I don't think that a linearity ruins RPGs. You might be better served trying to change your perceptions of what an RPG is. Just because some of your favorite older games have more freedom doesn't mean that all new games have to be that way. I'm sure there are other games that capture that same sense of freedom you're looking for. There's plenty of room in the video game universe for all types of games.
OMG! I was literally the same. I loved the Final Fantasy games growing up and Elder Scrolls IV: Oblivion was enough to get me hooked on any game remotely like that for life! I used to think I hated open-world games but after playing 137 hours on Oblivion I can safely say that is no longer true. I now lap up any open-world game I manage to get my hands on. I do still enjoy most other games though, whether they're linear or not.
In my mind though the end of the JRPG is literally down to the sheer amount released in the late 90's early 00's. You could not walk into a game shop without being inundated with mental hair angles and uber-girly faces on the shelves. No one wants to feel like they're just playing a prettier version of the game next to it. x
In my mind though the end of the JRPG is literally down to the sheer amount released in the late 90's early 00's. You could not walk into a game shop without being inundated with mental hair angles and uber-girly faces on the shelves. No one wants to feel like they're just playing a prettier version of the game next to it. x
Nicely said. I actually started with WRPG's so it was difficult to go to JRPG's which tend to have a set protagonist (no option for a female lead or customization) and then they had the very set story line with a much more closed in feeling. Because of this, I've played very few JRPG's. One of the few I did enjoy was a Dreamcast game called Time Stalkers which did offer a fair bit of free roaming when in town and you could choose to enter the dungeon when you wanted... you even had a choice of character to play as new characters came unlocked. It was the "freedom" that made that JRPG enjoyable for me.
I'll disagree that linearity killed the JRPG. I think rushed storytelling techniques did it. That eventually watered down the market and now anybody essentially slaps a story together without any thought of where it's going to go in the game.
Non-linearity breaks that down so that the focus is on individual events rather than connecting to large ones. Thus the storytelling issue is still there, but its masked behind the freedom to ignore it.
Non-linearity breaks that down so that the focus is on individual events rather than connecting to large ones. Thus the storytelling issue is still there, but its masked behind the freedom to ignore it.

surf dtoid with 

Rising (10+)
People you follow

send message
follow
followers





