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Demo Impressions: The Force Unleashed
Sharpless | 7:14 PM on 08.23.2008 14 comments




I don't think I ever realized that I had so much invested in this game. I've loved Star Wars to varying degrees ever since I was a small child, hiding my eyes whenever the rancor appeared on-screen. Naturally, I've purchased the toys, read some of the books, and played the video games. Now, the toys are a hoot, and the novels are generally excellent, but the video games... that's where things tend to get sketchy for me.

Basically, truly great Star Wars games are few and far between. KOTOR is so-so, LEGO Star Wars provides much amusement, and Battlefront is mostly satisfying, but none of them have been amazing. I've longed for a game that made proper use of force abilities, a game that didn't dumb down the Jedi and the Sith even more than George Lucas did in the prequels. To cut to the chase, I think The Force Unleashed just might be that truly great game.

After nearly busting a nut when I heard the demo would be out this past week, it occurred to me that this was it: Possibly, the franchise's last chance to grab hold of me with new content. If this didn't take, I was done. Not done with the franchise, just done being George Lucas' bitch, shelling out money for a taste of the shit he tries to pass off as being worthy of the "Star Wars" branding. In that case, I would be forced to live solely in Star Wars' past. But that future has been held off for a while longer. The Force Unleashed is a fun, interesting game that I cannot wait to play through in its entirety.

By now, you've probably either played the demo or have read extensively about it, so I won't go into great detail about the particulars. It takes place in a TIE fighter factory, and you're fighting both the Republic militia and Imperial stormtroopers. That's it. The first thing I was struck by was the fluidity of the game. From the moment I fired up the "Force Grip Tutorial," I was so very relieved to see how fluid and natural the force powers were. Gripping was simple, moving objects was simple, and force lightning and force push were mapped out as actions as natural as swinging your lightsaber. So, button mapping? Approved!



How did it play? Well, I've heard a number of different complaints about the controls, but I experienced no issues. The targeting was troublesome at times, but I found it no worse than a lot of targeting systems that I've handled in games. It was managable and it didn't hurt the game. I also didn't experience any slow-down, as some have reported on the 360. In a nutshell though, to answer the question of how it played: It played really damn fun.

On the easiest difficulty, one can truly wield the force like the dick that "The Apprentice" appears to be, casually tossing stormtroopers around, dangling them over their friends, making them kiss, etc. The second difficulty, presumably the equivalent of normal, was much more satisfying for me, providing more enemies to knock around, though slightly less room to toy with them. The hardest of the three available difficulties leaves no room for messing around, though it's entirely doable, even for someone with my limited abilities.

The quick-time events are somewhat annoying, as usual, but they're tolerable here and they produce pretty-damn-awesome results. Ultimately, whatever you may think of the game, the goal of The Force Unleashed is to have fun with the force, to be a badass force-user and enjoy yourself. That's it. As such, quick-time events appear to allow for a lot of awesome sequences that just aren't possible outside of cinematics, so they work well enough here.

Bottom line, this game delivered on every key expectation that I had. It controlled well, it was simple, it looked good, it was fun, it was engaging and- well, it was incredible. If they can draw out this level of fun and expand on it for an additional 10-15 hours (at least), then they will have possibly made the greatest Star Wars console game ever. I absolutely cannot wait until the full-length throwing-droids-out-of-windows simulator comes out, even if it means having to slay the hotness that is Shaak Ti.

Verdict: 9/10 sticky bombs (I'm too lazy to make a graphic, right now). Literally my only complaint is that the demo is much, much shorter than the miserable Too Human demo.

Also, in case you were wondering, The Apprentice, A.K.A. Galen Marek, uses the Shien lightsaber fighting style. You know you were wondering. Don't lie to me, you whore.



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13 comments | showing # 1 to 13

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Samit Sarkar's Destructoid Blog
I downloaded this demo on Thursday but have yet to try it out. Nice write-up! Did you experience any of the same issues that BahamutZero had with the 360 version?
Sharpless's Destructoid Blog
I had no control problems, no slow-down issues, and the targetting system really wasn't any worse than those in most other games (which means that it was flawed and at-times annoying, but it was nowhere near gamebreaking). Sometimes I'd end up picking up the wrong thing, but it didn't really matter because pretty much anything makes a nice projectile here.
Elitechief27's Destructoid Blog
Wow Sharpless, I feel the same way about the game as you. It was a hell of a lot of fun just because of all the power you had. I am looking foreward to this game, I know it will be one to watch.
Spitfire's Destructoid Blog
nice write up. My favorite part was carelessly throwing people around. Maybe it was just me, but I could not get the hang of gripping and throwing objects. They never went where I wanted. I would have liked to see it handled by using grip to pick the object up and press force push to throw, but thats just me. Jedi Knight II was great in my mind, so if the full game comes anywhere close on fun gameplay I will be satisfied.
BahamutZero's Destructoid Blog
I only noticed that stuff in comparison to the ps3 version. It's not so much that it's distracting on the 360, as the fact you notice it's *not* there on the ps3. I also tried to "break" each version by getting a bunch of enemies, forces and effects going at once and the ps3 handled it much better.
SWE3tMadness's Destructoid Blog
I'm glad the reviews of the demo have been almost all positive. Greatly looking forward to getting the full version now. :D
nintendoll's Destructoid Blog
I should really download this demo.
Krow's Destructoid Blog
I agree with you 100%. Though I think you should definitely try out the Jedi Knight series.

It might have a dinosaur for a main villain, but it's still awesome.

If the story doesn't grab you at least check it out for the lightsaber dueling multiplayer.

(Prays his BBcode doesn't fail.)
Krow's Destructoid Blog
I forgot to mention that Billy Dee Williams did voice acting as Lando Callrissian in the Jedi Knight game series.
ShadokatRegn's Destructoid Blog
I did think the demo was rather short - hopefully that isn't a clue about the length of the overall game;

But, agreed on all parts - everything was a lot of fun, the quick-time was annoying, but not nearly as much as Spiderman 3 - and it was just done well. Period.
EternalDeathSlayer's Destructoid Blog
I personally feel the combat isn't smooth enough; the flow seems off. It was a fun demo, but I didn't think it was amazing.

And while you're right that almost anything is a good projectile, it still sucks when you're trying to pick up a Tie Fighter and instead pick up a stormtrooper.

Until you throw him, that is.

I liked it for what it is, but I personally feel it's going to end up being another shallow SW combat game, just like pretty much all the other SW console games in the last 10 years. It remains to be seen if this Force Unleashed stuff will end up being more than a gimmick over the course of 10 or more hours.

Hopefully, I'm completely wrong.
Holyetheline's Destructoid Blog
Well this game is turning out to have a lot of potential. I'm glad.
Mxyzptlk's Destructoid Blog
I've had this demo sitting on my hard drive since Thursday, and I still haven't had a chance to sit down with it. That changes tonight.


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