I did a couple of searches and couldn't find this so take a gander at these L4D2 gameplay clips from IGN. Showing off the new weapons, survivors and infected, as well as a couple of the new "gauntlets". All in all I'm liking the look of this new iteration of the L4D franchise; not fond of the sound of the uzi though, and the southern music during hordes is a little out of place. What say you?
Coach is a high school football coach from the Savannah area, used to leading the kids, comfortable in his life, and perhaps not enamoured by the arrival of a zombie attack. There’s Rochelle, from Cleveland originally, working for a cable news network. She’s producing a segment on this strange story occurring in Savannah, and gets caught up in the events. Ellis is a Southern boy mechanic, an enthusiastic but smart guy with a “Southern flair”. Finally there’s Nick, a gambler and a conman, unsure of his company and cynical about the events.
VIDEOS:
Dock Start
Fire Ammo
Frying Pan
Alarm
Axe Ownage
Garden Maze
Kitchen Smoker
Saferoom
Random New Stuff:
-Dynamic day/night cycles
-Dynamic level structure
-New special infected "Charger" that can shoulder rush and pound survivors in to the ground.
-Wandering witch: the witch now wanders around in the day time
-Hazmat suit wearing zombies (immune to fire)
-Frying pan, baseball bat, axe and CHAINSAW
-New "no-face" zombie gore
-Trigger events require players to move from one point to another to stop the event, preventing trigger campers.
-Incendiary ammo
-Higher zombie count; almost twice as much.
I can only expect good things of this, but, I guess we'll all find out on
November 17th.
[Source]
It looks awesome, and I'll probably buy it, but...this is unlike Valve.
Thanks for posting this. I love Left 4 Dead.
It is an entirely new 5 campaign game, built on the same engine, improving conventions set in the original. Half Life 2 and its proceeding episodes were all built on the same engine, with the same characters, continuing a storyline and furthering character development.
Left4Dead2 is a completely new set of characters and backstory, brand new locations, completely new gameplay conventions such as changing the layout of a level dynamically and day/night cycle. Not to mention all new weapons, as well as more special infected.
I agree, releasing it a year after the original is a little iffy,especially when so much is expected of Valve, but I think the changes they've made and the work they've done creating a brand new setting with new and unique characters deserves its own pedestal.
Billlllllllllllllllllllllllll!
I miss Billlllllllllllllllllllllllllllllllllllll...
I just feel that they are making this into a milk cow.
The Director Engine addons listed at the end of your blog are precisely what should have been done as DLC for the first game. I don't care at all about the characters; the modding community has several top-notch full campaigns in the works.
What's worse is the first game's mod tools aren't even officially fully released yet, and it's about to be outdated by its successor in under a year...
You folks pay for map packs all the time, this is that and muuuuch much more.
Also, if you read the IGN article, they talk about bringing L4D into L4D2 so there is no need to swap games.