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Community Discussion: Blog by ShadeOfLight | The Sanctuary Fortress effect: How one part can lift a gameDestructoid
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About


The darkness to every light, the shadow to every shine, the dusk to every dawn, the Luna to every Sol.

And vice versa.

I'm ShadeOfLight.
I'm a Dutch law student who loves to game. I'm a Nintendo-fanboy at heart, but I don't feel that I'm blinded by that, at least not very often. I am also currently on the Cblog Recaps team for Thursdays, so if for some voyeuristic reason you want to know more about me, check out my weekly Shadeisms.

I'm obsessed with the Monolith Soft RPGs Xenoblade Chronicles and the Baten Kaitos series. I will not pass up the opportunity to mention them, ever, and I consider myself Baten Kaitos: Eternal Wings and the Lost Ocean's biggest fan. Finally, as is to be expected I'm super excited for the new WiiU "Xeno-" game!



The Wii is one of my favorite systems of all time, and my favorite games on this system include, but are most certainly not limited to;
Xenoblade Chronicles (see also: Baten Kaitos - Eternal Wings and the Lost Ocean for GC)
Zelda: Twilight Princess / Skyward Sword
Smash Bros.
Super Mario Galaxy 2
Madworld
Muramasa - The Demon Blade
Wario Land: Shake it!
Sonic Colors
and Metroid Prime Trilogy.

I love my WiiU as well, and even though there aren't that many games out for it right now, I'm having tons of fun with:
New Super Mario Bros. U
Darksiders II
Mighty Switch Force: Hyper Drive Edition
Monster Hunter 3 Ultimate

Apart from Nintendo, I'm a huge indie game enthousiast. Give me a game like Trine, VVVVVV, Sequence or Recettear, and you've made me a happy camper for sure. You can keep your shooters to yourself.

Favorite indie game round-up:
Trine (+ Trine 2)
Super Meat Boy
The Binding of Isaac
Dungeons of Dredmor
Mark of the Ninja
VVVVVV
Sequence
Cthulhu Saves the World
Recettear - An Item Shop's Tale
Bastion
To The Moon
Cave Story
LIMBO
Dustforce
Orcs Must Die! 2
Machinarium
Botanicula
The Misadventures of P.B. Winterbottom
and many, many more!

Besides gaming itself, I like reading up on gaming-related news on my favorite website in the whole wide world: Destructoid. I love all the people here, and I'm glad that I get to be a part of this. Wouldn't know what to do without you!
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Some games are instantly amazing, from the very first moment you enter their respective worlds. Others...may need a little help. And actually, you can give it that bit of help yourself. There's only one thing you need to do: find your Sanctuary Fortress.
That may sound a bit cryptic, so join me now, as I explain the Sanctuary Fortress effect and tell you how it can improve your perception of a game.

To explain this more effectively, let us first look at my own experiences. To do that, we fire up the DeLorean and travel back to Fall 2009, when Metroid Prime Trilogy was released.



I bought this (bloody awesome) collection because I loved both Prime 1 and 3. The control scheme in the latter was amazing and the original would surely benefit from it. I had never played Metroid Prime 2: Echoes before, which made the deal even sweeter. I had passed up on Echoes a few years prior, because reviews had informed me that it was 'more of the same', but somehow not quite as good as the first.

When I started playing it myself...I was unimpressed. I had some problems with the game, but the most important was that the areas I could explore were just not that interesting. In the original Prime, the first area you explored was called the Chozo Ruins. After that, you also went to the Magmoor Caverns filled with lava and to the iceworld, Phendrana Drifts. All them sound pretty interesting, and they certainly were. In Corruption, you went to the planet Elysia, which housed Sky Town, an entire city floating in the air. Are you feeling it? I was.

And then I played Echoes, and I could go and explore...the Agon Wastes.
...really? The wastes? How is that in any way something I would like to see? There's nothing there to even explore, as implied by the freaking title. Okay then, better luck next time. So next up was, Torvus Bog. Again, not really that impressive, it was sort of swamp...ish. I didn't even know what a 'bog' was, but according to Dictionary.com: "wet, spongy ground with soil composed mainly of decayed vegetable matter". Not that spectacular, right? Nope, not really. So again, there really was nothing interesting or special to explore here.
By then, I was almost ready to give up on the game. I figured I would beat it once and just leave it be afterwards.

And that's when this happened:



That, my friends, is the Sanctuary Fortress. It was the most visually interesting area in the game, the music was good, and had some nice challenging enemies. Not only did it instantly become my favorite part of Echoes, it became one of my favorite parts in the entire Trilogy, rivaling Phendrana and Sky Town.
I'll go one step further, I liked it enough that it pretty much saved the game by itself. No longer is Echoes simply 'the crappy one', it can now stand safely between the other two. I instantly became much more positive of this game, and I even noticed that throughout the rest of it. I started appreciating the details of the other areas much more, now that I knew how cool the details in the Fortress were. I noticed the hidden beauties of the Bog and even the Wastes seemed less...waste-y.

And that is what I would like to dub 'the Sanctuary Fortress effect'. It's when one part (any part) of the game is so good, that it lifts all the rest of the game to new heights. Heights it wouldn't have been able to reach otherwise. It doesn't mean that you considered the game bad before that part, though. It could be that a really good game gets even better because of specific parts.
Have you ever replayed a specific game simply because "then I'll get to experience [part X] again"?
That's the Sanctuary Fortress effect.

I'll give you another example. Psychonauts.



Now, Psychonauts is an interesting case. Because all of the levels are so completely different, there really is something for everyone. I think that every level is the Fortress for at least some people out there. However, the Milkman chapter (above) is often mentioned, and that's a good choice of you ask me. The Escher-esque design of the level, the entire conspiracy theory, and off course, the hilarious sewage workers/grieving widows/gardeners who are in no way government agents.

Okay, final one. Mirror's Edge.



Need I say more?
Not only was that part absolutely awesome in itself (it's even better when you actually experience it for yourself, by the way), it made me appreciate the rest of the game and its core concept much more. Every single jump from that point onwards seemed even better than they had before. A (even more) positive stance is very powerful.

This is really what I'm trying to convey, that many games have one or two parts that are simply amazing and lift the entire game to new heights. It doesn't even have to be a level, actually. It could also be a graphical style, a specific character, an interesting gameplay element, or maybe the music is simply so good that it lifts the entire game.

So when you're playing a game that is simply not that good or is somewhat disappointing, here's a tip. Have an open mind, take everything in by itself in separate parts and try to find the truly outstanding one, the part that is able to improve the entire game. In fact, even when the game is great already, find that part and be prepared to enjoy it even more. When you have nothing to do during the weekend or vacation, scan your mind for something like that and replay the game that it belongs to. Even (especially) if it's just to experience that specific part again.

In short, find the Sanctuary Fortress whenever you can.

(and finally, tell me of your own experiences with the Sanctuary Fortress effect in the comments!)
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Awesome blog and very relevant at the moment. I just bought Two Worlds 2 and am hoping that the game offers a Sanctuary Fortress of some sort for me. The graphics are very sub par and the fighting mechanics are pretty loose. I'm also stuck with playing a male character only (which is odd in a WRPG). I'm hoping that when the game opens up a bit more that it will offer more of interest for me. I do like the usual inventory management, maps, and all the other standard WRPG type stuff, but I just started the game and hope it offers more than what I'm currently seeing.
Hey, Elsa.
I have noticed that Western RPGs tend to get a lot better when the game really opens up. There is surely something interesting to see, when the entire point of the game is to have a huge overworld to explore.
And, off course, good luck to you in finding that!
Well said with good examples. I loved all three Metroid Prime games, but I do have memories of Sanctuary Fortress being especially awesome. I don't know if the name of this phenomenon is catchy enough to go into the New Gamer Dictionary. You should try to come up with a punnier name for it.
You're right in that the title is not as catchy as it could've been, Knutaf. I chose this because the Sanctuary Fortress was by far the clearest example I could think of. I also considered something like the 'Crane Jump moment', and some others as well, but I still like this one better.
I think the word 'Sanctuary' is kind of fitting as well, since it relates to something sacred or holy, something that is 'higher' than us. The more I think about it, the better I find it, but that's probably simply human nature. :P

I'll keep it in mind though, maybe something else will pop up at one point.
I actually liked Echoes most out of that Trilogy. Prime was good but just felt like the stereotypical fire/ice/etc areas stitched together, and... I just didn't like much of Corruption at all. Whereas Echoes felt like more of a complete and believable world while still retaining that Metroid feel.

Great article though, and good call on Mirror's Edge. tbh I've been thinking about getting that game again just to replay the first half (you know, the good half).

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