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I just got off Vault 101. I took a bunch of screenshots of the worst moments. I'll state what I enjoyed first ("Oh my god, he actually enjoyed something?" the fanboys will say):
-Conversation between NPCs. Examples being the birthday party, Jonas talking with Stanley the Pacient, and Andy (the best NPC of the lot). -The whole birth thing is good, though the mother voice actor wasn't very great. It's still an improvement over Oblivion's three voice actors. -The GOAT. Actually, not the GOAT, but the way it was presented. I skipped it through dialogue, I guess that's a plus as well. But I enjoyed watching the teacher present the questions to the students with the projector slides. Ok now to what I didn't like: -Pipboy 3000. Pulling that huge piece of crap all the way to my damn eyes every time I want to check my items is jarring, and I got a headache as a result. Well, that and the searing light every 5 minutes. And the fact that all of those screens could have been reduced to one or two full page sheets. But since this is primarily a CONSOLE game (since the original games WERE! on the console and everything...), Bethesda thought it best to put a million screens in the pipboy with very little data. Also, using it pauses the game. Just like Bioshock's hacking minigame. Don't worry, I won't bash Bioshock, it's actually one of my favorite games -Gone are the item descriptions. Those were actually great back then. Now you get the CND (what the hell is that? ) and damage, not much else. And the icons are okay, though why do they lack color? I suppose its to fit the Pipboy metaphor. The old inventory was much better though. -Characters are generic and bland. The Dad is obviously styled after Christ or God and will probably sacrifice himself near the end. Your own character is completely generic because animations totally suck.
-No reaction to a 10 year old girl dropping her clothes during her party. I remember Oblivion having reactions when you walked around naked, or was that only Morrowind? -On my very first shot with VATS, I ripped the head of the first guard I encountered. So much for being a novice, eh? -Luck doesn't affect critical chance like the previous games. My luck is 1, and I keep hitting them critically. And seeing that stupid pipboy head grinning all the time got me pissed fast. -A Ca-shing sound when you gain XP? Really? Do people really need the incentive of likening XP to cash in order to play? What were they thinking?
-Guess the Vault dwellers know all about Mutants. Even though in a report that I found in the Overseer's office they are wary and are just finding out about them. -Radroach invasion. More like the god-damn Radroach PLAGUE. -I kept hitting Dad and Jonas with the BB gun and in VATS. They fell and got unconscious. Too bad, Bethesda had a chance to really make a difference here if they allowed you to MAIM that damn Dad figure. But he only kept going "I'm your father, I assume you know the rest."
-Hand holding. The game telling you to check the Overseer's bedroom? Do you guys appreciate this sort of stuff? Sure this is the tutorial area, but damn. It's not like there were many more rooms to explore... -Combat is dreadful. The guards shot at me as if they were lighting firecrackers, ducking and standing up, but not really moving away or dodging. -The animations totally suck. -They changed the scale of the skills. Previously you started getting real good at 85% upwards. The maximum was 200. You couldn't shoot crap with just 30 on Small Weapons. Now they lowered the scale, I guess. Sure, I know someone will comment saying "what does it matter?". Well, why was it changed? Because the game is basically a retextured Oblivion? -On that note, armors adding skill points makes absolutely zero sense. It's just some idea to make the various clothes useful, until you get to the Power Armors. -Random encounters in the Wasteland (I did play a little bit there) are crap. You start hearing firecrackers at you and then there's this raider openly walking towards you, shooting from the hip. He doesn't say anything. At least the guards in Vault 101 had barks. The original games had hundreds of lines during combat, by the way. -Vault 101? More like "little hole in the ground 101". Terribly scaled. The original game's Vault was much bigger than this. And you only got to see three levels of it. And it had rooms, not just big corridors. And lots of characters. And optional quests! -The Radio. Why? Does everyone have working radios in the wasteland? Instead of trying to rebuild Mankind some idiots decide to put up a radio station? The Enclave radio is pointless anyway. They should be DEAD. The Chosen One killed them in Fallout 2. -I found a mini nuke within 5 minutes of Vault 101. Don't have the nuclear catapult yet. -Bethesda Ruins. Yes, they certainly deserve a cameo in their own game. No one knows about them. They sure deserve it for their hard work. If anyone knows of a cameo from the original developers, gimme a holler. Yes, I am analyzing every detail. I think this usually happens with games or movies or books that are a translation or continuation of something that is already established. People pore over it and debate every little detail.
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One of the main reasons I haven't gotten this game and one of the reasons I got bored of Oblivion.
Or not, who knows, who cares.
IDK, just crossed my mind.
I agree on all of your points.
The Vault had me saying "Wtf is this shit" in the first 5 minutes.
As for some of your points:
The pipboy: They condensed the character, map and pipboy screens into it of course it's going to have more screens than the one of old. I do miss the descriptions too but what're you gonna do? The old one paused the game just like this one does and regarding pulling the pipboy up what do you think your char did when you opened the screen before? Think the headache is more a personal problem than anything.
The Vault:Yeah its kind of small but there are sections locked off and quests to do when you return later. Vault 13 had a whopping TWO optional quests i just checked. As far as mutant knowledge and the radroaches you need to hold off a bit even getting as far as megaton has me questioning how much like other vaults 101 is. They all had a gimmick and i haven't figured out 101's.
Luck has a 1:1 influence to your crit chance. Do you keep going for the head? Then there's your answer.
Radios:When in the Fallout series did someone want to rebuild mankind without WIPING OUT 99% OF IT? Vault City had the ability and the resources to help mankind and what did they do? that's right they made a posh place for themselves to live and act superior to non-citizens. The NCR eventually rebuilds California and New Arroyo becomes becomes an insanely impressive city thanks to the GECK but would either of those happened without the vault dwellers intervention? No, people would continue to cling to life just like they are here. And do you know how easy it is to make a radio? I know in-game they're all perfect 1940's models but in WW2 soldiers made radios out of wire a razorblade, wire a safety pin and a board. In 2 there are several people that know how restore and upgrade nuclear-powered cars, in 3 you can make a gun that fires railway ties out of junk. is operating a radio tower/building a radio really that hard?
Self-Insertion: Ok now you have GOT to be kidding me. Did you even play these games you claim to be a fan of? there were NPCs named after developers or their names on graves even one i remember with their cause of death being related to the release of the game. 2 is especially bad in this regard, go back and look for as many instances for the name "Handy,Handee or etc" you can find. For Bethesda to have a fairly non-descript set of buildings is actually a step back in this regard.
Then I shoot a raider in the leg at 50 yards and he just carries on walking around like nothing happened or have to scroll through huge lists of shit to find what I want in my inventory. Technically the game is pretty unimpressive and there's little that has been improved on since Oblivion.
It seems Bethesda have little interest in improving on those areas they are weak in and I hope their next title is far less successful because of it, they seem to need some incentive.
Complain, like me! People can read, and the descriptions added flavour and a better understanding of the item in question.
Most of these nitpicks are trivial things, to show how unpolished the game is. With more time or with a better dev, a lot of these problems wouldn't be there.
What surprises me the most is how can every reviewer out there gloss over these faults and award the game the best scores. There are primary mistakes going on in the game. Deus Ex had better combat and that was ages ago.
The game feels a lot like Deus Ex 2 to me. Trying too hard, not getting there, technicality problematic.
Self-Insertion: What I meant to ask was if anyone had found any reference to the original developers in Fallout 3. I know how many easter eggs and funnies the previous games had, even the icon of Fallout 1 is the face of Tim Cain, so yeah, I know thats part of the game. I just wanted to know if Bethesda had seen fit to put some reference in their new game to the old developers, a nod of acknowledgment.
As for the radio, it just reeks of GTAing the game. Nuclear powered cars are useful and bring in cash. Radios? I suppose to coordinate teams etc. In Fallout 2, 10 or 20 years before Fallout 3, Vic was having a hard time building a working radio. He didn't have the parts, but still. Of course, you could argue that the game is set in a different place. And why is that? They just picked every faction from the west coast and relocated them. Completely unnecessary.
One plus of the radio is that you don't have to listen to that dreadful Inon Zur score.
Some of the faults like the lack of item description i think people overlook for the bigger picture like me. Like i said i love wandering the wastes, seeing something in the distance and going "ooh, what's over there?" the quests are fun and i personally find the combat more intense than the originals. With the lack of isometric view and turn-based combat you cant cheat and see where everyone on the game map is and enemies can and will blind-side you and scare the crap out of you. You're more involved because you're seeing it from your character's point of view.
In all honesty if i had to chose between Fallout 3's lack of lore/fluff and Oblivion's overabundance to the point of beating you over the head i'd rather they stick with the Fallout 3 method for the next game. If they can somehow come to a happy medium then awesome.
Guess what?
(what?)
I like the game, and that's all that matters to me! And yeah, I own and have beaten Fallout 1, 2 AND Oblivion.
You could dig this deep into ANY game and make it sound like pure shit.
Ditto man, I loved the first two, and I am enjoying this sequel veeery much. Thats all that matters. Enjoy it as it is, and don't be so cynical over every little thing.