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If you had asked me a couple years ago if any game deserved a perfect review score of 10/10, I would have said no. Every single game that I'd played had some type of flaw that warranted the deduction of some amount of points. Therefore in my mind, a perfect score of 10 was always something to strive toward, but never something that was possible to achieve. The last few years though the quality of games released has gone through the roof. Thanks to titles like GTA 4, Bioshock, and Metal Gear Solid 4 I've started to reevaluate my position on the subject of perfect review scores. This all came to a head recently when I was given the opportunity to write the official Gamer Limit review for Uncharted 2: Among Thieves. After discussing it over with some of the staff members at the site, I decided to give the game a perfect 10/10. Feel free to read to my actual review if you like, as it will provide a lot more details about my reasoning then I'm about to go into here. Simply put, in my opinion Uncharted 2 is the best game released on the PS3 to date. Naughty Dog has created such a memorable masterpiece that it represents the pinnacle of game development for this current generation of consoles. How could I not give the game a 10? Now something I found very interesting about Uncharted 2, which I point out in my review, is that it doesn't do anything that hasn't been done before. The cover and shoot gameplay mechanic isn't anything new, the tomb raiding puzzle/adventure gameplay style has been done to death, and the multiplayer combines elements from many other games already existing on the market. If this game takes lots of ideas from so many other titles out there, how is it that it could possible deserve a perfect score? While it is true that Uncharted 2 doesn't do anything new, it does do a lot of different things, all of which have been polished to a level of quality that is extremely rare these days. The single player story is better then most of the action movies released so far this year, the multiplayer is addictive and extremely diverse, the colorful cast of characters are accompanied by some of the best voice acting heard in years, and the replayability is through the roof. How often do you find a sequel that manages to keep everything good from the previous game, while solving all of the problems that nagged the original? Not only that, but add in a multiplayer mode that rivals, if not beats the pants off of other games who have been doing multiplayer for years like Gears of War 2. Everyone was worried that Naughty Dog might stumble and trip over themselves by attempting too much, but instead they managed to hit a home run and show why they are on e of the best developers in the business.
I think that if a game manages to do a multitude of different things extremely well, and doesn't half ass a single part of the entire package, it deserves a perfect score. Uncharted 2 does this, so in my mind it should get a perfect 10. Not everyone agrees with this line of thinking, as is evident with the recent GameTrailers Uncharted 2 score fiasco. A great deal of commotion erupted when the site decided to give the game a 9.3. As you watch the entire review it appears that the score it going to be in the high 9's to possibly a 10, but then in the end the review score of 9.3 is shown and a lot of people were shocked. In a later episode of Invisible Walls, the reasoning behind the lower score was explained. According to the reviewers, while the game was extremely good and did a lot of things right, it did not attempt to do anything new and hence does not deserve the acclaim of getting anything higher then a 9.5. When I read this I was very disappointed in the site. If you take a look back at many of the games that actually try to innovate, you'll notice a pattern of shitty games. Mirror's Edge and Assassin's Creed are two recent examples of this. They both tried to innovate and create something new and unique, and they both had major issues that really brought the gameplay experience down. A majority of the best games ever made are not ones that try to innovate. They are the ones that take already existing gameplay formulas and mechanics and try to perfect and polish them into something that's actually fun and entertaining to play. COD 4: Modern Warfare and Bioshock are two great examples. Neither of these games did anything new, but they both took a lot of elements tried in previous games and perfectly melded them together to create an excellent experience. My point is, games like Uncharted 2 shouldn't be punished because they don't attempt to innovate or try something new. They should be celebrated for getting so many things right that other games could not. Perfect review scores like 10 should be rare, but they shouldn't be impossible to get. There is no such thing as a perfect game, and there never will be, but games can come extremely close to perfect. Uncharted 2 is one of these games, which is why I think it deserves a perfect 10/10.
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I'm sure I "might" like Uncharted 2 given all the rave reviews... but I know that I "do" like Borderlands and that given Bioware's history I "will" like Dragon Age Origins. Review scores just don't really matter. A 10 our of 10 is fine... but it's still opinion. Sacred 2 got terrible reviews and I liked that game a lot more than GTA4! :)
hmmm... and this was probably a giant rationalization on why I'm not buying Uncharted 2! LOL!
cleared a bunch of bad guys. then 2 armored shotgun guys came out blocking the level exit, i killed them both but went to climb a ledge to end the level and the 2 guys sprung up(yes they were dead) and shot me in the back as i was climbing.
WTF!!!
Uncharted 2 is a game that EVERY PS3 owner should have in their collection and for that reason it deserves a very high score if not a perfect one imo.
doesnt have the red "PS3" on the spine
I think that's gonna be the new standard of PS3 game packaging now. Either that or it's just for exclusives.
I find it hilarious that people objected to that score. How is a 9.3 bad in any way, shape or form?
And yes, the only thing that matters in the long run is the quality of the game. Exempting a game form acclaim just because it uses a well-worn formula is snobby and pretentious.
Also, I'm getting some teeth taken out tommorow so I thought I might treat myself to this game afterwards.
On a different note: Even a great game like Uncharted 2 has some major problems like the bad stealth in the second chapter or annoying boss fights. In the end every reviewer will have to balance wether the game actually deserves the highest score possible or not, but that is what professional game critics are paid for.
There shouldn't be a complex set of rules for the score, its ultimately a measure of the entire game - whether your 10 means absolutely without flaws, or with flaws, but negligible, is up to the reviewer.
A game shouldn't be punished for doing what it does best -assuming- it refines and fixes issues that previous games have had, not just continuing to have flaws (looking at you, Resident Evil 5). Uncharted 2 fixed the, few, flaws the original had and then put layers of polish on everything and in the end we got a game that was pretty much flawless. Assuming we uniformly consider Uncharted 2 a flawless game, why shouldn't we give it the equivalent of a 'flawless' score?
Yea for the MOST PART, I will say "if it doesn't innovate, it shouldn't get a NEAR perfect score" (a 10/10 is NEAR perfect, because NOTHING is technically perfect), but Uncharted 2 is just so damn good, it warrants it.
I think i still havent given a game a 100/100 yet, that is because I try to find it just for the best of the best I have tried. Several of my personal favorites have reached up to 96 I think, maybe it was Mother 3 or something else. I usually miss them by a few points just because they are not entirely perfect by some tiny flaws or details that make the game a little monotonous or not that enjoyable, but overall makes it amazing.
I still want to try Uncharted 2 because it looks very thrilling.
People worry too much about what other people think about a game. I don't know about you, but I play games that please me. I don't really give a shit if someone else thinks it is great.
Yeah, I took off a point because of the painting controls were sometimes a little too harsh on mistakes when trying to paint a straight line. I would have made them a little more lenient if I could, but over all they worked better than the PS2 controls and were an asset to the game.
@ Everybody- From where I stand, a 10/10 should only go to a game that you wouldn't change in any way, even if you could. It seems that a lot of people feel that way about Uncharted 2, and if they do, then they should definitely give it a personal 10/10. That doesn't mean that the game has innovative, or
"flawless" or whatever. It just means that there is nothing about it you would change.
My personal list of 10/10 games includes Mario 3, Resident Evil 4, Panzer Dragoon Saga, Mega Man 2, Super Metroid, and We <3 Katamari. None of those games are perfect to everybody, but I love them all exactly the way they are.
"10s are as close to perfect as you will get in a genre or on a platform. Pure, untarnished videogame ecstasy"
But yeah uncharted 2 deserves a 10. Its a perfect and complete package.
Dtoid does that, Editor's Choice/Buy it/Rent it/Forget it. The 10 scale is there to fit in with the industry metacritic standard.
Also guess who's coming to dinner? :)
Over the last few years I realized that not giving a game a 10/10 doesn't make sense. At one time I felt like it should be reserved for the most absolute perfect games, a "god-tier" of games, but now I think doing that is being over-critical. I'm starting to prefer the 5-point scale, or even the 10-point scale with incremental 0.5 levels. I mean, how do you really differentiate by 0.1?? Unless you are rating every single game yourself in the exact same frame of mind, what you feel is going to change from day to day. A broader rating system allows less room for error. Good blog btw!
The entire 9.7/10 vs 10.0/10 doesn't hold any appeal to me. That level of specificity is entirely up to the individual perceptions of the writer, and I don't expect any reviewer to be that much alike to me that 0.3 is meaningful.
I'd argue that it should be given a "near perfect 10", but it had a few issues with level design (no one but the hardcores - myself included - "liked" the Water Temple), and the jumping system could have been better, among a few other nitpicks.
I can partially understand some of the complaints with the water temple.
That being said both reviews belong and are great reference points for a consumer. I'll refer to the Fire Emblem review as a classic example of audience enjoyment.
either way review scores will always fail to showcase the positive and negative aspects of a game.
How dare you call Mirror's Edge and Assassin's Creed shitty games? Where do you get off calling any game shitty? Seriously, what if I really like those game? Which I did, but that’s besides the point here. Games are not numbers and you (as a critic) out of all the people should know that. You job as a reviewer is not to pass judgment or to compare games to each other like they're household appliances, but to tell me (or the gaming community) about the game and why I should (and never ever why I shouldn’t) play it and what to look for when I do. I don't know about you, but I enjoy playing games, and I enjoy playing super polished games as much as I enjoy playing games that are innovative.
Let me clear something up for you, giving Uncharted 2 a 9.3 is not punishing it, what’s punishing is people like you who say that some games are shitty (quote: If you take a look back at many of the games that actually try to innovate, you'll notice a pattern of shitty games. /end quote) because they don't live up to your nonsensical standards. And you're supposed to be a community leader.
End rant. Sorry, I don't want to pick on you, but this has been bothering me for a while. Too Human was an awesome game!
Your argument is that he should give every game a good review because someone out there likes it? If he's not allowed to post his opinion then why even review anything? I read reviews because I want to see whether a $60 purchase is worth my time or not. If someone played all the way through it and didn't like it, I want to know that, instead of hearing some sugar coated review where every game gets brownie points.
While I might have called Mirror's Edge and Assassin's Creed shitty games, I actually enjoyed them both immensely. Just because I enjoyed them though doesn't mean they weren't chalk full of huge glaring flaws that extremely detracted from my gameplay experience. I was able to look past those flaws, but I can totally understand why a lot of people could not, and why they both got a lot of bad reviews.
As for calling a game shitty, while I might do that here on my personal Dtoid blog, I would never do that on Gamer Limit, or on any type of professional medium for that matter. I consider Dtoid a place I can come and get away from it all. I place where I can let me thoughts run free without having to worry about being curtious or professional. No one, including you, is going to take that away from me. I would never tell you not to speak your mind here.
Now back to my "job as a reviewer". This is definitely a place where we both disagree. While you think my job is to only explain why people should buy a game, I think my job is to explain both the good and the bad about a title. That doesn't mean I enjoy talking down aobut a game.
Actually if you read my most recent post about giving Darkest of Days a really bad score, you'll know that I stressed over it quite a bit. I hated the fact I had to rate it so low, but it deserved it. It wasn't my fault that the developers made a bad game. But I'm sure in hell not going to lie to my readers and tell them they should buy that game, because they shouldn't.
Now if you don't think I write good concise reviews that are fair, then you don't have to read them. You should know however that I put a great deal of time into all of my reviews. I try to look at games from my own perspective as well as from other people's, and I try to give the score I truly think the game deserves.
All of my reviews get sent directly to the publishers and the developers to be read by the people who market and create the game. They have put thousands of hours of their lives into these titles, and I would be doing them a disservice if I was not as honest and professional as possible.
I've enjoyed Brutal Legend, Mirror's Edge, and Mass Effect a lot as games with flaws I could easily look past because of either the story, or new mechanics that I really liked. There are many other games that have been at the same level of polish that I just haven't liked at all - and if I were a reviewer I'd say my opinion and why. Saying a game is "shitty" is a slang form of saying you didn't like it, and that's a statement that's different with each person who might say it.
When I made my game I knew I wasn't going to please everyone, and I didn't try to. I just made a game that was the most fun to me and my friends and put it out there. When I see well constructed negative comment I consider any constructive criticism that might be there and think about if I agree or not. I do of course get occasional "it's shit" type comments, but when I hear a genuine positive comment it just overshadows the noise of those.
I love Mirror's Edge and Assassin's Creed, but if Shawn Evans, review writer wants to say their shitty, and can back it up, that's his OPINION.
If Jim Sterling wants to say "X" game sucks, that's his opinion: if Nick wants to say Brutal Legend sucks, and can back it up, that's his opinion.
The only time I have problem with reviews is if they're not complete: like the Prinny review, which seemed like it was written after an hour's worth of play, and should have been given to someone else. I could care less about the score; but the CONTENT just wasn't there in the slightest.
That's not really an issue for Shawn. Content wise, he's excellent.
I'm actually one of the people who will say Uncharted was a "7, or maybe an 8" experience: I wasn't a huge fan.
Uncharted 2 completely fixed any problems I had with the first 1. Hell, you can even skip the first game and just jump into the multiplayer.
Uncharted 2 innovates in myriad ways, but they arent related to gameplay or one particular type of mode. The presentation of the game, the animation, camera work and graphics are truly a generation beyond the current products on the market. Aside from the historic presentation and immersion level, the gameplay is fantastic and offers an epic single player game, a complete set of VS multiplayer modes, and separate set of coop modes - only the rare AAA title offers all this, and only Uncharted 2 wraps it all up in Hollywood level production quality.