I'm just going to go ahead and accept that my excitement for this game will come across as vapid and flavourless, because liking things on the internet makes you a pussy. So instead I'm going to focus on the faults. I was under the impression that the controls were really simple and, excuse the pretentiousness -- elegant. Somehow I had construed the idea that duck was mapped to LT and jump to RT. So you'd be jaunting over a cluttered rooftop and tap LT to slide under a pipe, then tap RT to bound seamlessly over another.
That would have been fantastic, probably. But LB is jump, and LT is crouch? I scoffed when a friend told me it felt like you were playing with one side of the controller, but I'm an asshole, because he was right.
I'm not that stupid, so I got the hang of the controls pretty quickly; it's not that it increases the barrier to entry or affects the learning curve, it's just that they're asinine. Punch is mapped to RT...you know what? If punch needs to take RT, remove punching. Remove the NEED to punch. Remove enemies from the game. Save yourselves some work, DICE. Don't hurt the free running with negotiated controls.
Now I've lost my train of thought...well the next thing that comes to mind is the colour red. I've heard you can turn the red markings off in the full game, but I didn't try in the demo. There's really nothing wrong with the system of marking things you need to interact with red, except that they screwed it up. I'm not sure how you do that -- well I am actually; you also colour things that have nothing at all to do with the player red. I spent about five minutes shimmying across a pipe with a large red line above it, and then trying to grab onto some red overhangs. Turns out you IGNORE all of that, and just keep on running to the left. Silly me.
So I came away from the demo thinking "Wow, that main menu is really cool". I guess the game is OK too.
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The reason it's a bad thing is because it's not a First Person Shooter. It's a First Person Free Running game; so why is the attack I never use taking up such an integral spot on the controller, to the detriment of the free running?
Not really.
I don't imagine I'll be punching as much as I'll be running, y'now?
Doesn't mean it's not going fucking tempt you to quote from another source, "Drop Some D".
Seriously, the game's focus is on running, that being said, I can almost assure you the game is going to throw EVERYTHING at you to try and get you to stop and beat some ass before running again.
free running against other runners to get to the spot the fastest to get more jobs/deliveries would be very cool. and once your running your next job the the next destination, the other runners/players try to stop you.
would be even better in online multiplayer.
I think it would be really cool.