, a 15% increase over the prior year. Diluted earnings per share for the year were $1.42. Excluding certain items, earnings per share would have been $1.49, an increase of 17% over the prior year when also adjusted for certain items. $31 billion in cash, or approximately 175% of operating cash flow, was returned to shareholders during the year through share buybacks and dividends.
“Surpassing $50 billion in annual sales is a testament to the innovation and value that our product groups delivered into the marketplace, as well as the outstanding execution by our field sales, marketing teams and partners to bring that value to life with our customers,” said Kevin Turner, chief operating officer at Microsoft. “In fiscal year 2008, we will continue to drive growth through new product offerings, such as Windows Server 2008, Visual Studio 2008, SQL Server 2008, Office PerformancePoint Server 2007, and Microsoft Dynamics Live CRM.”
This fiscal year marked the general availability of Microsoft’s flagship products, Windows Vista and the 2007 Microsoft Office system. Revenue growth was primarily driven by solid customer acceptance of these products, as well as increasing sales of existing products such as SQL Server, Windows Server, Visual Studio, and Xbox 360 consoles.
“Our results this quarter cap off an extremely strong fiscal year for the company,” said Chris Liddell, chief financial officer at Microsoft. “We have healthy core businesses and are strategically investing in growth opportunities, which will build on our success and contribute to continued double-digit revenue and earnings growth in fiscal year 2008.”
Simply amazing how much company a single company can manage to rack up.
Epic's VP Mark Rein revealed they have been served with a lawsuit by Too Human developer Silicon Knights, but he refused to comment further on the matter, as advised by the legal department. Silicon Knights' president Denis Dyack, however, claims Epic's breach of contract forced them to proceed this way because "Epic simply refuses to acknowledge the inadequacies of the Unreal Engine 3 code it provides to its licensees," resulting in serious financial loss to SK and other developers. A full 52-page transcript of the lawsuit can be read over at Gamasutra...
THQ/Relic and Shanda Interactive announced a co-development and publishing agreement for an online-only version of THQ's 3D RTS game Company of Heroes, giving players will be able to build their character up from private to general through new multiplayer cooperative missions, gameplay modes, and player-versus-player combat.
Whether it has something to do with Peter Moore's departure or simply a change in policy is not known, but Microsoft's Aaron Greenberg revealed that its annual European "X"box press event will not be taking place this year. The X press events have taken place every year since the original Xbox, where Microsoft unveils some of its key titles, like Halo Wars announcement at X06. However Microsoft did state that it would explore other ways to make its announcements...
In Halo 3 Master Chief returns to finish the fight, bringing the epic conflict between the Covenant, the Flood, and the entire human race to a dramatic, pulse-pounding climax. In an interview with EGM Bungie's Frank O'Conner cast a shadow on Halo 3's online co-op, saying they realize people want it, but it might technically not be possible, due to lag amongst the players spread too far apart on the map. If it ships without, it might get patched in at a later time ..
The starting line up of THQ titles heading to Steam starting today spans a wide range of genres and hails from some of the most prestigious development studios in the gaming industry, such as THQ's Relic Entertainment, Gas Powered Games, and Pandemic.
Specifically, the titles are:
* Supreme Commander - (Strategy; developed by Gas Powered Games)
* S.T.A.L.K.E.R.: Shadow of Chernobyl - (Action; developed by GSC Game World)
* Company of Heroes - (Strategy; developed by Relic Entertainment)
* Titan Quest - (Role playing; developed by Lore Entertainment)
* Titan Quest: Immortal Throne - (Role Playing; developed by Lore Entertainment)
* Full Spectrum Warrior - (Action; developed by Pandemic)
* Full Spectrum Warrior: Ten Hammers - (Action; developed by Pandemic)
* Warhammer 40,000: Dawn of War Gold Edition - (Strategy; developed by Relic Entertainment)
* Warhammer 40,000: Dawn of War: Dark Crusade - (Strategy; developed by Relic Entertainment)
* Warhammer 40,000: Dawn of War Platinum Edition - (Strategy; developed by Relic Entertainment)
So does Steam = Dominating as of lately...
Seems like every game releases, gets what money it can, then it comes to Steam.