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Tekken 6 made me scared to play. (Review)
Shin Oni | 10:48 AM on 10.29.2009 9 comments




2 years have past since Tekken 6 (now going to be T6 from here on) has raped the arcade scene. (mainly Japan an Korea) and most of us Americans in the usual non big arcade spots have been left in the cold. Only watching vids of the new Bound/Bounce system and seeing just how pretty the game looks. I won't like, due to not being able to play T6 in the arcade like how I raped Tekken 5/4/Tag/3 in the arcade felt horrible...bad...like the game was pretty much dead. Missing 1 big chunk of a fighter I just got serious into in the 4th installment, it's hard to actually try to watch any match vids with a straight face and be fine with it. Then Namco felt the need to bring Bloodline Rebellion into the arcades which made that 1 year wait the 2 years it turned out. Now that the big wait is over, I can say, I'm more than satisfied to have this damn game in my house.



Tekken's 6th installment is a rather different step in many ways. The story is uh...gone even more crazy than 5. At this point I don't even know I want to keep up with it. But the gameplay itself is completely solid. The new bounce system is weird and good all at the same time. With 40 characters to choose from this time around, there's more than enough variety and choices for someone. But as the gameplay is still good solid Tekken fun, the console extras/adds is what have most of the serious fighting sites like Tekken Zaibatsu and Shoryuken throwing insults at Namco. (and we've all thrown shit at namco as of this generation)



Lets start with those negatives. The biggest being the Online play. While it's a nice extra and everyone is happy T6 got some online play, but it's horrible. I've only delved into it yesterday and stuck to player matches but whenever I search, it's Street Fighter 4 all over again with finding red connections. After a few more searhes, maybe 1-2 greens appear. Let's face it, Green bars are still a iffy connection as i've had a few matches lagless and then others with the small bit of lag. At least in Street Fighter 4, matches weren't that bad. Hell, Soul Calibur 4 online was decent. People are even saying T6's online is worse than Dark Resurrection on PS3 which...is pretty sad honestly. There's word that a patch is coming but It's sounding all so familiar. Not I haven't had a match online that bad as the above matches, but if you're going to play online, just tread lightly. Stick to the same coast or close friends as lag can be pretty bad.

Another bit of negative comes with the customizations. They're fucking expensive. Items are ridiculously priced. Examples being hairstyles. In Tekken 5, hair color change were at least 1k. in T6, color are almost doubled being 100k. (I could be wrong on the price.) Steve Fox has a hairstyle that's around the 1mill mark. 1mill for a HAIRSTYLE? come on Scamco. Even in their games they pressure us for money. This wouldn't be a big of a problem if earning money wasn't so hard. Still earning around 1k for each match won in arcade and with online being laggy, you can't really earn the money there at times. The only other option is another negative.



Scenario Mode. Remember Tekken 5's Devil Within? No? how about Death By Degrees? what's that you ask? don't worry. You're not missing anything. Scenario Mode is basically Tekken's story mode. Yes...story mode. Namco has forced the Devil Within/Tekken Force style game as the main grab for offline play. While I enjoyed Tekken Force in Tekken 3, Scenario Mode just doesn't cut it for me as both the offline grab and story mode. It can be ok at times but things like big enemies gangbanging you in the corner both hurts and is annoying. Not only can you not see when you're stuck in that corner of Jacks, it's damn near impossible to get out. Plus the 2P AI aren't the smartest as usual. Sadly this is the best way to earn quick cash to buy items. The mode gets dull quick and the cutscene/graphics in the mode look like PS2 graphics. It's a daunting switch considering how pretty the game looks during the actual game.

There are other small things wrong with the game (like not being able to have 2 profiles logged in or 1p profile customizations still not showing on 2p side.) But lets move to the good stuff. Like the actual game graphics (outside of Scenario Mode mind you.) I'm playing on a 19" sharp with the HDMI plugged in. You really don't get to see the prettiness of this game unless you turn the motion blur on in options. Only then does this game look awesome. Outside of that, background graphics are a hit or miss. Some stages look good and some just looked pasted on there poorly. Though people are saying this is a downgrade compared to arcade graphics so 1 who hasn't seen the actual arcade machine/graphics can only wonder (someone like....me). While online isn't good, There's more than enough stuff to keep you intertained offline unlike Soul Calibur 4. Time Attack,Survival, team battle are all present. The Ghost Data system returns from T5:DR. Survival with Ghost data is more than enough for me at times and does good at making money too.

Overall I'm more than satisfied with this game despite the online problems and Scenario mode. The core gameplay is still super solid. Considering how scared I was to relearn things. Lee is slowly becoming the sex he was with me in Tekken 5 and now that I have some money to buy items, i'll be more than happy sticking with Training and Arcade until Online gets a patch.(or if it ever does) The offline scene in Maryland is big enough so i'm not really losing. I can safely say i'm not at all scared of Tekken 6 anymore.

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Why you should at try Dungeon Fighter Online (Review)
Shin Oni | 11:20 PM on 10.19.2009 10 comments




After reading Colette's little review and reading some of the comments, I caved in and tried it out. After having a few run ins with Nexon and Maple Story (more like Maple Grinding) I wasn't to keen on liking DFO. After playing some saturday, I can say i'm somewhat hooked.

Dungeon Fighter Online is a nice little hack n' slash/beat em up/side scroller MMO that does a pretty damn good job for a cross of genres. 5 Different classes to choose from (with the other coming out soon enough to the states.) You have enough variety in style. Though get used to seeing many clones of the classes as there is no actual way to customize your character outside their weapon. (unless you do the usual pay to buy in game accessories.) The game is not at all hard to get into and does a decent job into easing you into missions/battle/items. Though I do recommend checking out the Wiki page for it as there are things in game that will make you feel rather overwhelmed/lost. (mainly the items and what ever freaking color notation means.)



While the game is simple, it's also still early in its roots as it was only released to the open public about a month ago. Which means a lot of things are released/finished/caught up to compared to the Koreans where this started off with. Some things like the Thief class, opposite gender classes, and the next class upgrade after the first. I do wish the developers thought of finishing the opposite sexes for the class. I wouldn't mind having a choice from the start instead of having to wait years later for something that should be there already. Another thing that bothers me would be just how cluttered the screen can get. Not as bad as say Maple Story, but when you're in a part of town that has a bunch of players on trying to sell stuff, it's hard to keep track of the chat window (actually...I ignore the chat window because it's hardly even seen) and it's sometimes hard to just click a NPC because people decide to stand in front of them. Along with this, the storage system turns me off. This is due to the fact you can only hold a certain amount of items due to weight. Then in order to upgrade your storage, you're forced to pay for NX Cash (which is Nexon's in game item shop cash.) for upgraded storage. Considering you'll be doing a lot of hunting and item stacking, you'll be forced to get rid of many things you may need later.

now moving on to the gameplay, It's pretty damn fleshed out. Clearly think Streets of Rage 2/Final Fight awesomeness with special moves added and a bit of old school dungeon crawling. When entering stages, you have all the time you need to clear the stage. Clearing all the monsters out in the area will allow you to move on to the next part of the map. Sometimes (usually all the time) you have choices on the map on where to move next. Of course the boss area is well spotted with a redish orange door so if you're not done exploring, it's easy to go do without hoping the next area is a boss. I will say I personally have the most fun playing the Slayer and Fighter classes and thought the Gunner class was rather boring. But what do I know? the game is full of gunners walking about. I also haven't tried a partied game yet mainly because I'd rather play with some of the dtoiders who are playing rather than some random Naruto fanboy. (and trust me, sit still long enough and someone will randomly send a party invite...and keep sending until you walk away or log off.)




on top of all this, there's a Fatigue bar which drains as you roam through the dungeons. It's either the developers excuse to stop players from hacking (though I find it hard to even really hack this game.) or to keep people from staying on all day to level. Seeing this game's origin is Korea, I figure it ties into trying to keep teens/kids/adults from sitting at net cafes/home all day losing their social life/lives over a game. I will say i'm not a fan of this but you get more than enough of it that you'll have enough time to do all you need in a day. They reset at 6 in the morning.

Overall, for a side scrolling beat em up MMO, this is really better than I thought. It's not a total grindfest like Maple Story and even though the highest level at the moment is 40, the game is still early so in time it will be raised. If you do decide to give it a try, send a friend invite to ShinOni in game.

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Zero/Joe The condor vids up. GOGOGO!
Shin Oni | 4:55 PM on 10.13.2009 16 comments


Well I'm happy. It's X Zero and not Z Zero. We can all be happy there. oh...yea...vids

Zero gameplay


oh yea....andJoe The condor


why the hell wait for Season's Beating 4 for high gameplay vids when you can watch sub par vids now?

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Hazama Confirmed for Continuim Shift
Shin Oni | 10:35 AM on 09.28.2009 17 comments






you can start dropping you mains for Hazama/Terumi now. Taken from Dustloop forums:

And there's our second new playable character.

It's Hazama, by the way, not Terumi. Just throwing that out there.

Drive: Ouroborus - Summons and manipulates chains which can hang in the air or be launched at enemies. It's possible to use them for movement by swinging on an axis. It's similar to Spider-man's web lines.

He uses knives, which can vaguely be seen in his left hand in the photo.

Techinically it's still Terumi though since he's taking over Hazama's body. Plus Terumi's Drive is Ouroborus. So yea...there's your 2nd character.

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T.Hawk spotted in our SFIV. get happy.
Shin Oni | 12:15 AM on 09.27.2009 14 comments


a friend of mine who's big into fighters sent this to me earlier today...and well...look past the posing and on the screen.



Capcom plans to announce news on SSF4 monday apparently...or so says Event Hubs

no more speculation. Lets get ready to fight like gentlemen.

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Blazblue Loketest underway. Nerfs/Buffs Galore!
Shin Oni | 10:23 PM on 09.25.2009 32 comments


As this is still going on in Japan, expect updates from both this dustloop thread and i'll try my best to keep this blog updated as it comes. First off, new carl portrait. (with a small look at Tager and Litchi and probably Taokaka on the side)



now...the goodies. So far, They seemed to be fooling with the main top 3 (Kune/Nu...who is now Nu 11 and not 13/Rachel.) The reason for Nu - 11 is probably due to the storyline. But it's also kinda not making sense apparently but you know how companies love to make new things make less sense in a fighter. There's a few Noel and Carl bits too (and a small portion of Jin.) still nothing on the others yet. Enjoy.

-UPDATE 1: Ragna, Tager, Hakumen bits added.

-UPDATE 2: Just a heads up, some of this stuff isn't completely confirmed (mainly the ? ones) so don't get your hopes up on some of the things.Also more Bang/Carl/Hakumen stuff added

-UPDATE 3: Redid Hakumen's section. Pretty much everyone except Ragna/Nu(now being called Lambda)/Litchi/Tsubaki updated

-UPDATE 4: Pretty much everyone has a good amount of info on them now. most of the info added now is a bit more clear to read (thanks to the DL info thread) and new pics of Ragna/Jin/ V-11(Lambda) added.

-UPDATE 5: Added a few more character portraits plus the pic claiming to be a in game shot of Terumi in the game (no one's sure if it's his ghost form, inside Hazama's body, or both.)

RAGNA
- New Move Berial Edge is not an overhead, can not combo from ground, slow
- Dead Spike seems like still suck pretty bad
- Damage from overhead nerfed
- no change to jump cancellable moves
- JD is smaller during Blood Kain
- CS still doesn't go through projectiles
- C is shorter but faster
- 22C's damage nerfed during combo

JIN
-5B is slow
-JB is slow, C>JB does not combo
-added J2C, which is old JC
-new DD Yukikaze 214214D, counter move same as Haku-men's one, 3882 damage
-J236D shoots out 2 projectiles instead of 3
-214B does not guarantee the knock down
-236C shoots out two projectile
-DPs, better CG graphic
-new JC looks like the second hit of 214D
-2B does not link to 5B
-A DP has longer recovery time makes it easier to punish
-214A/B/C moves the same distance
-Cannot combo after C DP counter
-JD is faster
-easier to tech after B DP, can not combo into C after B DP
-air 214B does not do knockdown motion
-easier to unfreeze 6D
-better Counter Assault
-C>6C doesn't work on crouch (it totally doesn't work if opponent is on the ground)


NOEL
- 6A doesnt hit on most character's crouch motion
- Change to chain revolver, blueish color is now black
- Combo damage nerfed, combo from 6B does 3100
- You can counter Bullet Rain after Noel lands
- 236A/B/C becomes faster
- 6D becomes faster
- 22C loop nerfed, does only 2700 to Rachel
- new J6D move
- new move which is the 'old JD' directly from the ground
- 5C is shorter but faster
- 6C is slower
- 6C loop combo is still doable, but it is very hard and need to add 5A to do the loop
- 5A is slower



RACHEL
- new projectile DD
- new DD uses up all winds and will change depends on the number of wind left
- wind doesnt immediately recover after consumption
- easier to tech after JC
- no frog combo, frog does not activate during the combo
- sword iris command changes to 214C, has mid-air version
- Can't cancel J2C while recovering from a landing.
- hard to combo after 3C9D
- can not summon new flog immediately after the old one activated
- frog is now also affected by wind, but frog moves very slow without wind
- easier to recover after 6B counter
- J2C can not link to other normals on block
- new frog meter



TAGER
- new down status throw called Rocket Finger which has magnetize property, 22D (the one like Ragna's 22C)
- Rocket Finger can be linked after A driver and 3C
- double the guard libra of other characters.
- new 4D move, magnetizes
- 623C has invincibility against HEAD attribute move
- Walk faster
- jump faster
- 2D is faster
- 5D has guard point and doesn't hit opponent far away, able to combo after it
- 3C pulls opponent back
- C is faster


TAOKAKA
- J236B changed to only hit in horizontal direction
- 3C>JD6>JC>J236B>J2DB doesnt combo
- 5B counter hit > 6C does not combo
- CD loop and taunt combo remains



LITCHI
- all green slower start up
- easier to tech after DP hits, cannot end the combo with DP setup
- Stick 5A, 2A links to 5B
- DP is now RCable


ARAKUNE
- Dive move is not overhead anymore, slow, dive cancel only possible at hit
- when curse meter gets full it goes to FEVER mode
- You cannot recurse opponent in the FEVER mode
- All bugs are changed, not as good as old ones (at least observing from the current point
- u can only summon bees while in FEVER mode
- bugs are huge
- once the curse mode starts it wont go away even if Arakune takes hit
- Fog move has no hitbox but if u touch it the curse meter will increase
- Fog adds 40-50% to meter Everything else 20-25%
- YOU CANT GUARD BREAK with bees
- fast and short back step, no change to forward step


BANG
(old information posted was fake proven by somebody from JBBS)
- new command throw DD
- Furinkazan comes with consumer version song
- D move in general is faster
- Poison does more damage
- 6C combo works on more characters
- C is a bit slower



CARL
- J2C is no more overhead, slow
- no airthrow loop
- easier to tech after 2C
- 214C cancel remains
- no jump cancel after 5B when blocked
- Nirvana life goes down fast but recovers fast as well
- 214214D super does more damage
- new projectile is fast and reaches the corner
- can not air tech 8D
- no change to 2D 4D 6A, glide throw, Gear DD



HAKUMEN
- has new barrier move against projectile (?)
- barrier appears when he cuts the projectile (white circle with 封="Seal" kanji on the center)
- barrier absorbs the projectile and gets bigger
- barrier will last for a certain time and will disappear if opponent gets hit by it
- new 4C move, Gatotsu
- new J4C which is old J2C
- meter is easier to identify
- C 6C is faster
- new JC move looks like second hit of Jin's 214D


V-11
- range got shortened
- 2C is slow
- combo damage nerfed (2700-3400)
- new move Act Parser Zwei, Act Parser Zwei: Blade, Act Parser Zwei: Cavalier
- Act Parser Zwei is basically Jin's 214 move
- DD>4DD>236D doesn't combo, even DD>4DD doesn't combo
- No more special voice against Ragna
- No more raping Tager and Hakumen
- 5D is slower, throw>5D does not combo
- 214D goes further in the horizontal direction
- opponent can immediately tech after J214D hit (like Jin's 214B)
- 236D changes to the move where appears in the certain range and lasts for about 3-4hits



TSUBAKI
- fast, run in the same speed as Noel does
- Order-Sol style character
- charge with 5D, 2D and JD
- charge meter goes down when charged-special move is used
- charge Lv.1 command throw does 1800 damage, whereas charge Lv.5 command throw does 5000 damage




System
- Burst becomes GG style, stock up to 2 bursts
- Burst no longer have damage penalty
- You start with 1 burst in round 1, and get 1 more burst per round, can stock two. So if you don't use your burst round one, you end up with 2 in round 2, but you can not stack anymore after that.
- You get one extra burst next round if you lose the round
- When regular gold burst hits opponent, opponent will bounce high and able to combo from there
- Guard Libra retains from round to round
- All AH unlocked
- You can use AH when you need one more round to win (not the final round of the match) with 100% meter and opponent's life is below certain percentage, character shines in white when it is possible to activate AH
- Heat Gauge goes up automatically from the beginning of the round (Yes, Everybody is like Haku-men now)
- Guard Libra length changes for every characters, meter goes down if the character blocks the specific move that breaks the guard (e.g. blocking Λ-11-'s 214D will let meter go down by 2)
- Guard Libra number
11 Tager
06 Hakumen Bang
05 Jin Noel Litchi Tsubaki
04 Ragna Rachel Arakune Taokaka Carl
03 Λ-11-

Appearance
- Projectile such as Arakune's Bee and Rachel's flog has a circle around them, easier to identify
- better animation
- new effect, new voice
- life bar turns red when it is extremely low
- New face pictures for character select screen


TERUMI!?!!?!?
V-11 (Lambda) portrait
Ragna/Jin portraits
Noel/Tager/Taokaka/Rachel portraits
Bang/Carl/Hakumen/V-11 portrait

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Attached photos:

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 about me

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Alias: Shin Oni
Age: 21



My Myspace?:Myspace









Systems Owned:
PS2
PS1
Wii
Xbox 360
Dreamcast
Snes
Nes
Nintendo DS
Nintendo DS Lite
Sony PSP

Currently Playing:
XenoSaga Ep. I
Golden Sun: The Lost Age
BlazBlue
Final Fantasy III (DS Ver.)
Phantasy Star Online: Blue Burst

 xbox 360 gamertag
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Shin Oni

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