While reading Luke Plunkett’s Love/Hate
review of Far Cry 2 over at Kotaku, this paragraph caught my eye:
"I Know That I Must Do What’s Right – While Resident Evil 5 probably wishes it had done things a little differently, Far Cry 2 does a surprisingly good job of tackling the continent responsibly, without ever resorting to heavy-handed clichés of social responsibility and morality. There are bad men, there are good men, there are lots of men (and women) in between. Same goes for your missions. You’re free to make your own morality in Far Cry 2, the game never forces it down your throat."
While Resident Evil 5 may have been insensitive in its advertising, it’s not a game that fits in the realm of responsibility. It’s a game about the walking dead, and it just happens to be set in Africa — that’s not to say it can’t communicate anything, but at the end of the day it exists for scary head exploding fun.
But not Far Cry 2. It’s set in what tries to display itself as a realistic African country in the midst of a civil war, and for this reason I believe it’s Far Cry that isn’t being responsible. There are no women (or children) that I have seen — the game presents a world that I might have naively depicted in some school essay years ago. It’s a world full of men fighting men, of friendship and betrayal — absolutely bereft of any social conflict, moral responsibility, or any of the realities of life.
Interestingly enough Kotaku had another
post up where Angelina Jolie offered her stance on violence and her children:
"Jolie tells Harper’s Bazaar 'My kids play video games. I let them play with toy soldiers. We don’t take war and violence lightly, but we don’t hide it from anybody.'"
And this is just what Far Cry 2 does; it hides the real violence and doesn’t even begin to grasp the seriousness of the situation. In fact it’s almost a farce; the player finds blood diamonds in hidden briefcases and easily plays both sides of the conflict without repercussions. As a portrayal of Africa in conflict, it’s a child’s cartoon.
The only tinges of moral responsibility in the game are player created — I’ll often find myself playing pretend inside of the game, as if the game cared about my actions at all, which it doesn’t. For instance in a mission where I was charged with finding a corrupt police officer’s brother in order to dig up some dirt I squeezed off a submachinegun burst into his chest after he had given me the documents. The game clearly expected me to complete my objective and move on, since he casually requests you now leave him and his family alone. And instead of my character gaining a reputation as a merciless double dealer, or even seeing something akin to Fallout 3’s “karma lost”, I just go on with my mission. And where was his family? He was just sitting at a desk in the middle of a swamp fort guarded by mercenaries.
In fact where does anyone live in the world of Far Cry 2? It seems like only highwaymen exist; nobody else lives in the entire country. No houses, no kids playing on the street, no women hanging their laundry out to dry, no civillians just driving or walking and minding their own business. It’s a videogame world, through and through.
So as a bit of a thought experiment, take two pieces of media: Far Cry 2 and The Last King of Scotland. Give one of these to a man with a plane ticket to the Congo. My guess is that after playing Far Cry 2 his opinion might not change, because it depicts an imaginary place. But after watching the film the same man might fear for his safety and cancel the ticket.
And that’s because the game doesn’t even seem to consider morality, or the situation. The game could be set in Kansas and nothing would change. Nothing. The game has no systems to deal with responsibility, so how can it be said that it gives the player free reign? Rather it seems like it doesn’t have anything to do with the game, so they didn’t bother with it.
What Far Cry 2 does do is apply strict reductionism to a complex human situation. It depicts a caricature of a war torn Africa, and I fail to see the responsibility in that. What I see is an effort to avoid any meaningful commentary, to avoid any volatile tugging on human emotions, to avoid being relevant so as to not stir up any trouble with the censors or the media. That’s quite understandable, but far from commendable.
I agree with you Far Cry 2 is a far cry from real world moral responsibility. Actually, I have not played the game yet, but I just wanted an excuse to use the pun.
Yeah, i agree with you there. In fact i have no idea what game that Kotaku guy was playing; theres no sense of 'baddies, goodies, and others' because well, you dont have a choice. The goodies help you or give you missions and will NEVER shoot you, the baddies (which comprises nearly everyone in the game) will shoot you on sight no matter what (unless theyre in the town, since its a no-fire zone), and ive never seen anyone neutral; someone who will leave you alone unless you mess with them. Its black and white in FarCry 2.
I don't know why people keep expecting FC2 to be some kind of Africa simulator. It's not a sim, it's an FPS. It is basically a Call of Duty clone with an open mission structure and more toys to play with.. in Africa. If you want moral choices, play Fable 2 or GTAIV or Fallout 3. Otherwise, go pick a mission and have fun playing a fictional shooter with nice graphics.
Oh, and cartoons are fun sometimes.
I love Far Cry 2, and I agree with everything you said.
That said, it's a shitty Africa simulator. It sets itself up to comment on social issues in the region and then doesn't. It's not far off in left field like RE5, it looks realistic; but nothing is. When you set a game in Africa you're not just picking a neat setting for your game, you're opening a whole new can of worms.
This is my problem with far cry 2 as I wrote it in my cblog (please read it if you can)
And I agree with you, i dont even know what the kotaku guy had been playing, buy fc2 is no moral nothing... is a incredible game in the looks, but even in gameplay is ruined by stupid AI, the weapons problem (for me is a problem), the driving lessons since i cant have more than two objectives at the same time, the constant respawn of enemies every 2 minutes at points in the road...
the story is awfully developed, and also unninteresting since moral choices? what moral choices?
and what africa? a couple of zebras... zebras are in groups... where are the lions? lions should attack me in the wilderness... and elephants? wtf?
also the diamonds in the suitcases feel cheap.
I mean, I feel bad about this game, it had the potential but ruined it by not even trying it.
Yea I can see that. It could use a little more detail in terms of immersion.. some predatory animals wandering around at night or more civilians to interact with (even the occasional non-violent vehicle driving past would be nice). I wonder how much they actually wanted to do with the game but were forced to limit because of timeframe or politics.
I completely agree with you. Far Cry 2 feels like it's missing any true structure. The only point I felt real emotion at was halfway through the story. I won't spoil for people who haven't played, but all the relationships you've built up with buddies become worthless.
Everything Velt said in his post and more. I could not believe how fucking awful Far Cry 2 was the whole 5 hours I wasted on it, and reading over this post made me dry heave all over again. Thanks Snake726 ;-X