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11:32 AM on 12.25.2010

"The 12 Days of Destructoid Christmas" Song and Video

Two years ago I sat down and wrote a Christmas song dedicated to the entire Dtoid community which I entitled ďThe 12 Days of Destructoid ChristmasĒ. It's a spin of the famous Christmas song we have all heard many times before, but my version has a Destructoid inspired spin to it.

Next, I got the crazy idea to actually record myself singing this song. Iím not sure what I was thinking, because I do not have the best singing voice. Well afterwards I took the song and turned it into a music video and presented it to the entire community.

Last year I made a few slight changes to the song and posted it again for all to see. Well it's once again Christmas Day, so Iíve decided to bring it back one more time to share with all of you once again. Since a lot of you werenít around the last two years, this will be your first time hearing and seeing it. I really hope you all enjoy it. I put a lot of love into this song to give back to a community which I enjoy so much being a part of.


[embed]190309:35008[/embed]   read

3:05 PM on 08.31.2010

So yeah .... I got Engaged this weekend!!!

So Ö I have really BIG news I wanted to share with everyone here in the Dtoid community. I took that next big step in my life this past weekend and asked my girlfriend Nicki to marry me. Unfortunately she was crying too many happy tears to answer me when I asked the first time, but after asking again she said ďYESĒ, which means I am now officially engaged. You can just think of her as the future Mrs. SilverDragon. :-P

If youíve been readying my community blog, or any of my weekend recaps, over the past 2+ years, Iím sure youíve heard me talk about Nicki. Weíve been dating for close to three years now, and I have to admit that video games have actually played a pretty important role in our relationship. When I first met her, probably 7 or 8 years ago, I attempted to impress her with my awesome Super Mario Bros. skills by playing the game while she was studying with my roommate for a test. Unfortunately that didnít work, and it would be a while before I could actually convince her to go on a real date with me.

When we finally did go on our first date, we ended the night by going back to her place and playing Mario Kart: Double Dash on the Gamecube. I bet her that I could beat her, and if I did I would get a kiss. Well she actually kicked my ass, but somehow I ended up getting my kiss anyways: our first kiss. I had to admit that I was pretty impressed to find out on that first date that she had played and beat quite a few video games. She wasnít obsessed with the hobby like I was, but she enjoyed them enough to understand why I played them so often.

Well itís been many years since Nicki and I first started dating, and weíve had a lot of good times together. There have been some bad times as well, but weíve always worked through those as a couple and come out stronger because of it. I now know without a shadow of any doubt that she is the woman I want to spend the rest of my life with. That might sound a little sappy, but I donít care, because love makes the most manly men sappy, including me.

Unfortunately, I do have some bad news. As Iím sure many of you know, getting engaged is not exactly cheap. Because I did it so close to PAX, Iíve had to cancel all of my PAX plans and cannot afford to go this year to meet you all. I really wish I could, as I was really looking forward to seeing and partying with everyone, but itís just not going to be possible. Iím really sorry guys. Please donít hold it against me! I hope you all have fun though, and hopefully we can meet at PAX 2011.

So now itís time to plan a wedding. Somehow I have to convince Nicki to let me put Sonic and Mario on the wedding cake. Not sure how thatís going to go over with her, but weíll see. Wish me luck Ö.
Thanks for listening guys. Iím really happy to be able to share this news with you all!


1:59 PM on 06.01.2010

A Lifelong Dream Realized: Iím going to E3

So maybe going to E3 isnít a ďlifelongĒ dream for me, since E3 has only been around for 15 years and Iím 30 years old, but itís damn close enough. You need to understand that as far back as I can remember, Iíve always wanted to go to E3 and be one of the first people to play the tons of games that are revealed there. Iíve always yearned to sit in the actual Nintendo press conference as Miyamoto announces a new Zelda or Mario game; to cheer and scream with the rest of the crowd as if our wildest dreams had just come true.

Ok, maybe Iíve gotten off to a quick start here. Have I mentioned Iím going to E3 in two weeks? Maybe I didnít, but the title of my blog kind of says it all donít you think. Yes, after 2 long years of blogging on the Dtoid community Cblogs, and a full year of being a staff writer at Gamer Limit, Iíve finally been given the opportunity to go to E3 as a member of the video game press. To say Iím excited is an understatement. I mean essentially my two favorite weeks of the entire year are the week of E3 and the first week of the NCAA Menís Basketball Tournament.

For 15 years Iíve sat hunched over my computer for the entire week of E3, absorbing every piece of video game knowledge coming out of the show that I can. Iíve gawked at all the incredible videos, giggled at the awesome developer interviews, and practically leaped out of my seat every time a new game was announced. Never in my wildest dreams did I ever think I would be able to go, especially when they decided in 2006 to downsize the convention. For a long time after that, people thought the show was doomed to become a ghost town, causing my hopes of ever going to be dashed forever.

Luckily, the ESA saw the error of their ways, and E3 has begun to return to its former glory. Luckily for me, this has happened right around the time I got hired on at Gamer Limit to be a staff writer. I always thought it would be incredible to write for a game website, but I never thought it would happen. I even came to Destructoid and started writing Cblogs just so someone might notice me and want to hire me, but it never happened. I eventually gave up and lost hope that it would ever happen, until one day I was approached by a fellow Dtoid community member who offered me the job at Gamer Limit. Now, because of Dtoid, and because of Gamer Limit, Iím finally getting the chance to go to E3 to fulfill this lifelong dream of mine.

So far it appears that Iíll definitely be going to the Nintendo Press Conference, and maybe the Sony Press Conference as well. Unfortunately though, I still donít know if Iíll be able to attend the Microsoft one. Iíve also been invited to see a couple exclusive game reveals, many of which I canít talk about now. Besides that, Iíll be in charge of playing and previewing the following list of games, which includes:

Force Unleashed 2
Gears of War 3
Dead Space 2
Rock Band 3
Star Wars: The Old Republic
God of War: Ghost of Sparta

Iíll of course try and play as many games as possible, but I really donít have a clue how many Iíll actually be able to play.

While Iím there I also hope to hit up a couple parties, the most important one being the Destructoid Party. This will be my first chance to finally meet the Dtoid staff, and hopefully many of the community members here who Iíve always wanted to meet. I donít know when it is, or if itís really happening for that matter, but it better be. Maybe Iíll finally get to meet Chad and give him a hug.

So yeah, can you guys tell Iím excited? Iíve been telling all my friends that Iím going, but none of them play games and they all think Iím a major dork for going to a video game convention. They simply donít understand, which sucks. I was hoping that by telling you guys at least I would be telling people who understand why Iím excited.

So anyways, if anyone cares, Iíll be posting lots of stuff on Gamer Limit during E3, and my twitter feed will be going crazy with show updates. If youíre interested, check it out. If anyone has any special requests for things I should do, games I should play, or people I should talk to, let me know.   read

3:00 PM on 12.23.2009

"The 12 Days of Destructoid Christmas" Song and Video

Last year I sat down and wrote a Christmas song dedicated to the entire Dtoid community which I entitled ďThe 12 Days of Destructoid ChristmasĒ. It's a spin of the famous Christmas song we have all heard many times before, but my version has a Destructoid inspired spin to it.

Next, I got the crazy idea to actually record myself singing this song. Iím not sure what I was thinking, because I do not have the best singing voice. Well afterwards I took the song and turned it into a music video and presented it to the entire community.

This year Iíve made a few slight changes to the song, and Iíve decided to bring it back to share with all of you once again. Since a lot of you werenít around last year, this will be your first time hearing and seeing it. I really hope you all enjoy it. I put a lot of love into this song to give back to a community which I enjoy so much being a part of.


[embed]158663:26041[/embed]   read

12:20 PM on 12.04.2009

Gamer Limitís "Piece of Heart" 2009 Game Marathon for Childís Play Charity

Most of us here at Destructoid are pretty damn passionate about playing video games, and many of us have done some crazy things in the name of gaming. Weíve camped out in sub freezing temperatures to buy a console the day it came out. Weíve put on extravagant costumes and gone to conventions to show off our love for a certain game character. Weíve even flown half way across the world to meet a bunch of fellow gamers weíve only ever had contact with over the internet. Yep, I think itís safe to say weíve all done a lot of crazy thing thanks to our deeply rooted passion for gaming.

Another passionate group of gamers went out and created an online comic strip we all know as Penny Arcade, and over the past 5 years those guys have sponsored the Childís Play charity. Since its inception, the charity has raised over $5 million in donations for sick kids in childrenís hospitals throughout the world.

As many of you know, Iím a senior writer over at Gamer This year, the Gamer Limit staff have decided to put our passion for gaming to good use to help the Childís Play charity. To do this we have put together the Piece of Heart gaming marathon.

Starting at 5PM (CST) on December 4th (TODAY!) Gamer Limit staff members will convene at locations in both the United States and Australia for a 48 hour gaming marathon to help raise awareness and donations for Childís Play. Both locations will be hosting live video streams of both participants and game footage as the race each other through the majority of the Ratchet and Clank series. You can tune in at any time during the event to root your team on, participate in contests, and even listen in during the live recording of the Limit Cast (Gamer Limitís podcast).

You can go to THIS SITE and anytime to watch the live streams, chat with other viewers, and participate in the contests.

I was actually supposed to be at the U.S. marathon site to participate, but unfortunately I will not be able to make it. I was really looking forward to playing 48 straight hours of Ratchet and Clank, especially since I love the series so much. I will be watching online, and youíll be able to find me in the main chat room located on the live video stream page.

The event starts today at 5PM CST. Please join us as we try to raise money to help support the Childís Play charity. At any time, we encourage you to donate any spare cash to the cause. Every dollar goes towards making a sick child, somewhere in the world, smile for a little while with a game, book, or toy, and to relieve them from the pain and loneliness that being sick in hospital at such a young age brings.

All donations are handled via Ė meaning your generous gift goes directly to Childís Play. For more information on the charity, visit their webpage at ChildsPlayCharity.Org.

I know how awesome all you Dtoid members are, so hopefully you will find some time in your hectically busy lives to stop on by and say hi, and maybe donate to a great cause.   read

4:11 PM on 11.18.2009

I celebrated my 30th birthday with beer, DJ Hero, and 600 balloons

So about a week and a half ago, I turned the ripe old age of 30 years old. While I was dreading reaching this ďover the topĒ age, I have to admit that it ended up being one of the best birthdays I have ever had. I have been meaning to share stories and post some pictures from the celebrations, but things have been crazy busy since then and I just havenít found the time. Well my life has finally slowed down just enough for me to right this blog, so sit back and enjoy as I tell you about what itís like getting old.

So for my birthday, my girlfriend Nicki and I decided to throw a huge party. Now when I say huge, Iím talking like 45 people, which for us is probably the largest party weíve ever thrown since we graduated college. Just for the record, the actual biggest party I ever threw was around 300 people back during my senior year of college. Now that was an epic party, but you know, it still wasnít as good as my 30th birthday party.

So what mainly made my party so great was that almost all my closest friends came, including my parents and my girlfriendís parents. That was actually the first time our parents ever met, and from what I can gather, it went well between them (fingers crossed!). Besides all the people, there was a TON of incredible food, which Nicki, our friend Mel, and I spent all day cooking. There were also a million desserts to choose from, including a pot of dark chocolate fondue we made.

Did I mention the beer, because there was a ton of beer. Besides a homebrewed keg of Belgian wheat beer my buddy Rhys made, we also had about 240 bottles of around 40 different types of beer. We also popped open a couple of bottles of wine and Champaign, but that was later in the night during a period I donít remember very well.

So gaming wise, for my birthday I got the Renegade Version of DJ Hero and Ghostbusters for the Xbox360. I also got a bunch of Best Buy and Target gift cards, which I plan to use to buy a bunch more games, like Assassinís Creed 2 and Dragon Age: Origins. Hopefully at some point soon Iíll actually find the time to play these games, but recently my life has been consumed by the Modern Warfare 2 multiplayer. Iím just so good at killing fools that I canít seem to stop playing. :-P

Ok, so the final thing I want to tell you all about is the office prank my coworkers played on me for my 30th birthday. You may, or may not, remember this, but last year I completely tin foiled another of my coworkerís offices for his 40th birthday. Since then he has vowed to get me back. Well over the weekend he and a bunch of other people came in and blew up 600 individual balloons, which they piled into my office. They also threw confetti and glitter everywhere. When I got to work on Monday morning I was pretty dumbfounded.

Suffice to say, it took me all freaking day to clean up my office. What made it worse was that they put glitter and confetti in the balloons, so when I went to pop them, the shit went everywhere. The guys were at least nice enough to come in and vacuum it all off the floor.

The only thing that sucked about my 30th birthday was the hangover, and the fact I didnít get to meet Yojimbo. He was supposed to make it to my party so we could finally meet, but unfortunately family issues caused him to not be able to make it. Thatís totally cool, and I completely understand, but it would have been great to meet the guy and hang out. There are a ton of you out there who I would like to meet as well, but thatís just gonna have to wait until I can make it to PAX!

So to recap, turning 30 wasnít really bad at all. I expected it to be horrible, and instead it was one of the best birthdayís I ever had. Iím really an extremely lucky guy. I have an incredible girlfriend who loves me, a large group of friends who I really care about, and a great family who live right down the street.

Ok this turned out being much longer than I thought. If you actually read it all, more power to ya. For those of you who donít like to read, here are a bunch of pictures to look at.


2:36 PM on 11.04.2009

So I apparently gave Borderlands its lowest PC review score on Metacritic

When it was decided that I would be the writer at Gamer who was reviewing Borderlands, I immediately opted for the PC version. While I typically play most FPSs on consoles, this was a game I really wanted to experience on the PC, especially since the developer stated this version would be the best one. Unfortunately it got pushed back a week from the console version, so all I could do was bide my time and wait.

While I waited, I got to see all these great reviews pour in for the Xbox 360 and PS3, so it got me even more excited. The game finally arrived, and that very first night I didnít play a single second of it. Itís not because I didnít have time, or because my PC wasnít good enough to run it. I couldnít play the game the first night it came out because a couple of my buddies and myself couldnít figure out how to get the damn game to connect online to play co-op.

We spent two hours trying to get Borderlands to work online before we finally gave up and called it quits. I was so angry by that point that I didnít even want to try single player. I just said screw it and went to bed. The next day we figured out that to host a game online we had to go into our router and forward a bunch of specific ports. Are you fucking kidding me? This is 2009. Why do I have to do something as archaic as forwarding ports at this point in the life of the PC. Itís fucking pathetic.

So this brings me to the whole point of this blog, which is that I have discovered my review score for the PC version of Borderlands is the lowest on Metacritic. Itís the lowest because I found lots of problems associated specifically with the PC version which really brought the score down for me. Iím not sure why these donít bother any other reviewers, because some of them are pretty serious. Now if you want to read my full impressions of the game, I recommend you go check out my actual review over at Gamer Limit. Iím only here to talk about the negative things that really bugged me about the PC version.

Iíve already mentioned that to host an online game you need to forward ports, but thatís not the only problem with this game. A major issue that exists is that the game is obviously a poorly done direct port of the console version. I mean Gearbox said that they needed the extra week to get the PC version ready, but Iím not sure what they were doing during that week. It feels like they got some intern to simply port the code from the console version over and call it ready to ship. I'm sure this is not the case, but it's obvious that the developers put no extra time into making the PC differentiate itself from the console version in any way.

The first sign that this is a poor console port is that the menu screen is freaking huge, with large fonts that make reading very painful to the eyes. Now I understand that when you play consoles you sit 15 feet from your TV, so you need large font. You only sit about 2 feet from your computer monitor, so you donít need the excessively large font.

You also donít need the menus to be the size of the entire screen. Have those guys over at Gearbox even played other RPGs on the PC? If they had they would know that plenty of other games use small menu screens that allow you to play and look at the menu at the same time. This would really come in handy when you are trying to decide if you want to pick up a gun that just dropped and you want to compare it to other weapons in your inventory.

The menu screens are also pretty difficult to navigate on the PC. I mean it isnít that hard, but you can tell the menu navigation was optimized for the console and not the PC. How hard would it have been to modify them just a little so that itís easier to navigate using just a mouse. I canít tell you how many times I tried to click on something on the menu with my mouse and discovered I needed to use my keyboard instead. I should never have to use a damn keyboard to navigate a menu screen.

Another huge problem with the PC version is that the in-game voice chat is horrendous. Not only is the volume to low, but there is no menu option to adjust the volume and there is no option to turn it off. Itís just on all the damn time. In order to turn it off you have to actually go into the code and switch a variable. In order to chat with friends Iíve had to jump on a Ventrillo server or use Skype. How do you launch an online cooperative game in 2009 without a working voice chat feature? How? Someone tell me how! Please!

There are other little nagging problems, such as the large amount of lag that can appear from time to time. There are also a bunch of typical menu options missing, which you would normally find in other FPSs, such as disabling mouse sync. You can modify a ton of options if you are willing to look up how to modify the code, but Iím not a damn programmer. I donít want to do that. I simply want to click on the options menu and change things the easy way. The way every other FPS lets me change things.

So I gave the PC version of Borderlands the lowest score on Metacritic. Do I care? Not really. Itís not like I set out to do that. I didnít even realize it until after my review was posted on the site. What shocks me is why none of these horrible problems bothered anyone else. Did these people not play the PC version, and just use their console version score as the PC review score, or were they just able to look past the problems because the game is so kick-ass? Maybe they were, but I wasnít going to be so nice. Gearbox needs to learn how to properly port a game over from the console. Maybe theyíll read my review and it will have an impact. I can only hope.   read

2:44 PM on 10.25.2009

Do great games like Uncharted 2 deserve a perfect 10/10 review score?

If you had asked me a couple years ago if any game deserved a perfect review score of 10/10, I would have said no. Every single game that I'd played had some type of flaw that warranted the deduction of some amount of points. Therefore in my mind, a perfect score of 10 was always something to strive toward, but never something that was possible to achieve.

The last few years though the quality of games released has gone through the roof. Thanks to titles like GTA 4, Bioshock, and Metal Gear Solid 4 I've started to reevaluate my position on the subject of perfect review scores. This all came to a head recently when I was given the opportunity to write the official Gamer Limit review for Uncharted 2: Among Thieves.

After discussing it over with some of the staff members at the site, I decided to give the game a perfect 10/10. Feel free to read to my actual review if you like, as it will provide a lot more details about my reasoning then I'm about to go into here. Simply put, in my opinion Uncharted 2 is the best game released on the PS3 to date. Naughty Dog has created such a memorable masterpiece that it represents the pinnacle of game development for this current generation of consoles. How could I not give the game a 10?

Now something I found very interesting about Uncharted 2, which I point out in my review, is that it doesn't do anything that hasn't been done before. The cover and shoot gameplay mechanic isn't anything new, the tomb raiding puzzle/adventure gameplay style has been done to death, and the multiplayer combines elements from many other games already existing on the market. If this game takes lots of ideas from so many other titles out there, how is it that it could possible deserve a perfect score?

While it is true that Uncharted 2 doesn't do anything new, it does do a lot of different things, all of which have been polished to a level of quality that is extremely rare these days. The single player story is better then most of the action movies released so far this year, the multiplayer is addictive and extremely diverse, the colorful cast of characters are accompanied by some of the best voice acting heard in years, and the replayability is through the roof.

How often do you find a sequel that manages to keep everything good from the previous game, while solving all of the problems that nagged the original? Not only that, but add in a multiplayer mode that rivals, if not beats the pants off of other games who have been doing multiplayer for years like Gears of War 2. Everyone was worried that Naughty Dog might stumble and trip over themselves by attempting too much, but instead they managed to hit a home run and show why they are on e of the best developers in the business.

I think that if a game manages to do a multitude of different things extremely well, and doesn't half ass a single part of the entire package, it deserves a perfect score. Uncharted 2 does this, so in my mind it should get a perfect 10.

Not everyone agrees with this line of thinking, as is evident with the recent GameTrailers Uncharted 2 score fiasco. A great deal of commotion erupted when the site decided to give the game a 9.3. As you watch the entire review it appears that the score it going to be in the high 9's to possibly a 10, but then in the end the review score of 9.3 is shown and a lot of people were shocked.

In a later episode of Invisible Walls, the reasoning behind the lower score was explained. According to the reviewers, while the game was extremely good and did a lot of things right, it did not attempt to do anything new and hence does not deserve the acclaim of getting anything higher then a 9.5.

When I read this I was very disappointed in the site. If you take a look back at many of the games that actually try to innovate, you'll notice a pattern of shitty games. Mirror's Edge and Assassin's Creed are two recent examples of this. They both tried to innovate and create something new and unique, and they both had major issues that really brought the gameplay experience down.

A majority of the best games ever made are not ones that try to innovate. They are the ones that take already existing gameplay formulas and mechanics and try to perfect and polish them into something that's actually fun and entertaining to play. COD 4: Modern Warfare and Bioshock are two great examples. Neither of these games did anything new, but they both took a lot of elements tried in previous games and perfectly melded them together to create an excellent experience.

My point is, games like Uncharted 2 shouldn't be punished because they don't attempt to innovate or try something new. They should be celebrated for getting so many things right that other games could not. Perfect review scores like 10 should be rare, but they shouldn't be impossible to get. There is no such thing as a perfect game, and there never will be, but games can come extremely close to perfect. Uncharted 2 is one of these games, which is why I think it deserves a perfect 10/10.   read

2:32 PM on 09.28.2009

My first experience writing a negative game review

Many of you know me as a long time Dtoid community member, but what most of you donít know is that Iíve recently become a senior writer over at Gamer Limit ( Iíve only been writing for them a couple of months now, but Iíve tried reviewing as many games as I can, hoping to get more experience so I can get better at it. Lucky for me, most of my reviews so far have all been for really good games like Shadow Complex and The Beatles: Rock Band. That all changed recently when I volunteered to play and review a new Xbox 360 game titled Darkest of Days.

When I first volunteered to review this game, I knew that it wasnít getting good reviews. I hesitated at first because of this fact, but eventually I decided that I shouldnít let other peopleís opinions of a game effect my own judgment. After all, there are plenty of games other people have hated which I loved. Star Wars: The Force Unleashed immediately comes to mind. I also knew that I liked the general premise of Darkest of Days, and that Iíd been interested in it for a while, so I decided to volunteer to review it after all.

What I soon discovered was that it was not only a horrible game, but one of the worst games Iíve ever played. If you want to read my review of Darkest of Days you should head on over the Gamer Limit and look it up, but Iím not going to link it hear because Yojimbo will give me lots of shit for pimping my articles through the Cblogs. What I will tell you is that there were many occasions I seriously considered not finishing the game because of how horrible it was. It only took me 10 hours total to beat it, but it was 10 of the most excruciatingly painful gaming hours of my life.

When I had finally concluded the game and put it back in its box, vowing to never play it again, I discovered that I had created a list of negative notes that were multiple pages in length. I knew it was finally time to begin my review, but I honestly wasnít sure what to do. I knew I wanted to give it a bad score, but I wasnít sure how bad that would be. I decided to turn to my fellow writers over at Gamer Limit and ask for advice. They all told me to give it whatever score I wanted, and to not worry about what anyone else thought.

You know, we bash games all the time here in the Cblogs, and we never really think twice about it. After all, it can be fun to take a game and completely rip it apart, finding every little problem with it and driving a game into the ground because of them. Developers of those games donít typically come to the Dtoid cblogs and read what we have to say though.

Things are quite different at Gamer Limit. When I write a review, we actually mail that review directly to the publisher so they can read it themselves. In this case the developer, 8monkey Labs, gave us a free copy of Darkest of Days, so they were expecting a review from us in a short period of time. When the review you write is going to be sent to and read by the actual people who made it, it makes you stop and think about exactly what you want to say.

These people spent years of their life creating this game, and even though the final product might have ended up bad, you can tell that they put a lot of hard work into it. When someone has spent so much time on something and put so much of themselves into it, it can extremely hard to crush their spirits by telling them how bad of a job they did. Itís happened to me before and I can tell you it sucks! Unfortunately for them they just didnít make a good game, and I couldnít allow my feelings to interfere in the matter.

The other problem I had writing a bad review was I didnít know how it would affect Gamer Limitís relationship with the developer and publisher. This is another reason I asked my fellow writers what I should do. My editor-in-chief specifically told me to not worry about the publisher and to just write exactly what I thought of the game, not letting anything else influence me. He let me know he would take care of the relationship, since that kind of stuff is his job after all.

I decided that the best thing to do was the give them a really bad score, but to make sure I backed up all my reasoning without being childish or immature. I can honestly say that I didnít enjoy writing this review. When I was done, someone I know asked me if I enjoyed tearing down the game. My response to that was an immediate ďnoĒ. I simply could not take pleasure in destroying what someone else had created.

The thing I regret the most was that I spent so much space writing about the negative aspects of the game, I ran out of room to write anything really positive. There actually were some good things about Darkest of Days, but if you read my review you wouldnít know it. Thatís mainly because the positive things are extremely overpowered by all the negative things. I felt like if I was writing such a bad review, I needed to make sure I included as many negative points as possible. This was just one of those hard decisions I discovered I had to make. It sucks, but it is what it is.

As you can see, my first experience writing a bad game review for Gamer Limit was not a very pleasant one. I thought it would be easy, but ended up discovering it was not only hard, but painful as well. Itís just not easy to tell someone that all their hard work didnít pay off, and that they created what essentially is a horrible game. I made it through though, and now that Iíve done one Iíll be more comfortable writing another bad review when the next piece of trash comes along. Thatís not to say that Iíll ever enjoy it though.   read

2:17 PM on 09.15.2009

Holy Crap! I'm gonna spend $780 on games this Fall!

Today I decided to sit down and figure out exactly how much money I'm going to be spending on all the games I was planning on buying this Fall. In order to exercise some level of "control", I decided to only include games that I was 100% sure I wanted to play. What I quickly discovered was that my list was much much much larger then I thought.

Below is the complete list of titles I came up with, along with release dates and prices. As you can see, if you add all those dollar amounts up you get $780. Add in the 7% North Carolina sales tax and it brings the total up to $835. I don't know about you, but that is a whole hell of a lot of money.

I'm honestly starting to think that I need to reconsider whether I really want some of these games. Not only is $835 a lot of money to spend, but there are just too many games on this list to physically attempt to play in the alloted time. Just check out October 20th. There are three games coming out on that same day I want to play, and all of them are probably 40+ hour games. What the hell was I thinking when I made this list?

On another note, weren't a lot of games supposed to be pushed back to 2010. Looking at this list, you wouldn't think any games had been pushed back at all. Damn video game developers and all their stupid creative genius. I wish they would just take a break for a while.

So how much money do the rest of you plan on spending this Fall on games? Anywhere near the insane amount I plan on spending?

Sept. 22
-Halo 3: ODST- $60

Sept. 29
-Dead Space: Extraction- $50

Oct. 13
-Brutal Legend- $60
-Uncharted 2: Among Thieves- $60

Oct. 20
-Borderlands - $50
-DJ Hero- $120
-Forza 3 - $60

Oct. 27
-Ratchet and Clank Future: A Crack in Time- $60

Nov. 3
-Dragon Age: Origins- $50

Nov. 10
-Modern Warfare 2 - $50

Nov. 17
-Assassinís Creed II- $60
-Left 4 Dead 2 - $50

Q4 2009
-New Super Mario Bros. Wii- $50   read

3:31 PM on 08.26.2009

Why I Love Destructoid

I might be a little late to the party, and everyone might be sick of these by now, but damnit I need to tell everyone why I love Destructoid. You see, when I first joined the Dtoid community well over a year ago, I came for two main reasons. The first reason was because I needed a place where I could meet people who were as passionate about video games as I was. I have a lot of friends who play video games, but most of them arenít passionate about them. Yeah they might play some of the big name titles like MGS4, GTA4, and Madden, but thatís about it. They donít play any of the lesser known titles and they donít pay attention to whatís going in the industry.

Because of this, I could never really talk to any of my friends about video games the way I really wanted, and that bothered me. I needed a place where I could meet people just like me, who I would actually be able to have real conversations with about the video game industry and all the crazy games coming out. I realized the best way to do this was to blog, and out of all the websites I looked, Dtoid had the best community blog section. This was the place I needed to be.

The second reason I joined Destructoid was because I was hoping it might be a way to get a job as a video game journalist. At the time I absolutely hated my real life job, and I wanted a change to something I was passionate about. Since I was passionate about playing and talking about games, I thought being a games journalist might be the best fit for me. Unfortunately I had absolutely no experience at all, so no one would even consider hiring me. I of course didnít blame them. I then thought that if I started blogging and writing about games, maybe someone would think I had talent and might hire me. At the time the idea seemed extremely farfetched, but when you have a dream and a goal you have to start somewhere right. If you never even start toward your goal, you wonít get anywhere.

Well itís been 1 year and 3 months since I joined the Dtoid community, and what Iíve gotten out of this site has just exceeded every expectation I ever had. First of all, I found exactly what I was looking for, a place I could fit in perfectly. I have had so many incredible and in-depth discussions about games here that I never thought I would have with anyone. Besides that, I have met tons and tons of incredible people, from every walk of life and every part of the world you can imagine. Iíve even forged some bonds of friendship with certain people which I hold very dear.

As for my hope that joining Destructoid might help land me a job as a video game journalist; for the longest time I tried and tried to write good pieces so that someone would notice me, but no one ever did. After a while I sort of gave up and submitted to the fact it would probably never happen. I never lost all hope, as Iím a very optimistic person, but the dream faded more and more with each passing day. Then one day I got an extremely unexpected email from an unexpected source, offering me a chance to write for a new and upcoming gaming site. After checking out the site I accepted the offer, and Iím now proud to say that Iím an official staff writer for If you get a chance you should check out the site. I write under my actual name: Shawn Evans.

Unfortunately, being a writer at Gamer Limit has reduced the amount of time I can spend writing for the Dtoid cblogs, but I still visit the site as much as I can, and of course I'm still part of the Cblog Recap Team. Most importantly though, my heart still lies in this community. Actually, itís really the community that makes Dtoid so great. There simply is just no other video game centric community like this on the entire internet. There is a reason I visit this site 20+ times a day, and thatís because of all the incredibly awesome people here. Everyone from the staff to the community members make Destructoid a special place. Thank you, to everyone.

Destructoid Ö. I <3 You!   read

6:41 PM on 08.10.2009

Look what I got in the mail today from Destructoid Headquarters!

So about a month ago Destructoid held a special edition Gears of War 2 Friday Night Fights. Coincidentally, I had just recently started playing the game, so I thought I would tag along to meet some more Dtoid community members, and to blow some of them away. After all, the best way to introduce yourself to a fellow Dtoider is to blow their head off with a shotgun blast. Don't you agree?

One of the perks for attending this FNF, was some Gears of War 2 related prizes that were being given out by the staff. The winners were being chosen using trivia questions, and I just happened to answer one of them right. Well, I've been waiting patiently for the last couple of weeks for my prize to arrive, and finally today I got my wish.

Check out the picks to see what I got.


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