Throughout the years since I first started gaming I witnessed, as many of you, the evolution of the game box.
My first games were Spectrum games, so the boxes were simply regular tape boxes with great covers, that most of the time didn't even had that much to do with the actual game. They featured great art that set the imagination on fire, which helped when the game's graphics were most of the time really simple.
Then, I got my first PC games, and they came on cardboard boxes, big ones that attracted the eye when one wandered through the shops. First the boxes contained floppies, and then these were replaced with cds. Besides this, the boxes contained manuals, sometimes large, sometimes small, sometimes maps, and sometimes other stuff, like quick reference cards and weirder things like Leisure Suit Larry 7's Smell-o-vision piece of paper that had 9 different smells, that you would smell as instructed during the game.
And then, sometime in 2000, 2001, or 2002, games started to come in DVD boxes. Manuals had to be shortened or neglected at all, maps became extremely scarce, and the box artwork was diminished, miniaturized. No longer could a publisher use the width or size of a larger box to call attention to itself. Every game now occupies the same space, and has only that cover artwork to sell itself.
Nowadays, game boxes are under the risk of disappearing, being replaced by Steam and Direct2Drive releases.
What follows is a sample of photos I took of my best looking game boxes, from my best games.
Click on any of them to go to the full set of photos.
Enjoy the ride.
The great collection. People just don't make boxes like this anymore.
All of these games' manuals and maps stacked together. Nowadays this kind of stuff only comes in special editions.
The game that started it all.
Fallout 2 Manual's Introduction, written by the Vault Dweller of the first game.
The map of Baldur's Gate. The ingame city is as big as depicted in here, with as many nooks and crannies.
The manual of the game that kick started the PC Action RPG genre.
Diablo's manual, open. It's in Portuguese, and it makes it all the more mystical. Gorgeous artwork.
Absolutely amazing.
Planescape: Torment poster. The best written game on any platform.
Behold Bioshock's father, Ken Levine's and former Irrational Studios fairest child: Shock 2.
The evolution of the Ultima series, as depicted on the box's cover panel. Peculiar how Ultima VII is above all the others.
Promotional flyer for the cancelled Warcraft Adventure game.
I heard this game is getting a sequel soon...
Jagged Alliance 2, one of the finest turn based experiences.
The map of the Northern Kingdoms, The Witcher's world.
Here's the collection again, this time ordered by year of release.
There are many more photos of these and other game boxes from my collection on my flickr account, specifically on this
set.
Here's hoping that collector's editions keep bringing back the big cardboard boxes, the manuals, the maps and the extra trinkets of old.
Awesome stuff, I envy your Fallout games
You didn't list the Diablo II box? Aww. Though it was just a skeleton-like man with a cloak on glaring at you and smiling, if you've seen the original boxart, the hood wasn't as shadowy and you could very clearly see the gaping hole in his forehead--something for the fans of the first game, I suppose. =P Though I guess everyone else would've been all "oh hey, wonder how he got that hole in the head" and gotten the game anyway.
I actually liked Starcraft's three box-version thing, though you got the same thing overall (unlike with the sequel, aww). One of my pasttimes was linking the boxes together by picture in game stores. XD
I kid man, I kid...but sweet stuff anyway sir.
I do miss the extras, even the manuals used to be cool, but now they are pretty rubbish. Oh, what happened...
The real tragedy is indeed the loss of decent instruction manuals that have content in them, that's vital to the game, as well as collectible extras.Box art has also fallen by the wayside these days too, especially for japanese games. This sanitisation is really annoying, and no game cases are nothing to visually enjoy anymore. CG assets being reused may be simple for them, but the heart of where a game came from, through game concept art is lost.
Also Jagged Alliance? Never heard of it. I may seek it out.
I'm all for smaller cases, but I love it when companies still release all the goodies, be it on their site as .PDF's or by some other means so you still get all the cool collectibles!
Unfortunately I didn't buy any of the Quest games, I only played them by renting them. I do remember faintly that they had a great wealth of goodies, because we'd bring the box with us when renting.