Quantcast
Community Discussion: Blog by SeymourDuncan17 | (VIDEO) Sniper Elite: Nazi Zombie Army is very therapeudicDestructoid
LIGHTS:  ON | OFF
surf dtoid with arrow keys

HOT GAMES
REVIEWS VIDEOS COMMUNITY FORUM SHOP

pc PS4 PS3 NEXT XBOX XBOX 360 WII U 3DS PS vita ANDROID APPLE

REMOVE ALL ADS?
Guaranteed contest entry?
A new video show?
Something else?

Vote in our membership poll

click to hide banner header
About
Just a guy who loves video games and music. Also artist on the rise!... maybe!



Wanna talk? I'm friendly. Wanna play? Shore. ESPECIALLY ROCK BAND BECAUSE I LOVE ROCKING OUT WITH MY COCK OUT!!!!!!





Player Profile
Xbox LIVE:iAmHammett
PSN ID:WangDangSP
Steam ID:isthisusernamecoolenough
Wii U code:iAmHammett
Follow me:
SeymourDuncan17's sites
Badges
Following (1)  




I don't mind telling you all that I have yet to grow tired of zombies in videogames. To me, they, along with aliens/monster aliens, are the most perfect enemy type. There have been tons of videos and write-ups on the subject of exactly why, but putting it bluntly: They're familiar, yet unfamiliar. They're obviously human, but at the same time obviously not. Lastly, they're already dead, so where's the harm in "killing" them again?

They're perfect fodder. And in Sniper Elite: Nazi Zombie Army, this is exploited fairly well. Specifically, near the beginning of level 2.

A little before you hit a long alleyway, you'll likely notice, beyond the shattered remains of what used to be lovely walls and windows of a German building, a horde of undead minding their own undead business. One could assume they're only there for visual dressing as you don't immediately see a way to get down there and shooting them merely kills them without drawing their attention. And there's literally dozens of them.

So, rather than waste more ammo, you continue.

And then you drop into a checkpoint. A zombie screams as he falls from atop the left side building and soon after a few kamikaze zombies run your way, for the most part, it's easy-going prone sniping of zombie brains, jaws, chests, necks and vitals. All those zombies you saw just a minute ago are now a threat and at least part of you feels stupid for not taking care of them sooner.



Let's not question whether or not shooting a zombie's "vitals" are important, because it looks fucking awesome. That's what's really important.

The lighting in this section of the game is nothing short of exquisite, with the non-too-perfect draw distance fog actually only making each instance of one zombie or more shifting through into your view all the more cool. The occasional stray kamikaze zombie also helps out with an exciting explosion here or there.

These 6 or so minutes, along with the ending bit I, unfortunately, lost from a computer freeze, was one of my favorite moments of my gaming career. I mean, I fucking love zombies. Patiently mowing each one down with frequent slo-mo killcams was strangely calming, taking down that last one with a kick and a headshot, panicking from this huge one that came out of nowhere (not shown).. shaking uncontrollably with each shot I took at him, knowing that each one I missed meant precious seconds lost. It was only a matter of time before he'd get close enough to unload on me once again, likely killing me. As enjoyable as this all was, I didn't wanna do it again.

He took at least 10 headshots and a trip mine, but I got him.

Boy, was it awesome.



Is this blog awesome? Vote it up!




Those who have come:



Did you know? You can now get daily or weekly email notifications when humans reply to your comments.


Back to Top
DLC   |   BEST Games of 2012   |   Best PC Games   |   Best PS3 Games   |   Best Xbox 360 Games   |   Best Wii U Games   |   Best 3DS Games




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more