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About Me
UHHHHHHHH... GAMES!

Let's make it simple, I like games. You probably like games too. Then, we're all good. I been playing game since I don't even remember when. So let's say Year 0.

Now let's make it detailed. I'm Shadowstew, an aspiring Entrepreneur/Engineer. I study Computer Engineering at the University of Maryland, College Park. I studied abroad in Auckland, New Zealand at the University of Auckland. Soon to be out in the real world workplace. Somewhere...

A Potpourri of my favorite games:
Chrono Trigger
Gitaroo Man
Metal Gear Solid 3: Snake Eater
Super Mario World
Legend of Zelda: Windwaker
Golden Sun: The Lost Age
No More Heroes 2: Desperate Struggle
FF:Tactics Advance
Star Fox
Portal
Jet Grind Radio
WWF No Mercy

Well... that was a mouthful but you get the idea.

PATIENTLY WAITING
Deus Ex: Human Revolution
Saints Row 3
Uncharted 3
Ultimate MvC3

CURRENTLY PLAYING
Fallout New Vegas
Legend of Zelda: Link's Awakening
Escapee GO!
Photo Dojo
Just Cause 2

Completed Games 2011
Ghost Trick
Borderlands
The Last Window
Photo Dojo
Fallout 3
LIMBO
Stanley Parable
Gamer Profile
3DS friend code:
Steam: shadowstew
Battle:
PSN: shadowstew
Mii: ask for it
Gamertag:
Following ()
Bring it back: The Movies
Shadowstew | 3:23 PM on 07.15.2011 2 comments




Like any other experienced video gamer, I like to reminisce on video games of the past. Especially, the ones that never caught on. Games like Advent Rising, Seaman, and Billy Hatcher and the Giant Egg. Every gamer probably played a video game where they thought, "Man, I really enjoyed this game. Hopefully, it will get a sequel." And these games never do.

There are many reasons why these games never become a franchise. Reasons may be the game being overlooked, hated by the critics, too niche for anyone to play, or stuck in development hell. Some of these games are lucky enough to have a cult following (I'm looking at you Beyond Good & Evil). While most of these games are ignored until someone mentions it.

And I'm going to mention these games. I am going to replay them (or play them for the first time) and provide a dossier on the video game. At the end of these posts, I will reach a subjective verdict on if this particular video game should be brought back or be forever ignored in a bargain bin.

This week, I explored Peter Molyneux's The Movies.



The Movies, Lionhead Studios
Released 2005 (PC/Mac)

The Movies is a game where players are in charge of a movie studio. Players have "full control" in designing movies, financing their studio, and taking care of their movie stars.

Comparable to: Game Dev Story, Tycoon simulators, Machinima tools

History
-Started production in 2001
-Announced during E3 2002
-Generated tons of buzz during development
-4 years development
-Had Online Community where one can upload movies, lasted until 2008
-Canceled on PS2, XBOX, Gamecube
-Released expansion pack The Movies: Stunts and Effects in 2006
-Mac version won a BAFTA award for Best Simulation Game

The Ugly
A very steep learning curve. The game tries it best to teach you the basics and hold your hand throughout the game. However, there are too many undocumented features. This results in trial and error in discovering new ways to shoot and edit movies. It's common for the first movies players make to be horrible.

The Simulation aspect of the game falls flat on its face. It can be too overwhelming for beginners trying to balance the needs of everyone on the studio lots, creating a movie, and trying to improve the quality of your studio. The most frustrating thing are the movie stars. One moment they are happy, the next moment they threaten to walk out and quit. They are inconsistent with their needs and become over-exaggerated caricature of real life movie stars.

The Bad
Once players have successful movies, successful movie stars, and unlocked most of the stuff, the simulation aspect of the game becomes irrelevant. Scriptwriters can be ignored once you can write your own scripts. Needs of your employees diminished once you unlock perks from movie awards. In hindsight, it is good thing since one can devote more time on the movie making aspect.

Speaking of time, The Movies will take a lot of it. Once you dive into the advanced movie making features, it might take a whole day to complete one movie. It is a double-edged sword: the time it takes to created a decent movie and the sophisticated movie tools.

The Good
The reward of a finished product. It feels so good watching movies that you created yourself. Even the bad ones.

The depth of the movie maker. Players can design your movies with a variety of scenes, sets, and costumes. The Movies will even let one do post production on their movies: adding dialogue (with lip syncing), sound effects, and music.

The online community. Well, what's left of it. I remember the Lionhead Studio's site being a decent online community where one can share their movies, share their actors, and download new tools. The community is not even dead yet. There are countless mod sites that gives players more tools in designing your dream machinima movie.

The Verdict
Surprisingly, The Movies does not feel outdated. Other than the graphics and simulation aspect, the movie maker impresses and the online community (at that time) rivals any online video game community of today. The advanced movie making capabilities alone makes this game worthwhile to anyone who wants to experiment in designing machinima.

Bring it back!

Sure, Peter Molyneux could make all these Fable games. But, it will be so nice if we have an updated version of The Movies. Especially, if they improve the movie studio simulation and add create modes for objects and scenes. Suffice to say, one might just have to content with the video recording tools in some modern games.



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2 comments | showing # 1 to 2
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Lou Chou's Avatar - Comment posted on 07/15/2011 18:48
Lou Chou
Did they use the engine from The Sims in this game? Or does it just look hella similar?
Shadowstew's Avatar - Comment posted on 07/15/2011 18:51
Shadowstew
@Lou Chou
It just look hella similar.
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