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Name: Shawn
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How Microsoft conned Take-Two out of $300 million
SilverDragon1979 | 3:40 PM on 06.09.2008 24 comments


By now it is pretty common place knowledge that Microsoft will be paying Take-Two Interactive $50 million for the exclusive rights to the Grand Theft Auto 4 downloadable episodic content. The deal, which was agreed upon well over a year ago, doesn’t apply to just one downloadable episode, but the first two episodes. Take-Two will receive the first $25 million once the first episode is released, and then another $25 million when the second episode is released. Ever since I first heard about this deal a year ago something about it struck me the wrong way. Now that it’s a year later and the game is finally out I am really starting to wonder what exactly Take-Two was thinking.



From Microsoft’s perspective I can see that they did exactly the correct thing. The GTA series is not just a great collection of games; it is also a cultural phenomenon. It doesn’t matter if the game came out to outstanding reviews (which it did), or if people thought the game was just horrible. This game was going to sell millions of copies. By guaranteeing that the episodic content is exclusive to their system they are helping to surge the sales of XBOX360 version of the game as well as the sales of the XBOX360 console itself.

It is very well known that the adoption rate of the new generation of systems is only at a mere fraction of what the previous generations’ adoption rate was. Simply put, people are not buying XBOX360’s or PS3’s. A game like GTA 4 though is the type of game that will make people take notice at the new systems and finally purchase one or the other. If you hear that the XBOX360 version of GTA 4 will have future episodic downloadable content available exclusively to it there is a very high likely hood that is version of the game you want and the XBOX360 is the console you will purchase. It is very simple to see why Microsoft is going to benefit extremely will from this deal.

Take-Two on the other hand does not have as much to gain from the deal as Microsoft does, and this is what leaves me scratching my head. Let’s simply take a look at the math and see whether this deal is lucrative for Take-Two or not. We already know that Take-Two is getting paid $50 million by Microsoft to deliver 2 different episodic content packs that will NOT be available on the PS3. If the $50 million is more money then Two-Two would have made selling this downloadable content on the PS3, the deal is lucrative for them. However if the company stands to make more then $50 million from selling the content on PS3, then the deal was a poor one.

Now let’s make some conservative educated guesses. Let’s assume that GTA 4 will end up selling around 10 million copies on the PS3 in the next fiscal year. Let’s next assume that only 50% of these owners will purchase the downloadable content, so that’s 5 million copies of the DLC sold. Let’s next assume that the content will cost $10 an episode. Now let’s do the math. If my numbers are correct that means that Take-Two could gross $50 million alone from just selling the very first episode of downloadable content on the PS3. Microsoft is only paying them $25 million to not sell the first episode on the PS3, but Take-Two could be making $50 million if they were to sell it. Now I have an engineering degree, not an MBA, but even this makes absolutely no sense to me what-so-ever.

Please keep in mind that I tried to stay very conservative with the numbers that I used for my math. Now let’s be a little more realistic. Most likely the DLC will sell for more then $10. It will probably sell for $20. If that’s the case then Take-Two could stand to make $100 million from just the first episode of content on the PS3. If I got my adoption rate wrong, and 75% of the people who bought GTA4 will buy the DLC at $20 a pop, then they stand to make $150 million for just one episode. If all of these people buy the second episode as well that’s $300 million. Microsoft paid Take-Two $50 million, and they could be making $300 million from sales on the PS3.



After doing this math I have to wonder what was Take-Two thinking. It makes absolutely no logical sense to me at all why they would agree to sell the downloadable content only on the XBOX360. I can understand if the Microsoft paid them an exuberant about of money but they did not. Even with my conservative numbers Take-Two has the potential to make twice the amount of money from the sale of the content on PS3 then what Microsoft paid them. Where is the economic sense in this?

Now let’s get something clear right now. Take-Two is in the business of making money and nothing else. Rockstar might love to make games and that is their passion, but Take-Two is in it purely for the money. They are not a bunch of XBOX or Playstation fanboys. They are fanboys of Mr. Benjamin Franklin and his $100 bills. They don’t care which system they sell their games on. They only care that their games make them money. So knowing this I am left wondering what was going on in the Take-Two offices when they signed this exclusive rights deal a year ago. Were their accountants all on vacation in Fiji when they made this deal? Did all of their business calculators brake at the same time? Where their families abducted and their lives threatened at gun point? What in the hell was going on that would cause them to make this horrible economic decision?

My numbers and my math however could be way off. Only time will truly tell if Take-Two made the right economic choice or not. Until then I will continue to wonder why Take-Two made the decision they did, and what the driving force behind it was. Until then I will also continue to play my XBOX360 version of the game, since that’s the version I bought to guarantee I would get the downloadable content. Looks like Microsoft won this time.



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23 comments | showing # 1 to 23
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Corncobtacular's Avatar - Comment posted on 06/09/2008 16:04
Corncobtacular
I guess the first thing i would say is that Take Two took a guaranteed $50M when they were hurting financially rather than gamble on DLC in the future. When this was announced (E3 2006?) DLC was still entering unproven territory and if it flopped TTWO could have walked secured $50M as opposed to $0. It was just a risk reward calculation on both sides.

Also, like many exclusive deals they tend not to be exclusive for long. MS can tell us all day long that the DLC is exclusive, but you never konw if that is only for a specified period of time.

I guess my only problem with you math is the 50% adoption rate assumption. I personally have no idea what that number looks like for other popular games like Halo and CoD4, but i'd have to say that i bet that the adoption rate is the hardest number to estimate even for TTWO and MS.
Dead Movie Star's Avatar - Comment posted on 06/09/2008 16:28
Dead Movie Star
Intriguing, now throw up a stress/strain diagram and drive the point home :P

Like you said, we can only wait and see, but I still think Take-Two made a bad business decision.
seltzermx's Avatar - Comment posted on 06/09/2008 16:30
seltzermx
You're also assuming very large sales numbers on the PS3. I think the game hasn't even passed the 10 million sold overall mark (according to Wikipedia). Also, if the current ratio of 2:1 for Xbox360:PS3 sales holds somewhat, you're assuming total sales of GA4 of somewhere between 25 and 30 million. I'm not dissing the game or anything, but that is a ridiculously high number.

You're also assuming that really high number of downloads for the DLC. COD 4 just passsed the 10 million mark, but i highly doubt it already passed the 5 million mark for DLC. (If they did, I'm sure we'd have heard all the publicity about it by now).

To summarize, I don't think they're going to be missing out on much money, if any, and it at the same time it cuts their development costs by not having to develop the DLC for the PS3, while still getting most, if not more, of the revenue as if they actually had developed it.

Business-wise, I think they made the right choice to minimize risk, and maximize profit.
Qraze's Avatar - Comment posted on 06/09/2008 16:44
Qraze
i believe its only timed exclusive. sony just doesn't kiss and tell like microsoft does. i'm not holding my breath but the new content has already been pushed back to 09. they say its because of marketing blaw blaw but it could mean that they are working on both versions and one happens to be a beast to develop on.
SilverDragon1979's Avatar - Comment posted on 06/09/2008 16:52
SilverDragon1979
Well lets look at the history of GTA and some more recent games to get a more realistic view of the situation. San Andreas sold 20 million copies. Lets assume that GTA 4 sales the same number. Lets also assume the attachment rate of 2:1 for XBOX-to-PS3 sales holds. That means around 7 million copies of the PS3 version will sell.

Right now COD4 has sold around 10 million units. The first map pack alone sold 1 million units in only the first 9 days it was out. That's a 10% attachment rate in only 9 days. I think it's safe to assume that in the lifetime of the game the attachment rate will at least doule that. So lets say a 25% attachment rate.

Then if we take those numbers and assume $20 for the episodes then thats $28 million in sales. That's $3 million more then what Microsoft paid. The lines start to blur when you consider these numbers, but more is still more.

As I admitted it's all a guessing game. Only time will tell.
Conrad Zimmerman's Avatar - Comment posted on 06/09/2008 17:05
Conrad Zimmerman
You really have to assume a lot to come to any of these numbers. That said, 360 already had a considerably larger install base available. Sure, GTA will move systems but would that quantity be sufficient enough to turn the tables in Sony's favor? Certainly not with a multi-platform release and we're already seeing considerable boost in 360 sales from the game coming out. So, basically, Take Two is taking a bet that there's going to be less than 50 million in sales available from the Sony audience.

Not that tough of a bet considering the current circumstances. In the long term, it could certainly add up. But, as others have said, things don't always remain exclusive and it's entirely possible they've already begun development on additional DLC specifically for PS3.
Darren Nakamura's Avatar - Comment posted on 06/09/2008 17:09
Darren Nakamura
I don't disagree that it seems like they made a poor decision, but I don't think your numbers are really right.

Not that I disagree with your math, but your estimations. I think being a part of hardcore gamer culture, you lose sight of what true statistics on gaming is. I would assume DLC adopters are much lower than your "conservative" estimate of 50%, especially for a game as mainstream as Grand Theft Auto. If I were to venture a guess, it'd be somewhere closer to 20-30%. But then, I can't say for sure either.
seltzermx's Avatar - Comment posted on 06/09/2008 17:26
seltzermx
@SilverDragon: those estimates seem much more reasonable. And then, thats where the risk vs. reward comes into play in the business oriented mind. A guaranteed $25 million, or a possible $28 (or whatever reasonably estimate). To most business people, it really is a no-brainer.

Also, I think that in the long run, the 2:1 ration will actually improve in favor of the Xbox. When the holiday season comes around, and the DLC is out, if someone goes to buy the game, I'd think they'd be more likely to buy it for the 360 (assuming they have both systems). I think thats what Microsoft was betting on, the long-term potential of the game. Sure San Andreas sold over 20 million, but that wasn't til after the 2nd or 23d year out in the market. By then the DLC will be out for GTA4 (maybe both) and that's when it will really be a big factor.
SilverDragon1979's Avatar - Comment posted on 06/09/2008 17:35
SilverDragon1979
@Seltzermx: Well I don't entirely agree with your assumption that the 2:1 ratio will improve in facor of XBOX. Actually a lot of analysts don't agree with you, let me say that instead. Many believe that in the next couple of years the PS3 will overtake the XBOX360 in sales. In's not a stretch to say that as the PS3 continues to sell, copies of GTA4 for the PS3 will also continue to sell.

As to you point about which system someone would buy come holiday season, how are they supposed to know the XBOX version has exclusive downloadable content. Not everyone is as internet savvy as ourselves, especially not parents. And it's not exactly plastered all over the front of the box that the XBOX version has the exclusive content. The average consumer won't know which one to buy.
Aaron Mxy Yost's Avatar - Comment posted on 06/09/2008 17:38
Aaron Mxy Yost
I might have missed it somewhere, but doesn't this also assume that Microsoft pockets all the money spent on DLC and the 360 and Take-Two would get 100% of the hypothetical sales on the PS3? The income for DLC is almost definitely going to be split between Microsoft and Take-Two. The $50 million was just for the exclusivity, which is a pretty damn enormous amount considering that only a fraction of GTA IV buyers will even bother with it. The deal also was for the episodic content, there's nothing preventing Take-Two from releasing different DLC for the PS3. I think they made a great deal.
seltzermx's Avatar - Comment posted on 06/09/2008 17:43
seltzermx
Yeah, I think I saw that post a while ago, but I just found some of their figures incredibly hard to believe. Apparently the PS3 was supposed to sell more units in 2009 than the 360 has since launch (or something of that ridiculous nature). I kind of find a sales boost of that magnitude hard to believe (especially since they don't give a reason for the HUGE increase). And I really won't look into it, but hadn't some of these analysts also claimed the death of the PS3 when it was tanking early on. I'm glad it made a come back and proved them wrong. That's why I don't believe we should trust what they say.

I hope I'm not coming off as a fanboy or anything for arguing this point. I currently don't have a PS3, but plan to get one as soon as either FF13 or God of War 3 come out.
Arttemis's Avatar - Comment posted on 06/09/2008 18:41
Arttemis
You're basing these conclusions on your own assumptions pulled out of thin air. To state that 75% of people who have purchased GTA4 would also buy a supposed $20 DLC seems outright absurd. There have been analysts doubting if the DLC will make a profit on the 360 at all because the likelihood of the majority purchasing something so expensive is low.

Sony's own Scott Steinberg has said, "I personally don't think there's going to be a huge percentage of folks who jump into downloadable content for another price when they're still playing through the core product."
Arttemis's Avatar - Comment posted on 06/09/2008 18:49
Arttemis
Another point of contention:

I was under the impression that the $50M was deferred revenue for Take-Two and they received it in advance while still developing the core of GTA4.

That very large amount of cash pre-release is sure to have allowed Take-Two some flexibility in their design.
SilverDragon1979's Avatar - Comment posted on 06/09/2008 19:08
SilverDragon1979
@Arttemis: According to the research I did it appears that Take-Two doesn't receive a cent from Microsoft until they actually release the content packs. Right now they are developing the extra content on their own dime.

@Dexter345: I think you are right that being a hardcore gamer does cause our view of sales numbers to be skewed a bit. I'm always shocked everytime I see that the best selling game out there is always some version of the SIMS, while the games we love so much don't sell well.

@Seltzermx: No I don't think you are a fanboy. You points are ver valid.
SilverDragon1979's Avatar - Comment posted on 06/09/2008 19:17
SilverDragon1979
The interesting thing about the DLC for GTA4 is that it's supposed to be more single player oriented, where you get to continue the story of Niko. Most DLC for a lot of other games is multiplayer. It's really hard to tell how the public will react if the content it mainly single player. A lot of people have really become attached to Niko's character and they want to know where his story will lead. A lot of people just want more reasons to jack cars and kill people. GTA4 has already broken a bunch of sales records. It is not much of a stretch to imagine that it's DLC will also break equally as many sales records.
Arttemis's Avatar - Comment posted on 06/09/2008 19:55
Arttemis
@Silverdragon1979
No, the money was in fact deferred revenue. Even though it was stated as specifically for DLC, Microsoft basically subsidized a portion of the production of GTA4.

http://www.next-gen.biz/index.php?option=com_content&task=view&id=6023&Itemid=2
(Press Release)http://ir.take2games.com/ReleaseDetail.cfm?ReleaseID=248580
(PR explained)http://www.thegtaplace.com/news/11604/microsoft-paid-03650-million-for-gta-iv-dlc

$50M upfront is an enormous amount for Take-Two, and itundoubtedly added flexibility in their production schedule. Furthermore, when considering how the DLC's success is debatable, it could be said that Microsoft is potentially losing money on this transfer (--- until acknowledging the potential money gained from increased console/game sales).

If each "episode" costs $20, that's still 2,500,000 purchases to break even. Even I, a person who could be called a more-than-typical game enthusiast, am skeptical about paying $20, let alone $40 for the DLC. Imagining millions of average Joe's paying $20 for these is a bit of a stretch.

Also, the details of the DLC have been very broad, stating that it will be "epic" and on a "grand scale".
If the episodes include new islands or (possibly) even cities, that can apply both to single and multiplayer experiences.
SilverDragon1979's Avatar - Comment posted on 06/09/2008 20:45
SilverDragon1979
@Arttemis: I stand corrected. According to the articles I read it was not refered to as "deferred revenue". Your research proves otherwise.

However how many people will purchase the DLC is still a point of contention. I point to the fact that GTA 4 has broken multiple sales records and this could translate into the DLC breaking DLC sales records. You point out that a game enthusiast like yourself is skeptical so if you are why would millions of average Joe gamers not be skeptical as well. I honestly don't know which of us is right. If I did then I would probably be in the wrong line of work.
Crunshii's Avatar - Comment posted on 06/09/2008 20:52
Crunshii
great analysis write up. honestly me, I wont be playing GTA4 by 2009, but I do hope Take Two doesn't get gobbled up by EA, which im sure this financial decision.
Arttemis's Avatar - Comment posted on 06/09/2008 20:55
Arttemis
Nice points, lol.
Schmo0zle's Avatar - Comment posted on 06/09/2008 21:35
Schmo0zle
Your point would be valid, but your numbers right off the bat are probably quite a bit off, which makes this entire thing useless, to put it bluntly. :P

GTA IV did not sell 10 million copies on the PS3, nor is it likely to. So that was your first mistake which threw all of this off.

It probably did sell a couple million on the PS3, so work with 2 or 3 million, tops. Then do the math. :P

If only 50% of THOSE people buy it, then the $50 million was well-received and a sound business decision.

I mean...Come on. Their marketers did the math on this already and figured it was worth it. :P
SilverDragon1979's Avatar - Comment posted on 06/09/2008 22:18
SilverDragon1979
@Schmoozle: The 10 million PS3 copies sold was not based off of current sales figures, it was based off of projected sales figures for the next year or so. The downloadable content won't even be out till at least The beginning of 2009.

And I just love trying to prove that marketers are wrong. ;-)
Too Much Coffee Man's Avatar - Comment posted on 06/09/2008 22:20
Too Much Coffee Man
Some other factors:

even the most die hard PS fanboys will likely end up w/ a 360 down the line when it gets cheap & reliable enough (65nm CPU & GPU this summer, goodbye RRoD; merged/reduced CPU/GPU slim 360 before 2010)

*some PS3 owners will re-buy it on 360 for DLC (also higher res & frame rate)

**this will be furthered by it being released as a gold or best seller edition later with a lower price

***distribution costs. MS is doing it free on XBL as part of the deal. 100% T2 profit. Sony would take middleman fees.

I also doubt 50% of people will buy it. It will probably be closer to 25%.
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