[Okay, so I decided to start my own off-Dtoid gaming blog, dorkily titled "The Gentleman Gamer," since I apparently enjoy pretentious oxymorons. I figure I may as well cross-post the opinion pieces here, since no one is likely to read the other one, and I've really been neglecting my Dtoid blog. So, yeah. I'm back. Love me. I'm also too lazy to re-add all the links in the article, so visit the site if that bothers you, you freak.]
There’s a lot of complaining and arguing going around — oh yes, on the internet — about Dante’s Inferno, the upcoming EA game loosely based on Dante Alighieri’s epic poem, The Divine Comedy. Many of the complaints revolve around the basic idea of EA turning a classic piece of literature into a third-person hack-em-up. To an extent, this is understandable.
However, I can’t help but wonder if everyone is getting up-in-arms over nothing. I can sympathize with not wanting to see a favorite work of literature massacred in the name of entertainment and sales. I really can. But when I watched the trailer, all I saw was a concept for a game that looked really damned fun (no pun intended). Am I wrong? Is there a place for taking a revered work of art and reimagining it as a hilariously violent video game?
Adapting works of literature to the video game medium is still a fairly uncommon practice. Obviously, we’ve seen games based upon the likes of The Lord of the Rings and The Chronicles of Narnia, but those were more movie adaptations than book adaptations. Even the Conan the Barbarian games don’t strike me as being as difficult of a choice as The Divine Comedy. And dare I even mention Where’s Waldo?
No, Dante’s Inferno is definitely a stand-out, easily the oldest and most revered work to be adapted. (That is, of course, excluding The Bible. I refuse to intelligently consider something like Bible Adventures, here.) And awkwardly enough, it also appears to be one of the loosest adaptations yet, perhaps inducing a facepalm from anyone hoping to get through this peacefully. But no — if this adaptation is anything, it’s loose.
In Alighieri’s original poem, Dante himself is guided through the three realms of the afterlife — Hell, Purgatory, and Paradise. (The video game is likely based solely on the Hell, or “Inferno,” portion of the poem.) The recent Dante’s Inferno panel at Wondercon revealed that the game will revolve around Dante traveling through the nine levels of Hell in order to rescue the princess from Bowser’s cas- er, I mean, to save his late fiancée, Beatrice, from Satan’s clutches. Already, the game is way off-course.
I think that the key, here, is to remember that this is based on Dante’s Inferno. Based on. I don’t believe that EA ever claimed to be developing a strict retelling of the story. And while the title does suggest a direct adaptation — Dante’s Inferno — it actually ends up being a play on words: The game’s lead character is named Dante; undoubtedly whom the title refers to, as opposed to Alighieri. So, while there may be a small handful of literary scholars who will end up feeling dismayed and deceived on release day, I don’t feel that the title is something to be legitimately bothered by.
Is the title a crass marketing ploy? (Well, we all know how gamers go ga-ga over 14th-century Italian literature…) The game is based on Dante’s Inferno, so I fail to see why it’s a bad thing that they’ve indicated that in the title. I guarantee you that three-quarters of the gamers who play this game will not have any prior knowledge of The Divine Comedy. The game may, however, inspire more-thoughtful gamers to actually read the poem. Is that a bad thing? No. It’s just a name. Alighieri’s reputation, and his original work, still remain the same as ever, no harm done.
Is it the seemingly exaggerated ridiculousness of the game? I mean, turning a 14th-century poem into a hack-and-slash game of the God of War/Devil May Cry variety — complete with demons having crucifixes shoved through their skulls, and the lead character apparently slaying Death himself and stealing his scythe within the opening minutes of the game — well, there’s a lot there to find ridiculous. But ridiculous can be fun. Why are gamers dying to get their hands on the forthcoming MadWorld game? Why do people love the Evil Dead films? Because they’re ridiculous.
Many in the industry desperately want to see video games receive the same respect as movies do, and we’re definitely moving in that direction. But I think it’s unfair to decry the game as a huge step backwards. Do we really want an industry filled with nothing but serious games? Has the entire film industry fallen into an abyss of mediocrity because Rob Schneider and Dane Cook continue to star in movies? Is BioShock any less of a masterpiece because Earth Defense Force 2017 exists? No. We cannot have legitimacy and respect at the cost of being able to laugh at ourselves and have a little fun. Gaming is fun, first and foremost.
The God of War series took Kratos and completely changed key aspects of the character. (To start with, in Greek mythology, Kratos was actually a huge Zeus fanboy, and never once attempted to overthrow him.) Did this deviation from the character’s original story diminish the games at all? An overwhelming majority probably wouldn’t even consider it an issue. Granted, God of War deals with mythology, and Dante’s Inferno deals with one man’s work of fiction. Still, a lot of the same general principles apply. When a work of fiction makes the jump from one medium to another, changes usually have to be made, in order for the transition to work well within that new medium. Acceptable losses, etc.
So, I implore you: Relax. This looks, at the very least, like it will be an amusing, ridiculous third-person action game filled with over-the-top violence. Best-case scenario, we end up with an epic, surreal, dramatic gaming masterpiece. I absolutely adore the design and style of what little I’ve seen so far. Whether it’s based on Dante Alighieri’s The Divine Comedy or Matt Groening’s Life in Hell, I don’t care. A good game is still a good game. Even if its tagline is “Go to Hell.”
(# 0) on 03/03/2009 21:17
(# 1) on 03/03/2009 21:26
(# 2) on 03/03/2009 21:31
Front page-ify needed.
(# 3) on 03/03/2009 21:32
(# 4) on 03/03/2009 21:36
Jim wrote an article saying the exact same thing 3 days ago.
Hence my first comment.
(# 5) on 03/03/2009 21:46
(# 6) on 03/03/2009 23:51
(# 7) on 03/04/2009 00:27
LOL, seriously? One guy writes an article about something and no one else can write an article about the same thing? Give me a break, dude. I certainly don't expect this to get front-paged, for that very reason; but I sure as hell can write about my own damn opinion, if I want to.
(# 8) on 03/04/2009 02:10
(# 9) on 03/04/2009 03:05
(# 10) on 03/04/2009 06:09
Yeah I know people can have the same opinion. But really this article brought nothing new to the discussion that Jim didn't already touch on. It's like you just reworded every point he made, right down to the God of War reference.
You might as well have written a blog post that just said "I agree with Jim's article"
(# 11) on 03/04/2009 06:44
The thing the "bothers" me is that they don't call it God of War instead of "Whatever Myth Kratos Was In" and change so many fundamental things from the source material. Even though they made Frodo into a 20 year old and raped Glorfindel in the LOTR movies, those changes didn't impact the theme of the movie or the main storyline thaaat much.
When you call a game Dante's Inferno, change the passive observer viewpoint of the main character into an active brute one, change Dante into some generic badass and turn Beatrice into his fiance... That is quite some loose adaptation.
Imagine if they made a Diary of Anne Frank game and turned her into a stealthy jewish spy who has to use acrobatics to traverse rooftops and backstab Nazis? That would actually be pretty sweet, unless they called it Anne Frank's Rooftop Diary.
There is a lot you can do with something like Inferno. You can make it a thought provoking adventure and/or hit the themes of the poem by using whatever character you want to follow in Alighieri's footsteps. But taking Dante and turning him into something that was so opposite of who he was is something different. As a character, he also never took part or was able to overcome the horror he saw in Inferno. Now he is just being turned into some guy who rapes all hell spawn that resides there.
I would've preferred it if they would've just called the game Inferno and turned the main character into someone else than Dante. Maybe someone who was just following him or guarding him while he took his journey or something.
Either way, ppl will get over it when they have games to play instead of being bored online, and if the game is good: ppl will enjoy it. I'll give the game a try regardless of source material rape. That doesn't mean I won't facepalm whenever they announce some "adaptation" of some part of the book though :)
(# 12) on 03/04/2009 09:43
When was the last time a game inspired you to do research of any nature? For me it was Bioshock, and that was just reading up on the complete plot based off of the audio diaries.
Even if a gamer did try to pick up the book, how many of them would actually get farther than 5 pages? It's not an easy read by any stretch of the imagination. And once people realize that Dante doesn't kick the crap out of Death or smash peoples' faces in with a cross, they'll lose interest pretty quickly.
Don't get me wrong, the world's not going to end or anything if this game comes out. It's just disappointing to see what could have been a GREAT game dumbed down to what will probably be an ok action game.
As for the Kratos argument...Kratos is probably one of the least significant gods in Greek mythology. He appears in only one Greek play, for maybe about 15 lines. Changing his character has no deep impact upon the literature.
Also, I think Dane Cook movies are shit. But more to the point, those weren't, at any point, meant to be serious, while Inferno was.
I expect more from the video game industry than some half-assed attempt to turn an epic poem into a cash cow.
(# 13) on 03/05/2009 22:48
What business is it of yours, what I write on my own blog? I didn't try to copy Jim. I briefly read his article, probably not even all the way through, and I don't really remember anything about it, other than agreeing with it wholeheartedly. I have a terrible memory. I mean, give me a fucking break, man. Why do you have to bring me down? Either add to the conversation, say something clever, or fuck off. I'm sorry, I don't mean to be rude, but that's what it boils down to, and I really don't need petty, unnecessary whining right now, anyway. I get enough of that from the anti-Dante's Inferno people. ;)
(# 14) on 03/05/2009 23:08
I think you're being far too cynical about gamers. I'm not referring to Xbox Live morons, here. And even then, you'd be surprised. Even the Halo trilogy has inspired people to do their research into the series' various references, and I know that for a fact. People are curious creatures. While it will only be a relatively small percentage of gamers who take an interest in the game's source material, they are out there. If this can inspire me to take an interest, I know that it will inspire others. I'm not the only thoughtful gamer out there. Our Destructoid community should be evidence enough.
re: Kratos. I'm aware of that, but my general points still stand. Sometimes things must be changed, in order to make a smooth transition between mediums.
Dane Cook is shit. It's an analogy; it's not perfect. Work with me, woman. FFS. :)
I expect more from the video game industry than some half-assed attempt to turn an epic poem into a cash cow.
Really? LOL. But seriously, I greatly doubt it originated this way. The person who came up with the idea probably just saw an opportunity to make an interesting game. I would feel the same way. I love the idea of navigating the nine levels of hell in a game. I would jump at the chance to help design such a game. I'm sure EA wants money first and foremost, but how about turning the cynicism down a notch? I really don't think it's as bad as you make it.
No matter how you paint it, it will always be needless fussing to me. It's just a poem and it's just a game. In the great, grand scheme of things, who cares, you know?