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About


"A man without a moustache is rather like a woman with one."
- Nick Cave

Name: Matt Sanderson
Occupation: Habitual Line-Stepper
Location: New Jersey, USA
Date of Birth: June 13, 1983
Place of Birth: London, England, UK
Relationship Status: D.O.A.
Blood Type: Too Rich To Die
Gamertag: Adversarius
Steam ID: Sharptoid

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As someone who has been rolling his eyes every time Dennis Dyack opens his mouth, I felt like I needed to give the Too Human demo a try, and subsequently ramble about it in a c-blog. If there's one thing that turns me off, it's genuine, serious pretentiousness, which the Too Human team seems to have in droves. Does Too Human appear to be everything that they've talked it up to being? If it is, does that excuse the pretension? Hit the jump to find- Oh. Uh, nevermind. Just keep scrolling down. Random thoughts. Go.

My first impression: "Man, this doesn't look that great, for ten years of development." The cutscenes tended to chug a bit. Not very smooth. Also, is this a cutscene demo? I felt like there were too many cutscenes, which should have been replaced with more varied gameplay. And the story that those cutscenes relayed... Did it seem slightly incomprehensible to anyone else? I mean, I get that I'm apparently the Norse god Baldur, and there's some carnivorous machines out there, but I didn't feel like I had much in the way of context. Or maybe it's just me. I could easily be mistaken. And perhaps the full game is... fuller.

(Can someone explain to me what the nature-based areas are about, and those women with the purple clothes? I didn't really understand their purpose in the game's world. I probably just missed some of the explanatory dialog. Also, that one snarky Purple Chick was kind of hot... Do I see nipple? 0_o)

Aspects of the graphics and the frequent cutscenes were really my two biggest gripes. But do I have anything good to say? Yeah. The gameplay is pretty nice, if not a bit repetitive. The right-thumbstick-based melee system is surprisingly manageable, as is the gunplay. In fact, I had little trouble picking up most of the combat mechanics, and this is impressive since, as we all know, I'm a retard. I had a lot of fun hacking and shooting through the Too Easy goblins (except for the damned shielded ones). I also really appreciate the whole "Nordic cyberpunk" motif.



Okay, now back to the bad stuff.

It was Nick, I believe, that mentioned the confusing menu system. I kind of agree. It took me a few trips through the menu before I figured everything(?) out. It's a bit clumsy in places, and I would've hoped that they'd have streamline it a bit more, given the development time. It's not game-breaking, just sloppy. In fact, that perfectly describes the entirety of the demo: Playable, not terrible, but kind of sloppy and forgettable.

Now, let's talk about death. When you, or any of your squad mates die, a fairly cool-looking Valkyrie descends from above to take you/them to Valhalla. This is kind of cool, until you have to sit through it every single time you die. It's not a long wait, but one thing I like about games like Halo is the quickness of your respawn. You don't have to sit through a cutscene or a load screen before retrying. The game seems to try very hard to be epic and impressive, and this is a fine example of how it manages to fall on its pretentious face. I did, however, kind of enjoy the fact that, when you respawn, all your prior progress is left intact, including the status of your enemies. I.E. you respawn with full health, but they're still hurting from the damage you previously inflicted. It helps to keep down the repetition and boredom, of which there is much.

The only potentially game-breaking aspect of Too Human (or maybe just its demo?) is how generic and lackluster the whole thing seems. I wasn't particularly impressed with any aspect of the game. I think it was Mxyzptlk who said that it seems like a generic sci-fi action movie mixed with some Norse mythology. In fact, if I didn't know this game's history, I would assume it was just some no-name bargain title. Some of the character models look shoddy (particularly the females, save for a couple of the Purple Chicks), and the dialogue and voice acting tend to be extremely forgettable.

That said, I would have to give the demo a 7.0. I would probably buy this used or cheap, then sell or trade it after a playthrough or two. Maybe the full game is a bit better than the demo. I'll reserve final judgment, but I'm not holding my breath.
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Legacy Comments (will be imported soon)


Also, that second pic says "ARG," not "RPG."
This sounds like its gonna be a winner. I guess you can't really judge a book by its cover, but if they're gonna talk it up, they should probably deliver a pretty package to test drive.

10 years is entirely too long to have ANYTHING clunky, let alone what seems like everything.
The purple chicks are basically the Norse version of The Fates. And that slutty one totally wants to do you.
I just played this too, started out by going "meh' at the graphics and cutscenes. Then I leveled up a bit and thought it was pretty fun to play in small doses. Then I had to do some crap cyberspace puzzle with doors and gave up.

It was pretty much as expected, I guess :)
Hmm, I didnt have high hopes for this game, but I still want to try the demo
played it through. i like the art style, the gameplay works fine, unless you're looking for an action title. totally agree, the cutscenes looked ugly. this isn't exactly an impressive slice of the game, and i don't think it'll do anything positive for ol' d. dyack.
Good write-up. I have always seen the game as looking like a good rental, and the demo, sadly, didn't change that. But hey, I wouldn't be "against".
I also really appreciate the whole "Nordic cyberpunk" motif.

Have 360, will download.
Wasn't a fan of the demo, saved me 60 bucks. I have a feeling someone is going to get "owned by the gaf" soon.
I downloaded it earlier and was like 'meh'. It really did feel quite generic, with frame rate issues, low-res textures and a plot that seemed to dip between passable and hackneyed. I also found the controls to be a little clunky (give me control of that goddamn camera you fuck) and the menu or just UI in general is a horrible mess.

This game does not feel like 10 years well spent.
God I'd bang Jade Raymond so hard.

What were we talking about?
I actualy really liked the game. The story is very cool, The graphics were just ok nothing mind blowing but the game itself was solid and fun to play it sounds like you are getting cought up in the person behind the game and not the game itself. Like watching a decent movie but all you can think about is God that director is a dick I bet he did this just to piss me off. Any way I liked it and Hell I have played it twice already:)
There was a puzzle in this demo? And I guess I am the few people that really likes this game. I felt like the biggest badass while playing the demo. Before I wasn't going to buy this game but now I have to pick this game up.
It was a very simple combat system and i hated sliding around all fucking game.
I actually quite like it.
I liked the demo alot, I agree tha graphics kinda suck and the cutscenes go on for some time but the story doesn't seem that bad and the combat I find very fun. I was suprised by the depth of the combat actually, check out the stuff in advanced combat in the menu.
I liked the demo and can't wait for the game to come out because it has MULTIPLAYER CO-OP which most games nowadays seem to exclude or do half-assed. Overall, seems to be a console port of Hellgate: London but better.
@brainderailment: Are all of your comments about how you don't have gold and that it sucks? :P

I like the score for the demo because then I can just skip the writeup and go straight for the good stuff(the score) which is all that matters.
It's definitely worth a rental. Also, Baldur's voice made me LOL since it's no different than the same voice used for Alucard in Hellsing.
As a person who has really wanted to like this game since before all of Dyack's bitching, I can honestly say I came away from the demo (which I just finished) feeling a bit 'meh' myself.

While I'm not a graphics whore by any means, I felt there was just something "off" about the character animations (I didn't like that Baldur has the same landing animation for jumping straight up in the air as he does for running forward and landing... a simple tuck and roll animation would suffice). I also didn't feel as though the characters had any weight within the context of the world. After seeing a game like GTAIV in action it's hard to watch a game that clearly doesn't use any sort of advanced physics system, but instead uses canned animations (and some downright fugly ones at that). It's little stuff like that that make me feel as though this game deserves a lot more polish.

I also didn't appreciate the over-abundance of cutscenes for a demo. Especially when all they did was highlight the fact the in-game graphics engine doesn't hold up to close scrutiny.

The gameplay itself took me a little getting used to, but I think it was fun enough, not mind blowingly cool as I hoped, but fun enough (I will surely have to take jkh3's advice next play through and try out the advanced combat options, 'cause I clearly didn't understand enough on my own). I'm a whore when it comes to collecting shit and upgrading my character in games so I can see myself getting addicted to collecting all the cool armors and stuff.

Also, the camera sucked TOTAL BALLS no matter which option I tried. None of them fucking worked. Thanks, Denis, ya twat.

Unfortunately, this demo didn't quite sell me on the game being able to last me as long as I hoped. A playthrough or two may be likely, but if things stay as repetitive as I don't know if it will be as purchase-worthy as I anticipated, sadly.
This game feels broken.

I don't have beef with Dyack. I really could careless who he challenged to what or what promises he's making about that game.

But playing this game makes me wish I was playing Gauntlet or No More Heroes, but with a "Too Human" skin.

I guess I can get behind the Norse Cyber Punbk thing. Its a cool motif. But the I think I've found the point where I can recognize horrible voice acting. You'd think saying something like "It is a good day to die" would afford a character a little life and personality. Maybe I've been down the RPG road too many times, but I that whole bit/character came off as really artless.

Then again, I'm not a Dungeon crawler type of guy.

I want this to control like Mark of kri (I think? its been a while) or God Of War.

I dunno. Maybe its just not my thing . . .
Oh lord yes the dialogue...

"It's a good day to die". Somebody has been watching too much Star Trek.
I just seriously looked at your picture in your profile for the first time. Tell me, are you trying to look like Gordon Freeman?
Haha, no. That picture might've been taken before I'd ever even played Half-Life 2, I'm not sure. I used to wear black-rimmed glasses too, until the frames broke.

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