All of the "next-gen" consoles offer some type of downloadable content ranging from patches to game content. I have always felt that downloadable content has always helped a game and never hurt it, even if the prices for them may be a little too much for some, we all can say it is nice to have the option open to get new content for our games. I have always had a few problems with it though...
1. Game Patches. Ah, these are the band-aids to video games. They fix those annoying bugs, glitches, and overall problems that were over-seen in development. I have absolutely no problem with bugs getting fixed, but I can never shake the feeling that developers/testers have been getting lazy. No one is perfect and can catch every bug in a game, that is for certain, but compare the number of patches released on the last gen consoles verses today, you will see a huge number difference. Now some may argue that the delivery of them is much easier now compared to then, but I still look at it as "If they felt they needed a patch out badly enough...they could get one out." It seems that back in the day developers were much more confident with their final games and play tested them much harder because they knew the delivery of them wasn't as easy, but still doable. It jus seems to me that some companies don't want to play test a game as much to meet a certain date because they feel they can fix whatever they missed in a patch.
2. DLC or Extra Game Content. New songs for Guitar Hero, extra map levels, and new experiences for game play. I love the thought of developers being able to spend time on their games after their initial release developing new stages and whatnot for them. But I feel that most of what they try to sell you should have been in the final game. Don't get me wrong, I would love to toss out a good 500+ M$ points for new Halo 3 Maps, I just feel that we are paying for what we already paid for. I honestly believe that Microsoft, Sony, and Nintendo in one way or another have or will tell developers to not include something in a game, hoping to squeeze a few more dollars out of us with some DLC. Another thing I found very "not user-friendly" was back in the days of Halo 2, eventually you weren't allowed to enter match making without the new maps. It is one thing to sell new maps that could have been in the final game and not force you to buy them, it is another when they basically tell you that you cannot play the "meat and potatoes' of one part of the game due to you not having that cash. Now granted, they did release the maps for free in a good 6-12 months after their release which was far, but I can guarantee a lot of casual Halo 2 players who couldn't toss the money out for them went Match Making"less" for those months.
So, to wrap this thing all up. I just feel that some developers have felt a little spoiled in the fact that they can easily fix their games whenever. I also feel as though we are being what we already bought with DLC. Either way, I want to hear what you all have to say!
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I don't buy any DLC as a general rule.
Just don't buy DLC for games you already bought. If it's free, awesome. I've come to expect that from Epic and the PC mod community, so the consoles should be no different. If you plunk down $60 bucks for a game, there had better be some long-term support behind that.
If the developers feel the need to not let you online because you don't have the DLC, then get your friends together in real life more and play LANs instead. You shouldn't pay more money because the devs broke your game.
I only buy DLC for games I care about or play regularly, like Forza 2. Anything else is passable for me.