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My name is Nick Halme and I'm an unemployed game designer in Vancouver who writes too much and gets too little sleep.

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So...Mirror's Edge
Snake726 | 1:00 AM on 11.02.2008 17 comments


I'm just going to go ahead and accept that my excitement for this game will come across as vapid and flavourless, because liking things on the internet makes you a pussy. So instead I'm going to focus on the faults. I was under the impression that the controls were really simple and, excuse the pretentiousness -- elegant. Somehow I had construed the idea that duck was mapped to LT and jump to RT. So you'd be jaunting over a cluttered rooftop and tap LT to slide under a pipe, then tap RT to bound seamlessly over another.

That would have been fantastic, probably. But LB is jump, and LT is crouch? I scoffed when a friend told me it felt like you were playing with one side of the controller, but I'm an asshole, because he was right.

I'm not that stupid, so I got the hang of the controls pretty quickly; it's not that it increases the barrier to entry or affects the learning curve, it's just that they're asinine. Punch is mapped to RT...you know what? If punch needs to take RT, remove punching. Remove the NEED to punch. Remove enemies from the game. Save yourselves some work, DICE. Don't hurt the free running with negotiated controls.

Now I've lost my train of thought...well the next thing that comes to mind is the colour red. I've heard you can turn the red markings off in the full game, but I didn't try in the demo. There's really nothing wrong with the system of marking things you need to interact with red, except that they screwed it up. I'm not sure how you do that -- well I am actually; you also colour things that have nothing at all to do with the player red. I spent about five minutes shimmying across a pipe with a large red line above it, and then trying to grab onto some red overhangs. Turns out you IGNORE all of that, and just keep on running to the left. Silly me.

So I came away from the demo thinking "Wow, that main menu is really cool". I guess the game is OK too.



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16 comments | showing # 1 to 16
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Gantz's Avatar - Comment posted on 11/02/2008 02:01
Gantz
...what?
JavTheGreat's Avatar - Comment posted on 11/02/2008 02:09
JavTheGreat
RT is always the attack button in FPS games...Why is that a bad thing?
nintendoll's Avatar - Comment posted on 11/02/2008 02:11
nintendoll
You can also change the control scheme in the menu.
Snake726's Avatar - Comment posted on 11/02/2008 02:31
Snake726
I'll try changing the controls around, didn't know about that.

The reason it's a bad thing is because it's not a First Person Shooter. It's a First Person Free Running game; so why is the attack I never use taking up such an integral spot on the controller, to the detriment of the free running?
bbrigg1's Avatar - Comment posted on 11/02/2008 02:49
bbrigg1
people that scoff are assholes.
Snake726's Avatar - Comment posted on 11/02/2008 02:52
Snake726
And assuredly, I scoffed like a gentleman of high society -- a hearty dismissal.

Not really.
Justice's Avatar - Comment posted on 11/02/2008 03:07
Justice
The controls are great as they are IMO.
Snake726's Avatar - Comment posted on 11/02/2008 03:53
Snake726
They work! They do! But to me, it seems like their priorities were misplaced.

I don't imagine I'll be punching as much as I'll be running, y'now?
Daxelman's Avatar - Comment posted on 11/02/2008 09:55
Daxelman
Mirror's Edge doesn't want you to start shit with nobody

Doesn't mean it's not going fucking tempt you to quote from another source, "Drop Some D".

Seriously, the game's focus is on running, that being said, I can almost assure you the game is going to throw EVERYTHING at you to try and get you to stop and beat some ass before running again.
fetusmilk's Avatar - Comment posted on 11/02/2008 11:00
fetusmilk
i do agree they should not have put enemy's in this game, maybe some sorta VS. other runners maybe.

free running against other runners to get to the spot the fastest to get more jobs/deliveries would be very cool. and once your running your next job the the next destination, the other runners/players try to stop you.

would be even better in online multiplayer.
Clockwork's Avatar - Comment posted on 11/02/2008 13:54
Clockwork
I wish they had put multiplayer in. It'd be totally rad to just do 16 player races of just guys taking their own route to one destination and you just look around seeing people sliding and jumping everywhere.

I think it would be really cool.
Dan CiTi's Avatar - Comment posted on 11/02/2008 16:15
Dan CiTi
You're bad at the game, it's OK.
Holyetheline's Avatar - Comment posted on 11/02/2008 16:53
Holyetheline
I need to go home and play this demo so I can relate to what you're saying.
Snake726's Avatar - Comment posted on 11/02/2008 18:43
Snake726
It looks like there is some sort of multiplayer race mode, but only people with super duper pre-order codes can give it a whirl in the demo.
Sterling Aiayla Lyons's Avatar - Comment posted on 11/02/2008 19:51
Sterling Aiayla Lyons
First thing I did was change the control setup to the one where it swaps the shoulder buttons so R1 and R2 are jump and crouch and L1 and L2 are 180 spin and attack.
Sterling Aiayla Lyons's Avatar - Comment posted on 11/02/2008 19:55
Sterling Aiayla Lyons
Oops, incomplete thought...umm, yeah, anyhow, switich those two not only was more comfortable for me, but didn't make my right hand fall asleep from lack of things to press.
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