Many of you know me as a long time Dtoid community member, but what most of you don’t know is that I’ve recently become a senior writer over at Gamer Limit (gamerlimit.com). I’ve only been writing for them a couple of months now, but I’ve tried reviewing as many games as I can, hoping to get more experience so I can get better at it. Lucky for me, most of my reviews so far have all been for really good games like
Shadow Complex and
The Beatles: Rock Band. That all changed recently when I volunteered to play and review a new Xbox 360 game titled
Darkest of Days.
When I first volunteered to review this game, I knew that it wasn’t getting good reviews. I hesitated at first because of this fact, but eventually I decided that I shouldn’t let other people’s opinions of a game effect my own judgment. After all, there are plenty of games other people have hated which I loved. Star Wars: The Force Unleashed immediately comes to mind. I also knew that I liked the general premise of
Darkest of Days, and that I’d been interested in it for a while, so I decided to volunteer to review it after all.
What I soon discovered was that it was not only a horrible game, but one of the worst games I’ve ever played. If you want to read my review of
Darkest of Days you should head on over the Gamer Limit and look it up, but I’m not going to link it hear because Yojimbo will give me lots of shit for pimping my articles through the Cblogs. What I will tell you is that there were many occasions I seriously considered not finishing the game because of how horrible it was. It only took me 10 hours total to beat it, but it was 10 of the most excruciatingly painful gaming hours of my life.
When I had finally concluded the game and put it back in its box, vowing to never play it again, I discovered that I had created a list of negative notes that were multiple pages in length. I knew it was finally time to begin my review, but I honestly wasn’t sure what to do. I knew I wanted to give it a bad score, but I wasn’t sure how bad that would be. I decided to turn to my fellow writers over at Gamer Limit and ask for advice. They all told me to give it whatever score I wanted, and to not worry about what anyone else thought.
You know, we bash games all the time here in the Cblogs, and we never really think twice about it. After all, it can be fun to take a game and completely rip it apart, finding every little problem with it and driving a game into the ground because of them. Developers of those games don’t typically come to the Dtoid cblogs and read what we have to say though.
Things are quite different at Gamer Limit. When I write a review, we actually mail that review directly to the publisher so they can read it themselves. In this case the developer, 8monkey Labs, gave us a free copy of
Darkest of Days, so they were expecting a review from us in a short period of time. When the review you write is going to be sent to and read by the actual people who made it, it makes you stop and think about exactly what you want to say.
These people spent years of their life creating this game, and even though the final product might have ended up bad, you can tell that they put a lot of hard work into it. When someone has spent so much time on something and put so much of themselves into it, it can extremely hard to crush their spirits by telling them how bad of a job they did. It’s happened to me before and I can tell you it sucks! Unfortunately for them they just didn’t make a good game, and I couldn’t allow my feelings to interfere in the matter.
The other problem I had writing a bad review was I didn’t know how it would affect Gamer Limit’s relationship with the developer and publisher. This is another reason I asked my fellow writers what I should do. My editor-in-chief specifically told me to not worry about the publisher and to just write exactly what I thought of the game, not letting anything else influence me. He let me know he would take care of the relationship, since that kind of stuff is his job after all.
I decided that the best thing to do was the give them a really bad score, but to make sure I backed up all my reasoning without being childish or immature. I can honestly say that I didn’t enjoy writing this review. When I was done, someone I know asked me if I enjoyed tearing down the game. My response to that was an immediate “no”. I simply could not take pleasure in destroying what someone else had created.
The thing I regret the most was that I spent so much space writing about the negative aspects of the game, I ran out of room to write anything really positive. There actually were some good things about
Darkest of Days, but if you read my review you wouldn’t know it. That’s mainly because the positive things are extremely overpowered by all the negative things. I felt like if I was writing such a bad review, I needed to make sure I included as many negative points as possible. This was just one of those hard decisions I discovered I had to make. It sucks, but it is what it is.
As you can see, my first experience writing a bad game review for Gamer Limit was not a very pleasant one. I thought it would be easy, but ended up discovering it was not only hard, but painful as well. It’s just not easy to tell someone that all their hard work didn’t pay off, and that they created what essentially is a horrible game. I made it through though, and now that I’ve done one I’ll be more comfortable writing another bad review when the next piece of trash comes along. That’s not to say that I’ll ever enjoy it though.
Great post with some interesting insight into the business! That's great that you have an excellent editor-in-chief as a buffer to maintain the industry relationships while allowing you to retain your editorial integrity. Keep up the good work!
It makes me happy to learn that Chris is telling you guys not to worry about the publisher when reviewing a game. It makes me feel guilty for not checking out Gamer Limit more often. You guys are pretty awesome over there.
Fuck that game for what it has done to you.
Very nice insight, man. I've run into similar problems at my music site, especially since I'm writing about the sort of bands that don't get a lot of coverage anyway. Sometimes, I'm basically the only site that agrees to give these bands the time of day, and it sucks to have to write about how crappy the sound is when I know that they didn't have the money to make it better, or about how terrible the vocalist is when I know that the vocalist himself might very well read the review. Sadly, it hasn't gotten any easier for me. I hope it gets easier for you!
Having to write a negative review of a game you really wanted to like sucks, but sometimes you gotta do what you gotta do.
Also, you overuse commas just as badly as I do. XP
It's good to know that you don't pull any punches, but also have enough care that you do not want to slaughter and pulverize those behind the game because of the way you felt about it.
Being brutally honest may not earn you the most friends, but atleast people will respect you.
but I’m not going to link it hear because Yojimbo will give me lots of shit for pimping my articles through the Cblogs.
lol. I don't give you lots of shit...I just say its a shameless plug!
Good read Shawn. Now who's the tough guy?
I really don't see why you couldn't provide a link to the review... your blog was on a different topic and wasn't just a cut and paste... the link would be no different than linking to other reference material.
It's interesting to point out the possible influences on review writing though... especially the part about having to send a copy of the review back to the devs - yeah, that would be pretty rough. They have to know that your review is for other gamers though... and that you just have to be honest!
... and now I'm off to hunt down said review that you didn't provide a link to! :)
You should just post fisting pics in place of a text review. That'll suffice to.
I guess sometimes we don't really realize that good people can make bad games, the type of people you feel bad for criticizing. Hopefully they don't take the negatives personally and learn from their mistakes so that they can build a better game next time.
For the record, please put the link to your review in the blog. No one will think you are "pimping".
Also, sorry to hear about your experience. I had a similar feeling about reviewing Eduardo the Samurai Toaster. It felt bad to "destroy" a game made by four guys who are just starting out.
Thing is, I wasn't really destroying it, just as you didn't destroy Darkest Days. It sounds like your review was written without any spite or malice. You just said what had to be said.
If I was on the team that made the game, I'd take the criticism for what it's worth and move on.
Pussy.
Developers don't go out of their way to make intentionally bad games, but when the end product is dire then it's completely fine to give them hell. The guys who made Darkest of Days are probably nice but they ultimately messed up, so do they deserve someone's hard earned money for their mistakes?
No way. You write for the consumer and not the company...Unless you're Gamespot (oooh...cheeky).
Its hard telling something they've made or what they think is bad. I'm an atheist and the other day a church called asking me if I wanted a free bible. I said no, but of course he has to go on and explain his religion anyways. I found it really hard telling this guy I think his beliefs are bullshit. I felt for the guy, you know?
Good luck with future reviews.
You just had to give them a negative review. To them a well written negative review is worth much more than somebody sucking up and saying the game is great. Or being a douchebag about it.
Also, I, think, Blehman, is, onto, something comma.
this game just sounds painful to play!
Nice post, man. Really interesting! :)
Haha amazing! I've been mentioned!
I felt SO bad, Shawn, when you made that huge forum post about how bad the game was. I'm glad you were brutally honest in your review, because really, you did an excellent job.
Here's a link to the review, because Shawn definitely deserves a plug.
Oh, and for the record, this is the response I got back from the Darkest of Days PR rep:
"Thanks for sending the link over Chris! It was great working with you as well and I’ll DEFINITELY keep you in mind for future products. :D"
It's all good, Shawn! <3
Oh yeah ... I guess I kind of neglected to mention that Magnalon is my Editor-in-Chief. ;-)
I've had similar experiences in my field. Right now I'm working for a small sci-fi publishing company and I've had to write rejection letters/critiques/editing etc. And some of the stuff I've had to read is baaaad. It's tough to have to balance being honest but not completely ripping that person to shreds.
Good blog though. When I have a little bit more free time I'll go check out your article.
I don't think I could ever really rip apart someone's hardwork and be happy about about. I mean, if they just through shit together, and it's evident they did that, I'd rip 'em a new one, but hardwork?
Couldn't do it.
Good thing i don't have to go through that.
But holding yourself would be worse, so just as the Prophet says, be brutally honest.
Being brutally honest is the best thing you can do. They made a bad game, tell them what they did wrong without glorifying it. They need to know to improve.
Awesome blog, this is one of the things I hated about being a manager, telling people they suck. It's fun in theory, but when you see their lip start quivering and you know that they can't help it, they are just destined to suck, well you feel badly for them. I tended to mask it with bitter sarcasm so at the end of the day they not only hated me, but also themselves. Ah the good old days.
Back on a related topic, I need to check out Magnalon's site, I've been aware of it, but I'm pretty lazy/pressed for time so haven't made the effort to get out there and experience it. I think this blog is just the push I need. Well done on the free PR Shawn.
Jesus. Recently I started writing reviews, if only for myself. I wonder how I'd feel about having to do a negative review that gets serious recognition. On one hand I do feel bad about tearing peoples' work down. On the other hand I can be a real dick. It's actually why I even started writing reviews: To see if I could avoid my critical tendencies.
They let you write for a site? For real people to read? Madness!
Ok, realistically that was a fantastic article and gave me a broader picture of what goes into the process of writing a review when there is a solid chance that someone who worked on the product being reviewed might read it. Now, Im off to read the review!