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Many of you know me as a long time Dtoid community member, but what most of you don’t know is that I’ve recently become a senior writer over at Gamer Limit (gamerlimit.com). I’ve only been writing for them a couple of months now, but I’ve tried reviewing as many games as I can, hoping to get more experience so I can get better at it. Lucky for me, most of my reviews so far have all been for really good games like Shadow Complex and The Beatles: Rock Band. That all changed recently when I volunteered to play and review a new Xbox 360 game titled Darkest of Days. When I first volunteered to review this game, I knew that it wasn’t getting good reviews. I hesitated at first because of this fact, but eventually I decided that I shouldn’t let other people’s opinions of a game effect my own judgment. After all, there are plenty of games other people have hated which I loved. Star Wars: The Force Unleashed immediately comes to mind. I also knew that I liked the general premise of Darkest of Days, and that I’d been interested in it for a while, so I decided to volunteer to review it after all. What I soon discovered was that it was not only a horrible game, but one of the worst games I’ve ever played. If you want to read my review of Darkest of Days you should head on over the Gamer Limit and look it up, but I’m not going to link it hear because Yojimbo will give me lots of shit for pimping my articles through the Cblogs. What I will tell you is that there were many occasions I seriously considered not finishing the game because of how horrible it was. It only took me 10 hours total to beat it, but it was 10 of the most excruciatingly painful gaming hours of my life. When I had finally concluded the game and put it back in its box, vowing to never play it again, I discovered that I had created a list of negative notes that were multiple pages in length. I knew it was finally time to begin my review, but I honestly wasn’t sure what to do. I knew I wanted to give it a bad score, but I wasn’t sure how bad that would be. I decided to turn to my fellow writers over at Gamer Limit and ask for advice. They all told me to give it whatever score I wanted, and to not worry about what anyone else thought. You know, we bash games all the time here in the Cblogs, and we never really think twice about it. After all, it can be fun to take a game and completely rip it apart, finding every little problem with it and driving a game into the ground because of them. Developers of those games don’t typically come to the Dtoid cblogs and read what we have to say though.
Things are quite different at Gamer Limit. When I write a review, we actually mail that review directly to the publisher so they can read it themselves. In this case the developer, 8monkey Labs, gave us a free copy of Darkest of Days, so they were expecting a review from us in a short period of time. When the review you write is going to be sent to and read by the actual people who made it, it makes you stop and think about exactly what you want to say. These people spent years of their life creating this game, and even though the final product might have ended up bad, you can tell that they put a lot of hard work into it. When someone has spent so much time on something and put so much of themselves into it, it can extremely hard to crush their spirits by telling them how bad of a job they did. It’s happened to me before and I can tell you it sucks! Unfortunately for them they just didn’t make a good game, and I couldn’t allow my feelings to interfere in the matter. The other problem I had writing a bad review was I didn’t know how it would affect Gamer Limit’s relationship with the developer and publisher. This is another reason I asked my fellow writers what I should do. My editor-in-chief specifically told me to not worry about the publisher and to just write exactly what I thought of the game, not letting anything else influence me. He let me know he would take care of the relationship, since that kind of stuff is his job after all. I decided that the best thing to do was the give them a really bad score, but to make sure I backed up all my reasoning without being childish or immature. I can honestly say that I didn’t enjoy writing this review. When I was done, someone I know asked me if I enjoyed tearing down the game. My response to that was an immediate “no”. I simply could not take pleasure in destroying what someone else had created. The thing I regret the most was that I spent so much space writing about the negative aspects of the game, I ran out of room to write anything really positive. There actually were some good things about Darkest of Days, but if you read my review you wouldn’t know it. That’s mainly because the positive things are extremely overpowered by all the negative things. I felt like if I was writing such a bad review, I needed to make sure I included as many negative points as possible. This was just one of those hard decisions I discovered I had to make. It sucks, but it is what it is. As you can see, my first experience writing a bad game review for Gamer Limit was not a very pleasant one. I thought it would be easy, but ended up discovering it was not only hard, but painful as well. It’s just not easy to tell someone that all their hard work didn’t pay off, and that they created what essentially is a horrible game. I made it through though, and now that I’ve done one I’ll be more comfortable writing another bad review when the next piece of trash comes along. That’s not to say that I’ll ever enjoy it though.
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Also, you overuse commas just as badly as I do. XP
Being brutally honest may not earn you the most friends, but atleast people will respect you.
lol. I don't give you lots of shit...I just say its a shameless plug!
Good read Shawn. Now who's the tough guy?
It's interesting to point out the possible influences on review writing though... especially the part about having to send a copy of the review back to the devs - yeah, that would be pretty rough. They have to know that your review is for other gamers though... and that you just have to be honest!
... and now I'm off to hunt down said review that you didn't provide a link to! :)
Also, sorry to hear about your experience. I had a similar feeling about reviewing Eduardo the Samurai Toaster. It felt bad to "destroy" a game made by four guys who are just starting out.
Thing is, I wasn't really destroying it, just as you didn't destroy Darkest Days. It sounds like your review was written without any spite or malice. You just said what had to be said.
If I was on the team that made the game, I'd take the criticism for what it's worth and move on.
No way. You write for the consumer and not the company...Unless you're Gamespot (oooh...cheeky).
Good luck with future reviews.
Also, I, think, Blehman, is, onto, something comma.
I felt SO bad, Shawn, when you made that huge forum post about how bad the game was. I'm glad you were brutally honest in your review, because really, you did an excellent job.
Here's a link to the review, because Shawn definitely deserves a plug.
Oh, and for the record, this is the response I got back from the Darkest of Days PR rep:
"Thanks for sending the link over Chris! It was great working with you as well and I’ll DEFINITELY keep you in mind for future products. :D"
It's all good, Shawn! <3
Good blog though. When I have a little bit more free time I'll go check out your article.
Couldn't do it.
But holding yourself would be worse, so just as the Prophet says, be brutally honest.
Back on a related topic, I need to check out Magnalon's site, I've been aware of it, but I'm pretty lazy/pressed for time so haven't made the effort to get out there and experience it. I think this blog is just the push I need. Well done on the free PR Shawn.
Ok, realistically that was a fantastic article and gave me a broader picture of what goes into the process of writing a review when there is a solid chance that someone who worked on the product being reviewed might read it. Now, Im off to read the review!