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6:44 PM on 06.05.2011

Gaming and what we hold for them

I just starting using my PS2 again. I was planning to play Xenosaga in order to do a review of the game someone requested of me. Though setting it up and watching the start-up with the little floating lights making circles made me feel nostalgic. I wondered if I would feel this way about the Xbox 360 or the Wii five or six years later. Will I have the same kind of feeling I have for this PS2 as I do to the newer consoles? I have no clue. I could possibly answer that in five to six years but where does the nostalgia for these things come from? Is it the games we play, the people we play with, the experience we have or is it because we were young and this was our first chance at this kind of medium? Is that why its memorable?

For me I've always been playing. It's just something that I've always done. I've never known a life without gaming. It's as much a part of me as my lungs and heart. So I've never really had a chance to understand what it would be like without it. It's always been there. You know never really appreciate something till its gone. Hypothetically speaking what what you say if games were banned tomorrow? How would you feel and what would that do to your everyday life?

If you can't see your life without these objects then why do we have love for these objects? Why are they so important to most of us? Do we still see ourselves playing these games way into our 60's?   read

4:05 AM on 06.04.2011

Mini-Review: 1... 2... 3... Kick it! (Drop That Beat Like an Ugly Baby!)

This is my List. These are the games that have been taking space on my hard drive and my shelves begging to be played. I've heard it long enough and now I'm going to play each and every single one. This is my 1st on the list and it's called 1... 2... 3... Kick it!

Kick it! is based on one of Dejobaan's previous games called "AaAaAA!!! Reckless Disregard for Gravity" I don't think it's supposed to be a sequel or anything like that but a reworking of the game's original engine to turn it into a music game. This is one of those games where you put your music into the game and it creates a fall or flight level based off some algorithms in your music. This game in particular has you falling or flying (which ever your perspective might be) toward the end of the song trying to dodge obstacles, get point markers, shoot oncoming enemies/ blocks and get as close as you can to oncoming traffic to get kisses that equal points and a multiplier for your points. It should be noted that you can't lose. I mean by that no matter how many times you hit walls, blocks, or even get shot, you'll continue to the end of the song.

This game is still in Alpha, so there is a lot of work still being done. In reality, this review should only reflect the alpha version of the game. I don't anticipate this review to be taken seriously there is still much for the developers to do before a final word can be said. Maybe I'll do a second review of this game once it is completed and I can give my final opinion. Anyway onto my impression.

I have played this game before (during the Portal 2/ Potato Sack ARG) so I knew what to expect. This time and the last time I played I felt a sense of boredom. I saw this to be a game where you fall past simple blocks to gain a score with your music in the background and in a sense, I was right. There is a tutorial as well as three game modes. Those not familiar with Dejobaan's previous game might want to look through the tutorial (single page of text) but I don't think it's necessary. It's all self explanatory by playing the game normally. The only thing worth noting is that you can rotate the camera with the right mouse button and the middle key. Even so there is only one song where it matters. It's a rework of the Original Portal ending theme Still Alive(used for the Portal 2 ARG). You had to fly through point markers facing a certain orientation to get points. Though it was only one instance that the game changes like this, so I won't focus on it. Everything else you'll learn by playing.

One of my first issues is how to get your music into the game. It's not really explained and after a few minutes of fooling around with the music folder, I figured out you had to drag and drop your music to the Kick it! music folder. Not the most user friendly but it's still in alpha so I can't complain too much. After that there are two difficulty settings that will supply you with your first tries at the game. City 11b the easy level that will get you used to the game. It's simple, most blocks and obstacles are easy to maneuver around and the game plays at a slow pace. I skipped that level soon wanting more of a challenge. I started playing City 12 or aka the Normal/Hard mode of the game. I played this level a few hours. That was an excruciating few hours. First off, it only played one kind of level. One where you were falling with slim blocks and fat blocking hurtling towards you. While collecting point markers that revolves around the blocks. It was entertaining for the first song or two but there was no variety, no spice! No, just that but the game seemed to enjoy making it difficult for me. Often, point markers would pop up directly in front of some blocks. There were no way to get these without hitting the blocks and losing your points multiplier. Even if you were desperate to get points it was fruitless effort. There were even times when I felt tricked because the blocks would spawn one or two seconds behind a point marker, giving a very little chance to dodge the oncoming block. Then my multiplier would dropped and I would have to raise it again. But there were so many blocks around me that getting kisses was a breeze, it would refill within a few moments but making the points you earn feel empty. Almost felt as if there was no punishment for hitting a block, which made me feel like there was no challenge.

I was getting bored quick and by the second hour of playing this I was becoming desperately tired of this game. Not just that but the game didn't feel cohesive to the music. It didn't blend. And ironically the music was the only thing that was still good about it (Only because it was my music) With me getting desperate and starting to regret my decision of starting with this game, I decided to try playing Genome City. It was labeled "Experimental" so I was getting worried. I was thinking in my head if these two other difficulties were horrible, I can only imagine what this has in store for me. I assumed it was going to be like the others only impossible to dodge. As I sighed and I loaded up some random setting into this genome City I was surprised, very very, surprised.

The game almost completely changed in front of my eyes. Instead of boredom I was excited. There were spinney blade things, enemies shooting at me, thin walls I had to squeeze into and what topped it all off is the music was pulsing in the background. They were hiding the real game under the assumption that people would try all three setting! I was about to give up when this last one was begging for a turn. The other two were a sham and a trick and should be completely forgotten if you happen to give this game a chance. There were a few times while I was playing with a really pulsating song in the background and I was dodging blocks and walls left and right I felt like I was the s**t. This experimental mode made the game more interesting. You could increase the size of the blocks with the fatness setting, The color (I think) with the Hue and the complexity of the falls with the Twist setting. I'm still playing around with it to find my right setting but so far I'm having fun just trying out each setting in different ways. The game has seemed to really have opened up to me but there is still this unshakeable feeling that the game is not completed, Obviously still in Alpha. So it isn't. They have issues with the point marker placement. They are put some times in the most inconvenient places. Right on a block or right in front of one. Sometimes there are falls were there are nothing but points floating around. Which is a nice treat every now and then but I've been seeing it too often and it seems like there is more and more missing. The movement speed doesn't feel fast enough to keep up with some of the point marker patterns. Also I don't think the game can handle a song longer than a few minutes that or my music happens to cut off in funny places. All in all the game is still in development, so it deserves the benefit of the doubt. But there is still a lot of slack I see. Some places need tweaking (marker placement) and others just need to be dropped(pointless and boring City12) Though I'll be back to play the game again when it's ready and I think I'll be happy with the results.   read

4:00 AM on 06.02.2011

The List.

This is the List and I plan to update it as I progress along, as well as time I plan on adding stats like time spent playing each game and total time played.

The List:
1. 1... 2... 3... Kick it! Drop that Beat like an Ugly Baby(PC) Time played: 10:01
Xenosaga (PS2) (Requested) (Currently Playing) Time Played: 00:00
AaAaAA!!!- A Reckless Disregard for Gravity(PC)
Aliens Vs. Predator (PC)
Amnesia: The Dark Descent (PC)
Aquaria (PC)
Audiosurf (PC)
The Ball (PC)
Back to the Future (PC) (Last episode hasn't come out yet, so this will have to wait til then)
Beyond good and Evil (PC)
Bit Trip Beat (PC)
Blur (PC)
Brutal Legend (Xbox 360)
Burnout: Paradise (PC)
Chime (PC)
The Chronicles of Riddick: Assault on Dark Athena (PC) This is technically two games in one and I've already beaten the original on the Xbox. This is one is up for debate.
Cogs (PC)
Darksiders (PC)
Darwinia (PC)
Dead Rising 2 (Xbox 360)
Defense Grid: The Awakening (PC)
Deus Ex: Game of the Year Edition (PC)
Devil May Cry 3 Dante's Awakening Special Edition (PS2)
Devil May Cry 4 (Xbox 360)
Doc Clock (PC)
Droplitz (PC)
Eufloria (PC)
Fallout: New Vegas (PC)
FarCry (PC)
FarCry 2 (PC)
Final Fantasy Crystal Chronicles (GC)
Freedom Force (PC)
Freedom Force vs. the third Reich (PC)
Front Mission: Evolved (PC)
Galcon Fusion (PC)
Ghost Busters: The Video Game (PC)
Gish (PC)
God of War 3 (PS3)
Grand Theft Auto (PC)
Grand Theft Auto 2 (PC)
Guild Wars (PC)
Half-Life (PS2) (I've already beaten this game multiple times on the PC but there is a co-op mode I haven't even touch in this version, so I'll give it a go on that merit.)
Iron Grip: Warlord (PC)
Just Cause 2 (PC)
Killer 7 (PS2)
King's Bounty: Armored Princess (PC)
Lara Croft and the Guardian of Light (PC)
L.A. Noire (Xbox 360)
Lost Planet 2
Lugaru HD (PC)
Machinarium (PC)
Mad Balls in: Babo Invasion (PC)
MadWorld (Wii)
Magic: The Gathering- Duels of the Planeswalkers (PC)
Magicka (PC)
Manhunt (PC)
Max Payne (PC)
Max Payne 2: The Fall of Max Payne (PC)
Midnight Club 2 (PC)
Monday Night Combat (PC)
Monster Hunter Tri (Wii)
Motor Storm (PS3)
Nation Red (PC)
Oddworld: Strangers Wrath (PC)
Okami (Wii)
On the Rain-Slick Precipice of Darkness: Episode 2 (PC)
Penumbra: Overture (PC)
Poker night at the Inventory (PC)
The Polynomial (PC)
Prototype (PC)
Red Faction: Guerilla (PC)
Resident Evil: The Darkside Chronicles (Wii)
Resistance 2 (PS3)
Revenge of the Titans (PC)
S.T.A.L.K.E.R.: Shadow of Chernobyl (PC)
Sam and Max Season 1 (PC)
Sam and Max Season 2 (PC)
Sam and Max Season 3 (PC)
Samorost 2 (PC)
Samurai Champloo: Sidetracked (PS2)
Shatter (PC)
Shattered Horizon (PC)
SiN (PC)
SiN Episode: Emergence (PC)
Sol Survivor (PC)
Super Meat Boy (PC)
Tales of Symphonia (GC)
Thief: Deadly Shadows (PC)
Time Gentlemen, Please! (PC)
Toki Tori (PC)
Torchlight (PC)
Trine (PC)
Virtual-On Marz (PS2)
War Hammer 40k: Dawn of War(PC)
Wet (Xbox 360)
Wild Metal Country(PC)
The Witcher: Enhanced Edition (PC)
The Witcher 2 (PC)
The Wonderful End of the World (PC)
World of Goo (PC)
Zeno Clash (PC)
Zombie Driver (PC)
Zombie Shooter 2 (PC)

Total Unplayed Games: 104
Total time Played: 00:10:01
I still have some games that are MIA and I'll see about getting them added ASAP.

If you have a request for me to play a game on this list it'll be bumped up to the next on the list. Or a if you want me to play a game Not on the list tell me the name I'll see if I can afford purchasing it. (I can't buy every game recommendation)   read

12:52 AM on 06.02.2011

Over 99 PC Games and 20 console games. The List.

This isn't how many games I have, but more of a challenge to myself. I'll explain, I have this bad habit of buying a game and not finishing it. I would leave it halfway done and walk away to another game. Especially since since I became a frequent user of steam, it's gotten even worse. The deals on steam are killers on my game count. Which isn't a bad thing but I never feel like I'll get through this huge list of games. So I've finally decided to do something about it. I'm going to play every single one of these games until I've beaten it. This is a list of the self imposed rules.

1. Each game has to beaten or achieve at least 10 hours of actual game time. (The time limit will be used for games without traditional endings puzzle, music, some casual games.) (Timers will be used) Pause breaks don't count as game time. At least 300 words per mini review.
2. For each game I beat and/or I achieve fifteen hours worth of game time, I write a mini-review on my thoughts and Ideas for the game.
3.I have to play one game at a time. No switching.
4.Playing at a friend's home doesn't count to the list. I have to be at home to accomplish any progress. (Playing with friends at friend's home negates the list and I can play what I wish but once back home it's off to the grind stone.)
5.Walkthroughs are OK but only sparingly, to get past troubling spots or annoying areas. Using glitches or cheats are strictly prohibited.
6. Buying new games will be added to the list. Not allowed to play immediately. Unless it's alphabetically next of the list or it's my "Pick One"
7. For every three games I beat I'm allowed one "Pick One". This mean I can choose what game I get to play. (The "Pick One" doesn't roll over and I can't save em up.)
8. For my "Pick One" I can choose previous beaten games under the condition I have to beat them under a higher difficulty. If there is no higher difficulty I will come up with up to three self imposed rules.( for example: only pistols, no healing, saving only every three hours, no auto save, etc.)
9.Punishments- (for breaking any of the rules I'm unsure about the consequences but if anyone has any ideas let me know.)
10. The list will be played by alphabetical order. Since most of my games are already sorted in that manner it will be the easiest.
11. Real time stats will be taken to measure time played of each game and how much time total taken.
12. Requests can be made for the next game I play but only If I already own the game or it's reasonable purchase. (If someone really wants me to play a game they can buy it for me and I'll put it immediately next on the list.Though I doubt it'll come to that.)
13. If I've only gotten through a part way of a game previous to the list then I have to start over.
14. If I've already beaten a certain game on a different platform, it can be dropped from the list.

Edit: I've changed the time limit to puzzle, music, casual games to 10 hours. 15 seemed excessive for simple games like that especially if they don't have a traditional ending. It's also for my sanity I don't want to start hating a game because I've played it too much and 10 seems like a good round number.

These are the rules so far. This is barely the beginning so I don't know what things will come up so I'll update the rules as necessary. And as for my first game it's "1... 2... 3... Kick It! (Drop that beat like an Ugly Baby)." I'll make a list of the games on the list and what platform they are on at a later time. If you want to keep track of my progress my Steam ID, Gamer Tag, PSN ID are all Shadowdun. I'll be using my twitter too, to make mini updates. (Yes, Twitter.) It's also Shadowdun (who would have guessed). So follow me if you like. Tomorrow will be my first day with this List. Hopefully I wont quit half way through like with most of my games. That would be a bit Ironic if I did though, hmm.   read

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