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Though my experience with them is sadly minimal, I'm a huge fan of sandbox games. The idea of being able to go wherever I want and do whatever I want is one of the greatest draws in all of gaming, for me. Mercenaries 2 is apparently one of those sandbox games, though I admittedly don't know to what extent they take that sandbox. When the demo popped up on XBL this past week, I couldn't not download it. In Mercs 2, you're a mercenary given the task of blah blah blah, Venezuela, blah blah blah. Whatever. Completing the mission objectives is likely just a necessary evil that allows you to keep on destroying more things in satisfying explosions. The demo certainly makes that clear. You're given around 15 minutes to complete your objective, which involves a helicopter and a listening post and... I don't know. In my several playthroughs of the demo, I didn't complete a single objective, as far as I could tell. Admittedly, I'm stupid, but I felt like the menus and info were a little lacking. Honestly, I found the demo restrictive, in that regard. The fact that it limited my playtime with the objective timer was a little obnoxious. But I found the gameplay surprisingly strategy-intensive, deeper than I'd anticipated. I had assumed you would just run through levels, casually wreaking havoc. In reality, you actually have to think things through a lot more. Numerous times, I found myself face-to-face with superior firepower, requiring that I either run or strategically, and slowly, take down my enemies. The time limit made these adjustments cumbersome, but otherwise they were welcome.
The game has an interesting in-game currency system. Evidently, you can make money by committing certain acts, such as destroying billboards. You can also lose money by killing civillians. I thought this was a nice touch, even though the reason for the financial loss -- your employers pay off the media(?) to sweep it under the rug -- is a little creepy. I did enjoy the fact that I could fly or drive into the city and hijack sportscars, even using vehicles to go incognito. Essentially, despite some shortcomings, Mercenaries 2 appears to be a fairly well thought-out game. I was downright shocked to find that I'd actually run out of missiles in the helicopter, and that I didn't have an inexplicably unlimited supply. Even the chopper's bullets had a (generous) limit. Some might say that this breaks the already-ludicrous flow of the game. You can hijack helicopters from the ground, for frak's sake. It wasn't too jarring of an intrusion by reality, though. Frustration did, however, set in a few times. For example, I picked up a pistol that someone had dropped, only to find that the assault rifle I'd dropped had mysteriously vanished, leaving me with only a pistol and a near-empty rocket launcher. So, it's not without its bugs. But even when I found myself with the short end of the stick in a ridiculously overwhelming situation, I was still having a figurative blast. All in all, a good demo for a promising, though questionable, game. Does it make me want to buy it? Yes. Just barely. I feel like the (in my opinion) confusing mission objectives could get on one's nerves, but the game should hopefully make up for that with its sheer, glorious "mayhem factor."
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The demo was entertaining, just blowing things up... but I wouldn't pay full price for it. I am pretty saddened by the fact that there is no splitscreen action.
I couldn't figure out why I was blowing up a bunch of buildings, yet I couldn't blow up those damn towers with the snipers in them. What the fuck is that all about?
Overall, it would be fun to own it for like 20 bucks, so I could just run around and blow shit up when I'm bored.
I'm just tired of seeing all of these games come out where my instant reaction is: "I'm just going to wait until it's cheaper and pick it up."
Maybe I'm just cheap, but I'd like to see it as developers being lazy instead. If companies don't want to lose tons of sales to the used game market, they should focus on making games that are worth paying $60 for on day one, amirite?
Glad to hear it. I hate time limits.
@Steel Squirrel
I would pay $40 for this, tops. It's a pity the gaming industry doesn't have a more flexible pricing system.
Fracture demo was aces.
I hear that.
@ Clockwork
I too was pleasantly surprised by the gameplay and smooth frame rate of the Fracture demo. The character design and dialog on the other hand... oh boy...
First time it reminded me of why I never finished the first Mercenaries game by being dull and crappy.
Second time, it reminded me of why I used to love GTA - I was actually laughing, nay CACKLING, with glee as the destruction became more and more ridiculous.
I guess I'll have to try it again before I make the decision to buy or not :/
Fracture was ASS. LucasArts can FRO - The Force Unleashed is a wasted opportunity despite being pretty good, and Fracture is just weak. Call me when you pricks release another TIE Fighter game.
THAT WAS MY RANT
I chose poorly.
There, I cracked the secret.
When it approaches you from the air, you'll see a prompt to "grapple" the helicopter. Press "Y" and he'll fire a cable up to it and pull himself up. That's how you hijack it.