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SeymourDuncan17's blog

Because VIDEO GAMES: 5 things Seymour is excited about
6:52 AM on 10.27.2013
Five more things from games that could keep you awake at night
9:00 AM on 10.25.2013
PSN's Rain: A brilliant joy, innocently ruined
2:44 AM on 10.02.2013
The 5 best Cr1TiKaL commentaries of All Time
4:16 AM on 09.03.2013
"Gaming" with SeymourDuncan17
4:21 PM on 08.03.2013
IT'S HAPPENING - I am decimating my backlog; All out of bubblegum
3:22 PM on 07.31.2013





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Just a guy who loves video games and music. Also artist on the rise!... maybe!



Wanna talk? I'm friendly. Wanna play? Shore. ESPECIALLY ROCK BAND BECAUSE I LOVE ROCKING OUT WITH MY COCK OUT!!!!!!





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So, all I'm gonna do from now on is totally steal others' ideas? 

Yes. 

Hey, you. The one who's judging me right now. When whatever you post is just one of 2 or 3 possible blogs, things start feeling a little cluttered. In your mind and behind that "your blog" button. Gets pretty annoying. I suppose that's why I no longer post like every other week or two. I now only post when I feel especially inspired to write.

Well, now I've been especially inspired to write. My recent commitment to take part in discussions a little more, Shade's latest blog (THAT I RIPPED OFF), and Andy's magnificent post on why we need to start just fucking having fun again sparked up some part of brain, which relayed information down to my forearm and then down to my wrist. Resulting in a compulsive, self-inflicted slap to the face. 

I fell to the floor.

But, that slap then awoke something else in me. 

I need to start fucking having fun again. 



VIDEO GAAAAAAMES




VIDEO GAAAAAAMES




So it begins


I am excited about things that are, to me, worth being excited about. Because that makes sense, you see. There have also been some other things, already a reality, that I've been wanting to shout to the world about from the rooftops of my apartment. If only there wasn't always somebody out there watching, making sure I don't hurt myself. 

Well, they can't get me in here. In here, I may have only a finite amount of control... but some control, nonetheless. Because, as humans, we demand a little control, compassion, food, drink, and, above all else...

VIDEO GAMES.



1. Playing Pokemon catch-up

A wee lad, I was, when "Pocket Monsters" came waddling out onto the scene at my local mall. No, not the video games. Can we not talk about video games for just a second? For they were the Pocket Monsters trading cards. They were called trading cards because nobody actually battled with them. 

No. We liked the pictures. Especially the holographic ones. And we liked the monsters. Some better than others. So, we traded. The idea of getting all the best Pocket Monsters was so enticing that we would even trade with complete strangers. 

I will always remember my first trade. On the very first day the cards hit the market, at North Star Mall, I got several packs of them. I was only aware of Pokemon through reputation as what was likely going to be the next big thing from Japan. Sure, I didn't know why I wanted them beyond knowing that everyone else would have them, but as an impressionable young boy, that's all I needed to know. I just had to have them.

I must've not been too fond of at least one of my cards, because I was desperate for a trade. So, I ran towards a kid in the nearby Gap store. No longer innocently shopping for clothes, he was about to come into a deal. 

My [insert whatever card it was here] for his "Magmar".



He was the one that brought up this "Magmar". A cunning move. Handing off such a card for just about anything would mean profit for him, instant regret for the suckered in receiver.

Fucking Charmander with a duck bill, in a clown suit. Great. "Dirty barnacles!", I said aloud. "What the hell is this?!". At 7 years of age, I finally knew the true meaning of bullshit. Of being bullshat. 

Soon, though, the Pokemon video games would release. And I would eventually get into the anime. I loved both, and the rest is history. Adventure, discovery, bonding with passerby's and friends alike. On the bus, in the cafeteria, in class, at home, in the car. Pokemon as a portable experience was fucking genius. It's easy to see why Game Freak still retains the core iterations as pocket-able affairs.

So, what does this all have to do with whatever it is I'm excited about?



The thing is, right after the Ruby/Sapphire/Emerald era of Pokemon games, I, for a long time, lost interest in Pokemon. 

Even if I still bought the games (I bought Poke'Park for Christ's sake), the spark wasn't there. It wasn't that I thought Pokemon were just starting to have questionable designs (case and point: Magmar and many others), it wasn't that I thought the core games were getting stale, I just couldn't find it in me to care as much anymore. I would continue to look back very fondly on Pokemon, talk about it with friends, even dabble in a card pack or two, but I guess... for while, it seemed as if I was almost growing out of them. 

Then I played X. And for as underwhelming as it was, it reinvigorated my love for the franchise. The 3D battles made me squee. Not since Pokemon Colosseum had I, personally, seen anything like this. But, this time it was faster and attached to the core Pokemon experience. When those battles were over, I continued on-foot through various towns, tall grass, and dark caves. 

It was like I never left. 

However, because of my disappointment with the game otherwise, there needed to be an alternative. So, I took to Pokemon SoulSilver. And it's still fucking awesome.



Once I'm done with SoulSilver, I will continue from where I left off. With Diamond and Pearl. My enthusiasm for getting the chance to give 3 other core Pokemon games a proper run is through the roof. Everyone can see it, and the neighbors are starting to get uncomfortable.

Now, if you'll excuse me, I have to go buy an umbrella. 



2. Not giving in to temptation

The next generation of gaming is only a little way's away. And I'm just sitting here playing my DS. 

That's right. IDGAF. 

For as promising as the next generation is, I've learned, especially with my Wii U, that almost no console is worth purchasing at launch for people like me. Or anywhere near launch. 350 bucks (plus games) for what? I've spent more time this month with plastic spoons than I have with my Wii U.

And that's not just because my Gamepad is busted. Thankfully, it did give me enough time to finish up The Wind Waker HD. But, if it had been working past that, I would've still gone over to some Wii VC games, to then go straight to Pokemon. And the Pokemon train ain't stopping anytime soon.

Here's the problem: I don't have a Wii U backlog. The same cannot be said for my DS, 3DS, Wii, PS2, PS3, 360, Gamecube, Vita, PSP, PC.....

You get the picture. 



The same will happen if I get a PS4 or an Xbone. In order to justify my purchase, I'll buy and play any exclusive that I even sort of want, beat it, then be back to square one with my backlog. 

I can't believe I'm saying this, but...

I DON'T NEED ANYMORE VIDEO GAMES!

A man can only handle so much vidja. I'm probably sitting at well over... actually, I don't even wanna think about how many games I've been wanting to play and plan to play, or the many classics that I've missed out on and really need to play.

I'll be good for a long long time. You guys go and have fun. I'll keep generation's 3-7 warm for ya.



3. Final Fantasy XIV: A Realm Reborn's too-cute pets

They are so fucking cute. 












I want one. 



4. The next 3D Zelda

For me, 3D Zelda has been very inconsistent in quality. 

I really enjoyed The Wind Waker, thought Twilight Princess was awesome, but I couldn't stand Majora's Mask or Skyward Sword. WHAT ABOUT OCARINA OF TIME??? Well guy, I thoroughly enjoyed my time with it. Although, more than I enjoyed it, I felt it was more of a "for it's time" kind of game. Fairly tame, but still (mostly) solid and inoffensive.

Now, I could easily make a whole 'nother blog on why I quit playing Skyward Sword, but that would be boring. I'm sure you've all heard the same "X reasons why I hate Skyward Sword" over and over again. However, as for Majora's Mask.... it was kind of a bunch of nothing.

- Go to the town
- Go to the fairy dwelling
- Go find the lost fairy and bring it back
- Play hide and seek with little shits
- Fail to find all but one little shit
- Little shits responsible for the killing of thousands
- Repeat 2 and 3
- Wait for a long time
- Go to the observatory
- Get thing for guy
- Go to the clock
- Intentionally fail the boss fight
- Walk to one of several locations
- Find self in some place
- Get jerked around
- Actually progress and find some other place
- Off to find a missing witch
- Follow monkeys through Not Lost Woods
- Walk back 

Then I get lost. 





I didn't even know if what I was doing towards the end there was essential or not. And how was I to know? It's not like anything else I had done was of much importance. 

The very beginning was a glorious set-up to what seemed like what could be another Ocarina of Time, but infinitely more interesting. But, from what I played, I, mostly, got something different. Which is cool. But, what was different from what I expected didn't tantalize me for long. I kept giving it chances, and it kept wasting my time. 

Did I quit too early? Arguably, no. First impressions are very important. If all the game wants you to do for the first 45 minutes to an hour is essentially walk to various places without much of any sense of progression (using the Ocarina to revert back to when you first entered the town didn't help), I'm gonna start getting a little bit impatient.

(I would never dream of giving my definitive assessment of the game based off just this. I will likely still finish the game at some point. Same goes for Skyward Sword.)

But, I have a great amount of respect for the franchise. Even for just it's 3D iterations, but also, of course, the rest of the family. Along with much of the other NES launch titles, the original Zelda is still really fun. And it takes a lot for a game from even less than a decade ago to not age considerably. Unlike Zelda II, which is, very much, a product of the 80's. Built for a generation of gamers with different mindsets and skills. 

Or it's just not my thing. 



I think, for Nintendo, 3D Zelda is still an experiment of sorts. Every one thus far has been entirely different from the last in some way. The developers trying to find the right progression, control scheme, graphic style, whatever. Lending more to this are my personal thoughts on it's inconsistent quality. 

For them to perfect their 3D Zelda formula, and then work around that for subsequent iterations, that is what I hope to see in the years to come. Zelda is one of gaming's most important franchises, and I've never relished in it's missteps.

This section here was probably more cynical than I had originally expected, but, again, it's with all due respect. 
 
Whatever they have in store for Zelda Wii U, I anxiously await it.



5. I really miss Shin Megami Tensei IV

Shin Megami Tensei IV is a long long game. 50-60 combined hours of some of the most satisfying gameplay ever (even if 15-20 hours of it didn't need to be there), which I, sadly, took for granted a little. 

I decided to push through the main game as quickly as possible, while, simultaneously, pushing through as many sidequests as possible. Was that smart? No it wasn't. It was stupid and dumb, as I played much of the game while half asleep. And a handful of 5-10+ hour sessions later... I accomplished conglaturations. Only because I was sure that it was going to be the only way I would finish such a long game with my chestnut-sized brain and attention span.

I thought it was a great game, all the same. But, as I was going through some of the soundtrack and taking a gander at some boss run videos for my previous blog, I was reminded of how awesome a game it actually was.



The very best enemy/boss design I've ever seen, some fucking awesome music, an insanely epic (though imperfect) story, incredibly satisfying combat, an entertaining (and sometimes hilarious) demon conversation system, it's only real downfalls were it's overworld map display and it's padding towards the middle. But, once you start up that Ring of Gaea rite of passage, it starts getting interesting again on all fronts. Bosses become less exploitable, the story starts to ramp back up in pace, along with a few other interesting gameplay twists.

Seriously. Thinking about it, I'm pissed that I didn't take my time with it. I know it's awesome, but I had a backlog to attend to. I didn't wanna spend more than a week or two trying to beat this puppy. I most definitely beat that puppy. When, all along, I should've been giving it slow 'n smooth palm strokes. 

I couldn't even end the game properly, I was in such a hurry. I got the dreaded "Nihilism" ending. I missed a lot of seemingly excellent content and exposition. I HATE MYSELF THIS MUCH. 



So you know what I'm excited about? Finishing up most of my backlog so I can beat it again. And then for a third time on the higher difficulties. 

Goddammit! I have so much to do!

ACK! I'm done with this blog already. I have to video games. 











I've been casually given the reins to Pixielated's latest blog concept. 

She told us of 5 things from different video games that she thought were at least a little unsettling. And while I've already gone and done an in-depth look into all-around creepy/horrifying experiences, I've yet to delve too much into the various individual elements of some games that have troubled me at one point or another. 

Most things intentionally frightening in video games usually don't do a whole lot for me outside a raised eyebrow. It's things, ironically, unintentionally frightening (or at least more frightening than they're made out to be) that seem to get me really upset or teary-eyed with fear. 

One of the many things I've learned from the Internet is that there doesn't need to be a presence of horror for their to be horror. Even implied. And while this list will be completely free of any of those infamous "creepypastas", stuff like that has certainly inspired me to look at various things video games plug into my eyes and ears from assorted perspectives. To not always take things at face value or take a design choice as it was intended to be taken by the game's developers.

For example: Exactly what I am to think of seeing Luigi happily whistling to himself at his front porch, all the while his brother Mario had been missing for a week?



Paper Mario - Luigi not giving a flying fuck

For a long, long time, Luigi has been playing second fiddle to his infinitely more popular and successful brother Mario. He's the taller, skinnier, greener, jump highier Mario. But, he's also, very much, a man-baby. 

His most notable of very few solo outings, Luigi's Mansion, is literally about Luigi being frightened by everything. Everywhere he looks, he's petrified. Everything he sees makes him shudder and contemplate just perhaps leaving Mario behind in that lonely, dark, and dismal mansion. He probably even thought about burning that mansion, giving hardly a thought to Mario still being inside. End one life to potentially save several or more others, right?

But, he presses on. To eventually rescue Mario. To continue to live on as only somebody else's shadow. How depressing.



So, now we consider Paper Mario. During which, a little bit into the game, we see Luigi at home (which, by the by, has a gold-plated "MARIO" printed on the front), whistling to himself, without missing a beat, as he eventually utters, with a smile, "Hmm. I wonder what Mario's doing right now.". 

You know very well what he's doing right now, Luigi. You know he's been kidnapped. You know he's in a desperate struggle. But... sure. Fine. Maybe you're just not worried because, ya know... it's Mario, afterall. He's always come out on top. Whether it be Donkey Kong, Bowser, or even his dear old brother. That's just what he does. 

He wins. 

Everything. 

And everybody loves him. 

So, then.. why do you bother mentioning, when you see Mario, immediately after the aforementioned scene, that you've been "so worried about him"? 

Is that your idea of "worrying" about someone, Luigi? Happily whistling a lovely song on your front porch, enjoying the open air, and innocently pondering what your missing brother is up to?

It's almost like he was glad to have Mario gone. Mischievously asking himself "Oh, gee. I wonder what he's doing. He's probably off dead somewhere.". A world where Luigi only ever gets his own game is a world Luigi would probably rather be in. Luigi will always carry about him a very passive aggressive nature, as far as I'm concerned. He, even if he may not know it, hates his brother so much that he wishes he were dead.



Pokemon SoulSilver - "Noctowl! I choose y-..."

Hoothoot is goddamn pain in the ass to level up. On top of him being, somehow, very slow to progress, his attacks consist of tackling, pecking, missing at least every other attempt at firing out Hypnosis, and he can maybe see a few ghosts if you let him stay in your team, un-evolved, long enough to reach the 4th gym leader (also see: Foresight).

But, if you bother leveling him up to 20, he will evolve into a Pokemon far more of use to you named Noctowl. Or whatever you want. In my case, OWLBEBAWK.

However, it's at this point that Hoothoot becomes not only more powerful, but a LOT more creepy. And he loves exploiting that everytime you throw him out to battle. 


Jesus Christ. 

Does he have to use the eyes? Those red eyes....



Shin Megami Tensei IV - WHAT THE HELL IS THAT?!

For the sake of people sensitive to spoilers, I'm going to try and not go into too much detail about these boss fights. I will at least state that some of them were beyond just a little creepy. The most memorable of them, being the one pictured above. 

His build-up and backstory made him feel especially intimidating. Even when all was said and done, he stayed so mysterious. Making him inorganic just made it all the more odd. And his voice was especially jarring. Not fitting to his appearance, but an appropriate contrast. Distorted, occasionally unnerving. Coupled with his look and his primal nature, it made him quite possibly my favorite fight of the entire game. 

Oh, but to have experienced any of the three actual endings. I got the "Nihilism" ending, without putting much thought into why I was putting myself down that path. Boy howdy, does the game ramp up. And the boss designs just keep getting more terrifying. 

Even if these particular boss fights were intentionally terrifying (unlike the rest of this list), I take any chance I can to talk about SMTIV's best aspects. 
 


Rock Band - The Duke of Gravity's questionable due

Rockstars can sometimes get pretty nutty, to say the least. Hendrix playing a guitar with his teeth, Gene Simmons' upright bass "solo" blood strokes, Ozzy's appetite for bat noggins, or even what in the physical realm is going on with the Duke of Gravity's hair.

You've seen it. It's right there. Yeah. What is that? One of my famous bacon-bit brownies for anyone who can explain, backed with sources. Because I'm already finished here. The less time spent looking at and talking about... that, the easier a time I'll have forgetting about it for the time being.



Minecraft - EVERYTHING

Not literally everything, but literally everything in Minecraft is absolutely terrifying. This last section was originally going to just be about the spiders or the Endermen, but then I remembered that literally everything in Minecraft makes tears flow like waterfalls. And not in a TT's Walking Dead sort of way.

Among things like getting lost with no way back to your blood n' sweated homestead, dying far-off and having to remember exactly where in order to retrieve your dropped loot, or someone doing something you just don't like with your world is the most terrifying aspect of Minecraft: 

It's enemies.



Oh my god.

Those fucking spiders. They're so incredibly tricky to hit, they jump at you, they look really ugly, and they, no matter how appropriate it might be, sound like a spider put to a line of megaphones. Shit you're just not meant to hear so clearly. 

The skeletons. Known for their crafty surprise attacks, it's often that you'll get hit before you hear their eerie clatters or see their dull white bodies jogging towards you in a surprisingly efficient manner for what's just essentially a mass of bones. 

And the Endermen. Well, the Endermen are pretty self-explanatory. 

But, don't even get me started on the gelatinous cubes. Sentient green or red jelly with FACES. Eyes, a mouth, everything. Are you kidding me? Who or what could create such a fearsome beast? No conceivable form of matter from this plane of existence, that's for sure. Wherever they came from, they forced their way into the game and nobody seems to know how they got in or how to get them out.



Look at 'em. It doesn't give a shit. Not even scared of the enclosed space or the fire. It's an intelligent mass of sticky goo with an intent to kill.

What is more terrifying than that?



Good luck getting to sleep.










I haven't finished Rain and, as things currently stand, I don't plan to finish it. However, I want to. I really want to. I really, really, really wish I could continue. But, I just can't.

As I explain my perspective, you'll likely find my main problem with Rain minuscule. In theory, it would be stupid to complain about. But, I find that the game is such a delight when said problem isn't around that I have no choice but to point it out. 

The subtitles. They are what ruin this game.



I can already tell you think I'm crazy. It's a sixth sense that I am very proud of.

To explain: I feel like I'm not being given the simple freedom to see what I see and perceive it as it's so obviously being presented as. For all the game's lack of subtlety, it still feels the need to point out, step by step, exactly what's going on throughout most cutscenes or sections of gameplay.

Offering no real insight into they're accompanying situations, the subtitles usually read sort of like:

"The boy and the girl's eyes met."

"A monster was chasing her, so she ran off."

"The boy ran towards them."

"The boy needed to pass the monsters without being seen."

"He got away safely."

"There she was again."

"She didn't see him, so she ran off once more."

"He needed to find another way around."

"He knew he would be seen with the key in his hands."

"The boy was safe for now."

"The boy continued onward, through the town."

"He saw something in the distance."

"The ledge was too high to reach."

"There were these tiny, weird creatures just up ahead."

On and fucking on it goes. The few times I'm not one step ahead of them, the subtitles appear yet again and all sense of discovery is thrown out to a wet back alley. I'm being told what to do, what's happening, it almost feels as if there's nothing left for me to appreciate for myself. I don't feel like I'm playing alongside a story unfolding before me via on-screen text, I feel like I'm doing everything and the game's just stating what it is I'm doing in the most straightforward manner possible. 

These subtitles serve a much more meaningful purpose as the game begins, sure. But, after the first several minutes, they're useless. Nothing more than really really annoying distractions. Not even interesting to read distractions, just straight-faced proclamations.



Imagine if all Journey did was catalog your adventure and tell you what you should be doing at that moment. 

"The creature saw the mountain in the far distance. That was where it was heading."

"The creature spotted a friend!"

"They began to play and work together."

"An odd, scarf-like entity popped out of the sand. What was that?"

"The creature began to slide down the sandy slope."

It probably wouldn't suddenly make Journey a bad game, given it's incredibly high quality otherwise, but wasn't it real nice to not have any sort of UI? No narration? No subtitles? Nothing but you, the game, and this anonymous friend you made that you ended up playing alongside. 

And Rain feels like it should've been designed similarly. So much so that it makes these subtitles all the more obnoxious. Like Journey, Rain is a very simple experience taking place in a world, to you, that is very unfamiliar with a person you befriend and grow very attached to. But, unlike Journey, any sort of discovery, small or big, is left up to the developers to explain. And then you're like "Yeah. I know.".

I may one day come back to it with a more open mind, knowing what to expect. But, right now, I think I'll replay Flow, Flower, and Journey. As I've been meaning to for so long. My soothing indie crave that Rain's release left with me shall be satisfied, dammit.

Maybe a little Proteus too.









Cr1TiKaL, as portrayed by animator Speedosausage


If you were to bring up your distaste for LP's in a conversation with me (assuming you had one), I would grasp your hand, cup your shoulder, and whisper, softly, "I know, right?". Aren't they usually pretty boring? More than a few avid YouTuber's, despite, seem to have made a pretty damn good living out of it. Record, talk, scream, stop, make a few minor edits, then upload. Instant profit!

Before I get into a blog-length rant regarding the "validity" of LP's (hell, I, myself, have gotten into making them) or how easy it is to exploit YouTube's partnership program, I'll just mention that I don't very much enjoy most LP content that I see. Even the channels I've found myself getting into, like Game Grumps or Two Best Friends Play, have bored or annoyed me to varying degrees on more than several occasions.

However, for as boring as even this guy can be, his greatest hits are some of the most hilarious videos you'll ever have the grandest pleasure of viewing (granted you pick up on and find yourself enjoying his sort of humor). This guy's best annihilates all competition. 

Allow me to introduce you to the vast fantastic-ness of the sailor-mouthed scholar with a love of video games and a heart of gold (every cent of his partnership funds goes directly to various charities)... Cr1TiKaL, and his 5 best videos (according to yours truly).

-----------------------------------------------------------------------------------



Starting things off simply enough, while the entire thing is worth a watch or more, this particular video is primarily here for one single moment. A moment so aptly re-captured by the (currently) second most top comment:

"'Are you scared?'

'No.'

'I am scared.'

'Go fuck yourself.'

Best hero-villain confrontation in history."




If you aren't already a devoted viewer, a little context is in order: His most favorite thing in this world is titties. A thrill so primal, yet still so relevant. 

Funny.. his enthusiasm towards titties doesn't exactly shine in this or any other one video. The only way to see through his monotone exterior would be to watch a good load of his content. That is when it would be best to watch this. 

Nonetheless, it stands on it's own as another one of my favorites.




Whereas most LP's of games such as this see the player(s) overreact to every single meager frustration, this man only knows mere discontent. 

He doesn't scream, he doesn't quit when he most would have, he doesn't make stupid faces (nor does he have a face cam). He just reacts. Most of said reactions are priceless, genuine rants of a man just trying to make it through another minute of one seemingly maddening experience. And I love it for it. 




"This forest is closed, asshole."

This video further cements Cr1TiKaL as one who is not easily frightened. You can stretch out your arms and jump out of closets all you want, you ghoulies. Because when Cr1TiKaL comes to your door, you'll be the ones waddling away in search of new britches. 

And, really, what LP'er would be a self-respecting LP'er without a Slender playthrough? 




It's Cr1TiKaL commentaries like these where I wonder if any of it is, at all, scripted. This may be one of his shorter videos, but it's, by far, one of his best.

Indeed. Short, but oh so sweet. I wish life itself was always as enjoyable as watching this for a first time. You lucky bastards. 

-----------------------------------------------------------------------------------

I've lovingly crafted a YT playlist of his work that I enjoy the most, in case you're interested. It consists of, roughly, 2/5ths of his commentaries. Much of the rest are at least worth a watch. 

It'll be good for all involved, both directly and indirectly, to support. I assure you.










On the Internet, I'm like any other anonymous, wannabe socialite. But, in the real world, I'm a shipping container of blazing BBQ Goldfish snacks. I'm ever so slightly interesting, with a talkative nature (granted you're the one who fires up the conversation) and a sense of humor ranging from sophisticated to completely childish. 

I am a love me or hate me kind of person. Or perhaps there's a grey area. Who knows. 

When it comes to playing a game with me online (where I do most of whatever MP I do play), I'm my real world self in purely vocalized form. So at least you save yourself from watching my face distort into awkward configurations vaguely resembling a human face whenever I talk or die. Which will happen many times. 

However, even then, you think you can handle anywhere from 5-30+ minutes of this voice scraping against your eardrums? It's said to be a great insect repellent. 



Watch that video and test your might. I'm 22, nearing 23, sporting the voice of a 14 year old with a bad cough. 

I will also occasionally yell and/or hype myself up to the point of even annoying my best of friends. Or so I'm sure.



You wanna know the worst part? I'm not very good at anything minus racing or rhythm games. You get me on your team in Gears of War? I'll bayonet charge into teammates, misjudge melees, toss smoke grenades at nothing, and always go for the weapons that I cannot use. 

You got me on your team in Team Fortress 2? I'll always stay Engie and build turrets in the most inappropriate of spots, totally convinced that it's a clever set-up that nobody will see coming. You got me on your Dota 2 team? I don't even know how to play that. You got me playing Minecraft with you? I won't craft a damn thing and you'll do all the work.

However, I will make you insanely jealous of my skills at Rock Band or Mario Kart. I'm very popular with that first place position.

 

You will either appreciate my naive, boyish charms or hate me with a passion so large it will manifest into a physical form, eclipse the Sun, and bring about never-ending nighttime and a fierce Winter, forcing everyone to sell their refrigerators and buy ice chains.  

Do you wanna be responsible for bringing about an early apocalypse? Then you might wanna be safe and avoid playing with me altogether.











At this point in my backlogging adventure, I am declaring a big old "Haha!" to my ADHD. A lack of patience and focus that has cursed my entire life... up until now. It seems I have finally conquered it in at least one respect!

In elementary school, I would constantly act out in class, eventually leading to me being expelled. In Jr. High, my medication may've helped me with my grades, but I was really shy and would hardly make any friends. In high school (which were, by far, the best times of my life), I finally obtained the social life I so desperately needed. However, being off my medication meant more trouble for school. 

Without going into too much more detail, it's not been good to me socially, academically, and even when it comes to my free time. ADD/ADHD may be a myth to some people, but something has always been definitely up with my head.

Well, I'm happy to say that for the first time in years I am putting a dent into my gaming backlog. In the past week, I have finished two fairly sizable console games without ever once deviating into another!



I've always been real good at buying games and then potentially playing them for a couple or more hours, but, recently, I haven't been good at finishing games. This wasn't really a problem before this generation, around when high school started, but since coming off my anti-crazy pills for good, it's been tough.

I think we've all been there at least a time or two. You play a game.. and it's really good! This particular game does this thing better than most other games do that thing, I never saw that thing coming and it was awesome, and so on.

And, to almost save yourself from witnessing a low point, you stop. You say "Let's just stop here for now.", but what you're really saying is "This is great and I don't want to soil this 'great' image that I have painted of it into my brain.".

Most recently, I believe I did this with Persona 4: Golden. It was starting to drag on just a teeeeeensy bit, but then it got really damn good again around the point where they started introducing sidequests and whatnot. Then, essentially, I was like "Alright. Let's not ever pick this up again.".

How stupid.



One of the two games that I finished this past week was actually another ATLUS-published, Persona dudes-developed game, Catherine. I loved it. A few control querks and an occasionally questionable karma system aside, it was a highly-polished experience. A game that was obviously made with passion.

And speaking of passion, the game's love triangle story is certainly an intense and surprisingly mature one. Just about everything that could possibly go wrong in that sort of situation does go wrong. But, because it's all centered around a single character, the main protagonist Vincent, the many plot points that appear throughout are tightly focused rather than thrown around in various directions like some lame soap opera.

Side characters are charming, occasionally providing a laugh out loud moment. Towards the end, Vincent even blurts out a few out-of-character side-splitters.


"Fucking blocks! I'm going to climb the shit out of you!"


And I never thought such an RPG-focused developer (correct me if I'm wrong) would be able to create such an enthralling and interesting puzzle experience. I gotta say I loved both the story and the gameplay, with neither aspect feeling incomplete. I got as much mileage as I would want from Catherine out of this satisfyingly self-contained experience.

That doesn't happen too often.

Even Bioshock Infinite, I felt, could've had a lot more gameplay for how meaty it was on it's atmosphere and story. Because, well, I played the original two Bioshock's for both gameplay and story.



And, wouldn't ya know it, speaking of Persona, the next game I'm about to tackle shall be Persona 3.

As I've mentioned, I've played a decent chunk of Persona 4: Golden already, but that was a while ago. Now, I feel I'm determined enough to take on the franchise long-term without putting it down for some nonsensical reason. After which, I'll likely be back on Persona 4.

This is an exciting time for me. I'm about to move into a new and lovely house next month and I've got all the free time in the world until the end of the year when school and, hopefully, a job will start back up. Best part is, I won't be taking that free time for granted any longer.

Wish me luck! I'm rolling out.

[Do you have any backlog woes? Tell me about them so when can cry and understand together.]