I've been playing Warhawk for what... about 6 mos now it feels (beta)... Last week, I rented (and quickly returned, after performing a rite of exorcism over it in vein) Lair. I'm currently suing the rentals place for not warning me that this game might suck...
I think someone at GI said it best that a dragon that performs this badly would be relegated to tricks at the bar, and begging for scraps. What it DID have though, was a single player campaign, and a decent story line at that, as well as some innovative levels (that could have supplemented the.. umm.. 5... in warhawk), and some decent voice acting and scene creation. Mix in a healthy dose of fantasy and you round out an almost good experience. BUT, with the control scheme making me sometimes dash forward, sometimes u-turn, sometimes cough up a smurf, as well as a fighting system feeling like I'm only pressing two buttons to make things die, and a glitchy mission tracking system (there ARE NO MORE FREAKING TORROS ON THE BRIDGE you jackhole burner), this game suffers some of the most inexcusable breaks in a game system... heck, superman 64 was better than this in some spots... (ok, that was too far, I'm sorry).
Then I get into warhawk again, which I think has a wildly playable experience. Great structure, well balanced game play, and a lot of team work opportunities. But, when I don't want to play against anyone, and just get through a short play of something, I can never reach for Warhawk, because it requires too much time and attention. Instead, I've found myself playing "just another scene" in Stuntman Ignition (legendary 35 bitches...) and wondering why I never see any of my clan online... Why aren't these two one game, remove the mandatory sixaxis, replace the dragons with warhawks and nemesis... these would have been one GREAT game, better controlled, better (heck, any) solo length... lots of stuff... and I'd even go so far as to bet they would have doubled the sales attributed to BOTH these games.
Am I naive? Yup, you bet, I'm sure there are a lot of dissenters, who would say, no, each game needed to be it's own game... they each are unique... yeah, sure, they definitely are... but a combination would have made them original...
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I agree that had they put the same amount of development time in regards to the story line and single player portion, WarHawk definitely would have benefitted and Lair wouldn't have ended up the tragic joke that it has become.
How did you not know about Lair sucking? That's unpossible...
bhive fail english? Thats unpossible!
They share some attributes, but they're different enough to be two games
I'll admit that an online game like warhawk but with dragons is genius though
One's a game about dragons and one's about guns and jets....
I would play a cyborg dragon missile and gatling gun game.
Sort of unrelated: I wish Bioshock and Shadowrun were made into one game somehow, give me a good one player campaign like Bioshock, then just give it a multiplayer mode that I think would have played similar to Shadowrun with the combination of powers/guns and all.
Ok, So I did HEAR about Lair sucking wind up it's dragon pipe, but I thought "pshaw, these are just picky game review nerds, they just aren't giving innovation a chance...PLUS GI gave it an 8.5... and THEY aren't biased" but now having given 'innovation' a chance, I'll take playable over creative any day.
And on my own off topic, here's to Game Informer, ever since I complained a few months ago to their customer service about being given a 'useless' gamers edge card, my subscription has run later and later, now, I don't even have that neat little calander for october, because my latest issue STILL hasn't arrived yet (and it's been on the stands for almost 2 weeks now?) Bastards... oh, and PacoDG, perhaps, but Shadowrun would just roll over and play stupid were it mated with the awsome power of the big daddy... now, I'd like to see that...