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12:23 PM on 07.20.2007

Microsoft Revenue Sky-High Despite $2 Billion Xbox Loss

For the fiscal year ended June 30, 2007, Microsoft announced revenue of $51.12 billion, a 15% increase over the prior year. Diluted earnings per share for the year were $1.42. Excluding certain items, earnings per share would have been $1.49, an increase of 17% over the prior year when also adjusted for certain items. $31 billion in cash, or approximately 175% of operating cash flow, was returned to shareholders during the year through share buybacks and dividends.

“Surpassing $50 billion in annual sales is a testament to the innovation and value that our product groups delivered into the marketplace, as well as the outstanding execution by our field sales, marketing teams and partners to bring that value to life with our customers,” said Kevin Turner, chief operating officer at Microsoft. “In fiscal year 2008, we will continue to drive growth through new product offerings, such as Windows Server 2008, Visual Studio 2008, SQL Server 2008, Office PerformancePoint Server 2007, and Microsoft Dynamics Live CRM.”

This fiscal year marked the general availability of Microsoft’s flagship products, Windows Vista and the 2007 Microsoft Office system. Revenue growth was primarily driven by solid customer acceptance of these products, as well as increasing sales of existing products such as SQL Server, Windows Server, Visual Studio, and Xbox 360 consoles.

“Our results this quarter cap off an extremely strong fiscal year for the company,” said Chris Liddell, chief financial officer at Microsoft. “We have healthy core businesses and are strategically investing in growth opportunities, which will build on our success and contribute to continued double-digit revenue and earnings growth in fiscal year 2008.”

Simply amazing how much company a single company can manage to rack up.   read

9:20 PM on 07.19.2007

Breaking: Silicon Knights Files Lawsuit Against Epic

Epic's VP Mark Rein revealed they have been served with a lawsuit by Too Human developer Silicon Knights, but he refused to comment further on the matter, as advised by the legal department. Silicon Knights' president Denis Dyack, however, claims Epic's breach of contract forced them to proceed this way because "Epic simply refuses to acknowledge the inadequacies of the Unreal Engine 3 code it provides to its licensees," resulting in serious financial loss to SK and other developers. A full 52-page transcript of the lawsuit can be read over at Gamasutra...

Wow...   read

3:59 PM on 07.19.2007

NEW: Company of Heroes Online

THQ/Relic and Shanda Interactive announced a co-development and publishing agreement for an online-only version of THQ's 3D RTS game Company of Heroes, giving players will be able to build their character up from private to general through new multiplayer cooperative missions, gameplay modes, and player-versus-player combat.   read

8:58 PM on 07.18.2007

Microsoft Cancels X07 event.

Whether it has something to do with Peter Moore's departure or simply a change in policy is not known, but Microsoft's Aaron Greenberg revealed that its annual European "X"box press event will not be taking place this year. The X press events have taken place every year since the original Xbox, where Microsoft unveils some of its key titles, like Halo Wars announcement at X06. However Microsoft did state that it would explore other ways to make its announcements...

Lmao, way to go Peter :D   read

8:53 PM on 07.18.2007

Halo 3 not gonna have Online Co-Op?

In Halo 3 Master Chief returns to finish the fight, bringing the epic conflict between the Covenant, the Flood, and the entire human race to a dramatic, pulse-pounding climax. In an interview with EGM Bungie's Frank O'Conner cast a shadow on Halo 3's online co-op, saying they realize people want it, but it might technically not be possible, due to lag amongst the players spread too far apart on the map. If it ships without, it might get patched in at a later time ..

Well......   read

9:59 PM on 07.17.2007

THQ Bringing its Games to Steam

The starting line up of THQ titles heading to Steam starting today spans a wide range of genres and hails from some of the most prestigious development studios in the gaming industry, such as THQ's Relic Entertainment, Gas Powered Games, and Pandemic.

Specifically, the titles are:

* Supreme Commander - (Strategy; developed by Gas Powered Games)
* S.T.A.L.K.E.R.: Shadow of Chernobyl - (Action; developed by GSC Game World)
* Company of Heroes - (Strategy; developed by Relic Entertainment)
* Titan Quest - (Role playing; developed by Lore Entertainment)
* Titan Quest: Immortal Throne - (Role Playing; developed by Lore Entertainment)
* Full Spectrum Warrior - (Action; developed by Pandemic)
* Full Spectrum Warrior: Ten Hammers - (Action; developed by Pandemic)
* Warhammer 40,000: Dawn of War Gold Edition - (Strategy; developed by Relic Entertainment)
* Warhammer 40,000: Dawn of War: Dark Crusade - (Strategy; developed by Relic Entertainment)
* Warhammer 40,000: Dawn of War Platinum Edition - (Strategy; developed by Relic Entertainment)

So does Steam = Dominating as of lately...

Seems like every game releases, gets what money it can, then it comes to Steam.

Thoughts?   read

5:18 PM on 07.17.2007

GameTap Gets First Dibs on Strategy First Titles.

GameTap announced an expanded agreement with Strategy First to debut their latest titles (such as Disciples, Jagged Alliance, Space Empires as well as its upcoming titles including Culpa Innata, Urban Empires) on its broadband entertainment network for subscription play and online purchase day and date with retail release.

“Strategy First has some of the most played titles in our service,” said Ricardo Sanchez, vice president of content and creative director for GameTap. “By extending our agreement to now include day and date releases for subscription play and online purchase, we are breaking the traditional windows of game distribution.”

Under the terms of the agreement, every game released by Strategy First through 2012 will be available for exclusive online play and for purchase in GameTap’s new online digital retail storefront, beginning with new releases Call For Heroes, GODS: Land of Infinity Special Edition and Enemy Engaged 2.

“Strategy First has had great success working with GameTap so we jumped at the chance to extend our partnership,” said Emanuel Wall, business development manager, Strategy First. “By working with GameTap, we can extend the reach of how to promote our games beyond just retail shelves. Now we are able to get our titles in front of an all new audience who are just now finding them for the first time.”

So hmm, is this good or bad? I personally have never used GameTap, nor do I plan to, but has anyone, and what can you say about it? Worth the subscription or not at all?   read

2:46 AM on 07.17.2007

Manhunt 2: What to expect? and Jack Thomspon? WTF GO AWAY.

So as some of you may or may not know, Manhunt 2 is a game by Rockstar Games as a sequel to their 2003 Manhunt. The game was developed to ship on the PS2, Wii, and PSP this month but has been temporarily suspended by Take-Two(the publishers) due to a rating rejection in the United Kingdom and an AO rating in the United States.

What does this mean? Manhunt 2 was either very fucking sick and twisted, or vulgar. Actually, probably a combination of both. If you havn't seen anything about Manhunt 2, just head over to and check out the trailers. Sure it's not insanely great trailers, but does the game look pretty crazy or what?

I guess what I'm trying to ask, is after being practically forced to change some content to meet the M rating, as opposed to the AO rating, for United States at least, what do you think the game will come to?

Will it come to: Manhunt 2, a good game that got watered down just slightly, but is still pretty crazy,

or Manhunt 2: Whack a Mole style.

I'm hoping for A, but have a feeling it will be the latter.

Also, props to Take Two for standing by Rockstar and Manhunt 2, not to mention them downing the BBFC and ESRB rating. They brought up a good point. What is the point of having a rating (AO in this case) at which point a game cannot even be sold? (Sony and Nintendo do not allow AO rated games to be sold on their consoles.)

Also as usualy, fuck you Jack Thompson for putting your head into anything that is a video game you piece of shit.

"In a letter to Wendy's CEO Kerrii Anderson, Thompson demanded that the restaurant drop an upcoming promotion featuring children's toys designed after the Wii games Excite Truck, Wii Sports and Super Mario Galaxy because Manhunt 2 was scheduled for release on the console. An excerpt from Thompson's letter states: "Dave Thomas never would have tolerated the use of Wendy’s good name to promote Nintendo’s Wii, not with this game available on the Wii platform."

Lmao, so discuss: How will Manhunt 2 turn out, and how much do you wish Jack Thompson would just disappear?   read

11:35 PM on 07.16.2007

Rock Band: Good or bad?

So yeah, I'm a hardcore fan of Guitar Hero & Guitar Hero 2. I'd like to say I'm decent at the game, seeing as I'm only able to play a couple songs on expert unlike some of you "hardcore rockers" out there that 5 star Jordan on expert, and I really do think Rock Band looks amazing but...

200 DOLLARS?! That is near insane. 200 dollars for the bundle that basically makes the game enjoyable. Of course I understand, you know, that the mic and drumset and guitar are unique controllers, but still...I don't know, I really am looking forward to the game, but damn, that's a lot of money to fork out, and while at first I'm sure I'll say, "MAN, THIS IS WORTH IT!", but I think inevitably I will regret it.

What do you guys think? BTW, yes, it does look insane.

I'm in no way inferring that the game will be of poor quality, or that the track list will suck, because so far it certainly does look entertaining, but $200...thats 50 bucks shy from a Wii, which at the moment I really hate and do not think I will play for a long time, but still, a game system.   read

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