Sometimes you play a game in a specific genre, you finish it and get over it knowing that soon you'll have another game similar enough to soothe your craving for that type of game. That's what generally happens in the world of games. Developers use the same mechanics over and over again to ensure that their games appeal to the masses that liked the people who used those mechanics first. That's not entirely bad. After all, we got many decent games that way and spent countless hours playing them, but sometimes a gamer looks for something to fill a gap in his soul that can only be filled with something specific. Something that is only available in an old classic that for some reason never had a sequel. There are some games that have no sequels. I wouldn't mind an unoriginal, yet entertaining game not having any sequels since I can find a similar experience elsewhere. However there are a few itches that only certain games can scratch.
Ogre Battle 64: Person of Lordly Caliber
I do realize that this game is actually a sequel to a SNES game, but this was 12 years ago and if I had to choose one game ever to get a sequel for, it would be this one. Ogre Battle wasn't just a great game to play. To this day it's one of the deepest and most unique games I've played. The combination of real time strategy, turn-based (yet auto piloted) battles and RPG style unit management was amazing. I spent hundreds of hours playing the game throughout several playthroughs and I'm sure dozens of those hours were spent managing my army in the menus.
A maximum of 10 squads could be deployed in the battlefield, each one containing up to five units and it's up to the player to equip each unit, choose its class and change when necessary and choose each squad's formation. Formations really mattered but were simple. Unlike most games the generic characters were more customizable than the story ones since they were glued to their classes. There were also several endings and branching story lines. That was pretty good for over a decade ago.
My outline of the game does not do it justice, really but it's a great game that might seem overwhelming at first. It's hard to master but simple enough to play effectively. Just talking about it is getting me excited to download it on the Wii's virtual console (I still have an N64 and my copy of the game). I don't care if they change nothing, I just want a new one. Pretty please, Atlus? Or are you busy making games like Game of Thrones and Cursed Crusade?
Mirror's Edge was a pretty good game and different than what we're used to and it was well-executed. Thank god it wasn't one of those good ideas gone bad. It was an action game that wasn't about violence in fact the game encouraged the pacifist approach. The game relied on parkour styled action. Instead of fighting your way through an enemy force, you get to jump, duck and slide around obstacles as fast as possible to avoid the enemy. The game employs, wall jumps, sliding, climbing and all sorts of things that basically get you from point A to point B while overcoming obstacles. The controls were well-made so they felt natural. I very rarely (not never) had trouble performing the action I had in mind.
Skies of Arcadia
What makes skies of Arcadia unique is that out of the games in this list, it's the one that isn't unique... Sega made a standard JRPG following classic japanese formulas and there wasn't much that was considered new in this game but certain aspects of it really appealed to me. It's part of the JRPG formula to start as a nobody kid that saves the world but that's not the case in this game. You start as a pirate living in a tiny island starting small and slowly growing. The growing process is tangible. By the time you save the world you're not a nobody anymore and you can feel it in some aspects. You start with a crappy old ship and end up having a bad ass ship hosting 20+ crew members. It's like starting with an old Corolla and ending up with a Bumblebee car. Little by little you can develop your tiny base, buying it upgrades and seeing it flourish. To a degree it's cosmetic but it feels good to see progress. Those are the games that come to mind when I think of games I'd want to revisit after years of forgetting them. They're not the best in their genres, but they had some key differences that made them different enough. Sound your opinions in comments. What do you want a sequel for the most? read