So after a bunch of problems, we are finally allowed to sample the MGO beta. What can I say, I enjoyed the experience, but still the same question I found my self asking during the ps2 incarnation comes to mind here. Is MGS suited for online play?
Well mostly, but anyone hoping for a damn good time can start jumping and partying hard.
There is really no need to talk about visuals or audio here, both are top notch as to be expected from Kojima.
For me the controls seemed a tad awkard at first, but I believe this is probably due to the fact I was playing mgs1 and 2 to kill the days the beta was closed. Anyone who has MGS or its sequels will notice that firing your weapon has been mapped to R1 instead of square, off putting at first for any Solid Snake Veteran. I soon settled to them appreciating the resident evil inspired aiming system, which became quite natural to me. The auto-aim feature however to me feels quite clunky, and at times broken. You can toggle between the two on the fly by pressing square. While I'll be sticking to the wonderful over the shoulder aiming system most of the time, the auto aim does come in handy for some easy kills when it works.
Team Deathmatch is pretty fun, and at some points even intense. The SOP system lets you sync up with other players giving a wire frame like glow around there characters, from there you can track them across the map visually as the wire frames show up through walls. It's a great idea, but the people I've played with tend to disregard teamwork altogether, instead preferring the age old head on rush to death. No one seems to use any sort of communication, either the inbuilt voice prompts, the chat system or voice com. Perhaps this is simply my own experience
The one problem is the lack of integration to the PSN, the need for a PSN account, game id and konami account is just stupid, besides that I'm having a pretty good time.
There should be a hit recognition thing when firing and the lock on definately needs some tuning.
Also, the konami and game ids are hopefully just for the beta. I hope.
Secondly, i am still getting used to the weapons , but i felt like the shotgun was more of a spray gun, with little impact that the gun should provide.
i tried some out of wall pop out and, maybe i didnt learn the controls, but can one perform it?
As for lock on issues. I'm wondering if a lvl3 lock on improves the problems lvl1 lock ons have. It might be a deliberate mechanism to make it suck in the beginning.
I do occasionally wish the game was a true 3d shooter though. If it was similar to SOCOM I think the gameplay for multiplayer will benefit. Probably not the best for beginners in the coming months.
Anyways the co-operation from teammates vary from server to server. I had one that would always move in a pack and alert others of opposing players. This is the same with all multiplayer games in that regard.
oh yeah and i just reached level one... so ....
@MagicAQ
You level up skills the more you use them. And as for popping out from behind a wall, your character performs the animation extremely slow, which makes it useless.
Next up, if you're on the blue team, your entire HUD should be blue, not just where your name is at the top, that shit is confusing. Having everyone's HUDs be red would be fine, if it wasn't a Red vs Blue Team system.
Next, WTF is up with the CQC? People walk up to each other and are randomly groping at each other until one person gets grabbed.
Also....... you shouldn't respawn until you've selected your weapon loadout, I can't count how many times I died while trying to figure out what gun I wanted.
Overall, the lack of any indication that you're even being shot at, besides constantly staring at your health meter, was downright irritating.
Seems like it it could be a good online game if they fixed these things and tightened up the framerate a little, which I understand it's a beta version so..... hopefully they do. As it is now, it's just kind of wonky to me.