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nuff said.
Seriously though, I loved it
I thought it was exceedingly cute, and thought the whole "light/dark" thing was interesting, but i can see how annoying that can get later on when you don't realise you're under a shadow, and end up snapping a picture of a monster instead of shooting it.
Basically, my take on it is that the story is fascinating. The whole Chopin thing I think is really well done, and from what I saw of the story the game is pretty engaging. The art style is also phenomenal.
My main problem with the game was combat. In theory, the combat system is fine. The timing, special attacks, button presses, all that was fun.
What I hated was that EVERY.SINGLE.FIGHT in an area is exactly the same. There are only one or two different kinds of enemies per area. You always encounter them in the same groups. Your characters are always lined up in the same order. Everyone takes their turn in the same order each time. Pretty much for me, battles would go:
Character 1 kills Enemy One.
Character's 2 and 3 kill Enemy Two.
Enemy Three takes it's turn -- attacks the character on the bottom of the screen.
Character 1 finishes off Enemy Three.
And that's it, every single time. Maybe it gets better later in the game, I don't know, but I found myself absolutely dreading every battle. Again, the battle system itself is fine, but because everything is the same there is absolutely no strategy involved whatsoever. I found myself doing the exact same thing over and over again, and eventually moved on to Orange Box.
I'd pay $30 for it, no more. find it used or rent it. worth playing though. it has amazing graphics.