New batch of screens/videos and hands on preview within. Some excerpts:
Speaking of guns, Metal Gear Solid 4's arsenal options are already setting new standards. The game includes over 70 unique firearms, with an array of pistols, sub-machineguns, rifles, shotguns, and far, far more. Gun modifications are another bright spot in MGS4. Through a sleek 3D interface, we outfitted a basic M4 assault rifle with a laser sight, red-dot scope, flashlight, under-barrel grenade launcher (shotgun also available), plus a silencer. That's five upgrades attached to one gun -- astonishing! It's a minor miracle that the aging Snake is able to even heft that bulky, do-it-all firearm, let alone shoulder and fire it. In another realistic touch, you can set automatic weapons to single-shot, triple burst, and full-auto modes. Naturally, Snake's still got a full repertoire of close-quarters maneuvers, from basic hand-to-hand combos to silent strangleholds a la MGS3. The end result is an extremely versatile combat system that's loaded with replay value.
Playing a nearly complete build of Metal Gear Solid 4 running on the PlayStation 3 was a revelatory experience. The graphics looked sensational, the sound effects and music sounded magnificently epic, and the interface felt sleek and simple. In short, it's becoming increasingly clear that Metal Gear Solid 4 will be the rare game to live up to its own massive hype. We feel confident that MGS4 is the game PlayStation 3 owners (and Metal Gear fans) have been waiting years to play.
*inserts comment about 360 version here*
EDIT: To hell with it, here's 1up's hands on as well.
The above video demonstrates some of the things you can do with a Dreamcast keyboard and another controller and your own copy of the Rez beta, "Vibes".
Pentium 4 @ 2.4 ghz
GeForce FX5200 256MB
2 gigs of some random Korean brand RAM
Built in sound card
DVD Drive
CD Drive (separate)
40 GB main HDD
80 GB 2nd HDD
The whole side panel has to be removed for proper ventilation, the floppy drive was also removed to allow for further ventilation from the front. Not pictured is the 1024x768 monitor with faded colors from being used for almost 6 years. She ain't purdy, but at least she turns on. I think.
So here I was discussing with my friend Alan about how awesome Magic used to be back in the day. And he makes mention that we could just play Magic: The Gathering Online free of charge using some pre-made decks or something like that. Sounds like a pretty sweet deal to me. Relive a part of my earlier years for no cost whatsoever other than some hard drive space? Sure, i'll bite.
Fast forward to just now. I finally brought myself to download the client (I was worried that my Intel Core 2 Duo 2.4ghz processor wasn't good enough for the Pentium II 333Mhz requirement and that my 1440x900 monitor would be incapable of displaying 800x600 at 'high color') and I was treated to something most companies never think to do: entertain you while you install. Normally I would be able to blow through an installation pretty quickly, for larger games I would go make myself a sandwich (and I make a tasty roast beef sandwich) but in this case I was treated to a game before I even installed my game!
The name of the game is Magic Online Install/Update Agent. The premise is simple. You are given a cute window featuring this magical dragon and you are asked to choose your install path before clicking the green checkmark of awesomeness to proceed to your game. The interface is also simple, there is a box in the center of the game box that tells you what file it is downloading and what percentage of this file it downloaded. Beneath this you have a status bar that shows you your overall progress made. It begins to install a few files when the game officially beings.
A window pops up informing you that your connection has been lost while it was attempting to download a particular file. It gives you the choice of either Mr. Green Checkmark or the Ghostbusters logo. As much as I love Ghostbusters, I knew this would cancel my installation and I wanted this game installed so I clicked my old friend Green Checkmark. About 10% later, this same window popped up again, but the window with the checkmark had moved. So I moved my mouse over and clicked it, and not but 1% later it came up again, in a new home at the other side of the window. So again, I move my mouse to click it and it goes another percent and the window comes up yet again, but in a new location. I tried hitting enter but it would not accept that as apparently that would be cheating. As the percentage ramped up and up these windows became more frequent to the point where I broke a sweat trying to keep up. Like a demented game of Simon Says, this window continued to move all around.
This game was rather entertaining, and I have to give it to the creators of this fine game for giving me something to do while I was installing their fine piece of software. Some people just give you pretty pictures to look at, others give you a blue background to stare at while a bar moves up. But no, Magic: The Gathering Online has a bonus game in it's installation file. Fuck the casual gaming market with their simple gameplay and 5 really bright colors representing fuck all. Peggle and Bejeweled don't got SHIT on this. Thank you so much for the fun, the last level at 98% to 100% got really difficult and I actually had to give up. I mean, why bother trying that hard when there's no achievement points at the end of the gate, right? (I keed, I keed).
As a post-blog note, it turned out the problem for some reason was the fact I was using a dual core processor and it just doesn't like that. So I set the affinity to one core and it's been chugging along since then.
Rez HD Xbox Live Arcade Release: January 30th, 2008 (that means get it now)
Cost: 800 MS Points
So by now you're either in the camp of the rabid Rez fans who have played the game over the last 7 years (6 if you were stuck with the PS2 version) with their Set-top boxes and 2 channel sound. Or you are one of the ones who hasn't played it yet and haven't quite figured out what is so magical about it. Well children, much like sex and drugs, you aren't going to even come close to understanding the experience of Rez by just having it described to you. You have to bring yourself to the experience with an open mind ready to feel the power of a large, throbbing apparatus in your hands as you feel the sounds and hear the sights. But for those of you who like to read stuff, this one's for you.
First things first, you're getting a lot for your money. You are given the option of being able to play Rez HD (the High Def visuals and widescreen display) or Rez Standard (Rez in, well, low res visuals and a 4:3 aspect ratio). You can also access a 'story' pane in the options menu which is two pages (with pictures!) lining out what you are doing there. From here you can blow through the main game's 5 stages in one sitting, whizzing past stage specific creatures, bosses that want your ass the fuck out of the system, and a story of evolution. Gameplay is easy. Hold down the A button, move cursor over enemies to rack up laser shots (8 total per hold-release pattern) and release to unleash the fury on the digital pests. Shoot a box that appears every now and then to advance to the next part of the stage and advance the song, and kill the boss at the end. It's on rails too, so there's no freedom to roam around. But this is never a bad thing, as the game never feels as if it's restricting you at any time. Once you beat the main game you can unlock Beyond Mode which contains two new stages (Lost Area, and Trancemission), a Direct Assault mode (take on all 5 stages in a row, and with various color variations for later playthroughs) and a Boss Rush mode. The nice thing about Rez HD is that if you beat a level and unlock something on Rez HD, you'll unlock it in Rez Standard and vice versa.
New stuff (!) includes a replay theater which lets you view replays of levels so you can see where you went wrong trying to get that 100% shot down on level 5, and Visual and Audio options. Now these aren't just the usual "brightness/contrast" and "volume" options. You get your choice of altering the graphics of Rez HD to further your audio/video experimentation, as well as adding effects that change sound on the fly.
These effects are pretty cool and help add a new dimension to the gameplay. Sepia turns everything (except for your HUD, which is not effected by any of the effects mentioned) brown-ish, cutting you off from the rich range of colors each level has. This really fucked with me and almost ended me mid level. Tile turns everything 8-bit and pixelated, which is really nice looking and makes you feel even more nostalgic playing it. Blur makes everything appear as if you are looking at the screen in a Sauna. Bloom turns everything really fucking bright, and when you fire your lasers or blow something up (two things that happen quite frequently, believe it or not) the screen basically becomes a ball of fire, tearing holes in your retinas. Glare is basically Bloom Lite, from what I could gather. Now mind you, all of these effects do nothing to slow the game down, as it never, ever dips below 60 frames a second.
The Audio effects also give you some interesting new experiences. Cave makes an interesting echo which seems to preserve low-end sounds. Forest makes some awesome echo noises which come at you in different directions. Underwater makes the bass muddled and everything sounds a little dull, in a good way. Hall is like Cave, but..with less low-end. Plate, I honestly have no clue what it does and is kind of like 'Glare' on the visual options and is kind of a useless option.
Speaking of the Audio (and pardon me for taking this long to get to it), it is as crystal clear and thumping as ever. New sounds are thrown in to the mix, which will surely make Rez vets turn their heads a few times. The Stereo mix is worlds better than the Dreamcast version (trust me, I booted my copy up just to make sure) and while I would love to say something about it, I was unable to test the 5.1 surround sound. This is fucking killing me on the inside, but I will get to getting one of those cables for this 360 soon. But if the stereo mix is any indication, those blessed with the 5.1 setup and a nice TV will have the most amazing experience yet.
And to tie in with the audio is the rumble. Ok, so you're thinking "Sarge, baby. Every fucking game has rumble these days." To which I say "You sir must be a very lucky individual to have your dualshock 3 for your PS3. But tell me, does any game let you use 3 other controllers as vibration machines?" That's right, riding off of the cult-status of every girl gamer's wet dream is now a wet reality. You can use up to 3 other 360 controllers which will all offer force feedback. This offers even more possibilities to customizing your Rez experience and if you have the spare controllers you should give it a shot. Try placing them in different places each time and see how it changes your feel for the beat, and therefore the level as well.
All in all, this IS your daddy's Rez. With a whole new bag of tricks that will keep you coming and coming for months, or dare I say years to come? Q? Entertainment has brought their baby out of retirement for the 360, and Rez is right at home. With the usual leaderboard and achievements for the totally hardcore (as well as a few unlockable gamerpics, unless those got there before I played the game) this is the total package, and the best goddamn deal on Xbox Live. For your 800 Billy Bucks, you will be getting a game worth $50 for practically pennies. The file size is pretty tiny too, at under 120MB (at least when I first went to the download page) which also somehow makes it smaller than the Dreamcast and PS2 versions. Perhaps Q? took some tips from the masters of compression, the demoscene? It sure seems like they aimed to please, and they have delivered what could easily set the bar higher for XBLA developers. Tetsuya Mizuguchi, my hat off to you once again sir.
FINAL SCORE: Fuck you there ain't no number that can categorize this game. Go read the review or buy it already.
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