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So Hyrule Warriors is here now and I know that I've personally been pretty excited for it since I first saw it. See I've never played a Warriors game before (for more than 5 minutes) mostly due to the fact that I never owned a Sony system which made it strikingly hard to do so. However the series looked stupid fun so I've been wanting to play it and lo and behold I get to now.
Now that we're done with the backstory, this game is pretty good so far there's some silly things here and there, such as them trying to pass of Sheik as not Zelda to the other characters and from our standpoint it's like really? Really now everyone already knows it's Zelda so that's silly. Plus even Impa doesn't know it's Zelda, so it's really like they're trying to convince us but Zelda couldn't have learned it without Impa in the first place so it's a little facepalmy because of how silly that is but also interesting since some people may not have known that.
The gameplay is pretty mindless just go ahead and kill a bunch of enemies kill some bigger enemies capture some camps etc. etc., but there's something about this mindlessness that's actually fun, you don't get to do this with the normal Zelda series it's usually one on one fights and occasionally more than that usually about 5 is the maximum. But with this you're slaughtering 20-100 really fast so it's nice to differ up from the Zelda formula while keeping things similar.
Such as the items, you get some essential items, in odd form however the bombs are first and the boomerang isn't until later which is usually opposite but I'm not exactly opposed to it either. Each item feels different enough but most of the items don't do that much damage agaisnt the bigger foes (which does make sense, would make it boring if every foe fell like paper). Bombs being the items I've used most so far due to them causing the most damage, as well as covering a bigger area than most of the sub weapons so far.
There's also a fair amount of enemies ranging from different games. Only three games unfortunately which I feel they dropped the ball on for this, I would've loved link to the past, Wind Waker and Majora's Mask locales/enemies but for the selection that we have it's a pretty good selection so I'm thankful for that.
Last thing for my initial thoughts, the way the characters control individually is fun as well each one does truly feel different and with a different feels makes each of the characters happen to feel really fun which is nice. So for my initial thoughts I can forsee my continuing to play through this game. Until at least Smash 4 comes out. This time really happens to suck since so many games come out then you may not come back to it. I'm hoping that isn't the case for this.
I call Dibs upon the character of Shulk due to the fact that Megaman is taken and you know what they say. The early bird geteth the worm. And because even though I wanted Reyn because every time is Reyn time Shulk is pretty cool too yo.
So I picked up TFF:CC today (may as well abreviate it cause man that name's long) and so far I'm really enjoying it, it's got a lot of music, content and more modes that you unlock while playing it more which is good. It rewards you for playing it. The music is from nearly every Final Fantasy game with a few exceptions here and there I believe and it's a wide mix (it's even got Mystic Quest and while not everyone enjoyed the game itself I think we can all agree that the music was pretty rocking.)
But that's not why I bring up that I bought TFF:CC today, while playing it I was actually reminded of a similar but different game that came out a few years ago on the DS. And while I'm sure this point has been discussed before with the original TFF when that was first realised I wanted to visit upon something that could have made the game a lot better. It should play more like Elite Beat Agents. And I realize it's not fair to compare those two games since while they're similar not exactly the same but in my hour that I've had to play it (yes I know not a lot of time for 221 songs, I apologize I would've played more but I had class and wanted to get this out while the thought was fresh) it could benefit it so much to adapt some things from EBA.
Now it's not the gameplay aspects that I'm talking about because I actually really happen to enjoy those so far, a little different from EBA but I think that part's actually a good thing. It's good to have differences in gameplay so it's not a carbon copy. No what I'm talking about is that each song has something happening in the background like EBA (yes I know small things happen in the background) but what I'm talking about is full stories. It doesn't even have to be for all 221 songs, I think it would've just been nice to have say about 30 songs with an interconnecting story that goes along with the music. For those that have never heard of EBA or played it here's a video of what I'm talking about:
Elite Beat Agents took songs and made it's own unique story whereas with TFF:CC doesn't do that it kind of feels a bit lazy. Sure you get 221 songs out of it (which is great don't get me wrong) but if they'd gone the extra step I feel like it could've been a truly great game. I think it could've worked too, since although you can choose your party for this that would've also added replayability because each character could have different dialogue to make it have something going on while you're playing. And I know TFF:CC technically has a story but they could've done so much more then they did with it.
Also no Wakka. How can you represent FFX without Wakka? I mean come on.
That's my opinion though, I'm curious Dtoid. What do you think on this subject?
So while having a lovely discussion with Dreamweaver over on a Destructoid article over which games we're playing he brought up a good question. One that I hadn't thought of before, how many Destructoid members have and play Guild Wars 2 and would it be enough for a guild?
So here we are now with this community blog, trying to find out whom happens to own Guild Wars 2.
Now I do have one other question for those interested, would we want to start a brand new guild or be incorporated into one? I know of a small one where I could invite everyone since I don't believe we have 500 gw2 dtoid players (unless I'm wrong of course).
Also if I could get names I'll add people tonight =D