Does anyone remember the days when a simple point and click, frame to frame adventure game could scare your shitless. How every suspensful click was another step towards sweet sweet insanity. Well god damnit I do and I felt like sharing my fondest memories with the best of those glory days: 11th hour. This was game game published by Virgin Interactive (remember them) in 1995 and was the sequel to 7th guest. 11th hour was far more gruesome and than 7th guest and actually had a few ahem... sensual scenes. Now mind you I was playing this at around the age of 10 so I could only grasp many of the concepts put forth by this game. One thing I am certain of was that is was cruely terriffying and addicting even more so. I remember a one puzzle involving me switching glass eye balls around a wooden case, each eye with a different colored iris, and had to create a certain patern to unlock uh...something. I'm still left with the creepy image of all those eyeballs staring at me embedded in my head. Another aspect that the game had going for it was its excelent use of sound. For a long time you would be wandering around enjoying the eerie gusts of wind that floated around the house and then some crazy voice or sound effect would assault you at full volume. God damn I loved those games. Hopefully future horror game developers will look at past adventure games like these and understand what sets up a player for the scary: atmosphere. There are only a two games that have been able to scare me horribly since those days. The Silent Hill and Fatal Frame series. This has now given me the idea to make another extensive post on the survival horror subject so I'll end it at that.
Another game that game to mind while writing this was shivers and a map based dungeon crawler that I cant remember the name of, but I remember that fucking creepy mage that was always at the end of a wrong turn. Who knew pixels were terrifying?
Do any Dtoid bloggers have favorite horror game moments?
Hands down, favorite Horror Game memory is Silent Hill. I was so used to Resident Evil where I was confined to (say) a mansion, and the brutal openness and the knowing that the enimes would respawn and be on my ass as I ran down the street really got to me, and Silent Hill 2 was more of the same, but with Pyramid Head!