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About Me
Name: Shawn
Age: 32
Location: Raleigh, NC


*Senior Writer at GamerLimit.com.

*Follow me on Twitter: Shawne1979

*Official member of the Cblogs Recap team.



Systems Currently Owned:
- XBOX360, PS3, PSPgo, PS2, Wii, GameCube, DS, SNES, NES

Games I'm Currently Playing:
- World of Warcraft: Cataclysm

Game Reviews:
- Star Wars: The Force Unleashed 2
- Metroid: Other M
- Starcraft II: Wings of Liberty
- Prince of Persia: The Forgotten Sands
- God of War 3
- Blaster Master Overdrive
- Dark Void
- Ratchet and Clank Future: A Crack in Time
- LEGO Rock Band
- Borderlands (PC)
- Uncharted 2: Among Thieves
- Dead Space: Extraction
- Darkest of Days
- The Beatles: Rock Band
- Shadow Complex
- Shatter

Front Paged
1) The Start of the Affair: Civilization
2) Feel the Hatred: The onslaught of Fall/Winter game releases
3) Halo-Life: Call of TurokShock - The Best FPS you Never Played

My Favorite Entries
1) My introduction post. Get to know me if you dare!
2) The Dragon's Den - My Gaming Setup
3) The Dragon's Lair - My New Office
4) The 12 Days of Destructoid Christmas

When it comes to video games I am obsessive-compulsive about beating them. If I start a game I must finish it. No matter how bad, or how hard it is I will not rest until the ending credits have rolled across the screen. Like Bruce Hornsby says ... that's just the way it is!

Games Beaten Recently (in chronological order):
- Rayman Origins
- Assassin's Creed: Brotherhood
- Bulletstorm
- Dead Space 2
- Portal 2
- Uncharted 3: Drake's Deception
- Donkey Kong Country Returns
- Back to the Future: Episode 1
- Ghostbusters: The Video Game
- Need for Speed: Hot Pursuit
- Enslaved: Pigsy's Perfect 10
- Enslaved: Odyssey to the West
- Call of Duty: Black Ops
- Dragon Age: Origins
- Star Wars: The Force Unleashed 2
- Halo: Reach
- Metroid: Other M
- Starcraft 2: Wings of Liberty
- Super Mario Galaxy 2
- Prince of Persia: The Forgotten Sands
- Final Fantasy 13
- God of War 3
- Battlefield: Bad Company 2
- Bioshock 2
- Blaster Master Overdrive
- Mass Effect 2
- Dark Void
- Darksiders
- Assassin's Creed II
- Batman: Arkham Asylum
- Ratchet and Clank Future: A Crack in Time
- Modern Warfare 2
- LEGO Rock Band
- God of War: Chains of Olympus
- Borderlands
- Uncharted 2: Among Thieves
- Dead Space: Extraction
- Halo 3: ODST
- Darkest of Days
- The Beatles: Rock Band
- Uncharted: Drake's Fortune
- Shadow Complex
- Resistance 2
- MadWorld
- Shatter
- Bionic Commando
- X-Men Origins: Wolverine
- Gears of War 2
- Beyond Good and Evil
- Dead Space
- Prince of Persia & Epilogue DLC
- Ratchet and Clank Future: Search for Booty
- Killzone 2
- Shadow of the Colossus
- Flower
- Fallout 3
- LEGO Star Wars: TCS
- Call of Duty 4: Modern Warfare
- Mirror's Edge
- Resident Evil 4: Wii Edition
- Star Wars: The Force Unleashed
- Mega Man 9
- Mario Galaxy
- God of War 2
- Gears of War
- Metal Gear Solid 4
- Grand Theft Auto 4
- Bioshock
- Assassin's Creed
- Halo 3
- Forza Motorsport 2
- Mass Effect
- Heavenly Sword
- Ratchet and Clank Future: TOD
- Portal
- Resistance: FOM
- Metal Gear Solid 3
- God of War
- Metroid Prime 2


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Mirror's Edge Demo Impressions
SilverDragon1979 | 10:00 AM on 10.31.2008 28 comments




Yesterday the Mirror’s Edge demo was released on the PS3 and I’m pretty sure I was one of the first people in the world to begin downloading it. This is probably because when I got home yesterday I was checking the PSN store almost every 10-30 minutes the entire night to see if the demo had been posted. When it finally was I screamed out in joy like a happy school girl and immediately began downloading it. My girlfriend can attest to this statement. You see, I have been extremely excited about Mirror’s Edge ever since the first trailer was released back at the beginning of the year. I have actually mentioned the November 13th release date of the game to my girlfriend so many times that now she has it memorized herself. Suffice to say I have really been looking forward to this demo, so now that I have played it through twice I am happy to give you all my first impressions of this highly anticipated game.

Demo Content
When you first start up the demo you’ll see that you have access to two different gameplay modes. Everyone who downloads the demo will have access to the story mode. In the demo this mode consists of a training level and the first level of the game. If you have pre-ordered the game and have a special code from EA you’ll also have access to a 2nd mode, the time trail mode. I unfortunately have not pre-ordered the game so I did not have access to this.

The story mode in the demo provides probably around 15-30 minutes of gameplay. The first part consists of a training level, which most likely is the actual training level you’ll play in the beginning of the retail game. This is a decent sized level which teaches you most of the important acrobatic gameplay elements you’ll have to master in order to progress through the game. You’ll learn skills like jumping, ducking, sliding, beam balancing, and wall jumping all before you get to the end of the level where you’ll get taught your basic combat skills. These include punching, slide kicking, jump kicking, and disarming. You’ll also learn how to slow down time using the “Reaction Time” skill, but I’ll talk more about this later. By the end of the tutorial level you’ll know everything you need to play the game.

The 2nd part of the story mode in the first level of the game. Unless you’ve been living under a rock without internet access the last 8 months, you have probably seen the entire first level of the game in trailers. This is the level that was shown in the very first trailer when the game debuted. If you know what you are doing it will probably only take you 5 minutes to get through it, but if you don’t know your way through the level, or you want to explore, you can probably get 15-20 minutes of gameplay out of it. You’ll definitely get a chance to use every single skill you learned in the tutorial level, so I hope you were paying attention.



Control Scheme
To put it as simple as possible, Mirror’s Edge can be played using only 2 buttons and the analog sticks. You use the L1 button to perform all of your “up” commands such as jumping or wall climbing, and you use the L2 button to perform all of your “down” commands such as ducking and sliding. The game is really as simple as that. There is no complicated control structure like in Assassin’s Creed. Everything is very straight forward and simple.

Now of course I am simplifying this a little too much, as there are other buttons you’ll have to use to get through the game. R1 is used to turn you quickly around 180 degrees. This can be used in conjunction with the L1 button to jump up parallel walls. All of your basic combat skills, such as punching or shooting, are performed using the R2 button. This can be used in tandem with the L1 and L2 buttons to perform actions such as slide kicking or jump kicking. The triangle button is used to disarm your enemy. You can then choose to throw the weapon away or use it against your enemies. Last but not least, there is the square button, which is used to activate “reaction time”. This is your bullet time skill which slows everything down allowing you to easily disarm your enemies or make pin point accurate jumps. This can be very helpful in stressful situations when you have a lot of enemies to deal with.

My Thoughts on the Game
Let me start out by saying I really enjoyed the demo, but there are a couple of things that concern me. First let me go over the things I liked, and the easiest thing to point out is how gorgeous the graphics are. The game really does look every bit as good as the gameplay videos you have seen. I was playing the demo on my 50” Plasma and it truly is a sight to behold. I had no idea my PS3 could put out such vibrant and beautiful colors. I have apparently been corrupted by all of the shit brown colored FPS’s out there. Take note all of you developers out there, COLOR IS GOOD!

For the most part the gameplay in Mirror’s Edge is very fluid, which is complimented by the simple control scheme. Moving through a level quickly by climbing up ledges, wall running, or sliding under pipes takes very little effort and keeps the game moving at a very brisk pace. Thanks to a feature known as “runner’s vision” knowing where to go in a level is not very difficult. Recommended paths are highlighted in red, with yellow also being used to indicate possible ways through the level.

This leads me to what concerns me about the game. The level that is playable in the demo is extremely linear. Now let me put down a disclaimer that thanks to all of the trailers I have watched I already pretty much knew exactly how to progress through the level. That being said though, even if you have not watched any gameplay videos you will still not have any trouble at all figuring out which way to go. Correct paths are constantly highlighted in red, and most hallways only have one door in and out of them, and most building tops only have one way on and off of them. Now I’m trying not to be too concerned because this is only one level and it does not represent the entire game. The developer, DICE, has said that levels will have multiple paths through them, but this is not one of those levels I can tell you that much. I’m hoping the rest of the game is less linear then this.



The combat is also a low point of the demo. I found that it was not very easy to knock out my opponents, which doesn’t help when you are dealing with multiple enemies who are all shooting at you. Disarming also is not that simple. You have to wait until the weapon turns red in an enemy’s hands to disarm them, but the enemies flail around so much it’s hard to tell when the weapon actually turns red, especially if it’s a small weapon like a hand gun. I ended up having to use the “reaction time” skill a lot to properly disarm enemies. It was the only way I could tell exactly when the weapon in their hands turns red.

Another thing I don’t like is the sensitivity of the analog sticks. Now let me just say that I think the PS3 analog sticks in general are horrible for FPS games. No matter what game I play they are never accurate enough and they are located in the wrong place on the controller. Sony really needs to take a lesson from Microsoft on where to properly place their analog sticks, and how sensitive they should be. This is another argument though and I’ll digress for now. Suffice to say I think the control needs to be tightened up a bit with the analog sticks.

Conclusion
As I’ve already stated I did really enjoy the demo. It was nice to see that the control scheme is very simplistic and that I don’t have to have a PHD in video game controls to perform all of the acrobatic moves Faith has at her disposal. I know I spent most of the time taking about the bad parts of the demo, but it’s always easier to harp on the bad then to glorify the good. My biggest concern is really with the linearity of the game. I still have very high hopes for the actual game, and I still plan on purchasing it. Check the demo out for yourself though and make your own decisions. Mine is just one of the millions out there.



Pro’s
+ The graphics are absolutely incredibly gorgeous with a bright color pallete you will not find in many other games.

+ Thanks to a very simple control scheme, the gameplay is very fast and fluid. Most actions can be performed with only two buttons.

+ Moving through levels is very easy thanks to “runner’s vision” which highlights the optimal path in red or orange. This feature can be turned off though to increase the level of difficulty.

Con’s
- The level is very linear, with really only one optimal path to follow.

- Combat can be difficult when dealing with multiple enemies since you can only combat one at a time. It’s typically better to run then fight.

- Disarming enemies can be difficult, thanks to the fact the queue for when to disarm an enemy is difficult to see. Using the “Reaction Time” skill to slow down time is a must in these situations.

- The analog stick sensitivity is not tight enough on the PS3 version. Hopefully there will be an option to adjust this in the final game.



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25 comments | showing # 1 to 25
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Dirtnap's Avatar - Comment posted on 10/31/2008 10:37
Dirtnap
I can get with all your points except the one about it being linear. Linear isn't necessarily bad, if it is done right. Bioshock was very linear, and it was a great game.

Also, you'll recall our long discussion of how Mass Effect could have greatly benefited from being much more linear than it was. I think we just have to see how the whole game fits before passing that judgement.
Mushman's Avatar - Comment posted on 10/31/2008 10:54
Mushman
Seeing as Fallout 3 CE is sitting beside me, and I'll spend the better part of a couple of months finshing and discovering EVERYTHING in it, I'll pass on this UNTIL it becomes cheaper.

Your impressions HAS made me download the demo and I'll play it soon, like 3 months soon! ;)

Nice write up SiverDragon. :)
Bankson's Avatar - Comment posted on 10/31/2008 10:58
Bankson
You can change the stick sensitivity in the demo, under options. I had a hard time with looking around until I dropped the sensitivity a notch.
ShuperShawn's Avatar - Comment posted on 10/31/2008 10:59
ShuperShawn
This and Banjo are both for only gold members! Goddammit this is bullshit!
king3vbo's Avatar - Comment posted on 10/31/2008 11:00
king3vbo
Yeah, I feel about the same way. I was planning to get this for PC, but after playing the PS3 version, I don't know how they can translate the awesome controls to PC... I guess I'll have to get the PS3 version
Geoff Henao's Avatar - Comment posted on 10/31/2008 11:08
Geoff Henao
Ditto C4's comment. Also, the game specifically tells you to avoid big groups of enemies and, when necessary, fight only one at a time.
falinter's Avatar - Comment posted on 10/31/2008 11:12
falinter
Good thing my place of work has a 360 with which to download the demo on and play when I gots down time.
Scientist tz's Avatar - Comment posted on 10/31/2008 11:26
Scientist tz
With so many games dropping this month I might have to let this one slide but I do plan on playing it eventually.

Thanks for the review.
brucie97's Avatar - Comment posted on 10/31/2008 11:40
brucie97
Sensitivity aside, what makes the position of the left analog stick on the 360 controller superior to the ps3 controller? As far as I can see, when holding each controller the right stick is in roughly the same position..

Personally if I were to gripe about the positions of the sticks I'd say both sticks up high like where the left stick on the 360 would be most comfortable as far as analogs go, but may make the face button access more awkward.
brucie97's Avatar - Comment posted on 10/31/2008 11:41
brucie97
PS- good writeup :)
Holyetheline's Avatar - Comment posted on 10/31/2008 11:46
Holyetheline
This was a very nice write up. I haven't played the demo but I look forward to this game as well. I heard there's an achievement for not killing any enemies through the whole game. By the sounds of it this will be hard to get.
SilverDragon1979's Avatar - Comment posted on 10/31/2008 11:48
SilverDragon1979
@C4: I did not see a sensitivity adjustment in the options menu, but I was so excited I could have very easily missed it. Thanks for correcting me though.
SilverDragon1979's Avatar - Comment posted on 10/31/2008 11:50
SilverDragon1979
@Brucie: I could write and entire post about how poorly using the analog sticks on the PS3 controller feels compared to using them on the XBOX360 controller. I will agree that the right stick is roughly in the same position on both.

It's the fact that the left stick is raised up on the XBOX360 controller that makes it much more comfortable for FPS games. However the raised D-pad on the PS3 controller makes it much more comfortable to use, but how often do you use the D-pad to play a game? Not often at all!
Xiofire's Avatar - Comment posted on 10/31/2008 12:08
Xiofire
Nice write up on the demo, and I have to agree, the linear level design worries me and I hope it isn't the same for all the other levels.
My only other gripe was that the game on both the 360 and the PS3 doesn't seem to have any form of anti-aliasing. For me, this ruined the crisp image of the city which I think the developers were going for, making it just a little ugly around the edges, and not a beautiful sight to behold. Not saying the graphics arn't breathtaking, cus they are. This is the only reason why I would want the PC version over the console alternatives.

Again, nice write up.
brucie97's Avatar - Comment posted on 10/31/2008 12:10
brucie97
Would you argue that the right analog should be raised to be even keel with the left stick on the 360 controller? This being due to the usage of the right stick in a fps being far greater than the face buttons.
SilverDragon1979's Avatar - Comment posted on 10/31/2008 12:17
SilverDragon1979
@Brucie: I'm perfectly happy with the location of the right analog stick on the 360 controller, but I would be interested in seeing if it felt more comfortable to have it raised. The thing is that while almost all games use the left analog stick, which I think should be raised as it is on the XBOX360 controller, not all games use the right analog stick like FPS games do. Therefore it's a tough to determine where the best placement for the right analog stick should be.
Y0j1mb0's Avatar - Comment posted on 10/31/2008 12:18
Y0j1mb0
I loved the demo and I'll get the game...day one. As for it being linear, I believe the full game while being linear will give you a greater degree of options how to get there. I did have to change the sensitivity as well but after that it was smooth sailing.

No problems disarming though. It's just timing. Good write up.
Corak's Avatar - Comment posted on 10/31/2008 13:19
Corak
Good write up. As far as the linear thing goes it was said you'll be able to turn off the color coating on the environments, not sure if the option was there in the demo. This will make it more challenging, and without having a "best" way to go lit up on the screen it should make that linear feel somewhat go away. The timing to disarm took me a bit to get used to as well. I found myself hitting disarm sooner than I thought I had to, once I did that it was a lot easier.

I got my code for time trial in my email but didn't activate it yesterday because it was to late and I had to get to sleep, but I can't wait to see how fast I can get through the level. This is coming day one for me, and the demo enforced my preorder, the wait is almost over.
SilverDragon1979's Avatar - Comment posted on 10/31/2008 13:28
SilverDragon1979
When I get home today I plan on downloading the XBOX360 version to see if the graphics hold up and to also see if the controls are a little tighter. Giving my addiction for achievements I will probably purchase this day 1 on the XBOX360 if the graphics match the PS3's.
Primo's Avatar - Comment posted on 10/31/2008 13:33
Primo
Good write up. I definitely want to pick up this game since I really enjoyed the demo. The camera movement seems like it might give me a headache if I play for a while, though.
BS3 Owner's Avatar - Comment posted on 10/31/2008 13:40
BS3 Owner
Nice Write up. I can see your stoked about this title. I <3 Asian Chicks & Tribal Tattoos.

I'll be getting Mirror's Edge & Fallout 3 first thing in December.

I have to Finish LBP & by then, I think I'll be hooked like crack on COD:W@W MP & Resistance 2's SP.
OrgunDonor's Avatar - Comment posted on 10/31/2008 14:26
OrgunDonor
Id have to disagree on a couple points... yea the dis-arming of the cops can be a little difficult to begin with, but, its basically as they swing for you, you press Y(or triangle is your on the PS3). Its like the quick reload in Gears Of War, at first its a bit weird, and you mess up but then it becomes second nature, I think in the last 5 or 6 plays I haven't used the reaction time. To say the demo is about 30mins long is an over statement, I would say that once you get past training, the actual level takes... 5 minutes, but the training is pretty useful, and a must. But if you enjoy it, then you may find like me, you'll keep coming back over and over to try and get the perfect run. If you take all the quick routes and don't stumble around to much. That's the beauty of this game, it may not seem like there are a lot of routes, but there is a surprising amount of different ways to get to different places and at different speeds. For instance at the end of the demo, before you have to "attack of go through"(as the demo puts it) the 2 enemies, you can either go up on to the fire escape, then jump down at an angle and go across the air vents, to get to the enemy before he is positioned and ready to fire, or you can go up the building then over the slanted air ducts(I think that's what it is) and then take a leap of faith(pun not intended) which makes you land on a conveniently placed wooden ramp, allowing a slightly slower but more tactical approach to the enemy allowing you to go around him without fighting him. Same with the second enemy. So as linear as it is, and it is, you have to go point a to point b and are locked to a certain amount of rooftops, its going to be good for the time trials and speed runs.... now to just wait for my pre-order code...
pedrovay2003's Avatar - Comment posted on 10/31/2008 15:51
pedrovay2003
Isn't there already an analog sensitivity adjustment option? I thought I modified that.

Either way, I guess it's just a preference thing. I had no problem with either stick. I can't wait for the full version of this game, either.
pedrovay2003's Avatar - Comment posted on 10/31/2008 15:58
pedrovay2003
Also, if you don't like the PS3 controller, this should be a nice substitute. It's USB, and works with all PS1 and PS3 games, save for LittleBigPlanet, which sucks. The beta let you use USB pads, but the full version doesn't.
Arttemis's Avatar - Comment posted on 11/02/2008 08:51
Arttemis
The linearity of the game is there, despite how many alternative paths there are in each level.

I think I still prefer the open world of Assassin's Creed, but this game definitely seems like it will be a blast to play.
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