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Well, let's see, I've got a ridiculously sized game collection, spanning from Coleco to Wii, with much of what's in between. The Super Nintendo was the height of awesome for me, and I still break it out once in a while to relive those memories.

I'm also a fairly big RPG nut, recently been playing WoW, may god have mercy on my soul.

I've got all three "current-gen" systems, and love them all for various reasons.


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Rock Band 2(360)


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RPG Spotlight:
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Anvil of Dawn
Vampire:The Masquerade:Bloodlines
Nethack
Albion
Avernum
Arcanum:Of Steamworks and Magick Obscura
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RPG Spotlight: Avernum
ShawnKelfonne | 9:16 AM on 09.21.2007 8 comments




When writing up these little articles, I tend to try to focus on games that many haven't played before, while still remaining decent games in their own right. Today, the spotlight shines on another older game, which itself is a complete remake of an even older game. So let's delve into the details on Avernum, by Spiderweb Software.

Avernum is an isometric RPG set in the underground world called, creatively enough, Avernum. As the game starts, you are asked to create your party of four, and are told that the Empire controls the surface world, while using Avernum as its personal prison, sending convicts, malcontents, and disagreeable citizens down into the depths to rot.


Decent RPG, Crappy character art.

If this seems at all familiar, Avernum is a remake of an older game by the same company, called Exile: Escape from the Pit. Many of the same concepts from Exile return, although there were a few changes. In Exile, party size was 6 characters, but characters had to eat after a certain number of steps. If the party ran out of food, characters would starve to death, gradually losing HP as they continued along. Avernum makes this easier by removing the food requirement, and has better inventory and character management.

Creating characters is one of the areas where Avernum shines, letting you pick from pre-defined classes, or letting you build a custom class by selecting stats and traits on your own. Each character in Avernum can have up to two personal traits that affect them in some way. There are both positive and negative traits, and selecting positive traits increases the amount of XP needed to level, while negative traits lower the required XP. It's a trade-off that you need to think about when creating a character.


I picked the Sexy Warrioress trait. Oh Baby.

By today's standards, or really, even by the standards of 2000, when the game was originally released, the graphics are laughable. There is no animation for characters walking, and little detail due to the zoomed out view. However, the game itself is rather deep, and the graphics are functional and clear enough so that you can tell what you're looking at. Most anything of importance is described in text, which is fairly well written and mostly error-free.


I sure hope my video card can handle this...

Combat in Avernum is turn based, with faster characters moving ahead of slower ones. When entering combat, the party is transported to a battle screen. Each turn, a character has a certain number of Action Points they can use. Moving 1 space uses 1 AP, and actions also use different amounts of AP. There is a bit of leeway with characters, since they must first be reduced to 0 HP and then take another hit after that before they are killed. Monster groups are not pushovers, and it's not a good idea to stray too far from town without either good equipment or a good healer to back you up.

To this day, there are 5 games in the Avernum series. Avernum 1-4 follow the main plot, with 1-3 being remakes of the original three Exile games. The fifth game, known as Blades of Avernum follows the same concept as another older game, Blades of Exile (see a theme here?) where different modules could be loaded, allowing for different adventures. This version also comes with a construction kit, allowing people to create their own modules using the Avernum engine, though I haven't looked into that so much. Avernum 5 is reportedly in the works.

The games are shareware, and are still sold by the original creator, over at http://www.spiderwebsoftware.com , although there are demos of each for download. Registering gets you an unlock code to access the rest of the game. (I'm sure there are unscrupulous ways to get these codes out there on the interwebs, but hey, if you like a game, why not support it?)



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6 comments | showing # 1 to 6
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Neonie's Avatar - Comment posted on 09/21/2007 09:50
Neonie
Sounds like an RPG mud with slideshow pictures. Not saying that's a bad thing. Just putting into context.
Butmac's Avatar - Comment posted on 09/21/2007 09:55
Butmac
Hey, I see you picked up Nox, how are you liking it?
ShawnKelfonne's Avatar - Comment posted on 09/21/2007 09:59
ShawnKelfonne
Nox is fun. The controls took me a little bit of getting used to, because I expected it to play like Diablo, and it was a bit different, but overall, pretty good so far. Worked fine on my computer, despite the seller telling me that I had to do ridiculous crap to get it to work on XP.
Eschatos's Avatar - Comment posted on 09/21/2007 12:00
Eschatos
Yeah, I downloaded a couple demos, and really liked them, and I might pick these up eventually. Also check out the other RPG series on their website. I forget what it's called, but it's pretty good.
bluemeep's Avatar - Comment posted on 09/21/2007 14:39
bluemeep
I was in love with Exile when I was younger. I've never had the opportunity to pick up Avernum, though... It gets bonus points in my book for featuring art by Phil Foglio, one of my all time favorite doodlers.
ShawnKelfonne's Avatar - Comment posted on 09/21/2007 15:42
ShawnKelfonne
Aye, he did the art for the attribute pictures, if I'm not mistaken. Would have been nice if he had done all of the art. =P
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