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SeymourDuncan17's blog

VIDEO: What kind of Pokemon (collector) are you?
4:23 AM on 09.16.2014
inFAMOUS: First Light - A flashy new coat of paint, with one breakout feature
11:01 AM on 08.29.2014
A poetic retelling of my experience with Silent Hills' "P.T."
12:10 PM on 08.14.2014
SeymourDuncan17's 10 Favorite (NEEEEERD!) Fetishes
12:46 PM on 08.11.2014
(VIDEO) The Last Of Us - A Photo Mode journey through Remastered
8:59 AM on 08.05.2014
25 more video game tracks you should devour with your earholes
8:45 AM on 06.22.2014

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Just a guy who loves video games and music. Also artist on the rise!... maybe!

Wanna talk? I'm friendly. Wanna play? Shore. ESPECIALLY ROCK BAND BECAUSE I LOVE ROCKING OUT WITH MY COCK OUT!!!!!!

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Some of you nerds play Pokemon. I'd wager a lot of you, actually. 

A big part of the appeal of Pokemon (whether it's the cards, in the game, the figurines, the plushies, ANYTHING) is in the collection mentality. It definitely wasn't the first franchise to entice children to empty their parents' wallets on fancy promises and little more than stupid plastic or a convenient addiction-in-a-cart (and it won't be the last), but it's one of the most popular to this day. 

Are you so easily able to ignore the marketing hype of "Collect 'Em All!"? 

Back in the day, for me, it wasn't so much the games. No. Something far more expensive (sorry, Mom!). It was between the cards and figurines. A surviving relic of that time resurfaced last December during the move to the new house and is now nestled safely in my closet. Slightly better than collecting dust in the corner of the garage for weird insects to pick away at my rarest Pikachu's. I wonder if thick paper tastes like delicious chicken to them?

Whether it does or not, we'll never know. Unless we invent a machine essentially able to reenact The Fly. That sounds equal parts terrifying, dangerous, and awesome. 

Oh. Here's my collection. 

All (First Light) in-game shots taken by me via Photo Mode!

inFAMOUS has been a franchise I've wanted to see do incredibly well. In that respect, it's been a little hard for me and the 5 year-old IP (and, to think, we've had a whopping 5 standalone releases in just that short time).

The first inFAMOUS was a world not quite ruined, not quite post-apocalyptic, but hanging by a thread with power struggles on several sides. Between the decrepit, grey, though detailed scenery, people near or completely dead on the sidewalks, the many TV broadcasts, and the rest of it's citizens either running rampant or desperate for food and protection, there was a lot going on attempting to pull you into the experience. 

Genuinely immersive with an extensive campaign bringing solid as hell mission design, inFAMOUS was a brilliant and original comic hero adventure. Unfortunately, though, it was heavily-barred by it's technical issues. It's sometimes abysmal framerate stutters are not exactly easy to go back to. 

inFAMOUS 2 fixed every possible issue from the original, while creating new ones. What were once the reasons I continued through inFAMOUS were now the reasons I found myself wanting to quit. 

While the original inFAMOUS didn't have god-tier storytelling, it was a fun little romp with charming, if not purely inoffensive, character personalities and arcs. The second inFAMOUS, on the other hand, turned Cole from casual gruffman to snarky Norman Reedus. The latter may sound more interesting in theory, but I couldn't dig into this new take on an established character. This wasn't some alternate universe tale, it was official canon, making it very hard to take seriously. 

At one point, I decided I no longer cared about doing any good because I now gave no shits about the story or protecting it's characters. Instead, I began crafting my own story. A story where Cole had been slowly becoming an arrogant, power-hungry fuckwit over the last couple years. Once Nix became a prevalent figure, she became my muse and we wrecked New Marais from here to there. 

Sadly, that only carried me on just a bit further.

The mission design was also more lackluster, possibly due to the addition of the (granted, highly functional) mission editor giving the developers a bit too much slack. As far as the city, it was now more set dressing than a character in it's own right, with far less interesting contrasts in color and tone. 

However, it played and ran considerably better. I will give it that. 

Enter inFAMOUS: Second Son. A new inFAMOUS for a new generation, featuring a story with more awesome facial and motion capture than you could shake one of those silly ball suits at. 

Rather than create new problems or greatly improve on it's foundation, it was a happy equalizer between the original and inFAMOUS 2. The entirely new and creative powers made you truly feel like a super human, the game's antagonist was a highlight with prowess only matched by the industry's best, the mission design was generally solid and even occasionally awe-inspiring, and while it's city wasn't too interesting, thanks to the PS4 it was incredibly detailed and looked very... VERY pretty. I'm also a sucker (punch!) for 90's grunge/rock, so it's ambient music tracks really hit me in the good spots. 

In many ways, it was the best inFAMOUS yet. So, far be it from me to miss out on this particular DLC, which I have just finished a couple hours ago. 

To finally start with the actual bloody review, Fetch is easily the most interesting of inFAMOUS' line of playable characters. Nevermind that we don't get nearly enough sister/brother relationships in video games (I seriously kept mistaking them for bf/gf... which is not to say the game is laden with incest), Fetch's story ends up being the most sympathetic and personal. 

Beginning with Fetch being held captive by the DUP, recalling events leading up to her capture, then quickly bursting into events leading up to right near the beginning of Second Son proper, it's a satisfying tale in structure and quality. Despite knowing the gist of what goes down beforehand, it vastly improves on what little characterization we got from Fetch in the vanilla campaign.   

In fact, the most central aspect of First Light's story, Fetch's struggle to reunite with her brother Brent, is told excellently. 

To Fetch, Brent is not only a brother that she dearly loves, he is what keeps her level-headed. Given the many burdens of her unfortunate past, Fetch may not be crazy-crazy, but she's definitely unhinged a few gears over time. Whenever she is stressed and without Brent, rather than relapse, she looses control and gains a new power, cleverly contextualizing what was just "sap enough juice" in the original Second Son.  

If you choose to take part in side distractions, you may happen upon the graffiti tagging. Made shorter and more intuitive for those that somehow disliked what I thought was a really neat use of the Dualshock 4, most of the tags are tributes to Brent that effortlessly invoke a soft "Awwwww.". However, even early on, it's established that their relationship is very important and it is most certainly felt on the player. 

That "breakout" feature I mentioned in the title? You might assume I'm talking about this DLC's addition of various Survival modes. While those are most welcome and good ways to get a lot of milage out of Second Son's fantastic core gameplay, that isn't even the best part of all this. 

The story's climax made me, honest-to-goodness, tear the hell up. 

To not give too much away, if you've played The Last Of Us, think back to that scene just before the intro credits roll and you have some sense of what this particular scene is like. I don't think I've ever witnessed such a convincing emotional breakdown within this medium. All things considered, it comes fast and surprisingly, and I can't help but continue to think about it. 

With all that said, I'm sad to find that much of what I was looking forward to seeing with Fetch's prequel, being her and her brother's compromising addiction to street drugs, has been relegated to short comic strip scenes. I can't praise the sister/brother story we do have enough, but I have to wonder how much better it would've been to get a more fully fleshed out campaign which included those sections in-game and with motion/facial capture. 

Regardless, in short, the story is easily this DLC's best quality. 

What you get otherwise is, more or less, a primer and fresh coat of paint onto the original Second Son.

Fetch may only be able to use Neon, but it's been retrofitted to play a bit like a combination of Smoke and Neon. Close-quarters feels just as viable as long range, and her Neon skill tree can be dug into quite a bit once it opens up after the story is finished and you continue with free roam and/or Survival (something I'm always happy to see in open world titles). 

Speaking of which, the main story missions may provide you with a few minor twists and surprises over it's approximate 3-4 hour length (my favorite mission being an attack on six drug shipments towards the end, which escalated very well), but much of the mission design is, sadly, even more akin to tired formulas than what was found in Second Son. Glorified Neon "turret" sequences, introductory side challenges, as well as the to-be-expected (though considerably scaled down) shoot/beat 'em up sequences. 

It's a condensed Second Son experience, without much of the added flair. It's pretty good, but only truly worth seeing through again because of the excellent narrative. I already own what is essentially it but far better. 

I also must call into question the "Lumen" side races. There are far too few, considering that each only last a mere 5-10 seconds. Some of them are even as dull as total straightaways with no payoff other than "Now I have another skill point to spend, I guess.". Honestly, I was more enthralled with the Where's Waldo-like security camera searches from the original Second Son (which have, actually, gotten a minor upgrade in First Light as "Police Drone" searches). 

Only having half the open world to explore was understandable, but also disappointing nonetheless. Though, if it's any consolation, what you do get to explore is still big enough to where the Neon speed boost "clouds" come in handy. 

You can also still get into DUP/gang fights, rescue civilians from random hold-ups, and collect "Lumens" (basically this game's rendition of the Crackdown orbs, always an addicting little feature).

And, of course, you can take part in the game's pretty darn great Survival modes as Fetch or (if you have a Second Son save file) as Delsin. Quickly jumping between characters in this mode really makes their different playstyles standout. Fetch is clearly faster, without any of the hassle of optimizing her output by constantly absorbing new powers. Delsin is slower and more complex (convoluted?), but his wide array of attacks and sheer power balances things out. I didn't think much of the differences between Fetch and Delsin until playing more Survival, and I now appreciate that Fetch isn't just Neon-only Delsin. 

As I've said, if you're into that sort of thing as much as I am, there's no telling many hours you'll be getting out of Survival alone. 


All in all, it may have it's issues, but First Light is one of the good ones. DLC has gotten a bad rep pretty much ever since Gen 7 began, but releases like First Light are competently-priced and will hold you over for a good amount of time if you're the kind of person into seeing what all an experience has to offer. 

Now I can finally get back to playing (even more) Diablo III: Ultimate Evil Edition. 

I can still hardly believe it
The industry has done something amazing
Kojima and del Toro on a new Silent Hill
In awesomeness and delight, I am bathing

But, there's more to this reveal
A demo, not just a trailer
Say what you will about the name
But, "P.T." is anything but a failure

Topped search results
Thousands and thousands have downloaded
It's no surprise that this teaser
has already been decoded

Despite it's relevance passing
I've decided to give it a shot
It's short, and it's free
My undivided attention, it has wrought

That was one erroneous loading screen
But, it seems it's finally ready
I do some walking and some camera zooming
Though, honestly... eh, it's not that scary

Then I hear someone knocking
Some rustling behind this door
And this room is clearly familiar
I could swear I was here before

Suddenly, my usual path is sealed
"So a door shuts, and you expect me to cower?"
But, that knocking from a minute ago
is definitely getting louder

I pass by that, now, ajarred door
hearing a baby's crying call
I peak through for a looksee
Some undead gal shuts it closed, but that's all

Wait, what the FUCK is THAT thing?
I'm not going near this!
I'm pretty sure it's not out
for a hug and/or a kiss

But, what else can I do?
So, I slowly shamble forward
The monster then disappears
Into a dozen cockroaches scampering around the floor

Yet again, on through the back of the hall
With my grit officially broken
Now things are getting interesting
That ajarred door is now completely open!

In here, I find a flashlight
Behind me, the door slammed closed
Oh and here's this friendly fetus
Ripped of flesh and unclothed

That's nice.

After some light inspection
someone toys with the knob
First frantic, then calm
At this point, the demo is definitely doing it's job

I focus more in on the mirror
Pondering my distorted reflection
It shows the door slowly opening
It seems those actions had some connection

The room and halls are now dark
My nerves totally wrecked
I look to the right and then the left
That there is nothing actually has an effect

Through the back once more
Not quite the same song
It's even darker
And, to add to that, the radio's back on

I creep up to it's table
The DJ, mostly static, then gets clear
"... I said, look behind you."
What do you mean? There's nothing he-

I love blog trends! Talking topics is very exciting. 

It's innumerous, the ways in which people can enjoy video games. Some more obvious than others, such as things purely visual or having to do with the polish and feel of the gameplay. Or some not so obvious, such as a game's underlying mechanics or something the player can become attached to on a strictly personal level. 

Then there are people like me. 23, with the sexual drive of a young teen. I'm always looking for new (and morally in-check... ish) ways to excite my todger so that I don't end up in court for something rather awkward, and video games often do some pretty exciting things (whether intentional or not). 

There's something oddly freeing about sharing one's fetishes, and this guy ain't in the mood for holding back. 

1. Dead Or Alive chickas

I didn't know it at the time, but the above image really... interested me, an innocent and confused young man of 13 or 14. 

It's not so much these days that the female stars of fighting franchise, Dead Or Alive... interest me. However, when it was cool to like fakey bouncy fighting gals, I very much liked them. Replaying the intro scene to Xtreme Beach Volleyball (via what was probably an Xbox demo disc) ad nauseam, continuously going through all the intro/outro scenes of each of the girls' Dead Or Alive: Ultimate campaigns, etc. 

Actually, one of my first crushes was. specifically, Kasumi. Yet, for no particular reason, I think. The young mind thinks in such shallow ways that it was probably because her boobs were slightly bigger than the others. 

2. Rouge the Bat

I ain't afraid to admit it. This isn't even the weirdest I'll get. 

Throughout the Sonic games Rouge has been featured in, she's never either totally a baddie or totally on the side of Sonic and friends. She's a tantalizing grey area gal. Little bit of a succubus look to her as well. If you fuck Rouge the Bat, you are livin' on the edge

But, let's be frank. At conception, there wasn't much to go on. So, what were the first two things you noticed about her? And don't tell me it was the wings and the ears. 

They've eased up a bit on them as the years have gone on, but those were some perky as hell knockers. They're still one of her most defining features. 

However, it's her slick mystique that really adds to her appeal. You don't know if you'll wake up in a hard daze with vital organs missing. You may even just wake up to a nice, in-bed breakfast. Either way, she's damned sexy. 

3. Goodra

Credit: slugbox; slightly altered to be more blatantly sexual!

Okay, alright. I'm a teensy bit afraid to admit this one. It is a rather odd one. 

By that same token, no matter how straight-laced you are, no matter how much you think you despise furry tomfoolery... there's a Pokemon for you. And, by that, I mean there's a Pokemon designed to speak to that kinky side of your brain. With over 700 creatures, you'll be taking quite a lot of time to try and prove me wrong. 

Ahhhhhhh! So cute!

Goodra has been somewhat of a hit in the Rule 34 community since (hell, before) X and Y's release. He/she's plump, cute, and ripe for all sorts of funky situations! Perfect DeviantArt fodder. Personally, I'm starting to become fond of the sliminess that would come with a Goodra cuddle. Ain't nothin' too bad like a natural lubricant, with a lotta ground to cover. 

I mean, I've never been that fond of BBW's... but, I'd probably do a Goodra.

4. Catherine (with a 'C')

From the very start of visual novel/action puzzler (still such an interesting combo) Catherine, 'K' Katherine is immediately pushing you, Vincent, the player character, for a more involved and mature relationship in a very stern manner. You have zero context, so you don't really care about these two just yet. In fact, you'd probably rather walk away than wait. 

You're begging for a little freedom, something to loosen you up. 

Then 'C' Catherine shows up. 

That curly blonde hair, the sultry blue eyes, that innocent voice with her frisky dialogue, the body... I fucking lost it during those scenes where she tries to seduce Vincent.

She is a sharp contrast, both visually and conceptually. Essentially the polar opposite of Katherine, only out for frilly touchy feelies. She wants to know your deepest pleasures, and will happily oblige. She's a girl I could project any of my core fetishes onto. And she'll back you into a corner until you can't help but give in. She's a pushy one, that Catherine. 

If it had not been for first introducing us to Katherine, 'C' Catherine wouldn't have been anywhere near as impactful. C's most tantalizing features stuck out all the more, and it was fucking tough playing the gentlemen around her. 

Probably why I didn't get any of the good endings. 

5. Midna (Imp)

If there was one video game gal I'd like to call my "waifu", it'd probably be Midna. As much as I'd tell you I'd prefer someone more quiet and down to Earth, someone like Midna would tickle me pink all the same. 

She's playful, sassy, adorable, and she has one very sizable edge over most characters here: magic

The limits of her powers are never fully-covered in Twilight Princess, but while we do know that she can grow into a giant, mighty destructive beast and alter Link's form from human to wolf, we might as well assume she can also shrink people. Community artists have been going nuts with that and, lemme tell ya, non-specifically, I love the giant/giantess fetish. 

Look, I'm no stallion, but if I were to put my pompous pecker up imp-mode Midna, I'd probably hurt the poor girl. So tiny. She'd have to scale me down to her level and then some anyway, so why not just micro-size me and toy around with that? That'd be something! Oh boy, would it be. 

6. Elena Fisher

This is actually a fairly recent one, as, a couple weeks ago, I went through the original Uncharted as well as Uncharted 2 for the first time in quite a while. Still great games, but I never realized until now... how much I wanna do Elena. 

I suppose I have a thing for cute, though tomboyish/formidable girls. I've been saying this for a long while, but when cute girls get sexy, they get reeeeeeally sexy. There's a slight unnaturalness to it. Like, you assume they just want to spoon or cuddle, but then they stick a chapstick tube up your bum. Caught you off-guard, didnit?

Speaking of which, she has a butt. You can't deny that. 

There it is!

7. Birdo

Take a wild guess. 

8. Kirby

Take a wild guess. 

9. Tali 'Zorah

Gaming's most adorable alien being. A sweetheart with balls, though. Figuratively. But, then again, I ain't picky. Either way is good. All I'm sayin': cute girls with gusto are awesome. Remember that.

Even before Mass Effect 2, she was always in my party. She even takes a liking to shotguns, which are better than everything else that aren't even weapons. She knows how to steal my attention. 

In more ways than one!

Can't speak for any of the other relationship scenes from Mass Effect 2, but I really enjoyed Tali's and they solidified my fondness for her. I did all I could to get her interested, and I wasn't even out for the inevitable sex stuff. I just wanted her to be my guuuurlfrand. 

The sex was more than welcomed, of course! That it came up at the last second, totally under my radar, when I had assumed we wouldn't get a chance before the end-game "suicide mission" made it all the more special. 

I then made sure to always keep her by my side during said mission. And we did it! 

The mission, I mean. The sex too. 

10. Chie Satonaka

Because of course.

Just like with Pokemon, everyone has their Persona character pick. The franchise is filled to the brim with very pretty folk doing pretty young folk things. That Persona 3 and 4, in particular, focus on these "Social Links" only furthers your attachments to your favorite characters. They're so integral to the game's dungeon crawling sections, and they're typically very well done. It's a brilliant synergy of visual novel, life simulator and dungeon crawling. 

It's no mystery why people love Persona so much. 

My personal favorite, though? Duh. The fun-loving tomboy, of course! What little have you learned from my previous postings? I'm totally into that sort of thing. Pay the fuck attention!

Not the farting in your face sort of tomboy. Just enough to not be a total girly-girl. Down with that sort of thing and up with short-haired, tight-legged, steak-loving hoydens (I wasn't aware of any synonyms for "tomboy" and had never heard of that word before this last Thesaurus search)! 

... and then we (US folk) all remember she's only 17. 

Lately, I've been jamming out the PS4's latest, The Last Of Us: Remastered. Feeling emoshunz, killing zomb- *ahem*... infected, daydreaming about Tess (imagine me serenading her with this song in some dirtied up long sleeve sweater in a backdrop of corpses), and getting a lot of milage out of this "Photo Mode". 

This is actually my second run through of The Last Of Us, my original being when the PS3 version released. And, ya know, it's still one of my favorite games. The gameplay has it's imperfections, but it's interesting and, on Grounded Mode, very satisfying. The story and pacing of said story, though, is where the golden chick as laid her golden egg and I hope age does it well. Most eggs are rather smelly when left out too long. 

The above video is a documentation of this second run through of mine. Mostly using Photo Mode and my mind-blowing artistry in photography, but also using some gameplay captures via the PS4's Share Factory. I think it came out pretty nice! One of my better videos, for sure. 

Tell me what you think? It's very very heavy on spoilers, so maybe don't watch it and go play the game. That'd be great, and tell your friends I told you it was awesome so they can play it too and I can feel good about myself for some more stuff.

For quite some time, I've pondered which waste of time do I prefer: music or video games? Fingers clawing down my face, leaving trails of blood and sickly yellow fingernails. Nasty, nasty marks that will never go away. I can't just relax and enjoy myself, I need answers.

This latest blog probably isn't going to help much. Call it a spontaneous vomit of digital bullplop from a total lack of an understanding of self, because that is exactly what this is. You might get a kick out of it, but I take no pleasure in redoing what I've already fucking done. It's a vent, pure and simple. (Probably) Nothing to be taken from it, hardly anything for me to gain.

Enjoy, if you're an awful person.

"Kakariko Village" - Legend of Zelda: A Link Between Worlds

Kakariko Village has seen it's rounds in the Zelda universe. This very same track can be found in not only A Link to the Past, but Ocarina of Time.

This be the hottest version, though, as far as I'm concerned. Sometimes, when an older track is updated with clearer instruments and more polish, a little bit or even much of it's charm is lost in the process. Not in this case, guy(s). It's still such a beautiful melody, and it's spirit has increased tenfold. Definitely getting a Paper Mario: Sticker Star vibe from it.

"Midboss" - Shin Megami Tensei IV

The most badass/intense collaboration of keys, drums, bass and guitar you will ever hear. That's a guarantee from somebody who knows what they're goddamn talking about. I'm a Dream Theater fan!

Initiating a hard blow on an enemy at any of this track's various crescendos is one hell of a thing to experience. Some of this game's best moments were so easily implanted into my brain. 

It's barely audible, but that guitar gets super wankery around 14 and 51 seconds in. And I love it. Naming a more hype boss theme is pretty complicated. Naming a more hype RPG is even more complicated. I would love to see this game sell twice the amount of copies it did during it's prime. Like most other JRPG's, it has a slow start, but once it gets going it's incredibly hard to put down. Take it from me, the mustachioed strongman with the opinions about video games.

"Space Is Everything" - TxK

Oh bloody hell! YouTube doesn't have this? Well, it will eventually. It consumes all. Except decent Simpsons clips and sometimes more obscure music releases like this. 

Don't worry, though. Here's a Soundcloud link for your face.

The Vita got it's most killer exclusive since Persona 4: Golden with TxK, a re-imagining of Tempest 2000 from the very man responsible. Which should sound awesome to anyone who's played even a few spare minutes of any Tempest iteration. It's one of my favorite retro titles, and TxK does it justice and then some. 

The soundtrack is also pretty nifty. I can't help but murmur along to "Space.. is everything." as I'm staring, wide-eyed, down into my screen like I'm on some sort of transcendent high. I'm not even usually a fan of techno/dance tracks. I haven't been this enraptured with any track of it's kind since my last "Rhythm of the Night" binge. Ah, the 90's.

"Octodad (Nobody Suspects A Thing - Berry Gordy Mix)" - Octodad: Dadliest Catch

No game has given me quite as much pure happiness as Octodad: Dadliest Catch has given me. Even if only 60 to 70 percent of it's very short hour and a half to two hour length truly nails what makes the Octodad concept so great, it's first several levels along with it's several variants of the main theme are just that infectious. 

There's definitely something to appreciate in a main hook sung that low and on point. Especially when it's about an inconspicuous octopus, posing as a human being.. and that nobody suspects a thing (except for the marine biologists, who know a fish when they see one). That's truly baffling.

"Axis Chemical Factory" - Batman NES

I tried so hard to think of some especially great soundtracks from way back when that weren't also Nintendo or Square IP's... or Castlevania (yeah, I was picky). Then I remembered Batman games before Arkham were a thing. I mean, I haven't actually played Batman for the NES, but I wagered it had some sweet music. I was right. 

What would've been a pretty solid track otherwise is made all the better by it's hyperactive percussion and bass. It's impressive how much work composers put into music that would've likely become mere background noise for most players. Hell, that's still the case today, but it's especially interesting given the unconventional means of making music for the Atari/NES/SNES generations.

"Just Dropped In (To See What Condition My Condition Was In)" - Stick It To The Man

For those who had viewed my original "25 video game tracks..." blog, you'll know I included a few choice licensed tracks. Not technically "video game tracks", but when they're as good as they sometimes are, it's hard not to feature them. 

In fact, for a long time, this has been a Top 10 track for me. The simple genius of that "what condition my condition was in" hook, the backwards fades on that intro, the sick lickage layered in the background, it's a brilliant song. And how can you not picture this face along to it all? Unless you've never seen The Big Lebowski, in which case... you've lost me. 

The fact that Stick It To The Man has this on repeat on it's start-up menu, with some pretty nice and strangely appropriate 2D on 3D animation going on in the background, has it up for best start-up menu of all time.

"The Crystal Spire" - Darksiders II

The Crystal Spire was around the time Darksiders II was starting to improve from it's lackluster middle sections. But, that was until after that Earth section, which was like Halo: CE's infamous Library level, only without any of the satisfying gunplay. 

Yeah. You shoot things for about 45 minutes to an hour in Darksiders II. 

Senses dulled, you would forgive me for not taking notice of this lovely track until just recently. It combines snappy synth strikes, hearts, piano, backing choruses, and more in a way I've never heard before. It's kind of fucking gorgeous, and I only wish I could clearly express my fondness for excellent orchestrated pieces beyond that. It's rare that they grab my attention like this. 

"Night Desert" - Kirby: Mass Attack

What started out as Bad Nightmare, then changed to Kirby Collecting, ended with a rendition of Air Ride's Sky Sands

It's that hard to choose a favorite from Mass Attack. I was about ready to just feature 10 of my favorite game soundtracks, one of them being Mass Attack. I feel sorry for just singling Night Desert out, but I did the best could. Check them ALL out, because you're ambitious like that. 

Whereas Zelda's Kakariko Village sounded so much better with "proper" instrumentation, sometimes it works the other way around with more conventional tracks being compressed into works like Night Desert. All it's best bits stick out more, and there's quite a charm to hearing any sort of vocals in songs like this. Even if the quality is considerably worse. 

"Shadow World" - Persona 4: Golden

Just like with the Mario tracks from last time, I'm featuring not one, not two... but THREE amazing tracks from within the Persona franchise!

Even though I haven't beaten even half of Persona 4 (to be fair, it's easily a 50+ hour experience), it's the JRPG I compare to all others. ATLUS really has an eye, ear and feel for quality. Persona 4: Golden hits it on all fronts, and I've never even once skipped the pre-game intro because of Shadow World. It's friendly, incredibly upbeat nature makes me smile everytime I hear it. My heart, swooned with joy. 

Seriously. DAT HARMONICA. Anybody have one I can use to totally butcher those sick licks?

"Oh? You need a new theme tune for your re-release of Persona 4? After all that work on the original soundtrack? ... Hang on, I got dis." - Shoji Meguro 

"Unbreakable Tie" - Persona 2: Innocent Sin

Don't think I've ever heard such a long post-chorus before a second verse. 

Still, what an excellent mix of several styles of music. The chorus has a power metal thing going on, while the verses are something of a forgotten track off the original Sonic Adventure coupled with... hip-hop vocals (actually, this probably could've been one of Knuckles' tracks)? Sure! It's pretty hard to surprise me with music these days.  

Anyway. Have you SEEN the accompanying animation for this track? It's a fantastic way to waste the next couple minutes. If only the actual game were up to par (though, I probably should give it a second chance). 

"Master of Shadow" - Persona 3

Across both Persona 3 and 4, this is probably my favorite of the battle themes. 

The intro always gets me, but the breakdown is what sells it as a whole. During battle, it's your moment of clarity before the intensity starts back up. I distinctly remember most of my decisions being made during those precious seconds. It's not always beating you in the face, and that's a welcome change of pace from most other boss tracks I've heard. 

It took me long enough to warm up to Persona 3's soundtrack, as someone who first started with Persona 4: Golden. They're almost completely different, yet clearly of the same composer. God, I love this Shoji gentleman. 

"Orphan Wolf Legend" - Asura's Wrath

Of course it hard to start with a pick slide! Cheesy guitar and Old Western whistle melodies. This song absolutely oozes charm. Somebody get me a shot of whiskey and a valiant steed of pure, glossed metal. 

Far be it from me to expect anything less from such a (with all due respect) stupid game, but it was still so different from everything else on the soundtrack that it stuck with me and I had to look it up immediately after hearing it.

"Simian Acres" - Blast Corps

What other Rareware IP does this remind me of? Ack! It's at the tip of my tongue, but... oh, nevermind. 

Speaking of which, why does nobody ever talk about Blast Corps when they talk about Rareware titles that need to make a comeback? I guess we've had our share of destruction-based titles since then, but despite it being one of the best-selling N64 games of all time and one of the highest-ranked games on Metacritic, nobody ever talks about it

Listen to the music, and cry along with me. 

"Radio Ga Ga" - Grand Theft Auto V

The second and last of the licensed tracks. 

On the morning Rockstar was to release it's character trailers for GTAV, I was at the edge of my office chair hours in advance. Michael's was easily my favorite, as not only was it a nice surprise to hear more Queen from a GTA soundtrack, but it fit so well against the trailer's many edits. It was an exciting trailer, and I will always remember my first watch. 

Nevermind the song itself. It's a fucking classic, thanks in no small part to Mercury's, as always, spirited, powerful vocals and that infectious as hell bassline. 

"Threes is the Bee's Knees" - Threes

When you set out to create the only song you'll hear throughout the entirety of a game, you don't want it to stick out too much lest you annoy your player during longer sessions. You want it to bleed into the background. 

In that way, this track succeeds. It's smooth and goes well with all that heavy thinking. But, you dig a bit deeper and you realize it's actually a pretty well-layered track. The accordion is a nice touch, those bass chords that pop up a couple times hit me right in my pleasure center, etc. There's a lot to get out of it during it's whopping 7 minutes of playtime. 

Here's a link because YouTube doesn't have everything

"Staff Roll" - Super Mario 3D World

Can you imagine another Mario Galaxy with music like this and those brilliant Wii U visuals? HNNNNNNNNNNNNG! 

Jazz has always interested me, but never hooked me in enough to become someone that sought out jazz albums or anything like that. But, mixing in jazz with Mario melodies really brings out the fun and soul of your better modern Mario titles. Jazz is about raw expression and high spirits, which is very Mario. All warm and fuzzy, yet loud and exciting. 

It's something I can't help but snap along to and that wind down towards the end into the climax gets me everytime. It's a beautiful rendition.

"25.3oN 91.7oE" - Risk of Rain

An uplifting track, to say the least. Euphoric, even. Quite odd, given Risk of Rain's extreme difficulty. 

I could listen to it all day. Gets me in a very good mood. Makes me sigh, and then I'm at total peace. The synth and guitar work so incredibly well in tandem. Almost like they're dancing together in a deep blue space, infinite discovery awaiting them. Nothing to hold them back, except the limits of their curiosity. But, with so many wonders of the universe to see, how could they ever stop?

Fucking gorgeous. 

"Sneaking on a Date" - Bully

Bully doesn't play it straight when it comes to video game soundtracks. Contrasting grim melodies with quirky undertones, surf rock elements, or, in the case of Sneaking on a Date, even classic blues. it's probably one of gaming's most interesting. 

Personally, I've always loved 40's/50's/60's blues. The haughty guitar and soulful horn sections make me wish I had the yelping chops to sing along with it. But, it's still fun to falsetto your own stupid lyrics. Probably something about kissing a girl you really don't want to, but you end up falling for her anyway. Oh, no! I'm almost glad my teenage years are far behind me. 

"Main Theme (Reprise)" - Far Cry 3: Blood Dragon

If you want epic melodrama, look no further than this track. 

"Epic" is, really, the best way to describe this one. This rendition of the main theme is at a much slower pace, but it's filled with plenty more subtlety and implied sense of scale with how much more each note rings out into the next. It's a much more interesting track, to me. How it builds up to the original's melody, playing those first couple notes several times to almost bring you up just to keep you on the edge of your seat. 

When it finally hits, it's like sexual release. 

"Lake Side" - Stunt Race FX

What a weird little game Stunt Race FX was. 

It was one of the few SNES titles that featured fully-rendered 3D graphics. It also sported a fairly impressive physics engine (for it's time) that gave each vehicle a satisfying weight when gliding or turning. It also featured cars with eyeballs, not unlike those unnerving Chevron vehicles

Really, it was a very primitive game. But, it was ambitious. It tried so hard to be cutting edge, and it succeeded in being a pretty fun game at worst. You can't hear this music or watch the gameplay and not smile. Seriously. I dare you to not smile.  

"The Goddess and the Forest" - Deadly Premonition

It was very very hard to not include Life is Beautiful for obvious reasons. But, I love a good arpeggiated acoustic track, possibly even more than smooth acoustic jazz. 

The vocals here are the standout element for me. The way they follow along to the instrumentation is very gentle and calm. Even with all that power behind each acoustic strike during that first bit, the vocals are just kinda cruising along. Clear as a crisp spring morning. 

For so few songs that play during the entirety of your Deadly Premonition adventure, they at least made each one distinct, memorable, and of very high quality. Lord knows that budget didn't go into graphics or animation, ain't that right Zach?

"The Wretched Automatons" - Nier

Nier is, quite possibly, the most interesting game I have ever played. Combining Zelda with action/RPG combat, switching perspectives, bullet hell, random stat-altering weapon/magic attachment drops in the form of various syllables, and so much more. 

I was glad that people had not been hyping up the soundtrack for nothing. It's fucking great. 

I love this track so goddamn much. The beautiful female vocals, with such an interesting melody, along with that dark talkbox-like effect that never seems to let up and the metal clanks of the percussion? It's captivating, and easily amongst my favorite video game tracks of all time. 

"The Wonderful Star's Walk is Wonderful" - Katamari Damacy

I've always been fascinated with how much an artist can do with a single underlying composition or melody. 

Throughout the entirety of this track, it keeps building on top of that first acoustic bit. Bringing in horns, bubble pops, synth, frantic distortion, various percussion effects, eventually breaking into that quirky fanfare section a couple times, etc. It's an odd, though very awesome track. 

I can never get enough of it. I feel I notice something new about it everytime I listen!

"Balance Slays the Demon" - Alan Wake's American Nightmare

Like The Poet and the Muse before it, Balance Slays the Demon held a significance to American Nightmare's story. Less so, given that no character directly references it's relation to the story, but... well, it's easier for you to just play the game(s) to understand.

Poets of the Fall, the real band behind The Old Gods of Asgard, totally channels Ozzy with this one. Heavy-hitting, cheesy, awesome, and metal as fuck. It blew me away on my first listen, me literally shouting "That was fucking awesome!!!" as I walked Wake's avatar off to more important things like saving the day and stuff. 

Why didn't Wake just bring a Walkman or something? I had to awkwardly shamble over to the radio several times before finally hearing what I wanted to hear. Jeez. 


This is the story of a man named Seymour.

He was a member of a community, rallying around a site called Destructoid. His Destructoid username was SeymourDuncan17.

SeymourDuncan17's pastime around Destructoid was conversing in the front page comments, occasionally breaking off into the site's subsections and even sometimes having a go at writing his very own blogs. His latest blog, he thought, would be about video game music! It would be quite the effort, but he figured it was a great excuse to gush his totally viable and sizably-educated opinions.

So, every so often, at his desk, he'd think of songs to include and in what ways he could talk about them. His potential audience was massive, but he knew, deep down, many wouldn't care to actually read whatever he would write, and it, no doubt, would be quickly forgotten by those that did. But, he insisted on continuing, pretending he was important like so many other introverted attention-seekers. 

He'd type away, each stroke as dull as the last. But, in a way, Seymour was... happy. He figured things could be worse. Much worse. A day living, and healthy, is a day successful. 

But then, one day, Seymour hit a block. He stared into his notebook screen, and not a single word had been typed for his most recent entry. He was perplexed that, even though he very much enjoyed this track, he couldn't quite articulate why. 'Why is it so good?', he'd ask. The words were floating about somewhere in his head, but they were blurry and shambled about in a nonsensical manner.

Dumbfounded, and having not moved a single muscle for several minutes, he finally came to a solution! He would playfully riff off of Stanley Parable's intro scene, where the music for this entry had been featured. Words then flowed like hot steam from a busted pipe, and by the time he was finished, he was satisfied and almost proud of his work. 'It all sort of came together, didn't it?', he said with a half-smile.

Seymour then stood up from his chair, walked out of his room, and took a leak.


WELL. Months of work, finally put to rest and out there for people to read. I may continue doing blogs like this, but probably not for a long while. It's a hellova lot of words to keep up with, at the least. 

Give me some more music to listen to, and tell me I did a good job you asshole!