games  anime  |  toys
This is a Dtoid readers's blog. For staff blogs click here. Confused? read this Create you own!  |   Members: Login now





My Favorite Game: Master of Magic
Shoop | 9:15 PM on 06.20.2008 4 comments


Note: I don't actually have a favorite game-- this is the first in a planned series of my favorite game of each genre



Master of Magic is a fantastic strategy game developed by Simtex (The same developer as Master of Orion) in 1995. Though I played it when it first came out, I was way too young to properly appreciate how great the game really was.

MoM plays a lot like the original Civ spiced up with tactics-style battles. After picking a wizard and race, you start off with a single city in the middle of unexplored teritory. You pick which building or unit you'd like the city to create, and then pick a spell to research. You also start with two units for scouting or defense.



There's two types of currency in the game: Mana and gold. They're convertible in a 2:1 ratio, so in a pinch you can liquidate your coffers to cast a mana-expensive spell. Around the map, you'll eventually come across Mana Nodes. These tend to be guarded by powerful monsters or droves of weaker ones, though the reward for killing them is very important. Once the Node has been cleared of monsters, you can move a special unit onto it to 'meld' with the Node, which then starts generating large amounts of mana for you.

You'll also find a few other event tiles littered around the map. Various ruins, temples and caves can be found, with matched guardians. Prizes for looting them generally tend to be gold and mana, though you can find artifacts as well.



To use artifacts, you'll need heroes. Heroes will occasionally offer to join you, with the calibur of hero largely dependant on your Fame stat. Heroes have a few equipment slots for artifacts, and can act as normal units in battle. Heroes become very important due to their good stat growth, and abilities. Many heroes (and a good amount of normal units) have special abilities that can let them do things like ignore damage from specific sources, use ranged attacks, or reanimate enemy units as various undead creatures. Obviously, balance can be an issues with some higher-level heroes.

My favorite part of this game, however, is the ability to customize your wizard in the begining of the game. You can chose from a list of pre-rolled wizards, or create your own. The game will prompt you to chose a portrait for your wizard, and then will bring up a list of traits and proficiencies in the 5 realms of magic your wizard can have.



You start out with 11 'picks', which you can spend on traits and 'books' of magic. The more books you take in a school of magic, the more spells of that school you'll start the game with, and the more spells you can eventually research.

Picks can also be used for traits, which change certain rules for your character. "Myrran" starts your character off on the second plane of existence in MoM, and generally you're one of the only players there. The various magic masteries let you collect mana from nodes faster. Some of the traits cost more then one pick, depending on how powerful it is.

Battles are played out on an isometric grid. You move your whole army in a turn, unit by unit, and then your opponent gets to do the same. You (or one of your heroes, if they have the ability to do so) can throw spells in battle, though you're limited on how much mana you can spend in one battle by your "skill" stat.



The game has two victory conditions. The first one is simply to wipe every other player off the map. Honestly, this is the victory I tend to get most often. The other condition is to research and cast the Spell of Mastery. However, the spell takes forever to research and longer to cast, and the AI has a nasty tendency to instantly declare war on you when you begin casting it.

All-in-all, Master of Magic is my favorite strategy game. It left a legacy in the realm of strategy games (Many of Master of Orion II's features were ripped directly from MoM), and Stardock has talked about making a spiritual sequel to the game.



Attached photos:

Photo Photo Photo Photo Photo

Is this post awesome? Vote it up!

0


Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

4 comments | showing # 1 to 4

prev next

mistic's Destructoid Blog
sounds like a pretty decent game for its time :-)
never actually played it...
ArrestedDeveloper's Destructoid Blog
Great write up, MoM is one of my favorite games of all time. I only recently worked out the kinks and got it to run pretty smoothly using dosbox.
everchange's Destructoid Blog
Wow... such nostalgia. I remember picking up the game at a bargin bin in Office Depot a dozen years back. The box looked cool, and since there were no online reviews at the time, that's what I went by. A good thing I got it too, because it turned out to be one of my fav! Nothing like surrounding the last enemy city with 8 squads of elite forces threatening them to give you free spells >=)

@ArrestedDeveloper: How did you get it to work on dosbox? I think I tried it last time, but couldn't get sound to work. I could only get Master of Orion to run properly...
Shoop's Destructoid Blog
@Everchange: Honestly I just run it with VDMsound on my laptop, since it's too old to run DOSbox properly. The main weird thing about that is the animations will play too fast since they're clockspeed dependant.


prev next


Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 about me

Hmm, does anyone actually check this? :P
I play a lot of PC games, and pretty much anything else I can pick up on the cheap. I <3 turn based strategy games, and point-and-click adventure games.
And crack <3




 friends' updates
DtoidPortland's Profile DtoidPortland
Upcoming Events For Portland Area Dtoiders
Gen Eric Gui's Profile Gen Eric Gui
Public Service Announcement: How to control your allies' actions in battle in Persona 3
Jim Sterling's Profile Jim Sterling
Raskulls still looks adorable in these new screens
king3vbo's Profile king3vbo
Why I Love Destructoid
LostCrichton's Profile LostCrichton
Thanks 2K, Samit and Destructoid!
Macca's Profile Macca
HAPPY HAMZAKAH!
Necros's Profile Necros
Dtoid's 2009 Completed Games List: August/September/October
ShawnKelfonne's Profile ShawnKelfonne
Interested in 3D Dot Game Heroes? Check this out.
thomasa's Profile thomasa
PAX, Day 1: Akward Samit
Toneman's Profile Toneman
Happy Birthday!
Wedge's Profile Wedge
Not My Turning Point Gaming Rig


 

 
  get involved

register or login
post a blog
post a forum
enter a contest
contribute a news tip
suggest a feature
be a guest editor
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meetup+play online
seriously

about Destructoid
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator
Despingation?




Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006