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About


On the wings of death, by the hands of doom;
By the darkest light from the darkest moon;
On the wings of life, by the hands of hope;
By the brightest light from the brightest sun.

And vice versa.

I'm ShadeOfLight.
I'm a Dutch law student who loves to play the vidya. I'm a Nintendo-fanboy at heart, but I don't feel that I'm blinded by that, at least not very often. I am also currently on the Cblog Recaps team for Thursdays, so if for some voyeuristic reason you want to know more about me, check out my weekly Shadeisms.

I'm obsessed with the Monolith Soft RPGs Xenoblade Chronicles and the Baten Kaitos series. I will not pass up the opportunity to mention them, ever, and I consider myself Baten Kaitos: Eternal Wings and the Lost Ocean's biggest fan. Finally, as is to be expected I'm super excited for the new WiiU "Xeno-" game!



The Wii is one of my favorite systems of all time, and my favorite games on this system include, but are most certainly not limited to;
Xenoblade Chronicles (see also: Baten Kaitos - Eternal Wings and the Lost Ocean for GC)
Zelda: Twilight Princess / Skyward Sword
Smash Bros.
Super Mario Galaxy 2
Madworld
Muramasa - The Demon Blade
Wario Land: Shake it!
Sonic Colors
and Metroid Prime Trilogy.

I love my WiiU as well, and even though the library still needs expanding, I had tons of fun with:
New Super Mario Bros. U
Darksiders II
Mighty Switch Force: Hyper Drive Edition
Monster Hunter 3 Ultimate
The Legend of Zelda: The Wind Waker HD
Pikmin 3
Super Mario 3D World
Donkey Kong Country: Tropical Freeze
Mario Kart 8
Hyrule Warriors
Bayonetta 2
Super Smash Bros. WiiU
Captain Toad: Treasure Tracker

And on the Nintendo front, let's not forget the 3DS I've had since early 2014! Like, say:
Super Smash Bros. 3DS
The Legend Of Zelda: A Link Between Worlds
Fire Emblem Awakening
Pokémon X
Super Mario 3D Land
Bravely Default
Shin Megami Tensei IV
Professor Layton vs. Phoenix Wright
Ace Attorney: Dual Destinies
Crimson Shroud
Code of Princess

Apart from Nintendo, I'm a huge indie game enthousiast. Give me a game like Trine, VVVVVV, Sequence or Recettear, and you've made me a happy camper for sure. You can keep your shooters to yourself.

Favorite indie game round-up:
Trine (+ Trine 2)
Super Meat Boy
The Binding of Isaac
Antichamber
Dungeons of Dredmor
Thomas Was Alone
Mark of the Ninja
VVVVVV
Sequence
Cthulhu Saves the World
Recettear - An Item Shop's Tale
Bastion
To The Moon
Cave Story
Shatter
LIMBO
FLY'N
Dustforce
Orcs Must Die! 2
Primordia
Machinarium
Botanicula
The Misadventures of P.B. Winterbottom
Transistor
1001 Spikes
The Swapper
and many, many more!

Besides gaming itself, I like reading up on gaming-related news on my favorite website in the whole wide world: Destructoid. I love all the people here, and I'm glad that I get to be a part of this. Wouldn't know what to do without you!

And it turns out you guys love me too!
I've had some blogs promoted:
- Because VIDEOGAMES!
- Digital Property: Entering the Third Age
- And posted as The Wombat: 2014: I want to make love to you. Seriously.

MikeyTurvey drew me as an archer:


StriderHoang made me a Trading Card:


and a Spell Card for The Wombat:


RobertoPlankton drew the following scenario based on my username and avatar:


And Alphadeus wrote me a theme song:
Radiant Umbrae (ShadeOfLight)
Player Profile
Steam ID:http://steamcommunity.com/profiles/76561198005145371/
Wii U code:ShadeOfLight
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It's been over four weeks now since this was announced. Somethingsomethingsomething HYPE!

Trine 3 is happening! This year even!


Man, I can't even tell you how excited I am. The Trine series is one of my favorites of all time. As far as indie games go they're incredibly high on my list and they even hold up to a lot of my favorite 'AAA games'.

So in honor of this momentous occassion, I'm going to give a bunch of Trine-related stuff away over the next couple of weeks.

Here's how it's going down. Over a period of five weeks, I'm going to give increasingly great gifts away, as follows:
Week #1: Trine Enchanted Edition
Week #2: Shadowgrounds and Shadowgrounds: Survivor
Week #3: Trine 2: Complete Story
Week #4: Trine Complete Pack (= Trine Enchanted Edition, Trine 2: Complete Story)
WINNER: Gajknight
Not so much the winner as much as the only person who wrote what vaguely resembles an entry. Give the gift of Trine to your friends, Gajknight.

Week #5: Frozenbyte Pack (= Trine Enchanted Edition, Trine 2: Complete Story, Shadowgrounds, Shadowgrounds: Survivor)
Week #?: Trine 3 (this contest will be put up the week of Trine 3's release)

The rules are very simple. Each week I'm going to ask you to answer a Trine-related question.
The funniest, most thoughtful, or most original answer wins! You guys know how I think by now, so give me something I'll enjoy and the games could be yours!
I will also allow, nay encourage, entering for a game you already own provided you have someone in mind to give it to. Same goes for entering in multiple weeks. So the winner of Week #1 is still eligible to participate in the following weeks, even in Week #4 and 5, but you're going to have to impress me. 

Outside of answering the giveaway question, there is only one condition: no freeloaders.
I'm giving these games away out of love for Frozenbyte and the Dtoid community, so the very least you could do is be part of the Dtoid community. That goes double for Week #?. Don't worry too much though, if you're a regular around here I'll probably know you. I made a list of 99 Dtoiders off the top of my head, I'm pretty sure I'll manage. 

And with that out of the way, this week I'm giving away the biggest gift of all: the complete Frozenbyte pack. This pack contains both Trine games, and both Shadowgrounds games. All of this combined is worth over 30 bucks on Steam. It is literally the greatest. 

For such a small development company, Frozenbyte has quite the trackrecord. They've released four major titles so far, each better than the last.

The original Shadowgrounds was an interesting take on the top-down shooter genre. It took a serious approach with a cool Aliens setting. It had fun gameplay, pretty good graphics with an outstanding lighting engine, and some great music by the underappreciated Ari Pulkkinen.

Shadowgrounds: Survivor was pretty much more of the same. Instead of one character you now switched between three, each specializing in a different weapon. On the whole it was not as good as the original Shadowgrounds, but it was still well worth playing.

Then came Trine, with which Frozenbyte struck gold. This game gave you control of three characters with vastly different abilities. You switched between them to solve puzzles, defeat enemies, and solve more puzzles. What really stood out though, was the graphics. Even years ago, Trine was already much more gorgeous than most AAA games are today. And the music, good lord. They may have charged Ari with something very different compared to Shadowgrounds, but he nailed it and then some.

Finally, there was Trine 2. Unlike Shadowgrounds: Survivor which was the same but worse, Trine 2 is clearly the same but better. The gameplay got a healthy boost, making puzzles more intriguing and the characters more varied and useful. The graphics got even better than they already were, and the same goes for the music. It's all lovely. Trine 2 represents indie gaming at its best. If this is what a couple of Finnish game devs can do, I can't wait to see what the future holds.  



So let's get to the question already:

As you can tell all of the Frozenbyte games have done some really neat things with their graphics and art direction, though Shadowgrounds and Trine did it very differently.

What do you think is the most visually impressive game ever?

Remember, your answer doesn't have to be accurate (although it can be if you want). Just give me the funniest, most creative thing you can think of. So, do you want to get Trine, Trine 2, Shadowgrounds, or Shadowgrounds: Survivor, all for the price of none? You do. And I can make it happen. Enter my contest now!

ADDITIONAL RULES:
But wait, what's this? I have some new rules to keep in mind. They're both good though. I hope the second new rule will inspire more entries today.
1. If like last week nobody enters, these games will be given away to a random Dtoider. It could be anyone, provided I like you. I probably do.
2. If the winner writes a particularly good entry, I will gift him/her the Trine 2 soundtrack to go along with the games pack.



And after all is said and done, look forward to the upcoming release of Trine 3. I'm going to be giving it away during its first week, so keep an eye on the Cblogs!

Hype with me, people. Hype with me good.











Ladies and gentlemen, I like exploration. No, I love exploration.

Exploration across prairies, in streets, in trenches, in grasslands, in frozen tundras, through deserts, on the sea, in the air, I love every act of exploration that can occur upon this earth.



Violence can be fun, and so can strategizing. In fact, videogames are fun in many ways. But to me, nothing beats the feeling of being transported to a new world with all sorts of amazing new things to see and do. The feeling of looking to an unfamiliar horizon and going “Ooh, I wonder what's over there?” before heading off in that general direction and no doubt being distracted by something cool halfway there. The feeling of seeing a tower off in the distance and wondering whether you can climb it. The feeling of checking to see whether there is an edge to the sea or not.

It's that feeling this series is devoted to. But don’t think that I'm restricting myself to big open-world sandbox games here. A well-made 2D Platformer can give you much the same feeling, and cleverly hidden secrets can give you just as much incentive to explore as any far-off castle. It's all fair game, as long as you make me want to explore every nook and cranny of your world, and you’ll let me. Invisible walls will earn you a slap in the face, but may not be unforgivable if you have something to make up for them.

Today, let’s explore the world of The Legend of Zelda: The Wind Waker.



March seems to have become the month of Zelda on Destructoid. At least, that's what the Band of Bloggers folks have decided. Well I don't know about you, but I'm not one to argue with Zelda. Plus, just this week it was announced that the "Legend of Zelda: Symphony of the Goddesses" concert is finally coming to the Netherlands this year! I've been waiting for that forever, but the time has finally come. So yeah, I'm feeling Zelda all up in my private parts. So let's take a trip now, and sea what we can sea.

On first glance, you might be forgiven for thinking that the world of The Wind Waker isn't all that. Indeed, compared to something like Xenoblade Chronicles it might even seem a little uninspired. Well you'd be wrong. I take back what I said before, I would never forgive you for thinking that. 
I'm sure you're all well acquainted with the Great Sea. Wind Waker takes place on a vast ocean that stretches as far as the eye can see. There are a multitude of small islands to be found on the watery waves, which is where your adventure will take you. There's a lot to do on these islands and a lot of different people to meet, which we'll be getting to in a second. Ultimately, the Great Sea is in fact great (and also a sea), and it shouldn't take you very long before you want to explore the whole thing. 

There is one thing in particular about this game that invites exploration more than almost any other game. Freedom. Within an hour after starting the game you will get yourself a lovely little ship. Another couple of hours after that, you will have a sail to go along with it and the winds are at your command. From that point on you can go anywhere you want to go, do anything you want to do. Every island on the entire ocean has something to do on it or something to go and collect. So, do you want to go to the next dungeon right away or would you rather go sidequesting for ages? You can sail to the other end of the world if you want, and chances are good that there's still something to do there.

Even if you chose the former option, chances are you're going to get distracted. The Wind Waker is spectacularly good at keeping you occupied even when you think you're just going to sail to your next destination in a straight line. I think the main culprit here is the fact that you can always see some island or other off in the distance. It's like the game is deliberately telling you "Hey, I know you're busy, but there's some loot on this island over here that you really have to come get." For example, take a look at this: 

 

That's three different islands right there. Each can be reached in about two minutes tops, and each might have some good stuff lying around. One might be the home of a Great Fairy who can upgrade your magic, one might house a heart piece, and the last might be a red herring until you find the hookshot. There's only one way to find out though, and that's to haul yourself over there and go check. That's something you're constantly going to be doing in Wind Waker, as new unexplored islands are never far away. Just hoist the sail, and you can get there in a jiffy, especially in the HD remake. That's something that this game absolutely nails by the way. Especially in the WiiU version, the game simulaneously gives you the feeling of sailing around on an expansive sea while still making every individual island seem like they are within easy reach.

Of course, none of this would be all that fun if the Great Sea itself wasn't inviting. You don't want a dirty, drab expanse of water with nothing of note anywhere, and you certainly don't want boring grey depths. Fortunately, anybody who's even the slightest bit familiar with Wind Waker will know that the Great Sea is a stunning place. The big selling point here was always the cell-shaded art direction. Although they were criticised when the game first came out, gamers have learned to see that there is a timeless beauty in the cell-shaded waters. And how could they not? With so many bold colors on display, and such a characteristic style, it's hard to deny Wind Waker's charm. Pair that with some great explorin' music, and you've got a world you could stay in and explore for hours.



Ultimately what defines the Great Sea for me is the feeling of going on a grand adventure. That moment when you first hoist the sail and speed off into the great unknown was really powerful to me. There's an expansive world in front of you. Adventure is everywhere, and you can go anywhere you want to go. You can meet the bird-people of Dragonroost Island, help out the little plant-guys at the Forest Haven, chill on Windfall Island, raid a pirate's fort, find the Great Fairies of the winds, sail straight into the eye of the storm, explore the edges of the world, or just sail around a bit doing nothing in particular.

It's all good, and it all feels like adventure. To be honest, I'm not entirely sure why that is. I mean, lots of games give you the option of exploring all of the world right from the start. The Elder Scrolls series is almost built around the concept. And yet those games don't quite capture the same sense of adventure that Wind Waker invokes in me. Maybe it's just the ship. Maybe having the King of Red Lions at your disposal, taking you anywhere you want to go, is just inherently liberating somehow. Maybe being able to see all the little islands in the distance gives you more of goal, like you always know where the places of interest are in the world.

Whatever it may be, I would gladly sell sea shells by the cell-shaded sea of The Legend of Zelda: The Wind Waker.  

- Favorite thing 'over there': the Tower of the Gods, which you can see from almost anywhere on the map.

- Favorite song to explore by: Ocean theme
Come on, this one was obvious. The Ocean theme is such a big part of the experience of exploring the Great Sea to me, there's no way I could choose something else.



"The entire ocean. Wherever we want to go, we'll go. That's what a ship is, you know. It's not just a keel and a hull and a deck and sails, that's what a ship needs. But what a ship is... what it really is... is freedom."
- Captain Jack Sparrow.  











It's been over three weeks now since this was announced. I'm kinda running out of things to write about it at this point but basically HYPE!

Trine 3 is happening! This year even!


Man, I can't even tell you how excited I am. The Trine series is one of my favorites of all time. As far as indie games go they're incredibly high on my list and they even hold up to a lot of my favorite 'AAA games'.

So in honor of this momentous occassion, I'm going to give a bunch of Trine-related stuff away over the next couple of weeks.

Here's how it's going down. Over a period of five weeks, I'm going to give increasingly great gifts away, as follows:
Week #1: Trine Enchanted Edition
Week #2: Shadowgrounds and Shadowgrounds: Survivor
Week #3: Trine 2: Complete Story
- WINNER: Zer0t0nin
Not to be outdone by Gajknight's magic sperm, Zer0t0nin claimed that farts might be the answer to the Knight's flying trick. Having just finished South Park: The Stick of Truth, I am well aware of the great power of farts.

Week #4: Trine Complete Pack (= Trine Enchanted Edition, Trine 2: Complete Story)
Week #5: Frozenbyte Pack (= Trine Enchanted Edition, Trine 2: Complete Story, Shadowgrounds, Shadowgrounds: Survivor)
Week #?: Trine 3 (this contest will be put up the week of Trine 3's release)

The rules are very simple. Each week I'm going to ask you to answer a Trine-related question.
The funniest, most thoughtful, or most original answer wins! You guys know how I think by now, so give me something I'll enjoy and the games could be yours!
I will also allow, nay encourage, entering for a game you already own provided you have someone in mind to give it to. Same goes for entering in multiple weeks. So the winner of Week #1 is still eligible to participate in the following weeks, even in Week #4 and 5, but you're going to have to impress me. 

Outside of answering the contest question, there is only one condition: no freeloaders.
I'm giving these games away out of love for Frozenbyte and the Dtoid community, so the very least you could do is be part of the Dtoid community. That goes double for Week #?. Don't worry too much though, if you're a regular around here I'll probably know you. I made a list of 99 Dtoiders off the top of my head, I'm pretty sure I'll manage. 

And with that out of the way, this week we're moving on to the big leagues. This week you can win all of Trine all the time, with the Trine Complete Pack!



So what's this exactly? Well that should be obvious. It's a pack that includes both the original Trine and Trine 2!

Remember a couple of weeks ago, when I convinced the world that the original Trine was super fun? Yeah you do. This game's got tons going for it. From interesting Lost Vikings-esque puzzle gameplay to an amazing art direction to some gorgeous music, the original Trine is the king of indie games.

At least it was, until Trine 2 blew it out of the water. If you had paid attention last week you would've known that I talked about the sequel at some length. I talked about how it improved upon the puzzles of the first one, how it gave the characters more skills to play around with, how the graphics got even better and benefitted from an even better art direction, and how the music became more gorgeouser than it ever was.

Honestly, there's no good excuse not to want these game. Remember, you can win both of them! That's a solid 20 hours of gameplay if you're a completionist, and all for about a minute's worth of work. Ain't no lottery gonna beat that, son. Also remember that if you already own one of both of these games, you can always still enter for a friend. Is your best friend's birthday coming up but you don't know what to give him? Give him the gift of Trine! That girl you've got a crush on isn't noticing you, senpai? Send some Trine her away and watch the magic happen! And, like, talk to her for god's sake.


- Pictured: What a girl wants.

So, are you pining for some Trine? If so, here is the question I need you to answer to win this great game:

If you had to share the same body with two other people, who would you want them to be?

Remember, give me the funniest, most creative thing you can think of, and by this time next week you could celebrating your best friend's birthday with your crush.
Or, you know, play some Trine 1 and 2.











It's been over two weeks now since this was announced. But you know me; once you tell me an indie game with great art direction, great music and fun mechanics is coming out, I won't stop talking about it for ages!

Trine 3 is happening! This year even!


Man, I can't even tell you how excited I am. The Trine series is one of my favorites of all time. As far as indie games go they're incredibly high on my list and they even hold up to a lot of my favorite 'AAA games'.

So in honor of this momentous occassion, I'm going to give a bunch of Trine-related stuff away over the next couple of weeks.

Here's how it's going down. Over a period of five weeks, I'm going to give increasingly great gifts away, as follows:
Week #1: Trine Enchanted Edition
Week #2: Shadowgrounds and Shadowgrounds: Survivor
- WINNER: Gajknight
If my town ever gets overrun with Aliens, I'll know exactly who to turn to. With the power of existential questions (and fire) Gajknight will show those ugly basterds what for.

Week #3
: Trine 2: Complete Story
Week #4: Trine Complete Pack (= Trine Enchanted Edition, Trine 2: Complete Story)
Week #5: Frozenbyte Pack (= Trine Enchanted Edition, Trine 2: Complete Story, Shadowgrounds, Shadowgrounds: Survivor)
Week #?: Trine 3 (this contest will be put up the week of Trine 3's release)

The rules are very simple. Each week I'm going to ask you to answer a Trine-related question.
The funniest, most thoughtful, or most original answer wins! You guys know how I think by now, so give me something I'll enjoy and the games could be yours!
I will also allow, nay encourage, entering for a game you already own provided you have someone in mind to give it to. Same goes for entering in multiple weeks. So the winner of Week #1 is still eligible to participate in the following weeks, even in Week #4 and 5, but you're going to have to impress me. 

Outside of answering the contest question, there is only one condition: no freeloaders.
I'm giving these games away out of love for Frozenbyte and the Dtoid community, so the very least you could do is be part of the Dtoid community. That goes double for Week #?. Don't worry too much though, if you're a regular around here I'll probably know you. I made a list of 99 Dtoiders off the top of my head, I'm pretty sure I'll manage. 

And with that out of the way, this week we've got Trine 2 Complete Story. This includes all DLC levels, a bunch of new achievements and more! 



Now, what can I really say about Trine 2?

Well for starters, I would like to put out there that Trine 2 is better than the original in every way. Frozenbyte took the incredibly solid foundation of their original hit and just added loads of cool stuff to it.

For example, the puzzles in Trine 2 are way more intricate. If there was ever downside to Trine 1 it's that many puzzles could be beaten by throwing a bunch of boxes at the problem. The Knight was hardly ever useful. Not Trine 2 though. This game mixes up the puzzles a lot more, so that you might actually have to think about things sometimes. Apart from that, it gave all three characters new abilities to play with, each more useful than the last. The Wizard can now trap enemies in boxes so that he's not totally defenseless anymore. The Knight gained increased mobility, so that he doesn't suck at platforming anymore. The Thief gained the best upgrade of all, since she's now ability to shoot arrows that release a large anti-gravity bubble wherever they hit.

Apart from the gameplay, Frozenbyte took care to make the enemies more varied this time around, including tossing some more bosses into the mix. This has the added benefit of giving us more boss music, which is a welcome bit of variety inbetween the more mellow tunes of Trine 1.

Speaking of music, Ari Pulkkinen really outdid himself on this game. Some of my favorite game music ever is on this score, such as the hauntingly beautiful "The Lost Court of Mushroom Caves".
Finally, this wouldn't be a Trine recommendation if I didn't mention the graphics. Good lord, Trine 2 might very well be the most gorgeous game I've ever seen. From snowy castles to lush forests to searing hot deserts to the insides of a Sarlacc, it's all here and all amazing. You could literally take a screenshot at any random moment of playing Trine 2, and you've got yourself an incredible wallpaper. Allow me to demonstrate.



So yeah, Trine 2 is well worth your time. And it has online co-op now! So if whoever wins this wants to have a go with me, I'm all for it!

Here is the question I need you to answer to win this great game:

In Trine 2, the Knight gained a new ability, namely:



If you can't tell, that's a fat guy in full medieval armor, and he's gliding through the air using his (metal!) shield as a sail.

How the fuck does that even work?

Remember, give me the funniest, most creative thing you can think of, and by this time next week you could be breaking the laws of physics in all the best ways, while feasting your eyes on things like this:











Nintendoid does what Nintendon't.

Hey, you! Yes, you.

Are you tired of playing Smash Bros. by your lonesome?

Are you tired of having nobody to hunt monsters with?

Are you tired of seeing that your friends are online, but having no way to contact them?

Are you tired of waiting around in an empty lobby, praying that your friends notice you?

Are you tired of not being able to shout at your friend for hitting you with a Blue Shell?

Well worry no more, because we've got the solution!
With this one simple trick you can improve your matchmaking instantly! Doctors hate this clever 23-year-old, who discovered a revolutionary new online multiplayer technique! 
Click here to find out how!



So, what is this about?

Basically, all of this arose out of my frustration with Nintendo's online functionality. We have amazing games like Mario Kart 8 and Smash Bros. to play online, and the netcode generally holds up very well. But Nintendo wouldn't be Nintendo if they didn't manage to fuck something up. In their infinite wisdom, they decided that you should not be able to send in-game messages to your friends, that you should not be allowed to invite your friends to join your game, that you should not be allowed to instantly join a friend's game, and that you should not be allowed to have voice-chat during gameplay.

All of the above makes it waaaaay more difficult than it should be to play these games with your Destructoid buddies. And I don't know how it is for you guys, but I for one don't have any IRL friends who own a WiiU or 3DS, so if I can't get the online to work with 'toiders I've got nothing. Pair that with living in a different timezone from most of you, and at the end of the day I'm often stuck playing against CPUs or strangers. I wouldn't be surprised if many of you faced the same issue. And what with games like Splatoon on the horizon, I feel like we should get things into shape but soon.

That's why I'm launching a new initiative, hopefully to make things a bit easier for everyone.
Introducing: Nintendoid



Here's how this works.
Nintendoid is the name I gave the Google Group I just set up. Yes, I decided to hijack the name frontpage grumpyfaces have been using to deride Destructoid for all its Amiibo posts. Poetic justice or something like that.

All a Google Group really is, is a mailing list. You sign up for the group, and then you will be allowed to post messages. Those messages will be e-mailed to every other member in the group, who can then respond (alternatively you can respond directly through your e-mail client). This means that as long as a member of the group checks his e-mail after you posted your "Hey, come join me!" on Nintendoid, they'll know you're available. Provided you keep an eye on your e-mail too, it should be easy enough to set up the match and have at it.
Be sure to check your e-mail or the Group regularly when you're online, or you might miss out!

It's definitely not foolproof though, so whenever you have a steady online buddy I recommend moving planning and chat to a more direct instant messaging service. Plus, I advise using Skype for in-game chatting (so please don't clog up everyone's mailbox with "gg man"), but depending on your internet connection I could see Skype calls interfering with some of the more intensive games. Still, you can use this group for invites, match-making, basically everything to avoid seeing your friends play Smash Bros. but having no way to join in.
You can use it for the Friday Night Fights, or you can just post a shout-out whenever you happen to be online.

Long story short, the idea is this:
- The Nintendoid Group has a list of games on Nintendo systems that have (worthwhile) online multiplayer, plus a thread for 3DS Friend Codes and WiiU NNIDs.
- Whenever you want to play one of these games with you favorite Destructoid friends, just post a shout-out in the right thread. Then all members will get an e-mail letting them know what's up. Hopefully at least some of them will have time to join you real quick!
- Or if you have someone specific in mind, you can check their e-mail address and send it to them directly. Or, exchange contact info and get something going that way.
Pro-tip: set up your e-mail client so that it sends Nintendoid e-mails to a seperate folder. Makes it easier to keep track of, and it won't clutter your inbox.

Now that's all well and good, but there is one more thing we need to make Nintendoid work.



You know it!

Nintendoid will only work if we have a sizable number of people, so be sure to sign up!
Just click this link to apply for the group. Leave your Destructoid username so I know who you are, and I'll add you in a jiffy. Be sure to invite any Dtoiders who may not be aware of it yet as well. Even if they only have Mario Kart or whatever, as long as they want to play it's alright in my book. The more the merrier, right?!
The more members Nintendoid has, the better your odds that someone will see your post and jump online.

So get on that! Or alternatively, leave questions and suggestions so we can make the whole process even easier. Because if Nintendo won't, Nintendoid will.
Have fun, and hopefully I'll get to show you my Rosalina on the tracks, or my Luigi on the battlefield!









 



It's been over a week now since this was announced, but holy hell am I still excited. All of the excitement, right in my pants.

Trine 3 is happening! This year even!


Man, I can't even tell you how excited I am. The Trine series is one of my favorites of all time. As far as indie games go they're incredibly high on my list and they even hold up to a lot of my favorite 'AAA games'.

So in honor of this momentous occassion, I'm going to give a bunch of Trine-related stuff away over the next couple of weeks. I'm not gonna lie, it helps that these games are all on sale at the moment. But still!

Here's how it's going down. Over a period of five weeks, I'm going to give increasingly great gifts away, as follows:
Week #1: Trine Enchanted Edition
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WINNER: RenaudB90
Congrats my lovely French-speaking Spider-man, your comment on sticking a shiv in your problems while wooing the ladies with leather gear tickled my funny bone.
  
Week #2: Shadowgrounds and Shadowgrounds: Survivor
Week #3: Trine 2: Complete Story
Week #4: Trine Complete Pack (= Trine Enchanted Edition, Trine 2: Complete Story)
Week #5: Frozenbyte Pack (= Trine Enchanted Edition, Trine 2: Complete Story, Shadowgrounds, Shadowgrounds: Survivor)
Week #?: Trine 3 (this contest will be put up the week of Trine 3's release)

The rules are very simple. Each week I'm going to ask you to answer a Trine-related question. Except today, when it's a Shadowgrounds-related question.

The funniest, most thoughtful, or most original answer wins! You guys know how I think by now, so give me something I'll enjoy and the games could be yours!
I will also allow, nay encourage, entering for a game you already own provided you have someone in mind to give it to. Same goes for entering in multiple weeks. So the winner of Week #1 is still eligible to participate in the following weeks, even in Week #4 and 5, but you're going to have to impress me. 

Outside of answering the contest question, there is only one condition: no freeloaders.
I'm giving these games away out of love for Frozenbyte and the Dtoid community, so the very least you could do is be part of the Dtoid community. That goes double for Week #?. Don't worry too much though, if you're a regular around here I'll probably know you. I made a list of 99 Dtoiders off the top of my head, I'm pretty sure I'll manage. 

And with that out of the way, this week we've got Shadowgrounds and Shadowgrounds: Survivor.


While Trine is pretty well known around these parts, you would be forgiven for not knowing anything about Shadowgrounds. So why would you want to win it, right? Let me give you a quick rundown on what this game is about. It's a huge shame that people are missing out on this little diamond in the rough.

Shadowgrounds is one of the best top-down twin-stick shooters I've ever played. It's also one of the better Aliens games (that isn't actually an Aliens game). This game puts you as a former soldier on an alien planet, trying to escape as xenomorphs-in-everything-but-name swarm your base. What's interesting is that Shadowgrounds takes a more serious approach than most top-down shooters would. The game actually takes the time to build atmosphere, has the graphics to pull it off (in particular it has a great lighting engine), has a plot albeit not a particularly good one, and it treats the aliens as a legitimate threat rather than cannon fodder. It's a cool take on the genre that worked really well for me.

Of course, being more serious doesn't mean the game isn't still fun. At the end of the day you're still going around the base shooting the shit out of a bunch of aliens. You get shotguns, flamethrowers, all the good stuff. You also get to upgrade your weapons as the game goes on, so you might end up with a ricocheting sniper rifle or exploding shotgun shells. The game will also throw huge bosses at you during regular intervals to mix things up, and they'll provide ample opportunity to take your upgraded flamethrower for a spin. 

Last but not least, you know I can't bring myself to skip the music.
The music here was one of the first game projects the incredible Ari Pulkkinen ever did, before he hit it big with Trine. However, despite sharing the same composer, the music in Shadowgrounds couldn't be further removed from Trine if it tried. Expect guitars, quality riffs and general epicness here. You're going to be kicking alien ass, and the music will let you know it! Fun fact about the music: the guitarist who performed on the Shadowgrounds soundtrack is none other than Amen, lead guitarist of the Heavy Metal/Hard Rock band Lordi. I've talked before about how Lordi is my favorite band ever, so seeing their little touches in this game is super neat! 

- For example, the title of this song references an early Lordi song: 'Pet the Destroyer'.

Basically, if you're a fan of twin-stick shooters, Aliens, or kickin' rad tunes, you should check out the Shadowgrounds series. I personally like the original much better than Survivor, but both are worth playing. And that's why you should enter this week's contest!

Well, now that we've got that cleared up, let's start Week #2, for Shadowgrounds and Shadowgrounds: Survivor.
Here is the question:

Your town just got swarmed by Xenomorph-like aliens. What do you do?

Remember, give me the funniest, most creative thing you can think of, and by this time next week you could be jamming out to Amen's guitar. And play two cool games I suppose.


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