hot  /  reviews  /  video  /  blogs  /  forum

FRESH MEAT  
|   FROM OUR COMMUNITY BLOGS

ShadeOfLight's blog

Blogs Promoted Followers (new!)


2:41 AM on 04.11.2015  

Bbain's Jukebox, Shade-Style: Lost Songs



Hello and welcome once again to Bbain's Jukebox!
Yep, I'm going to continue the tug-of-war after bbain so recklessly stole the series I had legitimately stolen from him.

Farewell, songs. We hardly knew ye.

Today's theme is going to be a bit of a hard one. I'm going to be looking at lost songs. So what do I mean by that? Well, a lost song is a song that is technically on the game disc, but that you will never actually hear in-game. There are many reasons for why this can happen, but most of the time it happens because the song only plays in one very specific part of the game...that any player will rush through in 10 seconds. Other times it's a cutscene that doesn't last long enough for the entire song to play, or the song was cut entirely.

You can see why this theme would be difficult to do. Most of us can dream the battle theme to our favorite JRPGs, because they play so often that they'll be ingrained in your memory by the time you're done. But the entire point of today is highlighting the most forgettable songs ever. Not that it's the composer's fault though, some great songs simply never got their due.

Let's just get to my selections, and you'll see what I mean soon enough.


"Dolphin Shoals - Dry Version" - Mario Kart 8


Dolphin Shoals is my least favorite course in Mario Kart 8, and the lackluster music is part of the reason why. It just doesn't boom as much as almost any other song in the game. However, there is one part that's great. Right after you drove across the eel's back, you go out of the water for a short while. Right as you break the surface, the music changes to the rendition above. You wouldn't know it, but there is actually a full saxophone version of the Dolphin Shoals theme! It's a great lively song that almost makes you forget that you're racing on Dolphin Shoals and really what are you doing with your life?
...
Until ten seconds later, when you enter the water again and you're back to the old song.

Cloudtop Cruise does something similar, but I'd be hard pressed to call the Thundercloud version 'better', considering how great the original already is.

"Main Menu" - Paper Mario: The Thousand Year Door


Question: how long do you usually spend on the Main Menu of a game?
Well, if it's anything less than 2 minutes, you missed out on some sweet Paper Mario music. Why would someone create some of the happiest music in gaming, and then only use it on a single screen that nobody is going to spend more than 10 seconds on? The world may never know.

"Battle! [Jenna]" - Golden Sun: The Lost Age


Golden Sun's music was done by Motoi Sakuraba, one of my favorites. But here's a song that never got its due. At the very start of the second game, before you take control of the main protagonist, there's a short part where you play as Jenna. As Jenna you'll walk around for a bit, and even get into a fight or two. What's fun though is that battles you fight as Jenna during this part have their own music, entirely different from what you'll hear in battles throughout the rest of the game. It's a lot more upbeat than the standard battle theme, perfect for the much-less-brooding Jenna.

Savor it, because once you meet Felix you'll never hear it again.

"Pinwheel" - Dark Souls


If there's one thing the Souls series is known for, it's difficulty. A lot of bosses will kick your ass to the moon and back. All, except one. Ask any Dark Souls player and they will tell you that Pinwheel is a pushover. His attacks are easy enough to avoid, and he takes so much damage that any decently leveled player will be able to take him down with just a couple of hits.

That's a shame, because Pinwheel has a theme song all of his own! It's a really creepy, atmospheric theme that serves as a great ending to your treks through the Catacombs and an even better beginning to your upcoming quest in the Tomb of the Giants. Of course no player worth their salt is ever going to hear it in full, because Pinwheel will bite the dust before the song even gets going.

"Spotted! Rival" - Pokémon X and Y
"Spotted! Ace Trainer" - Pokémon X and Y



For some years now, the Pokémon games have seen fit to give every different kind of Trainer a different theme song. Oh, but I don't mean a battle theme. I mean that when they spot you pre-battle, you'll get a different song each time. But even though they're not very long you won't be able to listen to them, because these guys only have about two lines to say before you're transported into battle and you get the familiar Battle Theme.

The above two are the worst offenders. Your rival only challenges you a couple of times troughout the entire game, which are the only few times you'll be able to hear his "Spotted!" theme. The Ace Trainer is my favorite of the lot (and it reminds me of Sonic Heroes' Mystic Mansion theme), but there aren't many Ace Trainers to go around either.

A lot of the others are really good too, but you won't get to hear them much more than these. And if that wasn't enough, once you've exhausted all the Pokémon Trainers chances are you'll never be able to hear these songs again unless you start a new file.


And those are some of my favorite songs...that I never actually heard in-game. I'm sure there are a lot more where that came from, and I'm more confident than ever that I missed some important ones. That's to be expected, since the whole point of today's Jukebox is highlighting songs that are easy to miss.

So let me know in the comments which songs I (and everyone else) must've missed.

For now I'll sign off with a game that has an entire Lost Soundtrack. Transistor has alternate "humming" versions of every song in the game, but you can only hear them if you sit still and keep pressing the "hum"-button. Which, if you're impatient like me, you're not going to be doing in every single level.
Here is my favorite, hum along:

"Traces (hummed)" - Transistor

  read


9:43 AM on 04.01.2015  

Shade's Frozenbyte Giveaway Week #5: ALL Frozenbyte Games!



It's been over four weeks now since this was announced. Somethingsomethingsomething HYPE!

Trine 3 is happening! This year even!


Man, I can't even tell you how excited I am. The Trine series is one of my favorites of all time. As far as indie games go they're incredibly high on my list and they even hold up to a lot of my favorite 'AAA games'.

So in honor of this momentous occassion, I'm going to give a bunch of Trine-related stuff away over the next couple of weeks.

Here's how it's going down. Over a period of five weeks, I'm going to give increasingly great gifts away, as follows:
Week #1: Trine Enchanted Edition
Week #2: Shadowgrounds and Shadowgrounds: Survivor
Week #3: Trine 2: Complete Story
Week #4: Trine Complete Pack (= Trine Enchanted Edition, Trine 2: Complete Story)
WINNER: Gajknight
Not so much the winner as much as the only person who wrote what vaguely resembles an entry. Give the gift of Trine to your friends, Gajknight.

Week #5: Frozenbyte Pack (= Trine Enchanted Edition, Trine 2: Complete Story, Shadowgrounds, Shadowgrounds: Survivor)
Week #?: Trine 3 (this contest will be put up the week of Trine 3's release)

The rules are very simple. Each week I'm going to ask you to answer a Trine-related question.
The funniest, most thoughtful, or most original answer wins! You guys know how I think by now, so give me something I'll enjoy and the games could be yours!
I will also allow, nay encourage, entering for a game you already own provided you have someone in mind to give it to. Same goes for entering in multiple weeks. So the winner of Week #1 is still eligible to participate in the following weeks, even in Week #4 and 5, but you're going to have to impress me. 

Outside of answering the giveaway question, there is only one condition: no freeloaders.
I'm giving these games away out of love for Frozenbyte and the Dtoid community, so the very least you could do is be part of the Dtoid community. That goes double for Week #?. Don't worry too much though, if you're a regular around here I'll probably know you. I made a list of 99 Dtoiders off the top of my head, I'm pretty sure I'll manage. 

And with that out of the way, this week I'm giving away the biggest gift of all: the complete Frozenbyte pack. This pack contains both Trine games, and both Shadowgrounds games. All of this combined is worth over 30 bucks on Steam. It is literally the greatest. 

For such a small development company, Frozenbyte has quite the trackrecord. They've released four major titles so far, each better than the last.

The original Shadowgrounds was an interesting take on the top-down shooter genre. It took a serious approach with a cool Aliens setting. It had fun gameplay, pretty good graphics with an outstanding lighting engine, and some great music by the underappreciated Ari Pulkkinen.

Shadowgrounds: Survivor was pretty much more of the same. Instead of one character you now switched between three, each specializing in a different weapon. On the whole it was not as good as the original Shadowgrounds, but it was still well worth playing.

Then came Trine, with which Frozenbyte struck gold. This game gave you control of three characters with vastly different abilities. You switched between them to solve puzzles, defeat enemies, and solve more puzzles. What really stood out though, was the graphics. Even years ago, Trine was already much more gorgeous than most AAA games are today. And the music, good lord. They may have charged Ari with something very different compared to Shadowgrounds, but he nailed it and then some.

Finally, there was Trine 2. Unlike Shadowgrounds: Survivor which was the same but worse, Trine 2 is clearly the same but better. The gameplay got a healthy boost, making puzzles more intriguing and the characters more varied and useful. The graphics got even better than they already were, and the same goes for the music. It's all lovely. Trine 2 represents indie gaming at its best. If this is what a couple of Finnish game devs can do, I can't wait to see what the future holds.  



So let's get to the question already:

As you can tell all of the Frozenbyte games have done some really neat things with their graphics and art direction, though Shadowgrounds and Trine did it very differently.

What do you think is the most visually impressive game ever?

Remember, your answer doesn't have to be accurate (although it can be if you want). Just give me the funniest, most creative thing you can think of. So, do you want to get Trine, Trine 2, Shadowgrounds, or Shadowgrounds: Survivor, all for the price of none? You do. And I can make it happen. Enter my contest now!

ADDITIONAL RULES:
But wait, what's this? I have some new rules to keep in mind. They're both good though. I hope the second new rule will inspire more entries today.
1. If like last week nobody enters, these games will be given away to a random Dtoider. It could be anyone, provided I like you. I probably do.
2. If the winner writes a particularly good entry, I will gift him/her the Trine 2 soundtrack and digital artbook to go along with the games pack.



And after all is said and done, look forward to the upcoming release of Trine 3. I'm going to be giving it away during its first week, so keep an eye on the Cblogs!

Hype with me, people. Hype with me good.



  read


11:06 AM on 03.25.2015  

Ooh, what’s over there?! #2: She sells sea shells by the cell-shaded sea

Ladies and gentlemen, I like exploration. No, I love exploration.

Exploration across prairies, in streets, in trenches, in grasslands, in frozen tundras, through deserts, on the sea, in the air, I love every act of exploration that can occur upon this earth.



Violence can be fun, and so can strategizing. In fact, videogames are fun in many ways. But to me, nothing beats the feeling of being transported to a new world with all sorts of amazing new things to see and do. The feeling of looking to an unfamiliar horizon and going “Ooh, I wonder what's over there?” before heading off in that general direction and no doubt being distracted by something cool halfway there. The feeling of seeing a tower off in the distance and wondering whether you can climb it. The feeling of checking to see whether there is an edge to the sea or not.

It's that feeling this series is devoted to. But don’t think that I'm restricting myself to big open-world sandbox games here. A well-made 2D Platformer can give you much the same feeling, and cleverly hidden secrets can give you just as much incentive to explore as any far-off castle. It's all fair game, as long as you make me want to explore every nook and cranny of your world, and you’ll let me. Invisible walls will earn you a slap in the face, but may not be unforgivable if you have something to make up for them.

Today, let’s explore the world of The Legend of Zelda: The Wind Waker.



March seems to have become the month of Zelda on Destructoid. At least, that's what the Band of Bloggers folks have decided. Well I don't know about you, but I'm not one to argue with Zelda. Plus, just this week it was announced that the "Legend of Zelda: Symphony of the Goddesses" concert is finally coming to the Netherlands this year! I've been waiting for that forever, but the time has finally come. So yeah, I'm feeling Zelda all up in my private parts. So let's take a trip now, and sea what we can sea.

On first glance, you might be forgiven for thinking that the world of The Wind Waker isn't all that. Indeed, compared to something like Xenoblade Chronicles it might even seem a little uninspired. Well you'd be wrong. I take back what I said before, I would never forgive you for thinking that. 
I'm sure you're all well acquainted with the Great Sea. Wind Waker takes place on a vast ocean that stretches as far as the eye can see. There are a multitude of small islands to be found on the watery waves, which is where your adventure will take you. There's a lot to do on these islands and a lot of different people to meet, which we'll be getting to in a second. Ultimately, the Great Sea is in fact great (and also a sea), and it shouldn't take you very long before you want to explore the whole thing. 

There is one thing in particular about this game that invites exploration more than almost any other game. Freedom. Within an hour after starting the game you will get yourself a lovely little ship. Another couple of hours after that, you will have a sail to go along with it and the winds are at your command. From that point on you can go anywhere you want to go, do anything you want to do. Every island on the entire ocean has something to do on it or something to go and collect. So, do you want to go to the next dungeon right away or would you rather go sidequesting for ages? You can sail to the other end of the world if you want, and chances are good that there's still something to do there.

Even if you chose the former option, chances are you're going to get distracted. The Wind Waker is spectacularly good at keeping you occupied even when you think you're just going to sail to your next destination in a straight line. I think the main culprit here is the fact that you can always see some island or other off in the distance. It's like the game is deliberately telling you "Hey, I know you're busy, but there's some loot on this island over here that you really have to come get." For example, take a look at this: 

 

That's three different islands right there. Each can be reached in about two minutes tops, and each might have some good stuff lying around. One might be the home of a Great Fairy who can upgrade your magic, one might house a heart piece, and the last might be a red herring until you find the hookshot. There's only one way to find out though, and that's to haul yourself over there and go check. That's something you're constantly going to be doing in Wind Waker, as new unexplored islands are never far away. Just hoist the sail, and you can get there in a jiffy, especially in the HD remake. That's something that this game absolutely nails by the way. Especially in the WiiU version, the game simulaneously gives you the feeling of sailing around on an expansive sea while still making every individual island seem like they are within easy reach.

Of course, none of this would be all that fun if the Great Sea itself wasn't inviting. You don't want a dirty, drab expanse of water with nothing of note anywhere, and you certainly don't want boring grey depths. Fortunately, anybody who's even the slightest bit familiar with Wind Waker will know that the Great Sea is a stunning place. The big selling point here was always the cell-shaded art direction. Although they were criticised when the game first came out, gamers have learned to see that there is a timeless beauty in the cell-shaded waters. And how could they not? With so many bold colors on display, and such a characteristic style, it's hard to deny Wind Waker's charm. Pair that with some great explorin' music, and you've got a world you could stay in and explore for hours.



Ultimately what defines the Great Sea for me is the feeling of going on a grand adventure. That moment when you first hoist the sail and speed off into the great unknown was really powerful to me. There's an expansive world in front of you. Adventure is everywhere, and you can go anywhere you want to go. You can meet the bird-people of Dragonroost Island, help out the little plant-guys at the Forest Haven, chill on Windfall Island, raid a pirate's fort, find the Great Fairies of the winds, sail straight into the eye of the storm, explore the edges of the world, or just sail around a bit doing nothing in particular.

It's all good, and it all feels like adventure. To be honest, I'm not entirely sure why that is. I mean, lots of games give you the option of exploring all of the world right from the start. The Elder Scrolls series is almost built around the concept. And yet those games don't quite capture the same sense of adventure that Wind Waker invokes in me. Maybe it's just the ship. Maybe having the King of Red Lions at your disposal, taking you anywhere you want to go, is just inherently liberating somehow. Maybe being able to see all the little islands in the distance gives you more of goal, like you always know where the places of interest are in the world.

Whatever it may be, I would gladly sell sea shells by the cell-shaded sea of The Legend of Zelda: The Wind Waker.  

- Favorite thing 'over there': the Tower of the Gods, which you can see from almost anywhere on the map.

- Favorite song to explore by: Ocean theme
Come on, this one was obvious. The Ocean theme is such a big part of the experience of exploring the Great Sea to me, there's no way I could choose something else.



"The entire ocean. Wherever we want to go, we'll go. That's what a ship is, you know. It's not just a keel and a hull and a deck and sails, that's what a ship needs. But what a ship is... what it really is... is freedom."
- Captain Jack Sparrow.  

  read


3:15 PM on 03.23.2015  

Shade's Frozenbyte Contests, Week #4: Trine Complete Pack



It's been over three weeks now since this was announced. I'm kinda running out of things to write about it at this point but basically HYPE!

Trine 3 is happening! This year even!


Man, I can't even tell you how excited I am. The Trine series is one of my favorites of all time. As far as indie games go they're incredibly high on my list and they even hold up to a lot of my favorite 'AAA games'.

So in honor of this momentous occassion, I'm going to give a bunch of Trine-related stuff away over the next couple of weeks.

Here's how it's going down. Over a period of five weeks, I'm going to give increasingly great gifts away, as follows:
Week #1: Trine Enchanted Edition
Week #2: Shadowgrounds and Shadowgrounds: Survivor
Week #3: Trine 2: Complete Story
- WINNER: Zer0t0nin
Not to be outdone by Gajknight's magic sperm, Zer0t0nin claimed that farts might be the answer to the Knight's flying trick. Having just finished South Park: The Stick of Truth, I am well aware of the great power of farts.

Week #4: Trine Complete Pack (= Trine Enchanted Edition, Trine 2: Complete Story)
Week #5: Frozenbyte Pack (= Trine Enchanted Edition, Trine 2: Complete Story, Shadowgrounds, Shadowgrounds: Survivor)
Week #?: Trine 3 (this contest will be put up the week of Trine 3's release)

The rules are very simple. Each week I'm going to ask you to answer a Trine-related question.
The funniest, most thoughtful, or most original answer wins! You guys know how I think by now, so give me something I'll enjoy and the games could be yours!
I will also allow, nay encourage, entering for a game you already own provided you have someone in mind to give it to. Same goes for entering in multiple weeks. So the winner of Week #1 is still eligible to participate in the following weeks, even in Week #4 and 5, but you're going to have to impress me. 

Outside of answering the contest question, there is only one condition: no freeloaders.
I'm giving these games away out of love for Frozenbyte and the Dtoid community, so the very least you could do is be part of the Dtoid community. That goes double for Week #?. Don't worry too much though, if you're a regular around here I'll probably know you. I made a list of 99 Dtoiders off the top of my head, I'm pretty sure I'll manage. 

And with that out of the way, this week we're moving on to the big leagues. This week you can win all of Trine all the time, with the Trine Complete Pack!



So what's this exactly? Well that should be obvious. It's a pack that includes both the original Trine and Trine 2!

Remember a couple of weeks ago, when I convinced the world that the original Trine was super fun? Yeah you do. This game's got tons going for it. From interesting Lost Vikings-esque puzzle gameplay to an amazing art direction to some gorgeous music, the original Trine is the king of indie games.

At least it was, until Trine 2 blew it out of the water. If you had paid attention last week you would've known that I talked about the sequel at some length. I talked about how it improved upon the puzzles of the first one, how it gave the characters more skills to play around with, how the graphics got even better and benefitted from an even better art direction, and how the music became more gorgeouser than it ever was.

Honestly, there's no good excuse not to want these game. Remember, you can win both of them! That's a solid 20 hours of gameplay if you're a completionist, and all for about a minute's worth of work. Ain't no lottery gonna beat that, son. Also remember that if you already own one of both of these games, you can always still enter for a friend. Is your best friend's birthday coming up but you don't know what to give him? Give him the gift of Trine! That girl you've got a crush on isn't noticing you, senpai? Send some Trine her away and watch the magic happen! And, like, talk to her for god's sake.


- Pictured: What a girl wants.

So, are you pining for some Trine? If so, here is the question I need you to answer to win this great game:

If you had to share the same body with two other people, who would you want them to be?

Remember, give me the funniest, most creative thing you can think of, and by this time next week you could celebrating your best friend's birthday with your crush.
Or, you know, play some Trine 1 and 2.

  read


1:26 PM on 03.16.2015  

Shade's Frozenbyte Contests, Week #3: Trine 2 Complete Story



It's been over two weeks now since this was announced. But you know me; once you tell me an indie game with great art direction, great music and fun mechanics is coming out, I won't stop talking about it for ages!

Trine 3 is happening! This year even!


Man, I can't even tell you how excited I am. The Trine series is one of my favorites of all time. As far as indie games go they're incredibly high on my list and they even hold up to a lot of my favorite 'AAA games'.

So in honor of this momentous occassion, I'm going to give a bunch of Trine-related stuff away over the next couple of weeks.

Here's how it's going down. Over a period of five weeks, I'm going to give increasingly great gifts away, as follows:
Week #1: Trine Enchanted Edition
Week #2: Shadowgrounds and Shadowgrounds: Survivor
- WINNER: Gajknight
If my town ever gets overrun with Aliens, I'll know exactly who to turn to. With the power of existential questions (and fire) Gajknight will show those ugly basterds what for.

Week #3
: Trine 2: Complete Story
Week #4: Trine Complete Pack (= Trine Enchanted Edition, Trine 2: Complete Story)
Week #5: Frozenbyte Pack (= Trine Enchanted Edition, Trine 2: Complete Story, Shadowgrounds, Shadowgrounds: Survivor)
Week #?: Trine 3 (this contest will be put up the week of Trine 3's release)

The rules are very simple. Each week I'm going to ask you to answer a Trine-related question.
The funniest, most thoughtful, or most original answer wins! You guys know how I think by now, so give me something I'll enjoy and the games could be yours!
I will also allow, nay encourage, entering for a game you already own provided you have someone in mind to give it to. Same goes for entering in multiple weeks. So the winner of Week #1 is still eligible to participate in the following weeks, even in Week #4 and 5, but you're going to have to impress me. 

Outside of answering the contest question, there is only one condition: no freeloaders.
I'm giving these games away out of love for Frozenbyte and the Dtoid community, so the very least you could do is be part of the Dtoid community. That goes double for Week #?. Don't worry too much though, if you're a regular around here I'll probably know you. I made a list of 99 Dtoiders off the top of my head, I'm pretty sure I'll manage. 

And with that out of the way, this week we've got Trine 2 Complete Story. This includes all DLC levels, a bunch of new achievements and more! 



Now, what can I really say about Trine 2?

Well for starters, I would like to put out there that Trine 2 is better than the original in every way. Frozenbyte took the incredibly solid foundation of their original hit and just added loads of cool stuff to it.

For example, the puzzles in Trine 2 are way more intricate. If there was ever downside to Trine 1 it's that many puzzles could be beaten by throwing a bunch of boxes at the problem. The Knight was hardly ever useful. Not Trine 2 though. This game mixes up the puzzles a lot more, so that you might actually have to think about things sometimes. Apart from that, it gave all three characters new abilities to play with, each more useful than the last. The Wizard can now trap enemies in boxes so that he's not totally defenseless anymore. The Knight gained increased mobility, so that he doesn't suck at platforming anymore. The Thief gained the best upgrade of all, since she's now ability to shoot arrows that release a large anti-gravity bubble wherever they hit.

Apart from the gameplay, Frozenbyte took care to make the enemies more varied this time around, including tossing some more bosses into the mix. This has the added benefit of giving us more boss music, which is a welcome bit of variety inbetween the more mellow tunes of Trine 1.

Speaking of music, Ari Pulkkinen really outdid himself on this game. Some of my favorite game music ever is on this score, such as the hauntingly beautiful "The Lost Court of Mushroom Caves".
Finally, this wouldn't be a Trine recommendation if I didn't mention the graphics. Good lord, Trine 2 might very well be the most gorgeous game I've ever seen. From snowy castles to lush forests to searing hot deserts to the insides of a Sarlacc, it's all here and all amazing. You could literally take a screenshot at any random moment of playing Trine 2, and you've got yourself an incredible wallpaper. Allow me to demonstrate.



So yeah, Trine 2 is well worth your time. And it has online co-op now! So if whoever wins this wants to have a go with me, I'm all for it!

Here is the question I need you to answer to win this great game:

In Trine 2, the Knight gained a new ability, namely:



If you can't tell, that's a fat guy in full medieval armor, and he's gliding through the air using his (metal!) shield as a sail.

How the fuck does that even work?

Remember, give me the funniest, most creative thing you can think of, and by this time next week you could be breaking the laws of physics in all the best ways, while feasting your eyes on things like this:

  read


6:47 PM on 03.14.2015  

Play Nintendo Multiplayer with Dtoid: Launching Nintendoid!



Nintendoid does what Nintendon't.

Hey, you! Yes, you.

Are you tired of playing Smash Bros. by your lonesome?

Are you tired of having nobody to hunt monsters with?

Are you tired of seeing that your friends are online, but having no way to contact them?

Are you tired of waiting around in an empty lobby, praying that your friends notice you?

Are you tired of not being able to shout at your friend for hitting you with a Blue Shell?

Well worry no more, because we've got the solution!
With this one simple trick you can improve your matchmaking instantly! Doctors hate this clever 23-year-old, who discovered a revolutionary new online multiplayer technique! 
Click here to find out how!



So, what is this about?

Basically, all of this arose out of my frustration with Nintendo's online functionality. We have amazing games like Mario Kart 8 and Smash Bros. to play online, and the netcode generally holds up very well. But Nintendo wouldn't be Nintendo if they didn't manage to fuck something up. In their infinite wisdom, they decided that you should not be able to send in-game messages to your friends, that you should not be allowed to invite your friends to join your game, that you should not be allowed to instantly join a friend's game, and that you should not be allowed to have voice-chat during gameplay.

All of the above makes it waaaaay more difficult than it should be to play these games with your Destructoid buddies. And I don't know how it is for you guys, but I for one don't have any IRL friends who own a WiiU or 3DS, so if I can't get the online to work with 'toiders I've got nothing. Pair that with living in a different timezone from most of you, and at the end of the day I'm often stuck playing against CPUs or strangers. I wouldn't be surprised if many of you faced the same issue. And what with games like Splatoon on the horizon, I feel like we should get things into shape but soon.

That's why I'm launching a new initiative, hopefully to make things a bit easier for everyone.
Introducing: Nintendoid



Here's how this works.
Nintendoid is the name I gave the Google Group I just set up. Yes, I decided to hijack the name frontpage grumpyfaces have been using to deride Destructoid for all its Amiibo posts. Poetic justice or something like that.

All a Google Group really is, is a mailing list. You sign up for the group, and then you will be allowed to post messages. Those messages will be e-mailed to every other member in the group, who can then respond (alternatively you can respond directly through your e-mail client). This means that as long as a member of the group checks his e-mail after you posted your "Hey, come join me!" on Nintendoid, they'll know you're available. Provided you keep an eye on your e-mail too, it should be easy enough to set up the match and have at it.
Be sure to check your e-mail or the Group regularly when you're online, or you might miss out!

It's definitely not foolproof though, so whenever you have a steady online buddy I recommend moving planning and chat to a more direct instant messaging service. Plus, I advise using Skype for in-game chatting (so please don't clog up everyone's mailbox with "gg man"), but depending on your internet connection I could see Skype calls interfering with some of the more intensive games. Still, you can use this group for invites, match-making, basically everything to avoid seeing your friends play Smash Bros. but having no way to join in.
You can use it for the Friday Night Fights, or you can just post a shout-out whenever you happen to be online.

Long story short, the idea is this:
- The Nintendoid Group has a list of games on Nintendo systems that have (worthwhile) online multiplayer, plus a thread for 3DS Friend Codes and WiiU NNIDs.
- Whenever you want to play one of these games with you favorite Destructoid friends, just post a shout-out in the right thread. Then all members will get an e-mail letting them know what's up. Hopefully at least some of them will have time to join you real quick!
- Or if you have someone specific in mind, you can check their e-mail address and send it to them directly. Or, exchange contact info and get something going that way.
Pro-tip: set up your e-mail client so that it sends Nintendoid e-mails to a seperate folder. Makes it easier to keep track of, and it won't clutter your inbox.

Now that's all well and good, but there is one more thing we need to make Nintendoid work.



You know it!

Nintendoid will only work if we have a sizable number of people, so be sure to sign up!
Just click this link to apply for the group. Leave your Destructoid username so I know who you are, and I'll add you in a jiffy. Be sure to invite any Dtoiders who may not be aware of it yet as well. Even if they only have Mario Kart or whatever, as long as they want to play it's alright in my book. The more the merrier, right?!
The more members Nintendoid has, the better your odds that someone will see your post and jump online.

So get on that! Or alternatively, leave questions and suggestions so we can make the whole process even easier. Because if Nintendo won't, Nintendoid will.
Have fun, and hopefully I'll get to show you my Rosalina on the tracks, or my Luigi on the battlefield!

  read


1:13 PM on 03.09.2015  

Shade's Frozenbyte Contests, Week #2: Shadowgrounds series

 



It's been over a week now since this was announced, but holy hell am I still excited. All of the excitement, right in my pants.

Trine 3 is happening! This year even!


Man, I can't even tell you how excited I am. The Trine series is one of my favorites of all time. As far as indie games go they're incredibly high on my list and they even hold up to a lot of my favorite 'AAA games'.

So in honor of this momentous occassion, I'm going to give a bunch of Trine-related stuff away over the next couple of weeks. I'm not gonna lie, it helps that these games are all on sale at the moment. But still!

Here's how it's going down. Over a period of five weeks, I'm going to give increasingly great gifts away, as follows:
Week #1: Trine Enchanted Edition
-
WINNER: RenaudB90
Congrats my lovely French-speaking Spider-man, your comment on sticking a shiv in your problems while wooing the ladies with leather gear tickled my funny bone.
  
Week #2: Shadowgrounds and Shadowgrounds: Survivor
Week #3: Trine 2: Complete Story
Week #4: Trine Complete Pack (= Trine Enchanted Edition, Trine 2: Complete Story)
Week #5: Frozenbyte Pack (= Trine Enchanted Edition, Trine 2: Complete Story, Shadowgrounds, Shadowgrounds: Survivor)
Week #?: Trine 3 (this contest will be put up the week of Trine 3's release)

The rules are very simple. Each week I'm going to ask you to answer a Trine-related question. Except today, when it's a Shadowgrounds-related question.

The funniest, most thoughtful, or most original answer wins! You guys know how I think by now, so give me something I'll enjoy and the games could be yours!
I will also allow, nay encourage, entering for a game you already own provided you have someone in mind to give it to. Same goes for entering in multiple weeks. So the winner of Week #1 is still eligible to participate in the following weeks, even in Week #4 and 5, but you're going to have to impress me. 

Outside of answering the contest question, there is only one condition: no freeloaders.
I'm giving these games away out of love for Frozenbyte and the Dtoid community, so the very least you could do is be part of the Dtoid community. That goes double for Week #?. Don't worry too much though, if you're a regular around here I'll probably know you. I made a list of 99 Dtoiders off the top of my head, I'm pretty sure I'll manage. 

And with that out of the way, this week we've got Shadowgrounds and Shadowgrounds: Survivor.


While Trine is pretty well known around these parts, you would be forgiven for not knowing anything about Shadowgrounds. So why would you want to win it, right? Let me give you a quick rundown on what this game is about. It's a huge shame that people are missing out on this little diamond in the rough.

Shadowgrounds is one of the best top-down twin-stick shooters I've ever played. It's also one of the better Aliens games (that isn't actually an Aliens game). This game puts you as a former soldier on an alien planet, trying to escape as xenomorphs-in-everything-but-name swarm your base. What's interesting is that Shadowgrounds takes a more serious approach than most top-down shooters would. The game actually takes the time to build atmosphere, has the graphics to pull it off (in particular it has a great lighting engine), has a plot albeit not a particularly good one, and it treats the aliens as a legitimate threat rather than cannon fodder. It's a cool take on the genre that worked really well for me.

Of course, being more serious doesn't mean the game isn't still fun. At the end of the day you're still going around the base shooting the shit out of a bunch of aliens. You get shotguns, flamethrowers, all the good stuff. You also get to upgrade your weapons as the game goes on, so you might end up with a ricocheting sniper rifle or exploding shotgun shells. The game will also throw huge bosses at you during regular intervals to mix things up, and they'll provide ample opportunity to take your upgraded flamethrower for a spin. 

Last but not least, you know I can't bring myself to skip the music.
The music here was one of the first game projects the incredible Ari Pulkkinen ever did, before he hit it big with Trine. However, despite sharing the same composer, the music in Shadowgrounds couldn't be further removed from Trine if it tried. Expect guitars, quality riffs and general epicness here. You're going to be kicking alien ass, and the music will let you know it! Fun fact about the music: the guitarist who performed on the Shadowgrounds soundtrack is none other than Amen, lead guitarist of the Heavy Metal/Hard Rock band Lordi. I've talked before about how Lordi is my favorite band ever, so seeing their little touches in this game is super neat! 

- For example, the title of this song references an early Lordi song: 'Pet the Destroyer'.

Basically, if you're a fan of twin-stick shooters, Aliens, or kickin' rad tunes, you should check out the Shadowgrounds series. I personally like the original much better than Survivor, but both are worth playing. And that's why you should enter this week's contest!

Well, now that we've got that cleared up, let's start Week #2, for Shadowgrounds and Shadowgrounds: Survivor.
Here is the question:

Your town just got swarmed by Xenomorph-like aliens. What do you do?

Remember, give me the funniest, most creative thing you can think of, and by this time next week you could be jamming out to Amen's guitar. And play two cool games I suppose.


  read


10:55 AM on 03.07.2015  

Bbain’s Jukebox, Shade-Style: Credits music



Some time ago, before bbain went Super Saiyan, there was a jukebox. And in this jukebox, there was music. Great music. Music from a wide range of different themes. Everything from music inspired by westerns to the music that plays during a final boss fight could be found in this jukebox. All from video games, and all collected here on the Destructoid Cblogs. But now the artist formerly known as bbain has bigger and better things to do, and the jukebox stands silent. It waits patiently, longing for the day when it can once again assault your ears with sweetness.

I say, no more. The show must go on, the jukebox must play. And I’m just the man marsupial absence of light to do it. So let me get my quarters, and let’s see what this baby’s got.


Credit where it is due

It may seem like a strange choice, but I’m going to start my take on bbain’s series at the very end. I want to take a look at what is usually the most underrated piece of music of a game. Namely, the Credits theme.

I’ve mentioned before how the Credits theme is actually the sexiest piece of music out of the entire game. But be honest with me, how often have you taken note of the credits music? I'm willing to bet it's not going to be a lot. I can’t blame you either. We lead busy lives, and we play video games for fun. Watching a list of names scroll by usually isn’t fun, so we either zone out, go to the bathroom, or skip the whole thing altogether. And most games let you; at least from the second playthrough onwards very few games make you sit through the entire thing, or they take careful note to distract you in all sorts of ways. But take it from your pal Shade, you're missing out.

Contrary to popular belief, video game credits can be worthwhile. In particular, the music tends to be fantastic. It's easy to see why: the story is resolved, there are no hardships left. The bad guy is dead, and peace returns. All that’s left is celebration. And that’s exactly what the credits theme tends to convey. It's the composer putting in their best efforts to give you a round of applause through music. It's your victory lap, and it should make you feel happy that you managed to beat what hopefully was a great game. In short, there’s no reason not to love the Credits Theme. But because credits are so often skipped or forgotten, the Credits Theme never quite gets the love it deserves.

Below, I'm going to take the first steps to remedy that injustice. Here are some of my favorite Credits Themes in video games.

"End" - Ace Attorney: Dual Destinies


I chose to start with this one, because if perfectly embodies what I'm talking about here. Just listen to that saxophone, this is like the chillest music ever. You've captured all the murderers, so now it's time to sit back and relax. Take special note of the part from 4:00 and 4:30 onwards, where the already chill song becomes even chiller.
Also compare Ghost Trick (beware, spoilers), which captures much the same feel. And for more saxophone goodness, don't forget to check out Donkey Kong Country: Tropical Freeze!

"ENDING - To Each Future" - Pokémon Black & White


In contrast to Ace Attorney above which went with a chill theme to bid you farewell, the composer for these Pokémon credits went the 'epic' route. Rather than letting you sit back and relax, what this music seems to be saying is "My god, you're so awesome for beating Ghetsis!"

If I had to choose a favorite out of all Credits themes, chances are this would be it. This was also the first Credits theme that really jumped out at me as being amazing, and it was the one that got me to pay more attention to these songs. Fortunately, it seems like I'm not alone. Everywhere I go people online seem to agree that the Credits theme of Pokémon Black & White is something else. And it's not just us: even Nintendo recognizes how great this theme is, as they incorporated it in N’s Castle Medley in the new Smash Bros. When your Credits Theme makes it into Smash Bros., you know you’ve won at composing.

"Want you gone" - Portal 2


Whaaaat? No "Still Alive"? 
Nope, no Still Alive. Don't get me wrong, that's a good song too. I just think it has been done to death by now. Don't even try to deny it. At the other end of the spectrum though, it seems like "Want you gone" never quite got the recognition it deserves. There's a lot to this song, actually. On the one hand the melody is about as happy as you would expect from a credits song. On the other hand, the lyrics here very dark. I also find it interesting how Valve decided to spell out Glados' origin story in a song of all things. It works really well for me at least. And as always, the Ellen McClain/Jonathan Coulton team nails it.

"Popular Potpourri" - VVVVVV


We've had Ace Attorney with chill, Pokémon with cool, Portal with...something, and now we have VVVVVV with yet another different direction. This one is just all celebration. This is some of the happiest music I've ever heard. It makes you want to dance like a moron and embarrass yourself without a care in the world. Party hard, my 8-bit friends.
In the same vein, here is the massively underrated Wario Land: Shake It!

"Credits" - Metroid Prime
"Credits" - Metroid Prime 2: Echoes
"Credits" - Metroid Prime 3: Corruption



Sure, not the most original titles there on Retro Studio's part. This is actually a common theme for many Credits themes; it's usually a variation of "Ending", "Credits" or sometimes "Staff Roll". Perhaps that's part of the reason they're so overlooked?

At any rate, there's just something about Metroid Prime's credits. On the one hand they're as celebratory as one would hope, but there's something ominous beneath the surface too. Something that tells you the story isn't quite over yet, and many hardships still lie ahead. Corruption's theme is probably the one with the best sense of closure, which is only fitting considering that's where the Prime series finally ended.

Metroid Prime 1's Credits theme also takes the honor of being the first one to make the jump into Smash Bros, even before Pokémon.

If you're looking for something a bit like these Metroid Prime songs, try Shin Megami Tensei IV.


And that’s it! I hope I gave all of you a new appreciation for the all-too-common staff roll. As we have seen, there are many ways to make Credits themes memorable. Be it chill, happy, cool, mysterious or just plain weird, there's a lot of good stuff out there accompanying the names of our favorite dev peoples. So next time, hold off on hitting that skip button for a while.

I’d say we’re done here. Although not really, because there are many, many, more that I didn't have room for. Who could forget Final Fantasy VI, Super Mario World, Metal Gear Solid, Wind Waker, and so many others? And surely there are even more I haven't even heard yet. So sound of in the comments, which credits themes bring the most...credit..to their composers? Which are best of the best?

I'd love to hear it. But for now:

Show’s over folks, roll credits.
And not just any credits. Let’s roll the BEST credits:

"End Credits Theme" - God Hand


  read


6:47 AM on 03.04.2015  

Ooh, what’s over there?! #1: Battling behemoths, frozen forever

What with Strider specifically asking me to blog more often, I felt like it was time to get off my lazy butt and start getting back in the game. Do I even have the time for this? Good lord no, but I’m doing it anyway. In fact, this blog is the test run of what I hope I can turn into a series over the course of the year! Usually I only blogged when something new and exciting came up, but I’d like to try my hand at a more steady stream of laidback blogs. Will this work? Probably no; only time will tell. So what’s this all going to be about? Well, it’s about the thing I love most about videogames. I don’t solely play videogames for this one reason, but it’s definitely the big one.

Ladies and gentlemen, I like exploration. No, I love exploration.
Exploration across prairies, in streets, in trenches, in grasslands, in frozen tundras, through deserts, on the sea, in the air, I love every act of exploration that can occur upon this earth.



Violence can be fun, and so can strategizing. In fact, videogames are fun in many ways. But to me, nothing beats the feeling of being transported to a new world with all sorts of amazing new things to see and do. The feeling of looking to an unfamiliar horizon and going “Ooh, I wonder what's over there?” before heading off in that general direction and no doubt being distracted by something cool halfway there. The feeling of seeing a tower off in the distance and wondering whether you can climb it. The feeling of checking to see whether there is an edge to the sea or not.

It's that feeling this series is devoted to. But don’t think that I'm restricting myself to big open-world sandbox games here. A well-made 2D Platformer can give you much the same feeling, and cleverly hidden secrets can give you just as much incentive to explore as any far-off castle. It's all fair game, as long as you make me want to explore every nook and cranny of your world, and you’ll let me. Invisible walls will earn you a slap in the face, but may not be unforgivable if you have something to make up for them.

Today, let’s explore the world of Xenoblade Chronicles.



It was kind of inevitable that Xenoblade would be the first entry in the series. It is far and away my favorite world in all of gaming. Besides, that Japanese Nintendo Direct on Xenoblade Chronicles X from a few weeks ago has me mad hype for the series again. Not like I ever quit being mad hype, but still.

The first thing you would notice when you're off to start exploring the world of Xenoblade is that it's a fundamentally different world from anything you’ve ever seen. It's not round like Earth, it's not flat like Earth before Jesus was born, or anything in between. It's actually made up entirely of the bodies of two giants locked in combat. One is the biological Bionis, and the other is the mechanical Mechonis. And that’s when you know; you're going to want to see all of it. I remember when Xenoblade was first announced, this premise alone completely sold me on this game. I mean, how is walking around on giant fighting gargantuans not the coolest thing you’ve ever heard? Hell, you even get to explore their insides, and walk across their swords! But premise alone only gets you so far. You still need to deliver on your promise to make me want to see all that your world has to offer. Did Xenoblade do that? Why of course it did, silly!

My favorite thing about the world of Xenoblade is that even on the underpowered Wii, every single area looks gorgeous. This game is the shining example that good art direction beats good graphics any day of the week. From the first steps you take all the way until the last, there will be something to gaze at. Sometimes it's a huge landscape, sometimes it's a beautiful waterfall, and sometimes you have an amazing view of the opposing giant. It tends to get even better at night. Remember how in James Cameron’s Avatar the bioluminescence was far and away the best thing about the entire movie? Well Monolith Soft took that idea and ran with it. When you first enter the Satorl Marsh, it seems like a drab, uninteresting place. Nobody likes a swamp, it’s like nature’s sewer level. But then night falls, and that’s when the lights go on:



Apart from that, the areas are amazingly huge. Come to think of it, much like in America most things in Xenoblade are big. The cities, the lakes, the animals, everything provides a very distinct sense of scale and awe. As a result, more so than in most other games, Xenoblade makes you feel like you’re exploring a connected world. Nature is very much on the forefront when you’re walking around on the Bionis. In fact, watching gigantic creatures walk by in the distance is one of the main attractions of the entire game! Now your first instinct might be to run up to them for a fight. But no, you’ll quickly find out that these guys are way out of your league. They’re not here for you to kill (yet). They’re here for you to gaze at, to bring the world to life.

Another thing that I really love is how all of the areas you visit make sense in some peculiar way. For example, the snowy mountain range Valak is located on the Bionis’ chest. Thing is, the Bionis usually faces away from the sun, so his chest is almost always shielded from the heat. Ergo, snow. At the other end of the spectrum, we’ve got a lush rainforest on his back, which is where the sun does get to. Most of the areas you visit have a similar quality, so that if you think about it there’s some logic behind it. It’s only some logic, mind you, but it’s still a nice little detail.

Unfortunately, Xenoblade never lets you explore the giants’ private parts, but my educated guess is that you’d find a big forest with an impressive tower in the middle. Possibly an oddly-shaped canyon if the Bionis turns out to be female. 


- Possibly something like this if she’s incredibly horny.

But all of the above is just nature. To be fair, the nature is easily the best, most beautiful part of Xenoblade. However, there’s more to a world than nature. Who live here, and are they worth meeting?

There are a couple of races in this game, three biological and one mechanical.
- First on bio's, there are the Homs. Humans, really. They live in settlements (Colonies) on the middle to lower part of the Bionis, say from about the lower back down to the feet. Their settlements tend to be pretty large and self-sufficient, so for a large part they keep to their own.

- Next, there are the Nopon, who are small round furry creatures with an extra set of prehensile arm-
like appendages. They live in a giant tree in Makna Forest, but a lot of them are the traveling sort. At the end of the day, you’ll find Nopon everywhere. They’re energetic little bastards, but they can still be quite a force to be reckoned with once they get serious.

- The last of the Bio’s are the High Entia. They function a little like Elves usually would, in that they are more developed and more ‘cultured’ than the other races. They look much like humans, except that they have wings growing out of their heads. Pure-breed High Entia have big airworthy wings, while half-breeds have to make do with smaller Asterix-style ones. They live in a great city all the way at the head of the Bionis, on a floating island above the Eryth Sea. It’s sight to behold.

- As for the robot dudes, they are the only mechanical race in the game. They're the Mechon, and they may or may not all be evil. For all intents and purposes they function just like humans, but they're a lot more durable. Practically all of them live on the Mechonis, so it will take you a little while before you get to meet them. They're well worth talking too though, and some of them give you some very important information over the course of the game.


By this time, you might have noticed how many different locales I already mentioned. Well, there's an very good reason for that.

If there's one thing that the world of Xenoblade has, it's variety. When you just start out the game you'd be forgiven for thinking that all you're going to be seeing is large grassy plains. Well you couldn't be more wrong, and before you know it you'll be exploring all sorts of different locales, each prettier than the last.

You'll come across snowy mountain ranges, rocky valleys, incredible seas, lush forests, floating prisons, robotic bases, sprawling cities, and so much more. And again, most of the areas change dramatically at night, so it's almost like exploring every area twice. If I could decorate my room with just art from every seperate Xenoblade area, you bet your ass I would.  



That, ladies and gentlemen, is what's over there in the world of Xenoblade Chronicles. It is one of the most imaginative worlds I have ever seen, and pretty to boot. It's a gigantic world that I nonetheless devoted hours to scour every inch of. It's a world I wouldn't mind living in, and a world I would pay mad cash for to ever visit.
In a world of Battling Behemoths Frozen Forever, exploration is king.

To round off these posts off, I'm going to pick two 'favorites' from the world I'm talking about. Here they are for Xenoblade:
- Favorite thing ‘over there’: the fallen hand of the Mechonis that was cut off during the battle. It actually houses a town of its own, as well as a lovely beach.

- Favorite song to explore by: Gaur Plains

Man, I so need to revisit this game now. The wait for X is killing me.

  read


2:46 PM on 03.02.2015  

Shade's Frozenbyte Contests, Week #1: Trine Enchanted Edition



Well I don't know about you, but I certainly read a wonderful bit of news just now.

Trine 3 is happening! This year even!



Man, I can't even tell you how excited I am. The Trine series is one of my favorites of all time. As far as indie games go they're incredibly high on my list and they even hold up to a lot of my favorite 'AAA games'.

I love the interplay between the three characters, where they can overcome obstacles by combining their strengths.

I love the amazing art direction. The levels in Trine are easily more beautiful than any big budget title you can care to mention. And in contrast to, say, Final Fantasy XIII, Trine remembers to be a fun game that can stand on more than graphics alone.

And perhaps most of all, I love the music. I think I can safely say that as far as the gameplay-to-soundtrack ratio goes, this game stands at number 1 for me. I have about 50 hours combined in Trine 1 and 2, but I listen to their soundtracks all the fucking time. Among all the soundtracks I have (which is to say about 30 GBs worth spread over almost 100 games) Ari Pulkkinen's masterwork is easily Top 5 for me. For reference, that's about where things like NieR and Donkey Kong Country: Tropical Freeze are.


So in honor of this momentous occassion, I'm going to give a bunch of Trine-related stuff away over the next couple of weeks. I'm not gonna lie, it helps that these games are all on sale at the moment. But still!

Here's how it's going down. Over the next five weeks, I'm going to give increasingly great gifts away, as follows:
Week #1: Trine Enchanted Edition
Week #2: Shadowgrounds and Shadowgrounds: Survivor
Week #3: Trine 2: Complete Story
Week #4: Trine Complete Pack (= Trine Enchanted Edition, Trine 2: Complete Story)
Week #5: Frozenbyte Pack (= Trine Enchanted Edition, Trine 2: Complete Story, Shadowgrounds, Shadowgrounds: Survivor)
Week #?: Trine 3 (this contest will be put up the week of Trine 3's release)

The rules are very simple. Each week I'm going to ask you to answer a Trine-related question. The funniest, most thoughtful, or most original answer wins! You guys know how I think by now, so give me something I'll enjoy and the games could be yours!
I will also allow, nay encourage, entering for a game you already own provided you have someone in mind to give it to. Same goes for entering in multiple weeks. So the winner of Week #1 is still eligible to participate in the following weeks, even in Week #4 and 5, but you're going to have to impress me. 

Outside of answering the contest question, there is only one condition: no freeloaders.
I'm giving these games away out of love for Frozenbyte and the Dtoid community, so the very least you could do is be part of the Dtoid community. That goes double for Week #?. Don't worry too much though, if you're a regular around here I'll probably know you. I made a list of 99 Dtoiders off the top of my head, I'm pretty sure I'll manage. 



Well, now that the heavy stuff is out of the way, let's start Week #1 right away, for Trine Enchanted Edition.
Here is the first question:

If you could be a wizard, rogue or knight for one day, which would you choose and why?

  read


6:26 PM on 02.19.2015  

The Official Shade List of Cool People: I got 99 Dtoiders and you are one!



Just the other day, we were issued a challenge: "For Destructoid's ninth birthday, write something about the nine Dtoid members who left an impression on you."

But as people quickly found out, that's harder than it sounds. Because seriously, how do you limit that much awesome to just nine? You can't! So, how to solve this predicament? If your name is Luckrequired, you dodge the question and list nobody. If your name is El Dango, you suck it up and pick nine people anyway. But there must be a better solution.

And that's when it hit me. If I could make it to 99 Dtoiders who left an impression on me, I could get a lot more people in here while still fitting the theme! So, what if I did go all out and looked for 99 community members to list? Is such a thing even possible?

It turns out that yes, listing 99 cool Dtoiders is possible. In fact, it was a lot easier than I thought! It only took me a couple hours of procrastinating at work to compile this list, and I barely had to search for anyone. Seriously, at least three quarters of the names here just came to me in a flash. The rest I came across within minutes and I immediately went "Oh shit, how could I forget them?!" If that's not a sign of how much this community means to me, I don't know what is. 

I am even making the frankly rather dubious decision to keep the staff off of this list. Well, for the most part. This list is intended as a list of my favorite community members. A lot of the Destructoid staff are still community members at heart, but some have fully taken up the staff mantle and aren’t in the Cblogs as often as they should. The former are included in this list, the latter belong on a separate list on their own. What I’m saying is Andy Dixon is fair game, but Holmes gets his own staff appreciation. That’s not meant to be passive-aggressive, I swear. I'm just trying to keep this as ‘by the community, for the community’ as I can.

Apart from about 20-ish people all the way at the bottom of this list, the names here are not listed in any particular order. They’re also not alphabetized to avoid people scrolling down to their own letter and ignoring everybody else. Have a look, and see if you're here! 

So without further ado, an early happy 9th birthday, Destructoid. Here are 99 of your coolest members.

______________________________________________________________________________________

99. The Unknown Dtoider
This one’s for you. Yes, you. You, the guy or gal who only comments sometimes and hasn’t built up a solid name yet. You, the person who’s still anonymously lurking on our site and wishes they could join the party (you can!). You, the Dtoid regular who accidentally didn’t make this list because I had a brain fart or something. You, the forum-goer who is wildly respected on your home turf but isn’t really on my Cblogs radar. You, the old veteran who doesn’t visit the site often anymore. You, whoever you may be, who is reading this right now. Chances are I think you’re pretty damn great. This is your shout-out.

98. Stevil

97. Vxxyman

96. CelicaCrazed


95. Retrofraction


94. My Landlord


93. TroyFullbuster


92. Lord Spencer


91. The Angriest Carp




90. Scrustle


89. Cannibal Steven


88. TheKodu

- Likely the second most controversial name on this list, but I stand by it. I may not agree with you a lot, but you’re definitely a presence on this site. You keep us sharp. What's more, you put your weight behind what you believe in without slinging too much mud; I can respect that.

87.
taterchimp

86. Kaggen


85. amxwolf


84. The Gameslinger


83.
TysonOfTime

82. Crackity Jones


81.
Benny Disco
- Please come back to us?



80. Chimpomagee

- Unfortunately you don't post a lot, but I still like you. You're basically Australian me, and therefore better in every way.

79. Roberto Plankton


78. Robo Panda Z


77. Ooktar


76. Arkane9


75. BrownEyeWinkin


74. Wolfy-Boey


73. Cosmonstropolis    


72. FlanxLycanth


71. RenaudB90




70. riobux


69. Batthink


68. Long John


67. El Dango


66.
Code Name Crono

65. 6.5 Chris Carter

- I'm just messin', love ya Chris.

64. Agent9


63. The Scholarly Gamer
- Please don't freeze to death up there. We still need you.

62. Marche100


61. NinjaPresident



60. Chist


59. Knutaf


58. Corduroy Turtle


57.
Handy
- Your Fanart Flops probably takes the cake for funniest series on Destructoid.

56. Terry 309


55. KeithTheGeek


54. Nanashi


53. The Emolga Editorial


52. Spielerdad


51. Dr. Light ate your Magicite
- Best username.



50. Sotanaht


49. Zer0t0nin


48. Fenriff


47. Reinhold Hoffman

- Easily the best host of amazing fanart one could wish for.

46. Nekrosys


45. kingsharkboi


44. Scarritt


43. Morty


42. My Enormous Hairy Downstairs Kitchen

- Anyone remember this guy? I found him fascinating, wherever did he go?

41.
Voltech
- Takes the Shade Award for Best Writer



40. Luckrequired


39. It's About To Get Gay In Here

- I maintain that he needs to get his own Frontpage column. It’s way overdue.  

38. ZombieOrwell

- All Hail.

37.
EdgyDude

36. pk fire


35. RedHeadPeak


34. Oscarno

- I adore your indepth soundtrack blogs.

33. UsurpMyProse


32. Glowbear


31.
JawsButterBawls



30.
TheManChild / Phosis
- And this is the controversial one. Your and Destructoid's relationship has been rocky at times, but you always came around and tried to fix it. You're also the one whose Recaps I took over, which has been a blast. I for one love having you back as Phosis, and I hope life's treating you as well as you deserve.

29.
Goofierbrute

28. CousinDupree


27.
Solar Pony Django

26. SeymourDuncan17


25. manasteel88


24. Luna Sy


23. Brittany Vincent


22.
Tonich

21. 
Alphadeus

- This is legit the coolest thing anybody ever made for me.

20. Occam’s Electric Toothbrush

- I have a feeling you're going to be on everybody's list. You know what they say, once you put a decoder ring on it, you're tied for life.

19. OpiumHerz

- Pretty chill for a German. Also one of the few people who can keep us loose cannons in check.

18. Script

- We totally need to Kart or Smash again sometime soon.

17.
GajKnight
- The Fetish Master

16. TheDustinThomas
- A salute to the beard.

15. M R A Ndy Dixon

- Boners.

14. Pixielated

- Lady of Metaphor

13.
Sir Davies
- *insert Spanish joke here*

12.
Smurfee McGee
- You're blue, da ba dee.

11. Dreamweaver
- You are the music-maker, you are the dreamer of dreams.

10. Wrenchfarm
- Two giant robots walked into a bar. Wrenchfarm came before even hearing the rest of the joke.
______________________________________________________________________________

And finally here they are, the Nine. From here on it will get tremendously sappy, you have been warned.



9.
Caimdark
Caim, you have written some stellar blogs over the years. As a fellow Nintendo-lover, I'd say you were doing Miyamoto's work with some of the in-depth analyses you have provided from time to time.

As far as reasonable discussion goes, you're top of the line. While it's pretty rare to find actual discussion on a video game site, you managed to get people to talk on multiple occasions. That's something I've been trying to emulate, and I hope I'm succeeding.

8. Last Scion of the House of Blue Lions
Last Scion of the Blue Lion
Old Lion
Orlion
Bob

Jesus Christ man, pick a name and stick with it!
Apart from being all-round great, you're listed here because you're basically my success story. You're the first one I managed to introduce to our community and who went on to make a name for himself. And what a name it was!

From the moment you were just a cub, you've been writing great blogs on the Souls series. Some of which made it to Topsauce and the Fapcast, which seemed to confuse you to no end. I also remember having long PM conversations with you about my Dark Souls adventures and some random other things.

Eventually you jumped head-first into the community at large, and that's where you stayed. You even wrote the amazing Divine Comedy parody, which still hails as one of my favorite things ever to come out of Destructoid. It's been great, indeed inspiring, to watch you grow into the fierce majestic lion Bob you've become. 



7. Rexwolf2
An old veteran here, but no less important for it.

You're one of the main reasons I joined this community in the first place. What I mean is when I wrote my first Cblogs I wasn't sure whether they were even worth posting. But you left encouraging messages, even though looking back those early posts of mine were pretty damn crappy.

You showed me that the people here in the Cblogs and on Destructoid as a whole care about what you write. That your work is being read by people who come from much the same position as you do yourself. That's an important message to send to someone who has always had trouble finding likeminded people.

Well, I found those likeminded people alright, but I haven't forgotten the people who were there at the beginning.

6. Hyper Lemon Buster Cannon
If you want, you can imagine me reading this to you in my Dutch voice. And hell, we'll do phone sex afterwards.

You're a bundle of joy and energy around this site, and that's much appreciated. It seems like nothing ever gets you down, and you know just the right thing to say to people. Your stamp of approval is more encouraging than any fap, and your jokes often hit exactly the right spot to brighten the mood.

You, and the person coming up after you, are one of my main motivators to keep writing happy things about video games. Because Destructoid is a happy place, and it's because it has people like you in it. And I'm not going to lie, having you tell me how sexy my Dutch voice is or how the ladies are going to be "all over" me makes me feel better and more confident than it probably should.

Without a shadow of a doubt, you have MY stamp of approval.



5. JoyfulSanity
JS, you're in the same boat as HLBC above, so a lot of the same things apply here. I know you've had your sad times too, but whenever you're around here you bring the kind of fun and good spirits that we thrive on.

Your blogs are always hilarious and a joy to read. You're not one for routine either, so we never quite know what you're going to be pulling out of your hat next. In particular, I love how you can run with Cblog fads like excitement or fetishes and still make it your own thing. And then you come out with a list of the sexiest Dtoiders and take it to a whole new level. In fact, I totally stole this idea of listing every Destructoid member from you. But where you just listed ‘everyone else’ as the sexiest Dtoider, I decided to go the extra mile.

Apart from your writing, your comments have also left a lasting impression on me. They're some of the warmest and most encouraging things you can read on this site. I feel like whenever I do something right around here you're one of the first to tell me to keep up the good work. It's the reason why "being excited about video games" is still my go-to Blog theme.

Also, Ys is brilliant.

4. PhilKenSebben
Every party needs its slut, and boy howdy have we got ours. You'll fuck anyone until they love you, no matter how long it takes. It's pretty much what you did to me.

What I mean is I'm pretty sure you were one of the first people I interacted with off-site, mostly on Steam. Dropping a comment here and there is one thing, but you're the one who took me deeper in the ass community. Through giveaways, chats and random comments about how you always have a hole for me play with, you showed me what the "C" in "Cblogs" means. Basically, if the lion dude is my success story, I'm one of yours.

In short, you're the best kind of town bicycle.



3. Elsa
What can I really say about Elsa that hasn't already been said? You're the one with the most thoughtful comments, the most level-headed one out of all of us, you drop truth nukes all over the place, and you're essentially the entire site's rolemodel.

As for the influence you've had on me specifically, like the above wasn't enough yet, was that you helped me significantly improve my writing over the years. You showed me which of my thoughts needed extra consideration, which points weren't even worth making at all, and how to get points across more effectively. The best blog I've ever written for Destructoid was a direct recommendation from you, and I'm still thankful that you made me take the time to put all my effort into it. 

Writing is a big part of my life both on Destructoid and IRL, and you continuously show us how it's done. Major props for that.

2. StriderHoang
This is a man who's got heart for the community. You want to talk about the best blogs on the site? Make, host and edit a Podcast for it! You want to give a shout-out to the highlights of the year? Pull the team together and make a giant Year in Review Recap! You see Andy and Occam's having their hands full? You step in right there with them! You remember that Community Trading Cards used to be a thing? You make new ones!

And inbetween all of that, you write great blogs of your own, maintain a healthy IRL and get new Recappers acquainted with the whole process. You helped me with my first steps as the Thursday caps person, and you continue to make sure we don't go astray.

Frankly, I don't know how you manage to do it all, but we're lucky to have you.

1. bbain
Well, Ben Davis bbain, here we are. Knowing you, you’re probably surprised to find yourself at the top of my list, but I can assure you that you deserved it. You were a huge inspiration to me here, in more ways than one.

I remember that you and me joined at around the same time. I beat you by about a month at best. But I also remember that immediately after you joined, you took off like a rocket. You became an integrated part of the community while I was still figuring out how blogs worked, or at least that’s how it felt.

You almost singlehandedly got me into the indie gaming scene. Your early blogs on your favorite freeware indie games never failed to give me a brand new experience to enjoy. It got me to pay much closer attention to the games less budget but more ideas. That’s a trend that has continued to this day; my Steam library is absolutely crammed with the indie games I may or may not have known about had you not opened my eyes to the many wonders they have to offer.

I remember you joining the Recaps Team as the Friday capper. From that point on I posted most of my blogs on Fridays, because you always had nice things to say about them. It was around that time, when I saw you step up and do something for the Cblogs, that I decided that I could do it too. It wasn’t until about a year later that I earned my own place with the Recaps scallywags. I remember talking to you on one of our Fapcasts, and experiencing firsthand what a lovely person you are.

And now here you are with a real name and a black-and-white photo, and you're still killing it. Your Top 10s are a joy to read, you get to review (non-freeware!) indie games, and your Experience Points fill some of the void that Chad Concelmo left behind. I mean Chad is irreplaceable, but dammit so are you. And be fair; Chad has his dolphins, you have your squids. It all works out.

In my experience you were always an incredibly warm presence here; from the day you busted down the door with a big “Huzzah!” to the day you reached lvl. 36 and evolved into Ben Davis (Side note: you will always be bbain to me bb). I'm sure you’ll continue to be a warm presence here in the ages to come.



Oh, and scarritt? You better treat my boy right or I'm coming for you.

  read


4:08 AM on 01.28.2015  

"The Wombat" answers the questions meant for The Badger

 

 Last week, The Defenestrator put out a call for questions to our anonymous contributor The Badger. Our community members sent a cavalcade of good, inspired and/or silly questions, and The Badger posted what I will generously call 'responses' to those questions. Problem is, those responses suck. In many unique and interesting ways.

So that's why I did the only thing a reasonable Destructoid member reasonably could do. I went to Dtoid's other (favorite) resident furry animal, The Wombat, and asked him the exact same questions. Word on the street has it that me and Wombat are pretty close, so it was a really quick and easy thing to do. At any rate, many thanks to myself for facilitating this interview, myself The Wombat for answering every single question despite the many difficulties involved in typing with claws, myself for taking the time to give it to you guys in blog form, and I suppose some of you for asking the questions in the first place.

We'll begin with JawshButturBawls and the question on everyone's lips: Gardevoir?

Of course Gardevoir! All Gardevoir, all the time.
Two things though:
1. Why the hell is there no wombat Pokémon yet? Everyone has been asking for it, but Gamefreak just won't listen to reason.
2.
*ahem*
....

Eevee.

----------

GoofierBrute
just wants to hang: What's The Badger's fondest gaming memory?

How should I know what his fondest memory is? Jeez, think these things through people!
Anyway, I'm guessing something involving death and destruction, because he's hardcore like that. Gotta keep up the cred for the kids, you know?

Now, because you must also be dieing to know what MY fondest memory is, I'll tell you. It's a recent one, and it involves people in catsuits:



...
It's fighting Meowser in Super Mario 3D World.

----------

Dreamweaver is having an identity crisis. He asks: Am I the Badger?

You're not, don't worry. I may not look it, but I'm a certified expert on multiple personalities due to my lifetime of being a wombat. If you don't understand why that's relevant you clearly don't know us marsupials very well.

Anyway, the real question here is, "Am I a cool dude?"
I only have one answer to that: you're Dreamweaver; you're not just cool, you're absolute zero. You're Sheer Cold. That's right, you're so cool that it one-hit KOs people. 

----------

Cannibal Steven is an odd young lad: What's the Badger's favorite snake-related-transformation-movie-scene?

Again, don't ask me what the Badger thinks. I may have psychic powers but I'm not a bloody mindreader. So inconsiderate.
The question seems...oddly specific. I'd love to know what brought this on. I'm going to cheat and not name a movie, but a TV series. Namely, Beast Wars. Because oh fucking hell yeah, Beast Wars.



Quickstrike's snake is a tail in his scorpion form, but becomes his arm/laser in robot form. Let me reiterate: THAT SNAKE TRANSFORMS FROM A SCORPION'S TAIL INTO A FUCKING LASER.

----------

FullmetalJ has his priorities in order: What's your favorite David Bowie album?

See, this guy knows how to ask proper questions directed to the proper person. My answer is that I don't listen to David Bowie but "David Bowie flying in on a tiger made of lighning" is one of my favorite Cards Against Humanity cards.

----------

Demo-Grafic is keeping up with the current events. He wants to know: If you are an industry insider, then maybe you can answer why the vehemently "anti-Gamergate" gets so much more instant press coverage? I've honestly seen far worse things said on their side than anything, yet no gaming site is willing to touch it when their nastier behavior is brought to light.

Who ever said that I was an industry insider? I'm just a wombat, silly.

----------

Scrustle has one of those cool plastic pipes that blows bubbles and a nice deerstalker cap: What parts of the industry have you worked in? As in, are you a developers? Have you worked with different kinds of studios? If so, what kinds? Or are you a blog/site writer? Have you worked at different sites? How has your experience working at different places compared?

At one point I was the mascot for the company who made Sword & Sworcery and Super Time Force. That is until those jerks replaced me with a Capybara.
I was also the PR person for Fez once, but then the dev decided that he prefers aquatic animals and, quote, 'doesn't need a PR animal, because I'll just do my own PR.' A tale of caution, friends.
Finally, I was the nude model for Hatoful Boyfriend: Wombat Edition, which never saw the light of day. Strangly, the pictures I shot did end up on the internet the next day on a sketchy "Candid marsupials caught in action' website.


- Censored by Mr. Destructroid for privacy reasons.

----------

The Defenestrator asks: What do you think of the rise of YouTuber's and the Let's Play scene versus the current model of game blogging?

I love it! You know me, as long as people are having fun with video games, I'm down with it. I'm a little worried about the people who do Let's Plays of explicitly bad games, but as long as they're doing it with friends I'm sure they'll be alright.

Besides, when you have skills like playing Super Mario 64 with your feet, the world deserves to see.

----------

Enter the Dragon! KimikoLoco wants to know: So, why are "nerds" in game journalism not held to the same standards as nerds in print journalism? What is so special about them?

I don't know what the fuck you're talking about, kid. Are you asking me why society doesn't care about the people who write about Mario Bros. for a living as much as the people who write about world politics for a living? Ask your English teacher.

I'm so sorry about that, I don't know what came over me. I mean, who the fuck even writes that sort of crap? If you don't understand the question could you not, oh I don't know, ask for clarification?

Back to the question at hand then. The reason for this is twofold.
First, nerds write about the nerd things they enjoy, and nobody wants to be the one to burst their bubble. We've got too few happy things as it is, and removing a sparkle of Nerd Joy(TM) from the world is something few people would want on their conscious.

Second, nerds are not held to the same standards because unbeknownst to anyone, nerds posess powerful magical abilities that could spell the end of the world as we know it of we pissed them off too much. Push a nerd just a little too much, and they develop acute telepathy with which they'll make you think you just got a leg cramp. That is an agony we should all strive to avoid, and that's why we cut nerds some slack when they don't jurnalizmer hard enough.

----------

Destructoid's resident magical girl Brittany Vincent has a fastball, high and inside: Why are you so afraid of coming out and saying the things you do using your real name? You're "in the right," at least in your eyes, so why not go public with your opinions? You mock journalists for obeying rules so as to not lose their jobs, but yet you fear for the loss of your own?

Oh Brittany, Brittany, Brittany. If that is your real name.
...it is?
Crap.

I remain anonymous for one reason only, and that is that I have to protect my secret identity. Remember that time in Iron Man 3 where he invited his enemies to come blow up his house, and that's exactly what they did? Well, I don't want to be that guy. I don't have an army of superadvanced power armor to keep myself safe. I mean I've got that old hand-me-down I got from Samus, but it doesn't fit and the whole rolling up into a ball thing is killer on my back. 

It's a dangerous business, playing video games and liking them. What if I didn't like a game hard enough, and people would try to tell me I was wrong?! It would be chaos, surely. Can't have that.

Oh, and for the record: I only mock jurnalizmers lovingly.

----------

Handy also wants to clear the air: You’ve expressed contempt for gamers, publishers, PR, journalists, critics, their audience, and developers of both indie and AAA games, why continue to work in an industry that doesn’t pay well and where you hate everybody?

Handy, I'm hurt. I never said any of those things! Maybe you didn't quite understand my first blog or something? I don't know what happened here, but let me just spell it out to avoid further confusion: I love gamers, (some) publishers, PR, journalists (I'm not entirely sure what those are to be honest, are they kind of like jurnalizmers?) and developers of both indie and AAA games. 

I continue to work in this industry because even though it doesn't pay well I love everybody. Also, because this is the industry that gave the world this:




That is a service that deserves to be repaid.

----------

PhilKenSebben is taking a short break from his usual debauchery to wonder: Why should anyone believe you or care about what you say? You give no facts to anything that isn't already public knowledge, name no names and are just a moniker, ranting on a blog.

There is a very good reason why you should believe me: you know I'm right. I love video games, you love video games. I love Destructoid, you love Destructoid. And when people agree with you, that means nobody can ever criticize you anymore ever. It's all very straightforward really.

Additionally, when I was 16 I was cursed by a witch (of the sexy variety, fortunately) so that I won't be able to tell lies ever again. Go ask her, I'll wait.

----------

Papa Bear Neiro is considering a career change: Teachers get paid less than McDonald's managers. Can get them some Nintendos?

Oh heck yes we can get them some Nintendos! We should ask RedHeadPeak about distributing some 3DSes among teachers, I'm sure he'd be down with it. I'm not paying for it though, fair warning.

----------

Destructoid's "Chilly" Bill Platt turns up the heat: If you knew about the rampant corruption as far back as 8 years ago, why did you wait so long to say something?

I'm not entirely sure what you mean by "rampant corruption", but I do know that Metroid Prime 3: Corruption came out 8 years ago, so I'm just going to assume you mean that. So why didn't I say something about it back then? I was too busy playing it, obviously!

But sure, I'll do some catching up: Metroid Prime 3 is a great game. The new Wii control scheme works like a dream, the environments look better than ever (dat Skytown) and people like Rundas are some of the better new additions to the series. It may not quite be on par with Metroid Prime 1, but it's a very worthy entry in the series. Be sure to pick up Metroid Prime Trilogy once it comes up in the WiiU eShop!

----------

EdgyDude will cut you if you don't answer: Why post here? I mean why of all sites that could host your opinion why pick the one that decided to be neutral and stay out of this whole GG issue from the start? Why not post in another site that falls in line with your POV instead of this one

Jeez, someone clearly doesn't want me around. What did I ever do to you, EdgyDude? Fine, I'll leave just for you, I hope you're proud of yourself. I'm not going to cry either.
Don't touch me.


Fuck, now look what you did.

----------

Sir Davies just finished the 50 Shades Of Grey books and desperately needs to know: Do you look yourself in the mirror when you masturbate?

Have you ever seen wombat claws? The last time I masturbated I was at the vet's for a week.
But, yes.

----------

hlarge4 is in the midst of an existential crisis: Am I part of the problem if I just want to play games?

You're part of the solution, my friend. Not like that EdgyDude up there, the big meaniepants. If anything we need more people like you who can just sit back and enjoy the things specifically made to be enjoyable. Play the games you want to play, have fun, and let nobody tell you otherwise.

----------

MuppetTechNews menah menah: why is holmes such a wuss? as in why play the neutral game so much..its annoying.

Holmes is kind of like Nintendo in that we all love him but sometimes we just don't really understand what he's doing. He works in strange ways.

----------

Ragnar DragonFyre has gazed into the abyss and would like to know: What's it feel like to tell the truth, only to have your audience get offended by the truth? Does it make you want to give up or re-double your efforts?

Oh dear, I offended people?! Ohshitohshitohshitohshiiiiii-
Who are they, where can I find them, and what kind of candy do they like? I'm going to make it up to them ASAP. I suppose that counts as "re-doubling my efforts"? In that case, there's your answer.

----------

JoeyMcJoeJoey is not to be trifled with, sir: Badger. Do you believe you're the hero gaming deserves? Or the one it needs? And secondly: Wanna fight?

It's Wombat, thankyouverymuch. Mister Wombat to my girlfriend, Doctor Wombato to that weird hobo down the street. At any rate, I'm not a hero. We've been over this. I'm also not a big fan of the Nolan Batman movies, so the whole deserves vs. needs things is kind of lost on me. However, I do dance with the devil in the pale moonlight.


As for the second question, hit me up in Smash Bros. I'll give you a grand helping of Luigi to the face.

----------

pk fire wants you get comfortable and maybe give you a surprise back massage: What was your most awkward experience in your professional working environment?

The fucking Capybara, above. That just hurt, man. We had such a good thing going on, and then they fire me for a capybara of all things? Who the hell chooses a capybara over me?!

----------

Retrofraction is a stickler for good hygene: What conditioner does the Badger use on its fur?

According to the Badger himself: "The same stuff Jesse Venture waxes his mustache with."

I'm going to have to try that.

----------

Isay Isay say: So is the whole Badger persona a cathartic exercise for you?

I don't know if the Badger is a 'persona' or totally legit. If nothing else it's not cathartic for me, because I'm not the Badger. I'm honestly starting to wonder when this will finally get through to you people. I'm going to give Shade a real talking-to for getting me into this without checking out the questions first. IT WAS THE LEAST YOU COULD DO SHADE! I could have been playing Bayonetta 2 instead of doing this and you couldn't even be bothered to check whether I could actually answer any of these questions?

----------

Finally, Reinhold Hoffman wears his sunglasses indoors and already knows the answer but asks regardless: Who are your favorite commenters on Destructoid?

ShadeOfLight seems like a swell guy when he's not tricking me into these kinds of interviews. Other than that, I know that Destructoid has some Canadian commenters and I can say from experience that Canadians are great.

Actually, most of the regular commenters are my favorite. Not to mention the sexiest. That Nekrosys dude worries me though, he keeps trying to turn me into a platypus. Do you have any idea how much it hurts growing a beak?!


- Pictured: agony.

----------------

A big thanks to the Wombat for answering all of our questions. I apologize for putting him through this, but something had to be done.

  read







Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
What is the meaning of life, and do you have any more pizza rolls?
You may remix all content on this site under Creative Commons with Attribution
- Living the dream, Since 2006 -