This article isn't attempting to portray Valve in a bad image... rather, open eyes to a different perspective. I'm just playing the devil's advocate here. Is Valve really as special and good as they say, or are that just business tactics? Perhaps Valve truly wishes to have a supporting, happy community... Or, they are just interested in money, and use that as a way to make more.
It seems that Valve has been trying to change their image...
Recently,
Gabe Newell planned a charity trip to Austrailia. Many people in the gaming community see them as charitable, and caring for the consumer. This image is often caused by their sales through Steam, and the low prices of their games in general, as well as their easier DRM.
From the consumer's standpoint, Valve is filled with heroes.
From a business standpoint, Valve is filled with excellent marketers.
Due to Gabe's trip to Australia, and donating the fund to charity, he appeared to make Valve look like a very nice company. However, despite the loss of the money, Valve generated a large amount of publicity. Articles similar to the one previously linked have appeared on Kotaku, Joystiq, Big Download, and many other sites. Due to this, Valve generated quite a bit of publicity. As unlikely as it is that a reader may not have heard of Valve, this will inform the reader of Valve's existance... or, subtly convince a reader to buy a copy of their games, who had been considering it.
On Steam, Valve's digital distribution platform, Valve's games sell much cheaper than other games that were published around the same year. For an unknowing customer, they might think these games a bargain, or Valve being nice to their customers. However, Valve is making much more profit this way. By selling their games through steam, Valve cuts out the middleman. The developer is then able to sell directly to the customer. Due to the digital distribution however, the game is relatively inexpensive to make. When selling on CD's, a publisher has to pay for shipping, the price of the discs, and many other factors. Through digital distribution, Valve only needs to pay for the physical game to be made, and the server space. Effectively, once the investment in the game has been paid off, Valve can sell a million copies of the game, while barely having to pay any cost to sell it.
Valve's retail sales indicate massive sales from their games. Despite valve not wishing to divulge the information of their steam-based sales, one can assume that they are almost as large, if not larger than their retail sales. Steam is a very convenient platform... It allows users to download games through fast servers, onto a computer, often at a low price. Without having to leave the house, searching for a store selling a game, or waiting for shipping, a consumer can wait 1 to 2 hours for a game to download, and they can use it on any computer they want.
On games relating to Steam, Valve requires only that a user is logged in to play. (A user may only be logged into one computer at a time). Unlike other publishers which require painful DRM, often frustrating the consumer, and causing them to have to repurchase the game, Steam allows users to install and play games on any computer... Provided the system can support the game, it runs windows, and the user is logged in while playing. While restrictive DRM causes piracy, DRM that is easy for the consumer requires causes much less piracy. It is easier for the consumer to use, therefore, the consumer is more willing to spend money on it. By being "supportive of their community", and using non-restrictive DRM, Valve gets a happy community, more customers, and less piracy.
Additionally, Steam holds weekly sales on games. For the same reason, this causes Valve to only make profit. Valve is able to sell unlimited copies of these games, just for a very low cost to manufacture. Even with 66% off sales on games, Valve never ends up taking a loss.
However, one would think that Valve has to pay a large sum to support their servers for Steam, and their Multiplayer games. Since Valve forces its players to use steam, the consumer unknowingly is affected through advertisements. On every steam update, Valve lists the new games, as well as games on sale. A consumer is then intrigued by this, looks into the game, and may consider buying it... Earning Valve even more money. Even looking through the store causes one to be subtly influenced into purchasing something. While attempting to buy one game, a consumer can notice another game down the list that they may want... and purchase it through Steam of course.
In the long run, despite their large amounts of discounts, Valve still makes tremendous profits.
I'm not attempting to teach everyone that Valve is evil, and should be boycotted everywhere... On the contrary, I support Valve. Valve seems to be earning somewhat of an image though, portraying them as Saints, a company full of Samaritans. In reality, Valve is just filled with great marketing staff... Congratulations Valve. I still support you guys... just you're doing very, very well.
Is Valve the trendsetting heroic company, or the intelligent, productive marketing company?
Hopefully, there's more Valve fans who understand how business works.
I'm still a fan of Valve... I like TF2, I like L4D, HL2, CS:S, etc...
I just don't necessarily think they are the kindest game developers who spend every second of their lives to enrich their community... and I don't honestly think Gabe Newell will cure cancer.
They're a smart company in many respects... they offer excellent support to their PC clients - but for consoles they seem to definitely just be in it for the money. Not a big deal, lots of companies do this. As developers, they really haven't brought anything "new" to gaming in years aside from L4D, and now L4D too. Much of their funding seems to be focused on Steam which is a distribution pipeline for various games that they don't actually develop - and Steam is (as you've pointed out) quite brilliant.
Eh... not really a fan. To me they're just another profitable developer/distributor.... but then again I own a PS3! LOL!
It looks like you just basically explained how they managed to make a lot of money. Could you explain what exactly they have done wrong here?
@JT IceFire: Took the words out of my mouth.
I wouldn't say their 100% in it for the money, but they're more or less pushing their own platform.
You also slightly contradicted yourself when saying that they haven't brought out anything new besides L4D and L4D2, if you say 'besides' then are you trying to dismiss them? Valve may be quite profitable, but they aren't necessarily a huge company and you can't expect them to have too many projects on hand. I do believe they're working on Half Life 2: Episode 3, Portal 2 and Left 4 Dead 2. But I guess opinions are skewed on Valve in terms of platforms due to their varying support between them, I suppose.
Yes, Valve is a business, but 'business through kindness' isn't something I don't condone.
Just said their "goodly deeds" could all be part of a marketing scheme...
Which is still good.
I like Valve. They manage to find non-offensive ways for marketing, that still manages to make massive profits, and satisfy the fans.
If a publisher is going to try and make money, would you rather have them slap you in the face to do so? eg. Activision, Microsoft
Also, "are that just buisiness tactics" should be "or is that just a business tactic?".