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Shin Oni's blog

10:51 AM on 12.10.2009

Capcom Teases us again with...Hakan?

Because random fighting game updates is all i'm good for now in the cblogs:

As seen on the front page of Toy blanka is hiding what pretty much obviously is yea. Capcom can keep playing games with us with things we already know all they want. But none of this is a surprise from us.   read

11:32 AM on 11.25.2009

SSF4 new character trailer


not much we don't know already on the character piece. Just showcasing a few moves/Ultra of all new characters announced so far (along with Adon/Cody/Guy) So you get to hear character themes added in the run with it...

american voices added too. Dee Jay is Conrad in disguise. Cody and Guy sound rather...boring honestly. Dee Jay's voice is the only one that seems to stand out.

Guy/Cody/Adon's Ultra's look meh. I was hoping Capcom would be smart and add a bit of final Fight reference in Cody's ultra like they did with his supers in Alpha 3. (guess there's hope for Ultra 2.) Adon's look like a nice fireball clutch ultra...   read

4:43 AM on 11.24.2009

SSF4 Spectulations stop! Metro City Making that way in

Metro City and a Mui Thai confirmed

Bitches get hype. Start to prepare for Cody training. guess we can rule out everything else characterwise.   read

10:48 AM on 10.29.2009

Tekken 6 made me scared to play. (Review)

2 years have past since Tekken 6 (now going to be T6 from here on) has raped the arcade scene. (mainly Japan an Korea) and most of us Americans in the usual non big arcade spots have been left in the cold. Only watching vids of the new Bound/Bounce system and seeing just how pretty the game looks. I won't like, due to not being able to play T6 in the arcade like how I raped Tekken 5/4/Tag/3 in the arcade felt the game was pretty much dead. Missing 1 big chunk of a fighter I just got serious into in the 4th installment, it's hard to actually try to watch any match vids with a straight face and be fine with it. Then Namco felt the need to bring Bloodline Rebellion into the arcades which made that 1 year wait the 2 years it turned out. Now that the big wait is over, I can say, I'm more than satisfied to have this damn game in my house.

Tekken's 6th installment is a rather different step in many ways. The story is uh...gone even more crazy than 5. At this point I don't even know I want to keep up with it. But the gameplay itself is completely solid. The new bounce system is weird and good all at the same time. With 40 characters to choose from this time around, there's more than enough variety and choices for someone. But as the gameplay is still good solid Tekken fun, the console extras/adds is what have most of the serious fighting sites like Tekken Zaibatsu and Shoryuken throwing insults at Namco. (and we've all thrown shit at namco as of this generation)


Lets start with those negatives. The biggest being the Online play. While it's a nice extra and everyone is happy T6 got some online play, but it's horrible. I've only delved into it yesterday and stuck to player matches but whenever I search, it's Street Fighter 4 all over again with finding red connections. After a few more searhes, maybe 1-2 greens appear. Let's face it, Green bars are still a iffy connection as i've had a few matches lagless and then others with the small bit of lag. At least in Street Fighter 4, matches weren't that bad. Hell, Soul Calibur 4 online was decent. People are even saying T6's online is worse than Dark Resurrection on PS3 pretty sad honestly. There's word that a patch is coming but It's sounding all so familiar. Not I haven't had a match online that bad as the above matches, but if you're going to play online, just tread lightly. Stick to the same coast or close friends as lag can be pretty bad.

Another bit of negative comes with the customizations. They're fucking expensive. Items are ridiculously priced. Examples being hairstyles. In Tekken 5, hair color change were at least 1k. in T6, color are almost doubled being 100k. (I could be wrong on the price.) Steve Fox has a hairstyle that's around the 1mill mark. 1mill for a HAIRSTYLE? come on Scamco. Even in their games they pressure us for money. This wouldn't be a big of a problem if earning money wasn't so hard. Still earning around 1k for each match won in arcade and with online being laggy, you can't really earn the money there at times. The only other option is another negative.

Scenario Mode. Remember Tekken 5's Devil Within? No? how about Death By Degrees? what's that you ask? don't worry. You're not missing anything. Scenario Mode is basically Tekken's story mode. Yes...story mode. Namco has forced the Devil Within/Tekken Force style game as the main grab for offline play. While I enjoyed Tekken Force in Tekken 3, Scenario Mode just doesn't cut it for me as both the offline grab and story mode. It can be ok at times but things like big enemies gangbanging you in the corner both hurts and is annoying. Not only can you not see when you're stuck in that corner of Jacks, it's damn near impossible to get out. Plus the 2P AI aren't the smartest as usual. Sadly this is the best way to earn quick cash to buy items. The mode gets dull quick and the cutscene/graphics in the mode look like PS2 graphics. It's a daunting switch considering how pretty the game looks during the actual game.

There are other small things wrong with the game (like not being able to have 2 profiles logged in or 1p profile customizations still not showing on 2p side.) But lets move to the good stuff. Like the actual game graphics (outside of Scenario Mode mind you.) I'm playing on a 19" sharp with the HDMI plugged in. You really don't get to see the prettiness of this game unless you turn the motion blur on in options. Only then does this game look awesome. Outside of that, background graphics are a hit or miss. Some stages look good and some just looked pasted on there poorly. Though people are saying this is a downgrade compared to arcade graphics so 1 who hasn't seen the actual arcade machine/graphics can only wonder (someone While online isn't good, There's more than enough stuff to keep you intertained offline unlike Soul Calibur 4. Time Attack,Survival, team battle are all present. The Ghost Data system returns from T5:DR. Survival with Ghost data is more than enough for me at times and does good at making money too.

Overall I'm more than satisfied with this game despite the online problems and Scenario mode. The core gameplay is still super solid. Considering how scared I was to relearn things. Lee is slowly becoming the sex he was with me in Tekken 5 and now that I have some money to buy items, i'll be more than happy sticking with Training and Arcade until Online gets a patch.(or if it ever does) The offline scene in Maryland is big enough so i'm not really losing. I can safely say i'm not at all scared of Tekken 6 anymore.   read

11:20 PM on 10.19.2009

Why you should at try Dungeon Fighter Online (Review)

After reading Colette's little review and reading some of the comments, I caved in and tried it out. After having a few run ins with Nexon and Maple Story (more like Maple Grinding) I wasn't to keen on liking DFO. After playing some saturday, I can say i'm somewhat hooked.

Dungeon Fighter Online is a nice little hack n' slash/beat em up/side scroller MMO that does a pretty damn good job for a cross of genres. 5 Different classes to choose from (with the other coming out soon enough to the states.) You have enough variety in style. Though get used to seeing many clones of the classes as there is no actual way to customize your character outside their weapon. (unless you do the usual pay to buy in game accessories.) The game is not at all hard to get into and does a decent job into easing you into missions/battle/items. Though I do recommend checking out the Wiki page for it as there are things in game that will make you feel rather overwhelmed/lost. (mainly the items and what ever freaking color notation means.)

While the game is simple, it's also still early in its roots as it was only released to the open public about a month ago. Which means a lot of things are released/finished/caught up to compared to the Koreans where this started off with. Some things like the Thief class, opposite gender classes, and the next class upgrade after the first. I do wish the developers thought of finishing the opposite sexes for the class. I wouldn't mind having a choice from the start instead of having to wait years later for something that should be there already. Another thing that bothers me would be just how cluttered the screen can get. Not as bad as say Maple Story, but when you're in a part of town that has a bunch of players on trying to sell stuff, it's hard to keep track of the chat window (actually...I ignore the chat window because it's hardly even seen) and it's sometimes hard to just click a NPC because people decide to stand in front of them. Along with this, the storage system turns me off. This is due to the fact you can only hold a certain amount of items due to weight. Then in order to upgrade your storage, you're forced to pay for NX Cash (which is Nexon's in game item shop cash.) for upgraded storage. Considering you'll be doing a lot of hunting and item stacking, you'll be forced to get rid of many things you may need later.

now moving on to the gameplay, It's pretty damn fleshed out. Clearly think Streets of Rage 2/Final Fight awesomeness with special moves added and a bit of old school dungeon crawling. When entering stages, you have all the time you need to clear the stage. Clearing all the monsters out in the area will allow you to move on to the next part of the map. Sometimes (usually all the time) you have choices on the map on where to move next. Of course the boss area is well spotted with a redish orange door so if you're not done exploring, it's easy to go do without hoping the next area is a boss. I will say I personally have the most fun playing the Slayer and Fighter classes and thought the Gunner class was rather boring. But what do I know? the game is full of gunners walking about. I also haven't tried a partied game yet mainly because I'd rather play with some of the dtoiders who are playing rather than some random Naruto fanboy. (and trust me, sit still long enough and someone will randomly send a party invite...and keep sending until you walk away or log off.)

on top of all this, there's a Fatigue bar which drains as you roam through the dungeons. It's either the developers excuse to stop players from hacking (though I find it hard to even really hack this game.) or to keep people from staying on all day to level. Seeing this game's origin is Korea, I figure it ties into trying to keep teens/kids/adults from sitting at net cafes/home all day losing their social life/lives over a game. I will say i'm not a fan of this but you get more than enough of it that you'll have enough time to do all you need in a day. They reset at 6 in the morning.

Overall, for a side scrolling beat em up MMO, this is really better than I thought. It's not a total grindfest like Maple Story and even though the highest level at the moment is 40, the game is still early so in time it will be raised. If you do decide to give it a try, send a friend invite to ShinOni in game.   read

4:55 PM on 10.13.2009

Zero/Joe The condor vids up. GOGOGO!

Well I'm happy. It's X Zero and not Z Zero. We can all be happy there. oh...yea...vids

Zero gameplay

oh yea....andJoe The condor

why the hell wait for Season's Beating 4 for high gameplay vids when you can watch sub par vids now?   read

10:35 AM on 09.28.2009

Hazama Confirmed for Continuim Shift

you can start dropping you mains for Hazama/Terumi now. Taken from Dustloop forums:

And there's our second new playable character.

It's Hazama, by the way, not Terumi. Just throwing that out there.

Drive: Ouroborus - Summons and manipulates chains which can hang in the air or be launched at enemies. It's possible to use them for movement by swinging on an axis. It's similar to Spider-man's web lines.

He uses knives, which can vaguely be seen in his left hand in the photo.

Techinically it's still Terumi though since he's taking over Hazama's body. Plus Terumi's Drive is Ouroborus. So yea...there's your 2nd character.   read

12:15 AM on 09.27.2009

T.Hawk spotted in our SFIV. get happy.

a friend of mine who's big into fighters sent this to me earlier today...and well...look past the posing and on the screen.

Capcom plans to announce news on SSF4 monday apparently...or so says Event Hubs

no more speculation. Lets get ready to fight like gentlemen.   read

10:23 PM on 09.25.2009

Blazblue Loketest underway. Nerfs/Buffs Galore!

As this is still going on in Japan, expect updates from both this dustloop thread and i'll try my best to keep this blog updated as it comes. First off, new carl portrait. (with a small look at Tager and Litchi and probably Taokaka on the side)

now...the goodies. So far, They seemed to be fooling with the main top 3 (Kune/Nu...who is now Nu 11 and not 13/Rachel.) The reason for Nu - 11 is probably due to the storyline. But it's also kinda not making sense apparently but you know how companies love to make new things make less sense in a fighter. There's a few Noel and Carl bits too (and a small portion of Jin.) still nothing on the others yet. Enjoy.

-UPDATE 1: Ragna, Tager, Hakumen bits added.

-UPDATE 2: Just a heads up, some of this stuff isn't completely confirmed (mainly the ? ones) so don't get your hopes up on some of the things.Also more Bang/Carl/Hakumen stuff added

-UPDATE 3: Redid Hakumen's section. Pretty much everyone except Ragna/Nu(now being called Lambda)/Litchi/Tsubaki updated

-UPDATE 4: Pretty much everyone has a good amount of info on them now. most of the info added now is a bit more clear to read (thanks to the DL info thread) and new pics of Ragna/Jin/ V-11(Lambda) added.

-UPDATE 5: Added a few more character portraits plus the pic claiming to be a in game shot of Terumi in the game (no one's sure if it's his ghost form, inside Hazama's body, or both.)

- New Move Berial Edge is not an overhead, can not combo from ground, slow
- Dead Spike seems like still suck pretty bad
- Damage from overhead nerfed
- no change to jump cancellable moves
- JD is smaller during Blood Kain
- CS still doesn't go through projectiles
- C is shorter but faster
- 22C's damage nerfed during combo

-5B is slow
-JB is slow, C>JB does not combo
-added J2C, which is old JC
-new DD Yukikaze 214214D, counter move same as Haku-men's one, 3882 damage
-J236D shoots out 2 projectiles instead of 3
-214B does not guarantee the knock down
-236C shoots out two projectile
-DPs, better CG graphic
-new JC looks like the second hit of 214D
-2B does not link to 5B
-A DP has longer recovery time makes it easier to punish
-214A/B/C moves the same distance
-Cannot combo after C DP counter
-JD is faster
-easier to tech after B DP, can not combo into C after B DP
-air 214B does not do knockdown motion
-easier to unfreeze 6D
-better Counter Assault
-C>6C doesn't work on crouch (it totally doesn't work if opponent is on the ground)

- 6A doesnt hit on most character's crouch motion
- Change to chain revolver, blueish color is now black
- Combo damage nerfed, combo from 6B does 3100
- You can counter Bullet Rain after Noel lands
- 236A/B/C becomes faster
- 6D becomes faster
- 22C loop nerfed, does only 2700 to Rachel
- new J6D move
- new move which is the 'old JD' directly from the ground
- 5C is shorter but faster
- 6C is slower
- 6C loop combo is still doable, but it is very hard and need to add 5A to do the loop
- 5A is slower

- new projectile DD
- new DD uses up all winds and will change depends on the number of wind left
- wind doesnt immediately recover after consumption
- easier to tech after JC
- no frog combo, frog does not activate during the combo
- sword iris command changes to 214C, has mid-air version
- Can't cancel J2C while recovering from a landing.
- hard to combo after 3C9D
- can not summon new flog immediately after the old one activated
- frog is now also affected by wind, but frog moves very slow without wind
- easier to recover after 6B counter
- J2C can not link to other normals on block
- new frog meter

- new down status throw called Rocket Finger which has magnetize property, 22D (the one like Ragna's 22C)
- Rocket Finger can be linked after A driver and 3C
- double the guard libra of other characters.
- new 4D move, magnetizes
- 623C has invincibility against HEAD attribute move
- Walk faster
- jump faster
- 2D is faster
- 5D has guard point and doesn't hit opponent far away, able to combo after it
- 3C pulls opponent back
- C is faster

- J236B changed to only hit in horizontal direction
- 3C>JD6>JC>J236B>J2DB doesnt combo
- 5B counter hit > 6C does not combo
- CD loop and taunt combo remains

- all green slower start up
- easier to tech after DP hits, cannot end the combo with DP setup
- Stick 5A, 2A links to 5B
- DP is now RCable

- Dive move is not overhead anymore, slow, dive cancel only possible at hit
- when curse meter gets full it goes to FEVER mode
- You cannot recurse opponent in the FEVER mode
- All bugs are changed, not as good as old ones (at least observing from the current point
- u can only summon bees while in FEVER mode
- bugs are huge
- once the curse mode starts it wont go away even if Arakune takes hit
- Fog move has no hitbox but if u touch it the curse meter will increase
- Fog adds 40-50% to meter Everything else 20-25%
- fast and short back step, no change to forward step

(old information posted was fake proven by somebody from JBBS)
- new command throw DD
- Furinkazan comes with consumer version song
- D move in general is faster
- Poison does more damage
- 6C combo works on more characters
- C is a bit slower

- J2C is no more overhead, slow
- no airthrow loop
- easier to tech after 2C
- 214C cancel remains
- no jump cancel after 5B when blocked
- Nirvana life goes down fast but recovers fast as well
- 214214D super does more damage
- new projectile is fast and reaches the corner
- can not air tech 8D
- no change to 2D 4D 6A, glide throw, Gear DD

- has new barrier move against projectile (?)
- barrier appears when he cuts the projectile (white circle with 封="Seal" kanji on the center)
- barrier absorbs the projectile and gets bigger
- barrier will last for a certain time and will disappear if opponent gets hit by it
- new 4C move, Gatotsu
- new J4C which is old J2C
- meter is easier to identify
- C 6C is faster
- new JC move looks like second hit of Jin's 214D

- range got shortened
- 2C is slow
- combo damage nerfed (2700-3400)
- new move Act Parser Zwei, Act Parser Zwei: Blade, Act Parser Zwei: Cavalier
- Act Parser Zwei is basically Jin's 214 move
- DD>4DD>236D doesn't combo, even DD>4DD doesn't combo
- No more special voice against Ragna
- No more raping Tager and Hakumen
- 5D is slower, throw>5D does not combo
- 214D goes further in the horizontal direction
- opponent can immediately tech after J214D hit (like Jin's 214B)
- 236D changes to the move where appears in the certain range and lasts for about 3-4hits

- fast, run in the same speed as Noel does
- Order-Sol style character
- charge with 5D, 2D and JD
- charge meter goes down when charged-special move is used
- charge Lv.1 command throw does 1800 damage, whereas charge Lv.5 command throw does 5000 damage

- Burst becomes GG style, stock up to 2 bursts
- Burst no longer have damage penalty
- You start with 1 burst in round 1, and get 1 more burst per round, can stock two. So if you don't use your burst round one, you end up with 2 in round 2, but you can not stack anymore after that.
- You get one extra burst next round if you lose the round
- When regular gold burst hits opponent, opponent will bounce high and able to combo from there
- Guard Libra retains from round to round
- All AH unlocked
- You can use AH when you need one more round to win (not the final round of the match) with 100% meter and opponent's life is below certain percentage, character shines in white when it is possible to activate AH
- Heat Gauge goes up automatically from the beginning of the round (Yes, Everybody is like Haku-men now)
- Guard Libra length changes for every characters, meter goes down if the character blocks the specific move that breaks the guard (e.g. blocking Λ-11-'s 214D will let meter go down by 2)
- Guard Libra number
11 Tager
06 Hakumen Bang
05 Jin Noel Litchi Tsubaki
04 Ragna Rachel Arakune Taokaka Carl
03 Λ-11-

- Projectile such as Arakune's Bee and Rachel's flog has a circle around them, easier to identify
- better animation
- new effect, new voice
- life bar turns red when it is extremely low
- New face pictures for character select screen

V-11 (Lambda) portrait
Ragna/Jin portraits
Noel/Tager/Taokaka/Rachel portraits
Bang/Carl/Hakumen/V-11 portrait   read

1:50 AM on 09.23.2009

Looks like new Blazblue character has been spotted.

Remember hearing about Europeans getting Blazblue in 2010? well...this isn't that. This is about a Loketest test going down in Japan I believe the end of this week. Why? for that new BB patch to nerf the ever so hated top 3 (well for me just Nu and Arakune...ok Arakune.) oh and Carl's getting something done to him too. not sure what though. Actually I wouldn't be surprised if everyone got some type of nerf/buff this patch. Seems right. but skip that bit for a moment. New character spotted

dustloop forums. we saw it. post is here it's Tsubaki. It's not Kokonoe so i'm not all that excited. but if her playstyle interests me, i'll try her out. Though...

Put this bitch in and i'll drop Hakumen quick. Get to it Aksys.

EDIT: another pic...better look at the new HUD (ugh I guess...)

UPDATE More Tsubaki screenshots here

apparently she's beginner friendly and does multi-hits...

I'll try to update on this as I see more stuff on Dustloop.

found the post with the most things on what's going on here Copy pasta from the post:

Note: Stages are redone, championship edition style

Also note: Lack of character portrait implies they've either redone the art... or it's just not implemented yet. Meters such as Arakune's Curse Meter, Bang's Nail counter and the Burst meter seem to be missing currently.

Tsubaki is a multi-hit character, beginner friendly
Arcade version will feature an optional beginner mode (Easier moves, combos, etc.) [/i]

Everyone getting new moves
New projectile for Carl.
More ways for Arakune to curse! We're off to a good start
New Distortion Drive for Rachel (Could replace the old one, but probably not)
New dive... looking... thing for Ragna   read

3:23 PM on 09.12.2009

SRK Saturday 360: Sorry, I'm busy Edition

it's looking really slim this week on both PS3 and 360. A lot of people are busy with school or other things. Well not me...cause i'm a bum. A bum who works during the week and has no money for college. DeBLOO hasn't posted anything yet so i'll just take it over this week.

Blazblue: Shin Oni

most know i've been pushing this but it comes up dead. I'll probably be on this most of the time. Message me so you can receive free pole dances.

King of Fighters XII: Shin Oni

I don't bet much on this one. most people on the 360 side don't seem to have KoFXII or BB so i'm the oddball of the bunch lol. If you do and want to go for a few let me know.

HD Remix: Shin Oni

May have more luck here. I haven't touched HDR in months but i'm more than willing to bust it out and go for a bit.

Street Fighter IV: Shin Oni

I haven't got rid of it yet cause i'm hoping for a certain person to get it before I lose my patience with it. It's a tossup on if i'll play this. ask me nicely and maybe.

all of these are pretty much anytime after 8PM EST just message me and see what's up. Also, I may be nice and try to record a few matches if any ever take place. And here's a nice little Blazblue glitch for you guys.

[embed]148398:22463[/embed]   read

7:28 PM on 09.03.2009

Improving game communites: Making Wrongs, Rights

The current gaming community is growing rather quickly these days. Compared to the early 90s where it was somewhat of a "hobby" or something to waste time with, it's easily able to hang with other big mediums like Movies/Television/Sports. That with the world reconizing it that way or not. But because of this, we suffer the bad end of the deal by still looked at as just a "hobby" or the butt end of the joke. Even still being blamed for silly things like murders and bad influences because "The child was a avid gamer". Let us also not ignore that as this has grown, it's brought the unintelligent folks to make the community bad as a whole. Things like being completely stupid online, talking down to females who play games or literally ruining the fun for others with their idiotic behavior. While this can will all stay for sure, we can at least help in trying to reduce the problems greatly. If you've taken enough interest to try and figure out the connection of the header and this blog (which is nothing more than this being steps.) Then read on and be sure to comment and add to the steps.

1 - Online Gaming

A lot of the problem with the community lies easily with online gaming now. Anyone who's played a multiplayer at a healthy lifespan will know you'll cross paths with the people who are ready to talk trash or complain about losing all the time. Or a said tactic being used against them is cheap. I myself loved online gaming back in its early days for consoles. (which for me is Phantasy Star Online on Dreamcast.) As hacked as PSO was on Dreamcast, I still enjoyed it. The community as a whole was quite friendly and both legit and hackers were more than willing to pass off free rares or items to lower levels. Now i'm more than willing to not bother hooking up my Mic whenever I play random people on any online live game. Fighting games suffer from Ragequitters who are usually casual gamers ready to make any excuse to keep that perfect win record or not have a pitiful loss. There's not much the community can do here except ignore and not help out with said problems. Adults get away with acting like a 5 year old bully online and some of that could be avoided. But this also leads to the next step:

2 - Game companies

They're as big of a problem as the community if you've been paying attention. Console wars all of a sudden is a bigger focus with current systems. It was always around (at least the Nintendo/Genesis era.) But it's grown now to be expected and when a new console is announced/dropped, someone has to ask the question: "So who do you think has the better system?". Granted, it's bound to come at some point, but it usually ends with people throwing out fanboy remarks. I'm looking at this more at a casual community rather than the serious community as I feel most of the problem right now is the casuals. Either easing their way in thanks to said system (usually the wii) or on and off player. But to be back on topic, Live has a lot of people running around. I'm not afraid to say some are complete assholes. But apparently Microsoft would rather bother someone with a "Offensive gamertag" rather than deal with half of the people being asses or just downright stupid in games. This has always bothered me. Each time I saw someone post on the front page about Microsoft banning or forcing someone to change their gamertag because someone reported said name. Yet there's more than enough people on Halo bashing someone because of something more serious. As I've never been a victim of the racial card, I've had people play games and get hit with it. Disturbing? I'm sure to some.

Then there's companies running off at the mouth. Jim Sterling's words on all 3 companies a few weeks ago pretty much sums up where this is going. Nintendo's flaunting their money about because the Wii is such a hit, Sony continues to be bad at lying to their audience, and Microsoft continues to ignore its audience. Then there's Namco Bandai that runs with the nickle and dime operation this generation. "Hey guys lets sell Katamari at full next Gen Price and lock up some of main stages. OR lets release Soul Calibur 4, give them 1 star wars character per system, then release the "unlock code" about a month later. On top of that, lets give 360 Tales of Vespira then make a ball grab and release for the PS3 plus extra characters! (Replace Tales of Vespira with Eternal Sonata if you feel that's better.)

3 -Fanboys/Fangirls

The fanboy/fangirl term has changed so badly that it's no longer just for the super hardcore fans, it's pretty much something of a whiny little kid who doesn't care about any other system he doesn't like/buy/appreciate/etc. While there are some fans out there that are at least open to other opinions, it's somewhat of a uncommon site. How to improve on this? Fans in general need to open up and realize people have opinions just like they do. If I don't like said game I don't need you to argue down my throat on why you hate me or why I suck. If you want to get me interested or rethink my thought on buying a game give me more facts with supported opinions that aren't biased. This always amazes me. I like all systems cause I love games. Be a fanboy of gaming not a fanboy of said system and only that system. You're alienating yourself from your type of people because they don't agree with you. Makes no real sense.

[b ]4 - The community in general[/b]

We're all gamers. We all generally love the same thing. If someone needs help or a push in the right direction, help out. It helps keep us all interested and possibly another cool person in general. We all joke on things be it life/games/whatever. Just as long as we don't get another Wiisucks or something of that sort. If someone's out of line online or in real life, step up and say something. You could be stopping someone from needless flaming and trolling. As it's impossible for everyone to like everyone, people can change if they're willing to listen to others. Someone can be mean and rude online but be one of the coolest people in person. So don't hesitate to be friendly in general.

There's many things that can be worked on but these are just some of the things that pop into my head when it comes to "games" and "the community".   read

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