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About Me
Name: Shawn
Age: 32
Location: Raleigh, NC


*Senior Writer at GamerLimit.com.

*Follow me on Twitter: Shawne1979

*Official member of the Cblogs Recap team.



Systems Currently Owned:
- XBOX360, PS3, PSPgo, PS2, Wii, GameCube, DS, SNES, NES

Games I'm Currently Playing:
- World of Warcraft: Cataclysm

Game Reviews:
- Star Wars: The Force Unleashed 2
- Metroid: Other M
- Starcraft II: Wings of Liberty
- Prince of Persia: The Forgotten Sands
- God of War 3
- Blaster Master Overdrive
- Dark Void
- Ratchet and Clank Future: A Crack in Time
- LEGO Rock Band
- Borderlands (PC)
- Uncharted 2: Among Thieves
- Dead Space: Extraction
- Darkest of Days
- The Beatles: Rock Band
- Shadow Complex
- Shatter

Front Paged
1) The Start of the Affair: Civilization
2) Feel the Hatred: The onslaught of Fall/Winter game releases
3) Halo-Life: Call of TurokShock - The Best FPS you Never Played

My Favorite Entries
1) My introduction post. Get to know me if you dare!
2) The Dragon's Den - My Gaming Setup
3) The Dragon's Lair - My New Office
4) The 12 Days of Destructoid Christmas

When it comes to video games I am obsessive-compulsive about beating them. If I start a game I must finish it. No matter how bad, or how hard it is I will not rest until the ending credits have rolled across the screen. Like Bruce Hornsby says ... that's just the way it is!

Games Beaten Recently (in chronological order):
- Rayman Origins
- Assassin's Creed: Brotherhood
- Bulletstorm
- Dead Space 2
- Portal 2
- Uncharted 3: Drake's Deception
- Donkey Kong Country Returns
- Back to the Future: Episode 1
- Ghostbusters: The Video Game
- Need for Speed: Hot Pursuit
- Enslaved: Pigsy's Perfect 10
- Enslaved: Odyssey to the West
- Call of Duty: Black Ops
- Dragon Age: Origins
- Star Wars: The Force Unleashed 2
- Halo: Reach
- Metroid: Other M
- Starcraft 2: Wings of Liberty
- Super Mario Galaxy 2
- Prince of Persia: The Forgotten Sands
- Final Fantasy 13
- God of War 3
- Battlefield: Bad Company 2
- Bioshock 2
- Blaster Master Overdrive
- Mass Effect 2
- Dark Void
- Darksiders
- Assassin's Creed II
- Batman: Arkham Asylum
- Ratchet and Clank Future: A Crack in Time
- Modern Warfare 2
- LEGO Rock Band
- God of War: Chains of Olympus
- Borderlands
- Uncharted 2: Among Thieves
- Dead Space: Extraction
- Halo 3: ODST
- Darkest of Days
- The Beatles: Rock Band
- Uncharted: Drake's Fortune
- Shadow Complex
- Resistance 2
- MadWorld
- Shatter
- Bionic Commando
- X-Men Origins: Wolverine
- Gears of War 2
- Beyond Good and Evil
- Dead Space
- Prince of Persia & Epilogue DLC
- Ratchet and Clank Future: Search for Booty
- Killzone 2
- Shadow of the Colossus
- Flower
- Fallout 3
- LEGO Star Wars: TCS
- Call of Duty 4: Modern Warfare
- Mirror's Edge
- Resident Evil 4: Wii Edition
- Star Wars: The Force Unleashed
- Mega Man 9
- Mario Galaxy
- God of War 2
- Gears of War
- Metal Gear Solid 4
- Grand Theft Auto 4
- Bioshock
- Assassin's Creed
- Halo 3
- Forza Motorsport 2
- Mass Effect
- Heavenly Sword
- Ratchet and Clank Future: TOD
- Portal
- Resistance: FOM
- Metal Gear Solid 3
- God of War
- Metroid Prime 2


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Instant Replay: "Forced Addiction"
SilverDragon1979 | 12:41 PM on 08.11.2008 13 comments


This month’s Monthly Musing is about the replay value of games, and what it is about the games you love that brings you back to play them over and over. It’s not a shock then that so far most people, like Yojimbo, have written very positive posts about why they enjoy replaying their favorite games. Why would these posts be anything other then positive though? I mean why would you ever replay a game if you weren’t going to have a positive experience with it again? The entire idea seems foolish doesn’t it?

Well what if the only way to actually experience a game and progress further in it is to replay it over and over until you no longer have a positive replay experience. A game like this would essentially force you to be addicted to it in order for you to replay it enough times to progress further and experience the entire game. Why would anyone play a game like this though? It doesn’t sound like any fun does it? Well millions and millions of people play a game exactly like this every day, and it’s name is World of Warcraft.





What is “Forced Addiction”?
By now most people have heard about how World of Warcraft (WoW) is an addicting game. You can read countless blogs, editorials, and news stories about how much people play this game and how it has enhanced or ruined their lives. I myself have written an entire series of blogs about how I was completely addicted to WoW for 2 ½ years of my life. This addiction that I and most people experience is “self-induced addiction”, in which a person becomes addicted because of how much they love playing the game. This is not what I want to talk about today. I want to discuss the “forced addiction” the game imposes on its’ player base.

“Forced Addiction” is an addiction imposed on a player in order for that player to actually be able to experience the entire game. In other words in order to actually progress farther in the game you have to play it over and over and over again. This is a very different type of addiction then the “self-induced” addiction you typically here about related to WoW. When most people discuss their addiction to the game they talk about what they love about it that keeps them coming back to it. This forced addiction gets kind of pushed to the side because no one likes to talk about it. They don’t like to admit that to actually experience most of the game that have to constantly play it over and over. This “forced addiction” is very real though, and a majority of WoW players have all experienced it.





How to Experience all of WoW
Now World of Warcraft is a MMORPG and as everyone knows there is no actual ending to these types of games, so you are probably asking yourselves how do you even define “progressing farther to experience the entire game.” Well there are really 3 different parts to the WoW experience. There is the open world itself, the player vs. player arenas, and the instanced dungeons. The open world is where a majority of the game takes place as a person progresses their character from level 1 to the highest level, which right now is level 70. Now this leveling process takes about 40-60 hours, and in that time a person most likely gets to experience the entire open world. After playing for 40-60 hours and reaching the highest level you would think the game would pretty much be over. You would be very wrong. For most players the game is only just beginning at this point.

Once a player reaches level 70 they can begin to experience the other 2 parts of the game, the PVP arenas and the instanced dungeons. The PVP arenas are where players can meet to battle one another in team combat and these are all immediately open to all level 70 players. This leaves the only other part of the game, which is not completely open to everyone, the instanced dungeons. The instanced dungeons are really where the meat of the WoW end game is and when most players discuss progressing in the game they are referring to these dungeons. It’s these same dungeons however that are the cause of the “forced addiction” I have been referring to so far.





How Instanced Dungeons cause “Forced Addiction”
You can pretty much think of the instanced dungeons as levels in a game. You progress through each one over the course of about an hour or two, and along the way you fight multiple mini-bosses until the final boss confrontation at the end of the dungeon. These dungeons can be divided up and grouped into levels of difficulty and skill. The problem is that in order to progress to the higher level dungeons you have to have beaten all of the lower level dungeons and collected the appropriate gear from them. Only when you have collected all the best gear from the lower level dungeons is your character strong enough to attempt the medium level dungeons. Then only once you have beaten and collected all the gear from the medium level dungeons can you attempt the higher level dungeons. This is where the “forced addiction” is introduced.

The problem is that if you simply run through a lower level dungeon there is no guarantee you will receive the appropriate gear from that dungeon. That means you have to play through the dungeon over and over and over again until the gear piece you need drops from one of the bosses. An entire gear set typically consists of 8 pieces; a chest piece, belt, leggings, helmet, boots, gloves, shoulder pads, and wrist piece. You can not progress to the next level of dungeons until you collect all 8 pieces. The problem is that a single dungeon only contains 1 or 2 of these gear pieces in them, so you probably have to play through 5-6 different dungeons in order to be able to get all 8 pieces.

On average you have to run a dungeon 5-10 times to be able to get all the gear pieces from that dungeon, so if you have to run 5-6 dungeons, 5-10 times each, at 2-3 hours a play through, you are talking between 50-180 hours of play time. Typically it falls more toward the 180 hour range, trust me on this. This is just the time required to obtain the 8 gear pieces that make your character strong enough to move on to the next level set of dungeons. Once you get your new gear set you are all excited because you finally get to experience all of these new dungeons and see more of the game itself. Then the grind starts all over as you attempt to get a whole new set of 8 gear pieces to move onto the next level of dungeons.

This is pretty much what the entire “end game” of WoW consists of. You run dungeons over and over again trying to get gear to be able to move on and experience more of the game itself. In other words, the game is forcing you to be addicted to it in order to actually experience all of the game. If you aren’t addicted and you don’t play through the dungeons over and over again, then you will never get to move onto the higher dungeons and see all there is to see in WoW. According to Blizzard only about 15% of the game’s population have ever played through every single dungeon in the game. Do you know how absurd that is that not even a quarter of the people who play the game have been able to experience the entire game after is has been out for 4 years.



You might be addicted to WoW if ...


What makes WoW’s “forced addiction” different then other games'?
Now I want to be very clear that the “forced addiction” I am referring to in WoW is strictly in regards to the gearing up system that’s required to experience the game. I have not even discussed the progression in individual and team skill required to progress in the game. I haven’t done this because every single game ever made, whether it’s a simple platform game, or an in-depth RPG, requires the player to improve his skill to progress further in the game. WoW is no different then any other game in this regard, and hence is not the focus of my “forced addiction” argument. What makes WoW different is the fact in order to progress you have to replay it over and over and over in order to simply obtain the gear required to move onto the higher levels.

I want to use an example to illustrate my point, and in this case I want to use Metroid. In Metroid you have to go from level to level and at the end of each one you have to defeat a boss in order to obtain a new weapon (ex: the Ice Beam) that helps you move onto and defeat the next level and the next boss. Well imagine if the boss only dropped this new weapon 10% of the time, and if he didn’t you had to start the level from scratch and play through it all over again with the hope that when you defeat the boss this time he’ll drop the weapon. With only a 10% rate of dropping the weapon that means for every 10 times you play through the level the boss will only drop it once. Only then can you move onto the next level. Now imagine having to do this for all 6 or 7 levels of the game. Can you imagine how tedious this would be. Well that’s exactly what it’s like to play World of Warcraft.





Finally the Conclusion to this LONG POST
So the point of this month’s Monthly Musing was to talk about the games you love to replay and why you love to replay them, but I went in the opposite direction and instead discussed the darker side of replaying a game. I brought to light the “forced addiction” that World of Warcraft imposes on it’s players. No game in my opinion should ever require you to replay it for tens if not hundreds of hours in order to actually progress and experience the entire game. At some point it stops being fun and it starts becoming an addiction. This is one of the many reasons I quit the game, and why I will never go back.



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12 comments | showing # 1 to 12
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blehman's Avatar - Comment posted on 08/11/2008 13:04
blehman
Excellent write-up, and exactly why I won't touch the stuff.
MATTFOO's Avatar - Comment posted on 08/11/2008 13:13
MATTFOO
want that computer.
Y0j1mb0's Avatar - Comment posted on 08/11/2008 13:18
Y0j1mb0
Frontpage.
randombullseye's Avatar - Comment posted on 08/11/2008 13:20
randombullseye
What bothers me about World of Warcraft is that it, like every other MMO, is a clone of Diablo.
killsm00th's Avatar - Comment posted on 08/11/2008 13:32
killsm00th
/promoted. I love the eloquence you bring to the WoW topic. Its weird how 'forced addiction' is so readily pushed to the side when discussing replay. It is the reason that so many people have a 'love-hate' relationship with the game; they love finally attaining certain goals, and hate the insanely tedious repetition requisite to those goals.

When a gamer finally has the presence of mind to recognize that the highs are no longer outweighing the lows, they arrive at the time-to-quit-WoW stage that SilverDragon, I, and hopefully everyone else eventually come to.
king3vbo's Avatar - Comment posted on 08/11/2008 13:52
king3vbo
I loves my warcrack
TheDreadHawk's Avatar - Comment posted on 08/11/2008 15:30
TheDreadHawk
Beauty. Front page indeed.
Tubatic's Avatar - Comment posted on 08/11/2008 21:07
Tubatic
::Tubatic puts on his curdmudgeon hat::

I kinda disagree with this article, and I'm irked by the negativized portrayal. Here's my wall of text:

While I'm not a fan of delayed gratification, I think the model of not getting what you want from any particular dungeon is good, solid design.

Lets not forget that this is a multi player role playing game. Running one of the dungeons requires any number of roles to be present, and class availability isn't guaranteed. You'll need someone that needs to go into a dungeon with you. Aside from that, you'll need to rely on the kindness of others to help you run through level appropriate (or even slightly higher than level) instances to get your gear. If everyone got their pieces on one run, no one would be running instances after the first few months of the game's release.

Which in itself sets up ample resentment of the game. There have been changes to give further purposes to run these things, and higher goals to necessitate that . . . need. There's gear now that doesn't require the random drop, but instead takes tokens accumulated from all higher level bosses. Gold and player profession trading is another way to earn that gear to make you viable at higher levels. Certain new quests reward in items and gold, with which you can do as you please.

I think, to a certain degree, far too much emphasis is put on "Seeing it all", as if you are losing out on the experience you're paying for by not going into the high end, end game raid instances. That endgame grind isn't designed for everyone, and probably shouldn't be. There's a unique satisfaction to be had by the time and coordination required to defeat those later instances.

As a player that's only flirted with the raid endgame, I'm pretty satisfied with my World of Warcraft experience. I think your concept for "Forced Addiction" puts a negative spin and assumption on the healthy enjoyment that can be had from the game.

Taking the game literally as playing a role in the world, I used to get a certain thrill from just simply filling and exceeding the expectations of my class. While gear was a large part of getting better, smart play attributes more than its given credit. Getting all 8 pieces of any set is a ridiculous pursuit. That's OCD, not addiction. :) The healthier road to play is enjoyment of the ride, rather than obsession over what you'll get out of it.

And if you find that you're not enjoying the ride anymore, its best to re-evaluate why you're really bothering.
ThisYearsPink's Avatar - Comment posted on 08/11/2008 21:30
ThisYearsPink
Awesome write-up. I definitely agree with the frontpage suggestions. Very thoughtful and unique perspective on the monthly musing topic.

@ Tubatic: tl;dr. Just kidding :)
SilverDragon1979's Avatar - Comment posted on 08/11/2008 21:45
SilverDragon1979
@Tubatic: I can see you are one of those WoW players who truly loves the game and I applaud you for that. I was a huge proponent of this game for a long time, and in my mind it is still the best game I have ever played. I say that because I have never put as much time and love into a game as I put into WoW.

That being said, please note that this article is not an attack on WoW in it's entirety, but mainly on the dungeon raiding aspect of the game. I made it very clear early on in the article that I have a bias toward the game. You can even go and read the "Breaking the Addiction" series of posts I wrote about WoW if you want. I was one of those "hardcore" raiders. I slogged it out for not hundreds, but thousands of hours in the dungeons. I think I have every right to bring to light "forced addiction" of the dungeon crawling aspect of the game.

Now yes, in Blizzard's defense, they have attempted to make the Dungeon crawling less tedious. However it's not that much better as they have only been able to cut the "dungeon grind" down to about 75% of what it was before. So instead of running a lower level dungeon 10 times you only have to run it 7 or 8 times.

Now I did not quit WoW because of the dungeon crawling. I found a great deal of enjoyment from the other aspects of the game, such as the social interactivity, and the PVP. These kept me playing long after I quit raiding the dungeons. When I did quit I simply grew tired of the game, and it was just time to move on to something else.
Tubatic's Avatar - Comment posted on 08/12/2008 08:51
Tubatic
Hi There SilverDragon 1979,

Right on. I don't think you're going for a wholesale attack on the game, and I certainly don't doubt that you're coming from a place of experience.

I think what bothers me most is the idea that addiction is so often lumped in with WoW. Further, the basic concept of "forced addiction" implies a malicious duping, and an absolultion of the player for being addicted. I'm not a fan of victims. :D

Granted, I went through my own stretch of playing fiercely for gear, honor, token of the the month, etc. The overall effect probably appeared as addiction from people looking in. But I cringe to constantly get this "Oh, isn't that a dangerous and addictive game?" line from people that only get a passing experience of what the game provides and requests. For better or worse, nearly everything in Warcraft (at high levels) requires a lot of real time. I think that, more than a correlation of addictive behavior, is what really makes the game intimidating.

Love's a strong word. :) I don't think I love the game, so much that I appreciate and enjoy the experience it provides. There's plenty that the game could do different or better, but . . . that's a whole 'nother blog in itself.

For what its worth, I'm willing to concede that I may just be a guy that "kicked the habit" peacefully and now thinks he never had a problem. True self is a combination of personal and external perception. But the concept of "forced addiction" feels like it plays right into these bleeding heart sob stories of wives not understanding their man's "obsessions" on Tyra Banks.

Also, I saw your articles, but never read through them (work blocks "wow" and "warcraft"). I'll have to go back through them and see if they can change my opinion on addiction.
Dirtnap's Avatar - Comment posted on 08/12/2008 10:29
Dirtnap
I played countless hours of this game with Silverdragon, and he certaibly isn't bashing the quality of the game, as he and I agree it is probably one of the best games of all time. However, it is undoubtedly true that the structure of the end-game favors those who spend inappropriate amounts of time playing the game, and I onced belonged to this group.

Also important to remember is the carrot-on-a-stick factor. Once you have actually mastered all of the available dungeons, a new one comes out that only the most hardcore will see.
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