My name's Jack. Big fans of games, obviously. My favourite games include Portal, Metal Gear Solid 2, Silent Hill 2, GTA: Vice City, Resident Evil 4. Standard choices, really. Been writing about games and various other things with hopefully increasing quality for a while now.
My non-gaming related interests include playing guitar and drums, listening to music, mostly Visual Kei, Extreme Metal and Synthpop, watching stand-up comedy and playing poker. So yeah, hello!
It seems that every time a new Apple product is announced and information about the product is made public, almost immediately there is an avalanche of judgements and set-in-stone opinions on the device. For a while it puzzled me how people could make such snap judgements about products that they've never used or held in their hands or that might not even exist yet, but then it hit me. Numbers. Announcements for Apple products often contain a list of specifications, and judgements are made on whether or not the device will be better than previous devices based on this alone.
This is a fantastic way to review products, as it allows for an absolute minimum of subjectivity and individual thought, giving fans the elusive “objective reviews” that they seem to desperately crave, as well as making you look really clever for being able to review a product before it’s released/it exists. With this in mind, I've decided to try out this wonderful theory in the realm of videogames. Read on for my review of Call of Duty: Black Ops II! It doesn't matter that I don’t own the game and have never played it and that it hasn't been released yet. I have numbers, and that’s all that really matters.
First of all I’d like to thank Game-Debate.com for supplying me with a fantastic list of numbers on which to base my opinion. Since comparing a product to its predecessor is definitely the only way to decide if it’s good or not, I’ll be looking at the original Call of Duty: Black Ops in comparison to its sequel, and I’ll be focusing on the recommended settings for the PC version.
In terms of CPU and GPU requirements, it can be seen that Black Ops 2 is almost universally superior, requiring a Core 2 Duo E8500 3.16GHz processor, as opposed to the frankly pathetic E6500 2.93GHz required by the original Black Ops. See that, 2000 extra Es of superiority! The most startling statistic that proves how much of a step forward Black Ops II is for the Call of Duty series is that, in terms of AMD GPU, the original required a Radcom HD 4850, where Black Ops II requires a Radcom HD 4850x2, making it exactly twice as good as its predecessor, an achievement for which developer Treyarch is worthy of massive praise.
Other improvements that Black Ops II makes over the original include a 1GB increase in RAM requirement, a massive 2 point increase in DirectX requirement and impressive doubling in the version of Windows 7 needed to run the game. One disappointing aspect of Black Ops II is that it only requires 10GB of hard drive space, failing to live up to the admittedly extremely high standard of 12GB set by Black Ops, proving that, while a sequel can mostly improve and build upon its predecessor, sometimes the original will just be better and we’ll all just have to accept that.
Overall, a very strong sequel. Given that Black Ops II improves in 7 out of 8 areas of technical specifications in comparison to the first Black Ops, the use of maths tells me that it is 87.5% better than the original. Rounded up, this leads me to a score of 9/10. Very impressive! If you only buy one Call of Duty game, this one has the highest numbers and is therefore most certainly the best. Recommended!