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Left4Dead2 Australian gore fix :)
Skribble | 10:43 PM on 10.31.2009 7 comments


It's a well known fact now that L4D2 is being completely gimped in Australia, and those buying a copy for their Xbox360 are pretty much screwed unless they want to import. Luckily for us PC users we have the luxury of modders and programmers who take the time to find out how the game works so they can mess around with it.

Through one particular users meddling, he found a way to easily enable the gore in the censored version of the game. The process consists of editing 1 character in 2 files, and launching the game from the actual .exe, and not the Steam shortcut.

Bada-bing, bada-boom. Here's my conception of the changes you will see...




Most of you have probably already googled this, but for those who just haven't thought about it, or for those who for some reason don't know the demo is out on November 3rd, it doesn't get much simpler than this:

_________________________________________________________________________

Enabling gore in the censored Aussie versions of the L4D2 demo is as easy as editing 1 character in 2 text files:

Change the app id 590 to 510 in these two files:





Save them and run the left4dead2.exe executable directly (not through steam icon/games list). This should be located in a directory like C:\Program Files\Steam\steamapps\common\left 4 dead 2 demo, just like the first file above.

Your status will say that you're playing "Left 4 Dead Dedicated Server", but the L4D2 Demo will start and you'll be able to play with gore enabled (no more disappearing zombies, more blood, decapitations/dismemberment, splatter on the screen, etc.!)

You will also still be able to start lobbies, invite friends and join games in progress on servers.

_________________________________________________________________________


The images are a little large, so you'll have to save them or drag them to a new tab. But it works! So you can happily enjoy the uncensored version of the L4D2 demo :D I hope to see you all in the parish!

[Source - via CyberGamer]

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Thanks for the Borderlands screw up, Valve.
Skribble | 1:49 PM on 10.26.2009 20 comments




So here I am. It's 2.52am on the 27th of October; 3 hours after the scheduled release time for Borderlands on Steam. Three of my friends are up with me. We were all waiting to play this glorious new game. I chose to work twice as hard for the past few days to avoid going to school today. One of my friends even took annual leave from work to play the game for a couple of days. All of this, rendered moot.

Apparently there was a fumble over at Valve, and the actual release date is in another 3 and a half days, but for some reason nobody realized that us Australians had the US release date countdown on our pages. And my friends and I didn't know about it because we were purposely avoiding information about the game. Awesome.



This may seem like a small thing to you guys. But like I said, my friend registered time off work, I worked over time to finish my design work so I would have time to play this game, and now I'll have a whole new set of assessments to finish before I can play it, as do my other friends who stayed up with me; it's just really fucking irritating.

It just makes me angry about these differently timed releases on Steam. I don't mean to sound nerd ragey, but what the fuck is the point? Really?

So yeah, I just wanted to vent for a bit. I'm going to go have a massive chop and blaze myself in to oblivion.

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Space: check. Marines:check. Sharks with legs: che....WTF!?
Skribble | 10:09 AM on 10.07.2009 10 comments


Ok, this game is actually called "Interstellar Marines", and I brushed over it initially as many of you probably did. But I came back to it by chance on youtube and had a look, and all I can say is motherfucking sharks with legs. That's all that needs to be said, really.



Sharks. With legs.







You can view this little online demo they are talking about by clicking this link here - here it is again: http://www.interstellarmarines.com/preview/the-vault/












I, for one, will be buying whatever it is this game is. I don't care what I do or how much it is. As long as I get to verse sharks with legs.

Fuck yeah.

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Left4Dead2 Gameplay footage
Skribble | 2:49 AM on 06.02.2009 15 comments


I did a couple of searches and couldn't find this so take a gander at these L4D2 gameplay clips from IGN. Showing off the new weapons, survivors and infected, as well as a couple of the new "gauntlets". All in all I'm liking the look of this new iteration of the L4D franchise; not fond of the sound of the uzi though, and the southern music during hordes is a little out of place. What say you?



Coach is a high school football coach from the Savannah area, used to leading the kids, comfortable in his life, and perhaps not enamoured by the arrival of a zombie attack. There’s Rochelle, from Cleveland originally, working for a cable news network. She’s producing a segment on this strange story occurring in Savannah, and gets caught up in the events. Ellis is a Southern boy mechanic, an enthusiastic but smart guy with a “Southern flair”. Finally there’s Nick, a gambler and a conman, unsure of his company and cynical about the events.


VIDEOS:

Dock Start
Fire Ammo
Frying Pan
Alarm
Axe Ownage
Garden Maze
Kitchen Smoker
Saferoom




Random New Stuff:
-Dynamic day/night cycles
-Dynamic level structure
-New special infected "Charger" that can shoulder rush and pound survivors in to the ground.
-Wandering witch: the witch now wanders around in the day time
-Hazmat suit wearing zombies (immune to fire)
-Frying pan, baseball bat, axe and CHAINSAW
-New "no-face" zombie gore
-Trigger events require players to move from one point to another to stop the event, preventing trigger campers.
-Incendiary ammo
-Higher zombie count; almost twice as much.

I can only expect good things of this, but, I guess we'll all find out on November 17th.

[Source]

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Random scribblings (NreallyVGR)
Skribble | 6:43 AM on 12.04.2008 5 comments


I decided to take a break from Left4Dead (44hours) to do some drawing, maybe work up some ideas for things in my game. But instead I just drew a bunch of random bullshit. I really was trying to work on some concepts, but my total lack of self control just resulted in me scribbling shapes and making characters out of them.

Results follows:




I need to get a new nib for the my stylus, all the lines are getting ugly and blotchy. True story.

On a side note, how lackluster is Resistance 2? For a game with so many enormous bosses, it certainly makes you feel as disconnected as possible. Such a weirdly unsatisfying game.

And now back to Left4Dead

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Being left 4 dead
Skribble | 4:05 AM on 11.26.2008 13 comments


Tons of people love Left4Dead, myself included, and played with the right people, you can you have some of the greatest moments in multiplayer gaming you've ever had. But with the... wrong people... it's just a world of irritation and annoyance.



I've clocked about 25 hours on the game, with another 8 on the demo, and 90% of the time I've been paired with great people! People who understand teamwork, looking out for your friends and working together to fight your way to the next safehouse. But there have been times when I have been grouped with people who are completely missing what the game is about, as far as I'm concerned anyway.



I just got out of a session where I was playing the infected and 1 survivor was down, and I had just grabbed another one with my giant smokey tongue. Louis comes up and smacks my tongue away and i retreat to the center of the rooftop. Then I notice the 3 of them running for the safehouse.

"Where is Bill?" I thought to myself.

I look around and see him highlighted in red, being attacked by a hunter. This was happening literally just around the corner of the 3 other survivors, and they just ran, all of them with green health, just so they could "win" the game. After the match, the team boasted about how they won the game with full health and how shit we, the infected, were.



Call me crazy, but even though Left4Dead has an arbitrary score system, I don't even look at it. I pretty much just want to have fun fighting against a zombie apocalypse with a few like minded survivors, and I really don't see how "winning" the game by speed running or leaving your team mates behind is any fun at all. Am I missing something here, or is the point of the game working together to reach safety?



Another account was 2 nights ago, running across the bridge train tracks to the train door, with a tank and horde following close behind. We are all shooting at them, and we pick off most of the horde, and then I am shot by one of my team mates, I assume by accident, and I fall the the floor shooting at the tank, not worrying about the infected. Then I see another of my team mates threw a molotov, which explodes 3 feet away from my face. So I am on fire, shooting at a massive Tank that is beating down upon me, while the zombies go up in flames.



Despite all odds, I somehow KILL the fucking Tank with my pistols, and the fire burns out, and I am left with just over 40 Health, laying on the floor. My "team", I notice, is just sitting in the train and had been for the entire fucking time after they threw the molotov, and they CONTINUE to sit in there, even though there are no zombies and the Tank is dead.

They let me bleed out, so that they can "win" the match.

I know there will always been douchebags that take the game too seriously and think that winning is everything, but when the game you buy is called "Left4Dead" and it's a multiplayer based game that is designed around helping your team, wouldn't you get the fucking hint that working together is what makes the game fun?

I guess this is mostly a rant because I'm annoyed at the douch-baggery of some people, and I may be a little too serious about the teamwork aspect... but as far as I'm concerned, when I play, nobody and I mean NOBODY will ever be left for dead.


FYI: If you have Left4Dead on Steam, be sure to add me if you want another survivor on your team: Skribble

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about me

Games I'm playing:

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