
|
|
|
|
By now it is pretty common place knowledge that Microsoft will be paying Take-Two Interactive $50 million for the exclusive rights to the Grand Theft Auto 4 downloadable episodic content. The deal, which was agreed upon well over a year ago, doesn’t apply to just one downloadable episode, but the first two episodes. Take-Two will receive the first $25 million once the first episode is released, and then another $25 million when the second episode is released. Ever since I first heard about this deal a year ago something about it struck me the wrong way. Now that it’s a year later and the game is finally out I am really starting to wonder what exactly Take-Two was thinking.
From Microsoft’s perspective I can see that they did exactly the correct thing. The GTA series is not just a great collection of games; it is also a cultural phenomenon. It doesn’t matter if the game came out to outstanding reviews (which it did), or if people thought the game was just horrible. This game was going to sell millions of copies. By guaranteeing that the episodic content is exclusive to their system they are helping to surge the sales of XBOX360 version of the game as well as the sales of the XBOX360 console itself. It is very well known that the adoption rate of the new generation of systems is only at a mere fraction of what the previous generations’ adoption rate was. Simply put, people are not buying XBOX360’s or PS3’s. A game like GTA 4 though is the type of game that will make people take notice at the new systems and finally purchase one or the other. If you hear that the XBOX360 version of GTA 4 will have future episodic downloadable content available exclusively to it there is a very high likely hood that is version of the game you want and the XBOX360 is the console you will purchase. It is very simple to see why Microsoft is going to benefit extremely will from this deal. Take-Two on the other hand does not have as much to gain from the deal as Microsoft does, and this is what leaves me scratching my head. Let’s simply take a look at the math and see whether this deal is lucrative for Take-Two or not. We already know that Take-Two is getting paid $50 million by Microsoft to deliver 2 different episodic content packs that will NOT be available on the PS3. If the $50 million is more money then Two-Two would have made selling this downloadable content on the PS3, the deal is lucrative for them. However if the company stands to make more then $50 million from selling the content on PS3, then the deal was a poor one. Now let’s make some conservative educated guesses. Let’s assume that GTA 4 will end up selling around 10 million copies on the PS3 in the next fiscal year. Let’s next assume that only 50% of these owners will purchase the downloadable content, so that’s 5 million copies of the DLC sold. Let’s next assume that the content will cost $10 an episode. Now let’s do the math. If my numbers are correct that means that Take-Two could gross $50 million alone from just selling the very first episode of downloadable content on the PS3. Microsoft is only paying them $25 million to not sell the first episode on the PS3, but Take-Two could be making $50 million if they were to sell it. Now I have an engineering degree, not an MBA, but even this makes absolutely no sense to me what-so-ever. Please keep in mind that I tried to stay very conservative with the numbers that I used for my math. Now let’s be a little more realistic. Most likely the DLC will sell for more then $10. It will probably sell for $20. If that’s the case then Take-Two could stand to make $100 million from just the first episode of content on the PS3. If I got my adoption rate wrong, and 75% of the people who bought GTA4 will buy the DLC at $20 a pop, then they stand to make $150 million for just one episode. If all of these people buy the second episode as well that’s $300 million. Microsoft paid Take-Two $50 million, and they could be making $300 million from sales on the PS3.
After doing this math I have to wonder what was Take-Two thinking. It makes absolutely no logical sense to me at all why they would agree to sell the downloadable content only on the XBOX360. I can understand if the Microsoft paid them an exuberant about of money but they did not. Even with my conservative numbers Take-Two has the potential to make twice the amount of money from the sale of the content on PS3 then what Microsoft paid them. Where is the economic sense in this? Now let’s get something clear right now. Take-Two is in the business of making money and nothing else. Rockstar might love to make games and that is their passion, but Take-Two is in it purely for the money. They are not a bunch of XBOX or Playstation fanboys. They are fanboys of Mr. Benjamin Franklin and his $100 bills. They don’t care which system they sell their games on. They only care that their games make them money. So knowing this I am left wondering what was going on in the Take-Two offices when they signed this exclusive rights deal a year ago. Were their accountants all on vacation in Fiji when they made this deal? Did all of their business calculators brake at the same time? Where their families abducted and their lives threatened at gun point? What in the hell was going on that would cause them to make this horrible economic decision? My numbers and my math however could be way off. Only time will truly tell if Take-Two made the right economic choice or not. Until then I will continue to wonder why Take-Two made the decision they did, and what the driving force behind it was. Until then I will also continue to play my XBOX360 version of the game, since that’s the version I bought to guarantee I would get the downloadable content. Looks like Microsoft won this time.
|
|
|
|
Post a comment! You can also post a photo below:
|
Comment with FacebookClick connect and comment instantly! |
Comment with Dtoid
New? SIGN UP - it takes 5 seconds |
Comments policy
Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?
Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

Follow
RSS
Contact
Also, like many exclusive deals they tend not to be exclusive for long. MS can tell us all day long that the DLC is exclusive, but you never konw if that is only for a specified period of time.
I guess my only problem with you math is the 50% adoption rate assumption. I personally have no idea what that number looks like for other popular games like Halo and CoD4, but i'd have to say that i bet that the adoption rate is the hardest number to estimate even for TTWO and MS.
Like you said, we can only wait and see, but I still think Take-Two made a bad business decision.
You're also assuming that really high number of downloads for the DLC. COD 4 just passsed the 10 million mark, but i highly doubt it already passed the 5 million mark for DLC. (If they did, I'm sure we'd have heard all the publicity about it by now).
To summarize, I don't think they're going to be missing out on much money, if any, and it at the same time it cuts their development costs by not having to develop the DLC for the PS3, while still getting most, if not more, of the revenue as if they actually had developed it.
Business-wise, I think they made the right choice to minimize risk, and maximize profit.
Right now COD4 has sold around 10 million units. The first map pack alone sold 1 million units in only the first 9 days it was out. That's a 10% attachment rate in only 9 days. I think it's safe to assume that in the lifetime of the game the attachment rate will at least doule that. So lets say a 25% attachment rate.
Then if we take those numbers and assume $20 for the episodes then thats $28 million in sales. That's $3 million more then what Microsoft paid. The lines start to blur when you consider these numbers, but more is still more.
As I admitted it's all a guessing game. Only time will tell.
Not that tough of a bet considering the current circumstances. In the long term, it could certainly add up. But, as others have said, things don't always remain exclusive and it's entirely possible they've already begun development on additional DLC specifically for PS3.
Not that I disagree with your math, but your estimations. I think being a part of hardcore gamer culture, you lose sight of what true statistics on gaming is. I would assume DLC adopters are much lower than your "conservative" estimate of 50%, especially for a game as mainstream as Grand Theft Auto. If I were to venture a guess, it'd be somewhere closer to 20-30%. But then, I can't say for sure either.
Also, I think that in the long run, the 2:1 ration will actually improve in favor of the Xbox. When the holiday season comes around, and the DLC is out, if someone goes to buy the game, I'd think they'd be more likely to buy it for the 360 (assuming they have both systems). I think thats what Microsoft was betting on, the long-term potential of the game. Sure San Andreas sold over 20 million, but that wasn't til after the 2nd or 23d year out in the market. By then the DLC will be out for GTA4 (maybe both) and that's when it will really be a big factor.
As to you point about which system someone would buy come holiday season, how are they supposed to know the XBOX version has exclusive downloadable content. Not everyone is as internet savvy as ourselves, especially not parents. And it's not exactly plastered all over the front of the box that the XBOX version has the exclusive content. The average consumer won't know which one to buy.
I hope I'm not coming off as a fanboy or anything for arguing this point. I currently don't have a PS3, but plan to get one as soon as either FF13 or God of War 3 come out.
Sony's own Scott Steinberg has said, "I personally don't think there's going to be a huge percentage of folks who jump into downloadable content for another price when they're still playing through the core product."
I was under the impression that the $50M was deferred revenue for Take-Two and they received it in advance while still developing the core of GTA4.
That very large amount of cash pre-release is sure to have allowed Take-Two some flexibility in their design.
@Dexter345: I think you are right that being a hardcore gamer does cause our view of sales numbers to be skewed a bit. I'm always shocked everytime I see that the best selling game out there is always some version of the SIMS, while the games we love so much don't sell well.
@Seltzermx: No I don't think you are a fanboy. You points are ver valid.
No, the money was in fact deferred revenue. Even though it was stated as specifically for DLC, Microsoft basically subsidized a portion of the production of GTA4.
http://www.next-gen.biz/index.php?option=com_content&task=view&id=6023&Itemid=2
(Press Release)http://ir.take2games.com/ReleaseDetail.cfm?ReleaseID=248580
(PR explained)http://www.thegtaplace.com/news/11604/microsoft-paid-03650-million-for-gta-iv-dlc
$50M upfront is an enormous amount for Take-Two, and itundoubtedly added flexibility in their production schedule. Furthermore, when considering how the DLC's success is debatable, it could be said that Microsoft is potentially losing money on this transfer (--- until acknowledging the potential money gained from increased console/game sales).
If each "episode" costs $20, that's still 2,500,000 purchases to break even. Even I, a person who could be called a more-than-typical game enthusiast, am skeptical about paying $20, let alone $40 for the DLC. Imagining millions of average Joe's paying $20 for these is a bit of a stretch.
Also, the details of the DLC have been very broad, stating that it will be "epic" and on a "grand scale".
If the episodes include new islands or (possibly) even cities, that can apply both to single and multiplayer experiences.
http://kotaku.com/gaming/notag/ms-smashes-piggy-bank-to-secure-gta-iv-episodic-content-269639.php
However how many people will purchase the DLC is still a point of contention. I point to the fact that GTA 4 has broken multiple sales records and this could translate into the DLC breaking DLC sales records. You point out that a game enthusiast like yourself is skeptical so if you are why would millions of average Joe gamers not be skeptical as well. I honestly don't know which of us is right. If I did then I would probably be in the wrong line of work.
GTA IV did not sell 10 million copies on the PS3, nor is it likely to. So that was your first mistake which threw all of this off.
It probably did sell a couple million on the PS3, so work with 2 or 3 million, tops. Then do the math. :P
If only 50% of THOSE people buy it, then the $50 million was well-received and a sound business decision.
I mean...Come on. Their marketers did the math on this already and figured it was worth it. :P
And I just love trying to prove that marketers are wrong. ;-)
even the most die hard PS fanboys will likely end up w/ a 360 down the line when it gets cheap & reliable enough (65nm CPU & GPU this summer, goodbye RRoD; merged/reduced CPU/GPU slim 360 before 2010)
*some PS3 owners will re-buy it on 360 for DLC (also higher res & frame rate)
**this will be furthered by it being released as a gold or best seller edition later with a lower price
***distribution costs. MS is doing it free on XBL as part of the deal. 100% T2 profit. Sony would take middleman fees.
I also doubt 50% of people will buy it. It will probably be closer to 25%.