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Do great games like Uncharted 2 deserve a perfect 10/10 review score?
SilverDragon1979 | 2:44 PM on 10.25.2009 52 comments




If you had asked me a couple years ago if any game deserved a perfect review score of 10/10, I would have said no. Every single game that I'd played had some type of flaw that warranted the deduction of some amount of points. Therefore in my mind, a perfect score of 10 was always something to strive toward, but never something that was possible to achieve.

The last few years though the quality of games released has gone through the roof. Thanks to titles like GTA 4, Bioshock, and Metal Gear Solid 4 I've started to reevaluate my position on the subject of perfect review scores. This all came to a head recently when I was given the opportunity to write the official Gamer Limit review for Uncharted 2: Among Thieves.

After discussing it over with some of the staff members at the site, I decided to give the game a perfect 10/10. Feel free to read to my actual review if you like, as it will provide a lot more details about my reasoning then I'm about to go into here. Simply put, in my opinion Uncharted 2 is the best game released on the PS3 to date. Naughty Dog has created such a memorable masterpiece that it represents the pinnacle of game development for this current generation of consoles. How could I not give the game a 10?

Now something I found very interesting about Uncharted 2, which I point out in my review, is that it doesn't do anything that hasn't been done before. The cover and shoot gameplay mechanic isn't anything new, the tomb raiding puzzle/adventure gameplay style has been done to death, and the multiplayer combines elements from many other games already existing on the market. If this game takes lots of ideas from so many other titles out there, how is it that it could possible deserve a perfect score?

While it is true that Uncharted 2 doesn't do anything new, it does do a lot of different things, all of which have been polished to a level of quality that is extremely rare these days. The single player story is better then most of the action movies released so far this year, the multiplayer is addictive and extremely diverse, the colorful cast of characters are accompanied by some of the best voice acting heard in years, and the replayability is through the roof.

How often do you find a sequel that manages to keep everything good from the previous game, while solving all of the problems that nagged the original? Not only that, but add in a multiplayer mode that rivals, if not beats the pants off of other games who have been doing multiplayer for years like Gears of War 2. Everyone was worried that Naughty Dog might stumble and trip over themselves by attempting too much, but instead they managed to hit a home run and show why they are on e of the best developers in the business.



I think that if a game manages to do a multitude of different things extremely well, and doesn't half ass a single part of the entire package, it deserves a perfect score. Uncharted 2 does this, so in my mind it should get a perfect 10.

Not everyone agrees with this line of thinking, as is evident with the recent GameTrailers Uncharted 2 score fiasco. A great deal of commotion erupted when the site decided to give the game a 9.3. As you watch the entire review it appears that the score it going to be in the high 9's to possibly a 10, but then in the end the review score of 9.3 is shown and a lot of people were shocked.

In a later episode of Invisible Walls, the reasoning behind the lower score was explained. According to the reviewers, while the game was extremely good and did a lot of things right, it did not attempt to do anything new and hence does not deserve the acclaim of getting anything higher then a 9.5.

When I read this I was very disappointed in the site. If you take a look back at many of the games that actually try to innovate, you'll notice a pattern of shitty games. Mirror's Edge and Assassin's Creed are two recent examples of this. They both tried to innovate and create something new and unique, and they both had major issues that really brought the gameplay experience down.

A majority of the best games ever made are not ones that try to innovate. They are the ones that take already existing gameplay formulas and mechanics and try to perfect and polish them into something that's actually fun and entertaining to play. COD 4: Modern Warfare and Bioshock are two great examples. Neither of these games did anything new, but they both took a lot of elements tried in previous games and perfectly melded them together to create an excellent experience.

My point is, games like Uncharted 2 shouldn't be punished because they don't attempt to innovate or try something new. They should be celebrated for getting so many things right that other games could not. Perfect review scores like 10 should be rare, but they shouldn't be impossible to get. There is no such thing as a perfect game, and there never will be, but games can come extremely close to perfect. Uncharted 2 is one of these games, which is why I think it deserves a perfect 10/10.



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52 comments | showing # 1 to 50

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MrSadistic's Destructoid Blog
I agree. U2 didn't necessarily bring anything new to the table, but it was the adventure, story, characters, and incredible action sequences that made up for it. Just because a sequel doesn't exactly innovate, doesn't mean it's not an incredible experience for the player.
Elsa's Destructoid Blog
You're really are making me want to buy this game... but in all honesty, perfect game scores don't mean anything to me anymore. GTA4 got perfect scores and I really hated the game. I found it incredibly boring after a short while and both the shooting and driving mechanics seemed gimped (compared to most shooter games or driving games like Burnout). MGS4 also got some perfect 10's... again, I hated the game. I'm not a stealth player and had no history with the franchise so I found the story confusing, the gameplay slow and the cutscenes incredibly long.

I'm sure I "might" like Uncharted 2 given all the rave reviews... but I know that I "do" like Borderlands and that given Bioware's history I "will" like Dragon Age Origins. Review scores just don't really matter. A 10 our of 10 is fine... but it's still opinion. Sacred 2 got terrible reviews and I liked that game a lot more than GTA4! :)

hmmm... and this was probably a giant rationalization on why I'm not buying Uncharted 2! LOL!
the guy with the hat's Destructoid Blog
I don't care about review ratings. All I care about is that the game isn't a glitchy mess and wasn't a waste of my time and money.
MkShiranui's Destructoid Blog
I don't know. Do they?

The review scores are entirely subjective. I now firmly believe that because I accidently stumbled on Holmes' year-old review of ... yes, you guessed it. He gave it 9/10, despite the fact that it made every qualification you suggested. So I've stopped caring.

Games should be rated on whether they are fun. No other criteria is needed.
Wry Guy's Destructoid Blog
This is an interesting mentality to take. I'm usually adverse to games that don't do anything to really innovate themselves, but it is true that sometimes polish is all you really need to make a truly enjoyable experience.
fetusmilk's Destructoid Blog
i had a weird glitch, was at part where you climb train again(chap15?) got to top,
cleared a bunch of bad guys. then 2 armored shotgun guys came out blocking the level exit, i killed them both but went to climb a ledge to end the level and the 2 guys sprung up(yes they were dead) and shot me in the back as i was climbing.
WTF!!!
Anus Mcphanus's Destructoid Blog
I agree. A game shouldn't be held back because of lack of innovation so long as the overall experience is incredible.

Uncharted 2 is a game that EVERY PS3 owner should have in their collection and for that reason it deserves a very high score if not a perfect one imo.
fetusmilk's Destructoid Blog
anyone else notice the uncharted 2 case layout /look is different than all the other ps3 box layouts?

doesnt have the red "PS3" on the spine
MrSadistic's Destructoid Blog
@fetus

I think that's gonna be the new standard of PS3 game packaging now. Either that or it's just for exclusives.
SovietMudkipz's Destructoid Blog
"A great deal of commotion erupted when the site decided to give the game a 9.3"

I find it hilarious that people objected to that score. How is a 9.3 bad in any way, shape or form?

And yes, the only thing that matters in the long run is the quality of the game. Exempting a game form acclaim just because it uses a well-worn formula is snobby and pretentious.
Anonymouse's Destructoid Blog
Review scores suck. That is all.

Also, I'm getting some teeth taken out tommorow so I thought I might treat myself to this game afterwards.
ParaParaKing's Destructoid Blog
We need to stop calling a 10/10 a perfect score. 10/10 should be the highest score giving to incredibly good games.

On a different note: Even a great game like Uncharted 2 has some major problems like the bad stealth in the second chapter or annoying boss fights. In the end every reviewer will have to balance wether the game actually deserves the highest score possible or not, but that is what professional game critics are paid for.
David Quinn Carder's Destructoid Blog
The whole debate is ridiculous to me. A 10.0/10.0 score means 100/100 (don't let the decimal fool you—it's a 100-point rating system). What if movie critics reviewed with a 100-point scale? "Roger Ebert gives __________ a 7.7 out of 10" . . . why is it that videogames use this inane scoring system?

I think a 5-point system is ideal. There's so much room for subjectivity that breaking it up further is silly. The difference between a 6/10 game and a 7/10 game is almost always going to fall to personal taste, but a 5-point system of "1:terrible; 2:bad; 3:mediocre, 4:good; 5:excellent" doesn't really open up that can of worms.

But that's just my opinion . . . however, arguing for anything beyond a true 10-point system (no decimals!) is ludicrous. This is art and entertainment we're talking about.

And in a system like that, I have no problem giving the occasional game a 10/10—a game that completely and utterly satisfied me. But with a 100-point system, you beg the question "what, you couldn't think of a critique worth even 0.1 point?".

I haven't played Uncharted 2. I imagine I might enjoy it but it doesn't look to offer what I tend to play videogames for. Asking me of all people to score it down to 0.1 point would be . . . well, pointless. : )
AgentMOO's Destructoid Blog
Combined subjective (Enjoyment) and objective (Measurable Quality such as bugs) scores are always going to vary from person to person. These days there's a third category, a pressured score, where a heavily hyped game has legions of people who will throw a fit at any deviation from what they expect. The latter factor fortunately doesn't affect Destructoid scores IMO, so they are the only ones I pay much attention to.

There shouldn't be a complex set of rules for the score, its ultimately a measure of the entire game - whether your 10 means absolutely without flaws, or with flaws, but negligible, is up to the reviewer.
SephirothX's Destructoid Blog
I completely agree with this post. A good game shouldn't be punished for not introducing something new. A bunch of new games lately have tried to go out of their way and introduce new concepts and, well, they've ended up hurting the game (Mirrors Edge is a perfect example).

A game shouldn't be punished for doing what it does best -assuming- it refines and fixes issues that previous games have had, not just continuing to have flaws (looking at you, Resident Evil 5). Uncharted 2 fixed the, few, flaws the original had and then put layers of polish on everything and in the end we got a game that was pretty much flawless. Assuming we uniformly consider Uncharted 2 a flawless game, why shouldn't we give it the equivalent of a 'flawless' score?
timtheterrible's Destructoid Blog
I was really underwhelmed with the first game, but the constant barrage of good reviews dictates that I should probably give the franchise another go. Now it's just between this,Brutal Legend, Borderlands or Dragon Age. Too many games...
JehutyFromHell's Destructoid Blog
I wouldn't say its a 10/10, but U2 is a great and probably the best game I've played this year.
Jack Maverick's Destructoid Blog
Even though I personally believe that the score system is bogus, and it really depends more on what the review has to say, I concur. The game does have some minor things that bother me, but that's all they are, they're small things that don't heavily impact how good the game is and how much fun it is to play. Also, the ending dialogue alone makes the game worth a 10/10 alone, it was that good.
pedrovay2003's Destructoid Blog
I don't think any game will ever be completely perfect, but I think Uncharted 2 comes really damn close. It's probably the single best game I've ever played.
adultswim810's Destructoid Blog
there are only two games ive played that deserve a 10/10 imo. MGS3 and MGS4.
Magnalon's Destructoid Blog
I think it's funny that Shawn (SilverDragon) specifically bumped up that Metacritic score from a 96 to a 97! :D

Yea for the MOST PART, I will say "if it doesn't innovate, it shouldn't get a NEAR perfect score" (a 10/10 is NEAR perfect, because NOTHING is technically perfect), but Uncharted 2 is just so damn good, it warrants it.
Monodi's Destructoid Blog
I usually do reviews in a forum outside this site, and I use a scale out of 100.

I think i still havent given a game a 100/100 yet, that is because I try to find it just for the best of the best I have tried. Several of my personal favorites have reached up to 96 I think, maybe it was Mother 3 or something else. I usually miss them by a few points just because they are not entirely perfect by some tiny flaws or details that make the game a little monotonous or not that enjoyable, but overall makes it amazing.

I still want to try Uncharted 2 because it looks very thrilling.
Steel Squirrel's Destructoid Blog
I don't think number scores should affect people as much as they do. They are just a way of letting you know if there are issues with the game without actually reading the review. If it is a 10, then obviously the issues are outweighed by the entire experience of the game. I dunno. People just need to chill the fuck out. Try a game out. If you don't like it, then you don't like it.

People worry too much about what other people think about a game. I don't know about you, but I play games that please me. I don't really give a shit if someone else thinks it is great.
Jonathan Holmes's Destructoid Blog
@ mkshiranui- Oh wait, are you talking about Okami?

Yeah, I took off a point because of the painting controls were sometimes a little too harsh on mistakes when trying to paint a straight line. I would have made them a little more lenient if I could, but over all they worked better than the PS2 controls and were an asset to the game.

@ Everybody- From where I stand, a 10/10 should only go to a game that you wouldn't change in any way, even if you could. It seems that a lot of people feel that way about Uncharted 2, and if they do, then they should definitely give it a personal 10/10. That doesn't mean that the game has innovative, or
"flawless" or whatever. It just means that there is nothing about it you would change.

My personal list of 10/10 games includes Mario 3, Resident Evil 4, Panzer Dragoon Saga, Mega Man 2, Super Metroid, and We <3 Katamari. None of those games are perfect to everybody, but I love them all exactly the way they are.
Dexter345's Destructoid Blog
For some reason, if you make your scale out of five instead of ten, people are much more willing to accept a perfect score.
MkShiranui's Destructoid Blog
@Holmes

Found your review completely by accident (Google Image Search, in fact). And you're right anyway. Still think numerical scores are useless, though. Non-numerical awards like Best Story are more reliable IMO.
vexed alex's Destructoid Blog
The problem here is that there is no such thing as a "perfect" game. That's why 10s aren't considered "perfect".

"10s are as close to perfect as you will get in a genre or on a platform. Pure, untarnished videogame ecstasy"
ThrashingLimbsEd's Destructoid Blog
We still need games like assassins creed and mirrors edge to push the boundaries a bit. They will eventually get it right and then we will have 10/10 games in those styles.

But yeah uncharted 2 deserves a 10. Its a perfect and complete package.
David Quinn Carder's Destructoid Blog
@ Dexter345:
That's because a 5/5 is interpreted as top 20%, whereas 10.0/10.0 or 100/100 is interpreted as top 1%.

not @ Dexter345:
Really, if you can't get your point across with a 10-point system, you're either not decisive enough or you want to say less with your review and more with your score, which as we all know is asking for trouble. Just give the game a score, 1 through 10, no decimals, and if you want to compare it to other games which got the same score, do it in the written review.
Mayiplay's Destructoid Blog
Absolutely nailed my opinion in the last paragraph! Even if we aren't seeing as much innovation these days with games and such, at least we are seeing people keeping it fresh and learning as we go to get things done right, mostly. We will, eventually, pull out of this blood and gore "hardcore" generation (or tardcore, you heard it from me--but no offense to anyone medically challenged)...and with games like this to lead the way I think everything is gonna be JUST fine. =)
MkShiranui's Destructoid Blog
How about a three-point scale?

3 - I'd buy it.
2 - I might buy it.
1 - I wouldn't buy it.

Since it's just an opinion anyway, we might as well cut to the basics.
AgentMOO's Destructoid Blog
@mkshiranui
Dtoid does that, Editor's Choice/Buy it/Rent it/Forget it. The 10 scale is there to fit in with the industry metacritic standard.
Y0j1mb0's Destructoid Blog
Great article Shawn.

Also guess who's coming to dinner? :)
CelicaCrazed's Destructoid Blog
First of all, good review! I should have bought the game this weekend but I'm waiting till the holidays when I can play it uninterrupted. I'm going a little crazy because of it.

Over the last few years I realized that not giving a game a 10/10 doesn't make sense. At one time I felt like it should be reserved for the most absolute perfect games, a "god-tier" of games, but now I think doing that is being over-critical. I'm starting to prefer the 5-point scale, or even the 10-point scale with incremental 0.5 levels. I mean, how do you really differentiate by 0.1?? Unless you are rating every single game yourself in the exact same frame of mind, what you feel is going to change from day to day. A broader rating system allows less room for error. Good blog btw!
possumwrangler's Destructoid Blog
I'm most interested in the words in the reviews, and the bias. I really like the reviews that I've read on Destructoid, because they tend to explicitly state bias when there is some, and they always do a good job of comparing games to other games that make for an appropriate comparison.

The entire 9.7/10 vs 10.0/10 doesn't hold any appeal to me. That level of specificity is entirely up to the individual perceptions of the writer, and I don't expect any reviewer to be that much alike to me that 0.3 is meaningful.
Crunshiii's Destructoid Blog
great article. I agree with the whole 10 should be considered as how well implemented all the elements and fun factor were added. To bad Yojim made me buy demon's souls, Trine, Critter Crunch and godknowswhatelse I cant afford another game...
Milis's Destructoid Blog
I think Zelda: OoT might be perfect. I think it deserved the review scores it got. Characters, music, levels, environments, details, lore, I can't find any imperfection in anything.
Magnalon's Destructoid Blog
@Milis
I'd argue that it should be given a "near perfect 10", but it had a few issues with level design (no one but the hardcores - myself included - "liked" the Water Temple), and the jumping system could have been better, among a few other nitpicks.
Magnalon's Destructoid Blog
oops - I meant I would consider myself hardcore, and I didn't mind the Water Temple really, but everyone I talked to that isn't hated it.
Milis's Destructoid Blog
I actually liked the fact that you didn't have to press a button to jump. I think it was beneficial to the flow of the game. It made sense since the game isn't a platformer, so a traditional jumping system wouldn't seem necessary to me.
Milis's Destructoid Blog
What I mean is it gave the mechanic a more natural feeling. It is intended to be an RPG after all.

I can partially understand some of the complaints with the water temple.
manasteel88's Destructoid Blog
this is actually based on how you write your review. Most critics write out of their own personal enjoyment, which lends to 100/100 scores being tossed around. Some critics rate on audience enjoyment, where the review is geared towards how a general audience would receive the game. In this instance a game should never receive a 100/100 unless the critic believed that this game was universally enjoyable. Its all based on personal writing method.

That being said both reviews belong and are great reference points for a consumer. I'll refer to the Fire Emblem review as a classic example of audience enjoyment.

either way review scores will always fail to showcase the positive and negative aspects of a game.
Messer's Destructoid Blog
Mr. SilverDragon1979, can I have your attention for a second?

How dare you call Mirror's Edge and Assassin's Creed shitty games? Where do you get off calling any game shitty? Seriously, what if I really like those game? Which I did, but that’s besides the point here. Games are not numbers and you (as a critic) out of all the people should know that. You job as a reviewer is not to pass judgment or to compare games to each other like they're household appliances, but to tell me (or the gaming community) about the game and why I should (and never ever why I shouldn’t) play it and what to look for when I do. I don't know about you, but I enjoy playing games, and I enjoy playing super polished games as much as I enjoy playing games that are innovative.

Let me clear something up for you, giving Uncharted 2 a 9.3 is not punishing it, what’s punishing is people like you who say that some games are shitty (quote: If you take a look back at many of the games that actually try to innovate, you'll notice a pattern of shitty games. /end quote) because they don't live up to your nonsensical standards. And you're supposed to be a community leader.

End rant. Sorry, I don't want to pick on you, but this has been bothering me for a while. Too Human was an awesome game!
AgentMOO's Destructoid Blog
@messer
Your argument is that he should give every game a good review because someone out there likes it? If he's not allowed to post his opinion then why even review anything? I read reviews because I want to see whether a $60 purchase is worth my time or not. If someone played all the way through it and didn't like it, I want to know that, instead of hearing some sugar coated review where every game gets brownie points.
Messer's Destructoid Blog
AgentMOO, you can play any game you want without dumping 60$ on it(you can rent them you know, or wait and get them cheaper). And you can talk about good aspects of any game without sugar coating it. Just like you can make any game out to be shitty, when they're actually a lot of fun to play. And let me tell you, its a lot easier to badmouth a game than to make it look good.
SilverDragon1979's Destructoid Blog
@Messer:
While I might have called Mirror's Edge and Assassin's Creed shitty games, I actually enjoyed them both immensely. Just because I enjoyed them though doesn't mean they weren't chalk full of huge glaring flaws that extremely detracted from my gameplay experience. I was able to look past those flaws, but I can totally understand why a lot of people could not, and why they both got a lot of bad reviews.

As for calling a game shitty, while I might do that here on my personal Dtoid blog, I would never do that on Gamer Limit, or on any type of professional medium for that matter. I consider Dtoid a place I can come and get away from it all. I place where I can let me thoughts run free without having to worry about being curtious or professional. No one, including you, is going to take that away from me. I would never tell you not to speak your mind here.

Now back to my "job as a reviewer". This is definitely a place where we both disagree. While you think my job is to only explain why people should buy a game, I think my job is to explain both the good and the bad about a title. That doesn't mean I enjoy talking down aobut a game.

Actually if you read my most recent post about giving Darkest of Days a really bad score, you'll know that I stressed over it quite a bit. I hated the fact I had to rate it so low, but it deserved it. It wasn't my fault that the developers made a bad game. But I'm sure in hell not going to lie to my readers and tell them they should buy that game, because they shouldn't.

Now if you don't think I write good concise reviews that are fair, then you don't have to read them. You should know however that I put a great deal of time into all of my reviews. I try to look at games from my own perspective as well as from other people's, and I try to give the score I truly think the game deserves.

All of my reviews get sent directly to the publishers and the developers to be read by the people who market and create the game. They have put thousands of hours of their lives into these titles, and I would be doing them a disservice if I was not as honest and professional as possible.
AgentMOO's Destructoid Blog
A flawed game can be fun to play, just like a flawed movie can be fun to watch, given the right expectations. When you have these flaws though, you divide your audience into those who enjoy the other parts of the game enough to enjoy it, and those who don't.

I've enjoyed Brutal Legend, Mirror's Edge, and Mass Effect a lot as games with flaws I could easily look past because of either the story, or new mechanics that I really liked. There are many other games that have been at the same level of polish that I just haven't liked at all - and if I were a reviewer I'd say my opinion and why. Saying a game is "shitty" is a slang form of saying you didn't like it, and that's a statement that's different with each person who might say it.

When I made my game I knew I wasn't going to please everyone, and I didn't try to. I just made a game that was the most fun to me and my friends and put it out there. When I see well constructed negative comment I consider any constructive criticism that might be there and think about if I agree or not. I do of course get occasional "it's shit" type comments, but when I hear a genuine positive comment it just overshadows the noise of those.
Messer's Destructoid Blog
I would just like to say that most 'flaws' are not with the games, but with the player.
Magnalon's Destructoid Blog
This is all I really have to say



I love Mirror's Edge and Assassin's Creed, but if Shawn Evans, review writer wants to say their shitty, and can back it up, that's his OPINION.

If Jim Sterling wants to say "X" game sucks, that's his opinion: if Nick wants to say Brutal Legend sucks, and can back it up, that's his opinion.

The only time I have problem with reviews is if they're not complete: like the Prinny review, which seemed like it was written after an hour's worth of play, and should have been given to someone else. I could care less about the score; but the CONTENT just wasn't there in the slightest.

That's not really an issue for Shawn. Content wise, he's excellent.
Solgrim's Destructoid Blog
I have never cared to play this series until reading this. I played the demo for the first one and was bored to death. Does it get way better than the crappy demo?


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Name: Shawn
Age: 30
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