Your heart pounds in your chest as you crouch beneath the window. Just behind that wall you hear the sound of foot steps running past. Further down the street you hear a Panzer III engine rumble to life. Gun shots ring out across the city interspersed with cannon fire and anti-aircraft batteries opening up on their targets. In the distance you hear the resulting explosion of a bomb impacting the army base.
Nearby, your squad leader is imploring you to get across the street and secure the depot. If you can secure a foothold in this city, you're certain that you'll be able to overwhelm the enemy and take it. It's an important strategic location, it has an airfield that will be key to air dominance in this area of France. It's an uphill battle. Half of your squad died shortly after you para-jumped into the city, and the enemy has already fortified the depot.
Popping a smoke grenade to obscure the vision of anyone down the street, you race to the building closest to the depot. You turn and see your squad leader halfway across the road when he is suddenly cut down by an enemy rifleman. Looking for the shooter you set your sights on the church bell tower. Seeing slight movement, you pull the trigger on your rifle...
It sounds like a heavily scripted AAA shooter. The reality of WWII Online: Battleground Europe is that every unit in the game is controlled by another player. Players crew every tank, fighter, bomber, truck, and infantry unit in the game. It is not uncommon to play infantry and see a squad of tanks engaging the enemy, while over head dozens of aircraft jockey for position in the sky - hoping to open up an avenue for their side's bombers to soften up defenses.
I've played WWII Online off and on for the past 10 years (yes, it's been continuously updated and improved) and have had enjoyable experiences with it. I thought it was time to revisit the game this past month after having not played for a year or so. I also wanted to clue people into what they're missing here.
It should be said that this is not an easy game. It's one of the more hardcore shooters out there. One shot, one kill. It is very unforgiving in that regard, and as such players coming from CoD and it's clones are repelled by this games deep tactical nature in droves. Tactics and cooperation are the name of the game here. That is not to say that you can't be a lone wolf, if that is the case though, you'll want to join up with some people near your base to coordinate your efforts. It doesn't do anyone any good if you get shot without being able to report the enemies that you saw.
Infantry can be quite fragile. Nearby explosions will temporarily blind and deafen you. But coordinated, and with support from armored units, infantry can truly be a force to reckon with. Beyond that, it also makes for some of the most intense gameplay you'll ever experience. With death potentially lurking behind every corner, simply making it from building to building can provide a real adrenaline rush. This also means that real tactics work. Covering fire will actually keep players pinned down, it's a refreshing change of pace.
Vehicles are a huge part of WWIIOL. From the trucks required to tow an anti-tank or anti-aircraft gun into position, to the tanks providing infantry support and blitzing the enemy positions, each contributes to the overall success of the mission. A neat feature of WWIIOL is that is allows for two players to crew a vehicle. Drivers/Gunners on tanks, and Pilot/Bombadier/Gunners on planes and bombers.
The air war is perhaps the most difficult element of the game to master, and the most rewarding. The extremely realistic physics engine means that it takes some time to get comfortable just flying. Over control the plane? Well, someone'll need to explain to Meg Ryan why you died in a flat spin. Again, not very forgiving, but hugely rewarding in the end. The thrill of surviving a 5+ minute dogfight and seeing the wing shear off of your opponents Me109 (yeah, I usually play allied) is unparalleled.
Whole books have been written just on the topic and you can dive as deep as you want.
The graphics are looking pretty dated unfortunately. Despite character models that underwent an overhaul a year or so ago, they still look last generation. I suppose on some level that is a concession to be able to have so many units appear on screen at once, but then again, there are still entirely open fields in some places with flat landscapes. The terrain could stand some work as well.
Overall, it's a great experience. It's unique, and its worth trying out. If you dig hardcore simulations like Arma 2 and want something a bit more massively multiplayer, this might be a game for you. I can be found in game @rcmodels. Or on Twitter @SirKerrald.